Ready or Not - The 2nd video game to let you flash bang a small child

Yeah holy shit that was worse than expected, i wish i shot that amos mother fucker in the head when i cuffed him
I don't think I've ever managed to take him in alive because he seems to spawn with two "bodyguards" that often shoot him in the back.
 
I've always found him in that mini porn theater.
 
I'm waiting for how long it will be for the shells on the side of the Beretta 1301 to be counted to the ammunition. I remember the 2nd trailer RoN had where they showcased gameplayer, the character would slide out the shells for, what I assume is the last shells on their person. It was a cool animation, but it seems like its just a skin for now. Solid update so far, but I'm definately seeing the same bugs I saw in the paypig edition shuffle into the public update. Hope they get fixed soon. One happened to send one of my squadmates 3 rooms down the hall after cuffing the bouncer in the club.
 
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Solid update so far, but I'm definately seeing the same bugs I saw in the paypig edition shuffle into the public update. Hope they get fixed soon. One happened to send one of my squadmates 3 rooms down the hall after cuffing the bouncer in the club.
Think they rushed it before it was "done" due to all the outrage over this one. There's still a lot of framerate and lag issues I'm encountering as well.
 
I feel like the AI are alot more aggressive now, i was running 4U and had 3 guys run out and open up on me, we killed them all but only one gave up

also i shot a civvie but thats not important
 
AI aggressiveness is definitely overtuned.

On Club last night we got caught in a firefight with a guy in the long passage towards the pools and three of his buddies ran into the crossfire to try and get at us, only to be capped by the guy spraying an RPD off in the distance.
 
AI aggressiveness is definitely overtuned.

On Club last night we got caught in a firefight with a guy in the long passage towards the pools and three of his buddies ran into the crossfire to try and get at us, only to be capped by the guy spraying an RPD off in the distance.
My group and I actually enjoy how aggressive the AI is, especially on Night club. Have had some epic fucking hallway firefights that you only see in movies. Someone bringing one of the launchers is standard kit now.
 
My coworker was saying they finally updated the game. Is this true??
Yes
My group and I actually enjoy how aggressive the AI is, especially on Night club. Have had some epic fucking hallway firefights that you only see in movies. Someone bringing one of the launchers is standard kit now.
Im fine with the aggressiveness on club since they are terrorists and clearly not scared to die, so it makes sense for them to charge you and try and kill you, but the fuckin gang bangers who tried to rob a gas station shouldn't run at me and my team with a sawed off and try and kill us.
 
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Yeah holy shit that was worse than expected, i wish i shot that amos mother fucker in the head when i cuffed him
I wound up executing him after I arrested him, but that was mostly out of my frustration of not being able to find the last piece of evidence. I think they did a good job on the atmosphere on that map, after I read the summary on the mission select screen and the first thing I see when I load in is a birthday party it really gave me a sinking feeling about what the fuck I was going to find in this place.
Coming back for this update really makes me wish that gathering evidence wasn't a condition for mission completion. Playing the meth house for the first time since it was remade, it was frustrating to hunt for two specific packages of meth vs the 100s I've been walking by was bizarre. But atleast their location is static I guess, so I know where they're at when I play again.
 
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I wound up executing him after I arrested him, but that was mostly out of my frustration of not being able to find the last piece of evidence. I think they did a good job on the atmosphere on that map, after I read the summary on the mission select screen and the first thing I see when I load in is a birthday party it really gave me a sinking feeling about what the fuck I was going to find in this place.
Coming back for this update really makes me wish that gathering evidence wasn't a condition for mission completion. Playing the meth house for the first time since it was remade, it was frustrating to hunt for two specific packages of meth vs the 100s I've been walking by was bizarre. But atleast their location is static I guess, so I know where they're at when I play again.
I really hope they randomize it in the future to make it more dynamic, but limit where it could spawn due to all the clearly illegal shit that's just cosmetic map dressing.
 
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I finally had some time to try the game with the new update. I like the direction the game is taking with the atmosphere and themes, the new features are nice, but require some polishing. Boy, oh boy the AI needs some serious work though.

SWAT AI is fairly decent at breaching and clearing rooms, but once they are done, they just stand around and zone out. They seem to only react to suspects, who enter the room they are in. If they get spotted and engaged through a doorway, they just take it like a champ, until they drop dead. It doesn't help they just spray perps, without checking their line of fire, which often leads them to gunning down civilians or injuring me. I wish they would be more proactive by taking cover, setting up 360 over watch, reacting better to incoming fire and being more careful with their shots. I would also love it, if they automatically restrained civilians, or surrendered suspects, if they are standing close by.

The suspect AI is just broken currently IMHO, or at the very least, feels like it was lifted from a twitch shooter. This puts the player(s) in a disadvantage, because how clumsy the controls can get, plus it clashes with the gameplay premise. The AI leaves me no chance to do a methodical and tactical approach. With each update they seem to be less and less willing to surrender, shrug off grenades and getting shot, yelling has little to no effect on them. You are better off spamming the compliance call button and gunning them down on sight. I also do not like the fact, that in barricaded suspects and hostage rescue game modes, they do not stay inside the building, preparing for the siege. On Fast Food and 4U, they often just waltz out the front door as soon as we spawn in. To top it off they are way too aggressive, as some of you have pointed out. Stuff like this may make sense in some scenarios, while it feels ridiculous in others.
This could easily be remedied. Looking at the AILevelData.ini, it is possible to set the parameters of enemy behavior depending on the map. So theoretically, Void could make the gangbangers less accurate, more cowardly and more likely to surrender, while the terrorists and militiamen could stay sharp. I'm just not sure if they are willing to do that.

I hope these parameters will be adjustable within the menu in the future. At the minimum there should be presets, or good ol' difficulty settings. What bothers me, is the mere suggestion of this pisses off some people, who want the game to be "uber hardcore", where you have to replay a mission a million times, only to succeed by sheer luck. I fear the super-duper supporters, who have the ears of Void, fall in this category. I guess I should stick to mods, I just wish they wouldn't prevent the ranks from saving, but since I mostly play SP, it's a small price to pay, for a better overall experience.
 
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I consulted with two DEA doorkickers and they have me convinced that the RoE on Raid and Barricaded Suspects are backwards.

From their descriptions, if suspects have barricaded themselves inside a structure after negotiations have broken down then the gloves are generally off to go in and neutralize them, especially in the context of a SWAT team being deployed the way they are in RoN where suspects are often as well or better armed than the officers.

Raid, on the other hand, smacks of a no knock warrant more than a "go in there and shoot everyone."
 
I consulted with two DEA doorkickers and they have me convinced that the RoE on Raid and Barricaded Suspects are backwards.

From their descriptions, if suspects have barricaded themselves inside a structure after negotiations have broken down then the gloves are generally off to go in and neutralize them, especially in the context of a SWAT team being deployed the way they are in RoN where suspects are often as well or better armed than the officers.

Raid, on the other hand, smacks of a no knock warrant more than a "go in there and shoot everyone."
Anyone with actual experience knows it's not right, but it's a video game and they can only bow to realism so much before it's not fun. You know what else a SWAT team doesnt do? Touch or collect evidence, yet it's a requirement in the game and has been brought up before, but likely isn't going anywhere. The ROE is completely fucked from a real life perspective but they have to have some governing rules to make the game.. gamey.
 
Coming back to this game and enjoying all the updates to the maps, but I have yet to discover the secret to the new ROE. Officers will get lit up and yet returning fire at the suspects shooting at us seems to result in an unauthorized use of force penalty more often than not. On the flipside, I seem to recall it being incredibly hard to get such penalties at launch, and I would finish missions where the rest of the team blasted almost every suspect and we'd only take two or three tops.
 
Coming back to this game and enjoying all the updates to the maps, but I have yet to discover the secret to the new ROE. Officers will get lit up and yet returning fire at the suspects shooting at us seems to result in an unauthorized use of force penalty more often than not. On the flipside, I seem to recall it being incredibly hard to get such penalties at launch, and I would finish missions where the rest of the team blasted almost every suspect and we'd only take two or three tops.
For the most part, the RoE demands that you shout at a suspect to surrender to avoid the use of force penalty. I think it's bugged, since defensive fire would be legal.
 
For the most part, the RoE demands that you shout at a suspect to surrender to avoid the use of force penalty. I think it's bugged, since defensive fire would be legal.
That's a pretty big dickpunch on maps with long-distance engagements like the auto dealership. Hopefully it's ironed back out soon.
 
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