I finally had some time to try the game with the new update. I like the direction the game is taking with the atmosphere and themes, the new features are nice, but require some polishing. Boy, oh boy the AI needs some serious work though.
SWAT AI is fairly decent at breaching and clearing rooms, but once they are done, they just stand around and zone out. They seem to only react to suspects, who enter the room they are in. If they get spotted and engaged through a doorway, they just take it like a champ, until they drop dead. It doesn't help they just spray perps, without checking their line of fire, which often leads them to gunning down civilians or injuring me. I wish they would be more proactive by taking cover, setting up 360 over watch, reacting better to incoming fire and being more careful with their shots. I would also love it, if they automatically restrained civilians, or surrendered suspects, if they are standing close by.
The suspect AI is just broken currently IMHO, or at the very least, feels like it was lifted from a twitch shooter. This puts the player(s) in a disadvantage, because how clumsy the controls can get, plus it clashes with the gameplay premise. The AI leaves me no chance to do a methodical and tactical approach. With each update they seem to be less and less willing to surrender, shrug off grenades and getting shot, yelling has little to no effect on them. You are better off spamming the compliance call button and gunning them down on sight. I also do not like the fact, that in barricaded suspects and hostage rescue game modes, they do not stay inside the building, preparing for the siege. On Fast Food and 4U, they often just waltz out the front door as soon as we spawn in. To top it off they are way too aggressive, as some of you have pointed out. Stuff like this may make sense in some scenarios, while it feels ridiculous in others.
This could easily be remedied. Looking at the AILevelData.ini, it is possible to set the parameters of enemy behavior depending on the map. So theoretically, Void could make the gangbangers less accurate, more cowardly and more likely to surrender, while the terrorists and militiamen could stay sharp. I'm just not sure if they are willing to do that.
I hope these parameters will be adjustable within the menu in the future. At the minimum there should be presets, or good ol' difficulty settings. What bothers me, is the mere suggestion of this pisses off some people, who want the game to be "uber hardcore", where you have to replay a mission a million times, only to succeed by sheer luck. I fear the super-duper supporters, who have the ears of Void, fall in this category. I guess I should stick to mods, I just wish they wouldn't prevent the ranks from saving, but since I mostly play SP, it's a small price to pay, for a better overall experience.