Ready or Not - The 2nd video game to let you flash bang a small child

That would require void to actually communicate so no.
Oh I'm sure internally they're freaking out because they've shown themselves to be rather weak willed. I think the only reason they haven't entirely cucked out is because of the backlash it would create even from the supporters.
 
Oh I'm sure internally they're freaking out because they've shown themselves to be rather weak willed. I think the only reason they haven't entirely cucked out is because of the backlash it would create even from the supporters.
They didnt cuck after the school level drama, and is Pryzm Neon even a gay club or still just a normal club?

Reddit update since its the only part of the fanbase that isnt cucked beyond belief, they arent happy.
 
They didnt cuck after the school level drama, and is Pryzm Neon even a gay club or still just a normal club?

Reddit update since its the only part of the fanbase that isnt cucked beyond belief, they arent happy.
They just renamed it Neon club. As for school, who really knows? Haven't seen anything concrete about it.
 
They just renamed it Neon club. As for school, who really knows? Haven't seen anything concrete about it.
last i heard it was happening but thats it, and that didnt answer my question, is Neon meant to be a gay club or a general night club? if its a gay club that may start issues
 
So a gay club?

In all seriousness i doubt anything will happen, devs still havent said anything regarding the update and the hawk are too busy screaming about roe v wade
No, literally just a BDSM club. Visually it's actually really fucking cool and the map itself is huge. NVGs are useless too because of all the neon and flashing lights. I can legitimately see it becoming a fan favorite once the fucking update finally hits regular accounts.
 
I've been having a lot of fun with a couple of friends on this, but not a lot is really clear regarding the attachments and weapons. Found a guide that claimed to show what the attachments actually do & give an overview of the recoil of the weapons and that was handy but I haven't seen anything regarding weapon damage and penetration.

Does the SA-58 have higher penetration or damage than than the 5.56 weapons? I doubt it makes a difference as most 1 shot to the body but it'd be nice to know. I feel like the UMP definitely gives me more 1 shots than the MP5 but the 9mm Glock seems to reliably kill in 1 or 2 shots as often as the .45 pistols, and the FiveSeven seems to usually take 2 or 3 despite having good penetration?
 
I never fail to be impressed that even after numerous updates to Ready or Not and the well known fact that two of the most popular mods for the game tone down the AI, they still can't seem to manage a balanced AI. I'd say 80% of the time the AI is like T-800s on speed, 10% of the time they do nothing, and 10% of the time they become John Wick.

I also play Ground Branch and the sheer granular detail of the AI in that game is like night and day to Ready or Not. Every aspect of the AI, from their reaction time to their visual range to which bone of the player skeleton they consider the head can be adjusted. Think they're too headshot happy? Change what part of the skeleton they consider to be the head. If you want them to spot well at long range but be bad shots, that's doable. You can make them green as grass recruits or hardened SF operators with fine adjustments down to the millisecond. That's how tactical shooter AI should be implemented, especially since VOID seems to want people to keep playing their game repeatedly, which people won't do if they get consistently wall banged by AI using guns that defy reality.
 
I never fail to be impressed that even after numerous updates to Ready or Not and the well known fact that two of the most popular mods for the game tone down the AI, they still can't seem to manage a balanced AI. I'd say 80% of the time the AI is like T-800s on speed, 10% of the time they do nothing, and 10% of the time they become John Wick.

I also play Ground Branch and the sheer granular detail of the AI in that game is like night and day to Ready or Not. Every aspect of the AI, from their reaction time to their visual range to which bone of the player skeleton they consider the head can be adjusted. Think they're too headshot happy? Change what part of the skeleton they consider to be the head. If you want them to spot well at long range but be bad shots, that's doable. You can make them green as grass recruits or hardened SF operators with fine adjustments down to the millisecond. That's how tactical shooter AI should be implemented, especially since VOID seems to want people to keep playing their game repeatedly, which people won't do if they get consistently wall banged by AI using guns that defy reality.
As i see it the issue with ai is that void has a "one size fits all" approach when every suspect type should have its own unique ai, for example
One mission is fighting gang bangers that tried to rob a gas station, it went bad and they killed two people, leading to a standoff with the cops.
A other mission is fighting a militia in a farm house.

But AFAIK they both share the same ai, so a gang banger has the same skills as a militia member, i imagine void has AI high on the list of things to fix, hopefully having each type of suspect having unique reaction times and skills (gang bangers may just spray and pray , where the vet terrorists may know to aim for the head and play more tactically) but only time will tell.
 
Tried out some of the new maps with some friends. It seems like the AI in the newer maps are spongier than usual, even though they aren't wearing any armor. I've witnessed a man in a tuxedo get mag-dumped with an entire M4 Shotgun and a Glock before he went down, while on another map, a terrorist took four shotgun blasts to the groin at about 3-4 yards before going down. Then we went to the car dealership and despite the fact that they're kitted with armor vests, they went down just as easily as before.

Also, while the new load system is neat, it's kind of clunky, especially since if you wanna switch out attachments, you have to click on your gun, which strips it of all its attachments, and then click "modify gun." I feel like the bench should completely bypass the whole loadout menu.
 
Tried out some of the new maps with some friends. It seems like the AI in the newer maps are spongier than usual, even though they aren't wearing any armor. I've witnessed a man in a tuxedo get mag-dumped with an entire M4 Shotgun and a Glock before he went down, while on another map, a terrorist took four shotgun blasts to the groin at about 3-4 yards before going down. Then we went to the car dealership and despite the fact that they're kitted with armor vests, they went down just as easily as before.

Also, while the new load system is neat, it's kind of clunky, especially since if you wanna switch out attachments, you have to click on your gun, which strips it of all its attachments, and then click "modify gun." I feel like the bench should completely bypass the whole loadout menu.
The UI definitely needs a QA pass or two. It would be unpopular, but VOID should set up a Trello board and use it as a roadmap instead of these monthly announcements that invariably don't meet deadline or expectations.
 
The UI is solid ass and I hate it. They basically brought it back to practically the original UI which was confusing and everyone hated. I don't understand why getting that one thing right is so hard. It worked fine on Rainbow Six and that game is practically 30 years old now.
 
So ive tried the new update , and damn club is a great map, i was legit horrified as i walked into the club seeing the literally mountains of dead bodies and bullet casings, i managed to get a headshot off on a bombvest guy with my shield so that was cool.

I like the new ui if only because i can modify my attachments without having to go to the other table, but the fact the ui doesn't grey out or hide supporter weapons is annoying since i picked a gun that was supporter and had to go back to the screen to pick another rifle.
 
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So ive tried the new update , and damn club is a great map, i was legit horrified as i walked into the club seeing the literally mountains of dead bodies and bullet casings, i managed to get a headshot off on a bombvest guy with my shield so that was cool.

I like the new ui if only because i can modify my attachments without having to go to the other table, but the fact the ui doesn't grey out or hide supporter weapons is annoying since i picked a gun that was supporter and had to go back to the screen to pick another rifle.
Wait until you find the basement area in the birthday party map. That shit made even me disgusted.
 
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