Paradox Studio Thread

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Favorite Paradox Game?


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    29
  • Poll closed .
Victoria III will be a shit show on launch. Don't worry, it'll be a huge success especially on Youtube, all the morons will buy it to create Communist America, but in terms of gameplay there are maybe three things to do. Diplomatic plays, micro trade, and press the colonise button when it isn't greyed out. Very fun.
I still hope people like ISP who pushed that Victoria hype train will treat it like imperator. And make videos like Victoria 3 patch 1.2 is it good? (No).

That would be entertaining to watch.
 
How can one come to the conclusion that someone who doesn't want to pay $20 for an overpriced, underwhelming "DLC" is the same as someone who enjoys fucking kids?


So how fucked is Victoria 3 right now?
The economy will be micromanagement hell and based on the leaked build warfare is some unholy combination of tedious micro to set up and completely non-interactive once going.
 
https://forum.paradoxplaza.com/forum/developer-diary/developer-diary-italy-2.1534554/
Italian alt history paths, nothing that suprising. And of course there is meme Roman path for monarchy and Fascists.

And of course most important choice
Suck Stalins cock or That was not true Communisms™️
19 Communist Final.png
 
The "gameplay" trailer has exactly one kind of comment- "it looks so good!"- if that answers the question.
The economy will be micromanagement hell and based on the leaked build warfare is some unholy combination of tedious micro to set up and completely non-interactive once going.
Sounds like Victoria 3 will be a great success because God forbid players actually use strategy in a strategy game.
 
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Imperator has it's own gigantic problems, but it really is a testament to how fucked Paradox's issues are that once they realised Imperator was hemorrhaging cash that they fixed the damn thing overnight and made a decent game of it, then abandoned ship.

A bit conspiratorial, but I wouldn't be surprised if they actually sat down in executive management and hashed out that they were better off financially completing the game and making it fun for the player than simply abandoning the live service intended to be implemented and risk having a lawsuit or something equally damaging.

I remember thinking back in 2014 or whatever the fuck that EU4 was feature complete as sold, probably nowhere near as great as EU3 plus expansions, but it was a solid enough move for a company that straddles the line between casual and grognard strategy games. Now? Not so much. There's been so much strapped and taped to the underlying machine that by necessity do not interact with each other, to the point that it feels fundamentally broken despite being eight years old instead of one year old.

HoI4 has the same issue. Everything is created in a vacuum because someone might have No Step Back, but not Battle for the Bosporus, or Death or Dishonor but not Together for Victory. The only semi-constant is that La Resistance is expands a handful of Soviet focuses by giving an extra spy slot.

Stellaris gets remade every few years as they decide to strip features in favour of streamlining everything so that the twelve year olds who bought it on sale don't immediately refund their birthday cash because they don't understand basic mechanics.

Victoria III will be a shit show on launch. Don't worry, it'll be a huge success especially on Youtube, all the morons will buy it to create Communist America, but in terms of gameplay there are maybe three things to do. Diplomatic plays, micro trade, and press the colonise button when it isn't greyed out. Very fun.
The thing that kills me for the military piece of Vic3 is that the basic warfare model in the non-Hearts of Iron Paradox games has been the exact same for twenty years. A more abstract, less push-doomstack-around-on-map approach where you give generals and admirals orders and they execute them as they can would have been neat and allowed simulations of stuff like the Opium Wars where only about 20,000 British troops fought, fronts and wars that were mostly skirmishes and raids like the West in the American Civil War or the Second Boer War. However, the new system is absolutely terrible and goes way too far in the opposite direction.
 
The thing that kills me for the military piece of Vic3 is that the basic warfare model in the non-Hearts of Iron Paradox games has been the exact same for twenty years. A more abstract, less push-doomstack-around-on-map approach where you give generals and admirals orders and they execute them as they can would have been neat and allowed simulations of stuff like the Opium Wars where only about 20,000 British troops fought, fronts and wars that were mostly skirmishes and raids like the West in the American Civil War or the Second Boer War. However, the new system is absolutely terrible and goes way too far in the opposite direction.
They needed to make it function like the HOI4 battle planner where the individual unit movements are automated but you can still define fallback lines and general directions of attack.

What does it take to build a grand strategy game from scratch? Somebody could theoretically build a very generic model that fits every time period and then expand it for specific games.
 
https://forum.paradoxplaza.com/forum/developer-diary/developer-diary-italy-2.1534554/
Italian alt history paths, nothing that suprising. And of course there is meme Roman path for monarchy and Fascists.

And of course most important choice
Suck Stalins cock or That was not true Communisms™️
View attachment 3462873
Once again Paradox proves adept at copy and pasting other trees, taking fifteen months to do it, and not attempting in any way to make the DLC interact with each other.

BftB has basically been the template since it's release for all future DLC.
...How did they murder Euiv?
It's the result of their DLC policy writ large- an idea from five years ago that was a successful and praised DLC would now be broken and useless because of patching and DLC releases that don't even pay lip service to that idea. They cannot, by design, have DLC work off each other or customers would not have a reason to buy the latest shit because they can't use it without spending $5,000.
 
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Suck Stalins cock or That was not true Communisms™️
will we keep the bald man anyway? he was a commies before infiltrating the axis after all...

What does it take to build a grand strategy game from scratch? Somebody could theoretically build a very generic model that fits every time period and then expand it for specific games.
just ban woman, fag and trannies and you will be fine. just start a kickfundme and pay somebody on fiver....
 
Once again Paradox proves adept at copy and pasting other trees, taking fifteen months to do it, and not attempting in any way to make the DLC interact with each other.
Take a shot every time Paradox copies foci from mods. I bet your liver would need to be replaced.

...How did they murder Euiv?
Their DLC policy mostly. Can't play the game effectively without having to purchase/pirate at least $100 worth of DLCs that are mostly overpriced patches.
 
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How so? I haven't tried those yet so idk what those did
Extremely buggy, Leviathan famously so, unfinished assets, revolutions were made completely cancer, stupid shit that that doesn't have a lot to do with what the expansion is ostensibly about, like hegemonies and defender of the faith for Emperor and regencies for Leviathan, features that were very obviously not playtested, like pillaging development from conquered cities, and small things that should have been in a free patch like provoking rebellions and improved colonial management being in the expansions to inflate the price. The naval change included with the Leviathan patch that causes half your army to die when crossing the ocean was beyond retarded and hated by the player base as well.
 
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In that case they could just keep decadence mechanic from CK2, but they didn't because it would made Wholesome Chungus 100 Islam twitteroids screech.
Progressive Muslims and games journalists actually praised the decadence mechanic when it came out.

However, it's also clear they barely played it. Optimal play is killing all of your family and marrying 3 old women who cannot overwhelm you with relatives.
 
they havent fixed tank printing in hoi4...
I hope they fix it before they teach the ai how to upgrade tanks...
 
they havent fixed tank printing in hoi4...
I hope they fix it before they teach the ai how to upgrade tanks...
Whats tank printing ive found realistic tanks to be overly expensive industrially
 
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Really? You can get 20,000+ tanks by 1941 as the USSR if you focus on it like they did historically and pretty much every country can easily surpass historical numbers of tanks without cheats.
Pretty sure not even the USA can crank out 40,000+ Shermans from 42-45 and still have the mils left over for a strategic bomber every hour from Willow Run. From March of 41 to the start of December the USA had cranked out over 2K M3 Stuarts. December of 1942 alone had over 1,500 M3's rolling off the line.
 
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