Biggest bullshit in a video game

Ninjabread Man. I think some of the problems could be solved if the camera wasn't so zoomed in. It makes everything way more frustrating than it should be. You can'd see what's attacking you sometimes and since the combat feels like flailing your arms in the dark it's a huge problem. And it looks like a game that shouldn't be shovelware. Which is why how much it fails sucks so hard. It plays like an alpha version.

I read that it was originally supposed to be a Zool game. I wish some company would remake it. It's a cool looking character and name. But there's like no story other than beat up evil cakes and bees and hope the pissy landing detection doesn't make you die. Damn those platforms are trash. Reminds me of how bad Spyro: Enter The Dragonfly was. Glitchy trash that screamed "I could have been so fun but they fucked up!".
 
Everything about CoD: Vanguard.

Its WW2 setting is window dressing AT BEST, nonexistent at worst. No factions, no interesting characters, no respect for historical accuracy, no originality, no POINT.


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Like why the GOD DAMN does a WORLD WAR II SHOOTER sell cosmetics from anime and Terminator?!
 
Ninjabread Man. I think some of the problems could be solved if the camera wasn't so zoomed in. It makes everything way more frustrating than it should be. You can'd see what's attacking you sometimes and since the combat feels like flailing your arms in the dark it's a huge problem. And it looks like a game that shouldn't be shovelware. Which is why how much it fails sucks so hard. It plays like an alpha version.

I read that it was originally supposed to be a Zool game. I wish some company would remake it. It's a cool looking character and name. But there's like no story other than beat up evil cakes and bees and hope the pissy landing detection doesn't make you die. Damn those platforms are trash. Reminds me of how bad Spyro: Enter The Dragonfly was. Glitchy trash that screamed "I could have been so fun but they fucked up!".
Every single game made by that company is the exact same game but with different skins and level layouts.

They weren’t exactly aiming for quality I’d imagine.
 
Everything about CoD: Vanguard.

Its WW2 setting is window dressing AT BEST, nonexistent at worst. No factions, no interesting characters, no respect for historical accuracy, no originality, no POINT.


View attachment 3585533

Like why the GOD DAMN does a WORLD WAR II SHOOTER sell cosmetics from anime and Terminator?!
Oh dear god, now they're catering to furries too. What in the fuck is Sledgehammer smoking these days, and where can I get some?
 
Everything about CoD: Vanguard.

Its WW2 setting is window dressing AT BEST, nonexistent at worst. No factions, no interesting characters, no respect for historical accuracy, no originality, no POINT.


View attachment 3585533

Like why the GOD DAMN does a WORLD WAR II SHOOTER sell cosmetics from anime and Terminator?!
Because retards will pay top dollar, no matter how shitty or transparently greedy it is. Don't ask questions, just consume product and get excited for next product.
 
Just to call back to the OP, and it's not really bullshit because I inflicted this on myself by not being careful enough and eventually forgetting about it entirely, but:

Twilight Struggle
United States
For most of the game the Soviets were running amok, and at one point had literally every single Middle Eastern battleground. By the end, though, I had managed to slickly get control pretty much everywhere in the world. In Europe I exploited one of those Late War cards to throw them out of Poland and then boost myself massively, and earlier on I had made a point to take control of Finland, Afghanistan, Romania, and had this weird switcheroo in the opening moments of the game where I got North Korea but lost South Korea, so I had EVERY adjacency bonus in addition to a huge lead in Europe and leads in all the other continents.

I ended up getting stuck with two DEFCON suicide cards, so having encircled the Soviet Union completely (something I have never done before) and outplayed them everywhere, the literal last move of my game was to play the DEFCON suicide card and lose.


In Twilight Struggle (Cold War game based around cards), you always have to play a card on your turn, and if you let DEFCON hit 1 on your turn, you lose. It's a way to represent the tension of nuclear brinksmanship because mutual loss doesn't really work in a game and the game otherwise incentivizes behaving aggressively, but you have to worry about making sure you never put yourself in a position where you are forced to initiate nuclear war (and thus lose), which certain cards can potentially do. The specific card, CIA Created, allowed the Soviet Union to launch a coup on my turn, lowering DEFCON to 1 on my watch and thus making the nuclear war my thought. It's the equivalent of the Soviet Union being in total collapse in 1990, US having victory in the Cold War, and right as the wall comes down the nukes fly and the USA gets the blame.
 
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Getting an ability that requires replaying parts of the game without any gameplay change. For example in Xenoblade 3 you get a red mage class 3/4 of the way in that gets skills and passives by killing overworld bosses, so if you killed them already be prepared to do it again, and if you didn't then either look for a guide or go trekking in the huge overworld.
 
Your character being scared when spotted in older Monster Hunter games. Your job is hunting monsters. It's the entire game. It's your character's entire career. You are wearing animal corpses. Your weapon is animal corpses. I'm running straight to a monster to kill it but when it spots me, I get scared, uh-oh oh no it saw me. This isn't a stealth game. This doesn't even make sense in context. Stop this bullshit little animation that stuns me and does absolutely nothing other than give the monster a free hit.

On the bright side, they must have known it was stupid because they eventually removed it.
 
Your character being scared when spotted in older Monster Hunter games. Your job is hunting monsters. It's the entire game. It's your character's entire career. You are wearing animal corpses. Your weapon is animal corpses. I'm running straight to a monster to kill it but when it spots me, I get scared, uh-oh oh no it saw me. This isn't a stealth game. This doesn't even make sense in context. Stop this bullshit little animation that stuns me and does absolutely nothing other than give the monster a free hit.

On the bright side, they must have known it was stupid because they eventually removed it.
Yeah, now you just have to waste deco slots on max rank Earplugs if you don't want to get sucker-punched for 2/3 of your health.
 
Your character being scared when spotted in older Monster Hunter games. Your job is hunting monsters. It's the entire game. It's your character's entire career. You are wearing animal corpses. Your weapon is animal corpses. I'm running straight to a monster to kill it but when it spots me, I get scared, uh-oh oh no it saw me. This isn't a stealth game. This doesn't even make sense in context. Stop this bullshit little animation that stuns me and does absolutely nothing other than give the monster a free hit.

On the bright side, they must have known it was stupid because they eventually removed it.
*Killed Fatalis like ten times and is wearing his armor*

Oh fuck, Velocidrome!
 
Playing Into The Breach again... Was it always this bs? Most runs are 0 skill and all RNG. I try to maximize the effectiveness of my mechs but I still cant proceed on some runs past 2nd island. Maybe it's the DLC monsters idk.
 
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Those toads can go fuck themselves.
Bane of five-year-old me.

On topic: Every RGG game has at least one minigame in it that is extremly frustrating and unfinishable to me but that disco shit in Yakuza 0 takes the fucking cake, closely followed by the snowball fight shit in Y5. I learned Mahjong (don't even need a Peerless Tile for that one substory in Kiwami 2), Hanafuda, Koi Koi and the other nip gambling games to be good enough to pass the challenges in all games but Shogi is another hard fucking pass. Don't even get me started on the fucking Amon fights, i get agitated just thinking about them.

Still my favourite game series and i can't wait for 8, 7 was excellent, hope they deepen the RPG mechanics, especially regarding the job system.
 
Came back to MW2019 after leaving when it was abandoned for Cold War.

Let me tell you, there is nothing that better than having to look at a MW2022 ad when you boot up the game or having to constantly clear indicators in multiplayer because you're constantly unlocking shit from Cold War and Vanguard. I'm a bit but mad that I won't be able to get all the operators.
 
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Playing Into The Breach again... Was it always this bs? Most runs are 0 skill and all RNG. I try to maximize the effectiveness of my mechs but I still cant proceed on some runs past 2nd island. Maybe it's the DLC monsters idk.
yeah
when certain systems are based on chance, expect to be fucked thoroughly more than once because of sheer bad luck

ten crits in a fucking row using a d100 system
hoooray
 
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Came back to MW2019 after leaving when it was abandoned for Cold War.

Let me tell you, there is nothing that better than having to look at a MW2022 ad when you boot up the game or having to constantly clear indicators in multiplayer because you're constantly unlocking shit from Cold War and Vanguard. I'm a bit but mad that I won't be able to get all the operators.
I guess Activision wanted Warzone to be a platform with each title after MW2019, then failed to realized that CW and Vanguard were supposed to be independent from each other.

Nope, buy another hard drive, buy the latest COD to keep up. Even when MW2019 and Cold War have different playstyles.
 
yeah
when certain systems are based on chance, expect to be fucked thoroughly more than once because of sheer bad luck

ten crits in a fucking row using a d100 system
hoooray
Nah it's not that, it's that the game spawns too many enemies which chip away at your health little by little.

And fails add up and ruin runs. You can't afford to make inevitable mistakes.

Even more so with the new squads which are really situational and just shit.
 
Beggars i hate them, no not for the reason you think. Why is it in most if not every game i cant give stuff to beggars?,take for example the Witcher 3, you are single-handedly saving the universe from certain death and destruction slaying demi gods, yet somehow you are unable to give a single coin to the hordes of poor sods who litter the streets yelling: spare a coin Sir. Or Skyrim when you just emptied every store in a 10 mile radius and you need a lorry to carry your riches yet you cant share some of your stuff for some fictional feel good points.
 
Beggars i hate them, no not for the reason you think. Why is it in most if not every game i cant give stuff to beggars?,take for example the Witcher 3, you are single-handedly saving the universe from certain death and destruction slaying demi gods, yet somehow you are unable to give a single coin to the hordes of poor sods who litter the streets yelling: spare a coin Sir. Or Skyrim when you just emptied every store in a 10 mile radius and you need a lorry to carry your riches yet you cant share some of your stuff for some fictional feel good points.
just kill them
they're an eyesore
 
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