Saints Row thread

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Now I am wondering how the real Saints Row team would have added a secret ending if they had decided to do that?
 
>CAPATALISM AMIRITE?
>STUDENT LOANS
>WAFFLES
>HASHTAG HASHTAG

Everything about this game feels like it was made for a subsect of silicon valley hipsters who ignore the shit and drug needles in the streets of San Fran. Nothing about this game appeals to anyone not in that bubble. Tone deaf is the common phrase, but this is tuned to a tone only an up his own ass Californian would be able to pick up. It has no appeal to anyone outside of that subsect of America. To take one of the things they like to bitch about. They gentrified Saints Row.
They took the "contemporary millenial power fantasy" trope quite literally. It's almost psychotic if you think about it.
 
They took the "contemporary millenial power fantasy" trope quite literally. It's almost psychotic if you think about it.
Who the fuck in their right mind thinks this is a power fantasy? These characters are written like the peds that the real Saints would strap to the front of a car and slam in to a bank vault. The Urkle looking black with his fucking bow tie, he looks out of place, like he should be tied upside down to a lamp post with his pubes glued to his forehead. Not running a street gang.
 

That building is missing this flag:

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And even the said Blackrock group (Blackrock clan from Warcraft), wouldn't stoop to those lows.
 
Who the fuck in their right mind thinks this is a power fantasy? These characters are written like the peds that the real Saints would strap to the front of a car and slam in to a bank vault. The Urkle looking black with his fucking bow tie, he looks out of place, like he should be tied upside down to a lamp post with his pubes glued to his forehead. Not running a street gang.
Case in point:


No respect for authority, no awareness, no sense of urgency. Just do what YOU think is right irrespective of the consequences, and complain when it doesn't go your way.

As an aside, I feel that the Big Bad (damned if I can remember his name) is a self-insert self-own of this reboot.
 
I take a break from the Internet in general for a day only for this shit to come out and shocker, it's exactly as we predicted. Once again if you buy this shit you're unironically retarded and shouldn't be allowed to make financial decisions.
Everything about this game feels like it was made for a subsect of silicon valley hipsters who ignore the shit and drug needles in the streets of San Fran. Nothing about this game appeals to anyone not in that bubble.
West Coast city faggots are genuinely some of the worst people I've had conversations with, they truly are so far up their own asses they can't see any light. This is the product of those mooks.

Oh well, time to replay SR1 and 2 again, funny how I've never had problems running 2 despite the reputation, although GOTR is still good to have.
 
People are comparing this to Saints Row 3/4. IMO, it's an unfair comparison.

SR3's writing was cheesy but mildly entertaining. SR4's writing was meta with pop culture references. This writing is just BAD. Even so, the writers then had free reign without worrying about offense.

Remember the dude bro trend from the seventh generation of consoles? Now it's woke to pander. I don't even like to use the term "woke" but I see no other way to describe this trainwreck.

Unpopular opinion, but it was inevitable that the Saints would turn into a corporate brand in 3 given how they've taken over a city twice and became unintentional idols since the competition was worse.
 
Here's an interview with Volition about SR3's direction shift from 2.

Generally, their design philosophy with 3 was to again, differentiate itself from other open-world titles. In it, they chose over-the-top, parody, cartoon mayhem as a core vision. Those over-the-top activities in SR2, the sequel is centered around that zaniness.

I won't say that SR3 was a masterpiece or even better than 1/2. But, it was FUN. It wasn't preachy, it wasn't offensive for offense's sake, it wasn't taboo, it was over-the-top which paid off.

Volition even said themselves that 2 was disjointed with its tone and plot progression. That isn't to say that 2 wasn't well-written; it was just all over the place. Frankly, I'm surprised that the SR fandom had an uproar with 3 being over-the-top when 2's marketing was bashing IV by being over-the-top in comparison.


It's quite a miracle that Saints Row had grown to what it is today. The first game was an 360 exclusive from a PS2 concept, the second game competed with the likes of GTA IV for the then-new generation of consoles, the third one established an identity for itself, and the fourth one built upon a joke and evolved it into a finale of sorts. All from a group of Midwestern White people looking to innovate what GTA brought to the table.

Shame that this reboot basically tarnishes that foundation and created a creatively bankrupt, poorly functional title to cash in on any last goodwill the series had gained since its inception. And for what? A target demographic that doesn't even LIKE that genre of games?
 
Who is this game even for?
Probably the only type of people I've seen defending it. Redditors who spend all their time on r/gamingcirclejerk who'll blindly praise a game if they see anyone who they think is a " Gamer"/"Chud" get even just slightly bit annoyed at it. Also twitter users who still think Gamergate is a problem.
 
SR3's writing was cheesy but mildly entertaining. SR4's writing was meta with pop culture references. This writing is just BAD. Even so, the writers then had free reign without worrying about offense.
3 and 4 had pacing issues, the latter much more so with the plot being kickstarted with the literal destruction of the planet. Those are flaws but the characters for the most part are consistent and entertaining enough to keep you somewhat invested. I'm not a fan of 4 and the direction it took the series, but the mission where you and Johnny Gat catch up with each other while fighting through Professor Genki's arena is legit one of my favorite moments in the franchise.
 
Didn't they say that doing a gangsta storyline would feel dated?
This completely chaps my ass because there's an entirely new genre of crime fiction that's popular NOW that would have totally worked. Breajing Bad and Better Call Saul, desert noir crime shit. The easy answer to 'modernize' SR would be to have the Saints be a cartel and not some simple street gang. Couple that with a grittier tone and you'd have a surefire hit on your hands.

It's so incredibly out of touch. In a time where Volition desperately needed to win back beleaguered fans, they instead chose to spit in their faces and lecture them on capitalism.

Complete with orphanage sob stories and #blessed
SR3's writing was cheesy but mildly entertaining. SR4's writing was meta with pop culture references.
At least those games had snappy dislogue and voice acting, tied to fun if somewhat shallow characters. This? This is just neon pink soup.
Volition even said themselves that 2 was disjointed
It wasn't disjointed, it was perfection. A dark crime drama for those who want it in a parody world equivalent to that of a GTA game, one that becomes even funnier if you decide to put The Boss in a hot dog suit when he mercy kills his friend. Absolute peak dark comedy. If you're room temp I.Q. and can't get it or appreciate it then you definitely shouldn't be in charge of the fucking franchise going forward.

All sanded away in favor of epic dildo bats and "puckish rogue"
 
What the hell is that type of hambeast?
View attachment 3636750
Wrong game, that's Watch Dogs 2.

but the mission where you and Johnny Gat catch up with each other while fighting through Professor Genki's arena is legit one of my favorite moments in the franchise.
I never cared for Professor Genki. That was bizarre.

4 had pacing issues, the latter much more so with the plot being kickstarted with the literal destruction of the planet. Those are flaws but the characters for the most part are consistent and entertaining enough to keep you somewhat invested.
4 tried to parody sci-fi tropes, particularly with Mass Effect. There's a lot of character development and fan service with the side missions and collectibles. That said, the puzzles can go fuck themselves.

How did The Boss be President of the United States after 3? Who cares, it's a video game! Although, I think it was meant to parody choices in video games.
 
2's marketing was bashing IV by being over-the-top in comparison.
I'm betting that was more marketing and the publisher's decision than Volition's.

GTA IV was a darker, more serious game than the previous GTAs, which was getting pushback. So they marketed Saints Row 2 as the goofy alternative. The marketing was successful that they pushed Saints Row 3 to be wackier, as marketing had turned goofiness into Saints Row 2's most recognizable trait.
 
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A dark crime drama for those who want it in a parody world equivalent to that of a GTA game, one that becomes even funnier if you decide to put The Boss in a hot dog suit when he mercy kills his friend. Absolute peak dark comedy.
Like the best comedy, played entirely straight. 3 went ironic with it's nods and winks to the camera but 2 had it's comedy play out entirely in universe. The lawyer at Gats trial asking if anyone needs a lawyer from the ricochet bullet, Gat and the boss discussing using Aisha pad for a hideout or the boss glassing a guy at a bar and chucking the bottle away.
It adds to the comedic nature it wanted being a parody of GTA but still kept the serious nature that GTA offered.

Fleek has a vid out.
>Honerable mention to the subreddit. Screenshot a thread, cut it out and make it the cover photo for the article "Denial."
That's a good one.
 
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