Overwatch

Watching the decline of overwatch wasn't a car crash in slow motion, it was a trail derailment.
It was almost more like going to a class reunion and over the course of the evening finding out that all the people you liked and admired back in the day all dropped out of college after one semester and now have multiple arrests, addictions, neglected children and ill-informed opinions.
At the end of the night you're disappointed and keep trying to find ways to remember the good but the taint of the bad keeps getting in the way.
 
So.

Overwatch 1 is going to be taken down forever on October 2.

Overwatch 2 is to be going up on October 4, whatever and however its supposed to work.
Yep, OW1 is shut down. It'll just endlessly loop between connecting to a server and the Internet.

I'm glad I unlocked all the original achievements in time. If OW2 asks me for my number, I'll pass.
 
I heard they put every skin back in the store and that it was the last day to play OW1 before it shut down so I took the time to download the game to see if I could grab a skin. I got curious enough to play one match, I recall finding the game bland back on release and while that's still the case I can see it being good for some casual mindless fun... Except they had to push competitive oriented changes (role queue, no duplicate heroes) on the casual gamemode.
The fact OW1 won't be playable anymore is clowny as fuck and shows they have no faith on OW2 attracting a big enough playerbase on its own merits, yeah I get that it is an update rather than a sequel but if that were the case they should have called it "overwatch: re-watched" or some such.
Two more things I find baffling:
-The fact they are finally removing lootboxes only to replace them for something worse (20 dollar skins and a battlepass to keep the addicts playing)
-Their development times being atrocious, your sequel which was initially advertised as having a co-op component is launching without it, come the fuck on. Six years and your game has barely changed.
The last one is the most baffling to me since blizzard isn't some small indie company, even valve realised their development times were atrocious and decided to correct that after the shitshow that was artifact and L4D3 AND THAT WAS OVER 4 YEARS AGO. Even paladins, which was mocked as an overwatch ripoff by all the blizzard fanboys and idiots parroting the opinions of youtubers, managed to have constant updates.
 
Overwatch 2 is definitely gonna struggle to keep players, even with it's predatory new model. Modern Warfare 2 is right around the corner, Fortnite still brings in plenty more players and pumps out far more consistent and frequent content updates (along with poaching a lot of Overwatch players), CSGO, DOTA, and LoL are still uncontested as the most popular competitive esports titles, and Valorant has also poached a good chunk of Overwatch's playerbase. Throw in other games like Warzone and Pubg and it'll look like Overwatch 2 will wound up like Halo Infinite.
 
They even fucked up their launch day what "new" game goes live at 20:00 GMT. What a fucking joke, they can't release it at midnight instead they release it at patch time. But no tell me Blizz how it's a new fresh game.

The model for this game for even getting skins is the most predatory shit I've seen. It makes LoL look like Mother Theressa in how you get skins. Locking away what was free before and now charging them is just vindictive. We are not even going to go into how shitty everything looks.
 
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Overwatch 2 is definitely gonna struggle to keep players, even with it's predatory new model. Modern Warfare 2 is right around the corner, Fortnite still brings in plenty more players and pumps out far more consistent and frequent content updates (along with poaching a lot of Overwatch players), CSGO, DOTA, and LoL are still uncontested as the most popular competitive esports titles, and Valorant has also poached a good chunk of Overwatch's playerbase. Throw in other games like Warzone and Pubg and it'll look like Overwatch 2 will wound up like Halo Infinite.
I think the hero shooter genre is phasing out for battle royale. See Battlefield 2042. Even so, the battle royale genre is showing signs of decline.
 
I've not played in forever, but I'm surprised they didn't shut down OW1 sooner. It was way past its prime anyway and pretty much dead as of 2022. Doesn't seem like OW2 is any better at all, either.
 
I think the hero shooter genre is phasing out for battle royale. See Battlefield 2042. Even so, the battle royale genre is showing signs of decline.
I disagree about BF2042, as BF was originally a class based shooter and that's what the uproar was about. I don't mind hero shooters but it really mucked up how BF2042 plays as a BF.
 
Two more things I find baffling:
-The fact they are finally removing lootboxes only to replace them for something worse (20 dollar skins and a battlepass to keep the addicts playing)
-Their development times being atrocious, your sequel which was initially advertised as having a co-op component is launching without it, come the fuck on. Six years and your game has barely changed.
The last one is the most baffling to me since blizzard isn't some small indie company, even valve realised their development times were atrocious and decided to correct that after the shitshow that was artifact and L4D3 AND THAT WAS OVER 4 YEARS AGO. Even paladins, which was mocked as an overwatch ripoff by all the blizzard fanboys and idiots parroting the opinions of youtubers, managed to have constant updates.
It's not baffling at all if you consider Blizzard, Overwatch, and Overwatch 2.

Overwatch 1 is an extremely limited game - to a point where they have to force a 2 tank/2 heal/2 DPS meta on even casual games. Making new heroes is extremely tedious because they all have to fit int one of three roles and there's an extremely strong meta in place. Overwatch cannot even support (or be played in) a deathmatch mode. No FFA, no TDM, no PvE, nothing besides a single line of objectives in a straight line. The game doesn't support any strategy besides team fighting and there's no major harassment that you can do to an enemy (you cannot destroy their teleporter if they have one, you cannot steal or siphon ultimate charge) that matters. Valorant, Apex, Counter Strike, TF2, Battlefield, Call of Duty and basically every other game in existence has way more modes - with some of those "side modes" being deeper than Overwatch is.

Despite all of this - Overwatch was a big success, most likely the last gasp of goodwill for Blizzard as a company - but the money came pouring in on what was literally a salvage project. Jeff Kaplan eventually literally performed alchemy and turned shit into gold for the company. Blizzard wants more money and decides a bunch of features loosely promised for OW1 (PVE content, more skins, etc) will be in the sequel - but the issue shows up instantly - what the fuck would you possibly do in Overwatch 2 that you couldn't just do in an Overwatch 1 Expansion. You can't take Overwatch 1 and suddenly make it a deeper and more dynamic game without changing what Overwatch is. You can't change the roles, you can't change the characters, so what do you do? The magic was already spent making Overwatch - and even then a lot of the "groundwork" was taken from the earlier "Titan" project.

Well, for a string of game directors of OW the answer was simple - quit the company and never look back. Each time it happened it set development back 6-18 months as the new director then has to try and find new ideas of OW2, realize there's nothing, and then quit. They couldn't figure it out and frankly still haven't. The only "drastic" change for OW2 is changing from 6v6 to 5v5 - which isn't drastic enough to even justify an expansion. I can scarcely imagine how many beta builds have been made, tested, and deemed incredibly unfun and thrown in the trash for OW's PVE content. The balance is so tight on OW the PVE content would drastically change in difficulty if your "tank role" player picked someone like DVA instead of Reinhardt - and if your tank is extremely good vs extremely bad as a player will drastically change any hypothetical PVE experience. You also cannot design encounters around abilities because there are 35 heroes with different abilities - you can't assume that every "party" will have a Mercy in it because you can pick other characters. It's an extremely stupid thing to promise to release without having anything resembling a proof of concept first.

You might think "well what's the benefit of releasing OW2 if it's so feature bare and unfinished" - well, that's how OW1 released and it made them piles of money. Of course they're going to try that shit twice. Overwatch 2 is a salvage game, just like Overwatch 1 was - only this time Overwatch 2 is salvaging Overwatch 1 instead of "Project Titan". The people making financial decisions feel they can shit out OW2 and the "core audience" will just eat it up, aggressive monetization be damned and honestly? After Diablo - Immortal made ungodly amounts of money - I think they're right.
 
It's not baffling at all if you consider Blizzard, Overwatch, and Overwatch 2.

Overwatch 1 is an extremely limited game - to a point where they have to force a 2 tank/2 heal/2 DPS meta on even casual games. Making new heroes is extremely tedious because they all have to fit int one of three roles and there's an extremely strong meta in place. Overwatch cannot even support (or be played in) a deathmatch mode. No FFA, no TDM, no PvE, nothing besides a single line of objectives in a straight line. The game doesn't support any strategy besides team fighting and there's no major harassment that you can do to an enemy (you cannot destroy their teleporter if they have one, you cannot steal or siphon ultimate charge) that matters. Valorant, Apex, Counter Strike, TF2, Battlefield, Call of Duty and basically every other game in existence has way more modes - with some of those "side modes" being deeper than Overwatch is.

Despite all of this - Overwatch was a big success, most likely the last gasp of goodwill for Blizzard as a company - but the money came pouring in on what was literally a salvage project. Jeff Kaplan eventually literally performed alchemy and turned shit into gold for the company. Blizzard wants more money and decides a bunch of features loosely promised for OW1 (PVE content, more skins, etc) will be in the sequel - but the issue shows up instantly - what the fuck would you possibly do in Overwatch 2 that you couldn't just do in an Overwatch 1 Expansion. You can't take Overwatch 1 and suddenly make it a deeper and more dynamic game without changing what Overwatch is. You can't change the roles, you can't change the characters, so what do you do? The magic was already spent making Overwatch - and even then a lot of the "groundwork" was taken from the earlier "Titan" project.

Well, for a string of game directors of OW the answer was simple - quit the company and never look back. Each time it happened it set development back 6-18 months as the new director then has to try and find new ideas of OW2, realize there's nothing, and then quit. They couldn't figure it out and frankly still haven't. The only "drastic" change for OW2 is changing from 6v6 to 5v5 - which isn't drastic enough to even justify an expansion. I can scarcely imagine how many beta builds have been made, tested, and deemed incredibly unfun and thrown in the trash for OW's PVE content. The balance is so tight on OW the PVE content would drastically change in difficulty if your "tank role" player picked someone like DVA instead of Reinhardt - and if your tank is extremely good vs extremely bad as a player will drastically change any hypothetical PVE experience. You also cannot design encounters around abilities because there are 35 heroes with different abilities - you can't assume that every "party" will have a Mercy in it because you can pick other characters. It's an extremely stupid thing to promise to release without having anything resembling a proof of concept first.

You might think "well what's the benefit of releasing OW2 if it's so feature bare and unfinished" - well, that's how OW1 released and it made them piles of money. Of course they're going to try that shit twice. Overwatch 2 is a salvage game, just like Overwatch 1 was - only this time Overwatch 2 is salvaging Overwatch 1 instead of "Project Titan". The people making financial decisions feel they can shit out OW2 and the "core audience" will just eat it up, aggressive monetization be damned and honestly? After Diablo - Immortal made ungodly amounts of money - I think they're right.
Blizzard excels at marketing very well, especially during the Overwatch 1 days. I still remember that hype train back in 2014 that carried momentum for almost two whole years. Seeing cosplays of characters before the game was even released, and when the game came out, it had it's glory, but that glory started fading the moment people realized, there's just nothing to do. No loadouts or alternative weapons kept gameplay stale, the rise of Battle Royale games (especially Pubg in 2017 and eventually Fortnite), Blizzard going from shooting off their foot to just outright running a marathon in a minefield with controversial balance updates to appeal to esports, the Blitzchung controversy, and other bullshit like their "diversity charts". Of course you had the toxicity of the community and broken heroes that sucked the fun out of the game.


It's no wonder the game is fucking dead now.
 
they will revert back to 6 v 6 as soon as the Q numbers are in. They will revert back out of fear of MAUs dropping further but 20 000 players at launch I had is terrible. I know that is not literal but it is a sign.
 
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