- Joined
- Jan 31, 2015
...I think the Alone In The Dark remake is going to be better than the new SH games.
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I think this remake of Alone in the Dark is going to be better than SH2....I think the Alone In The Dark remake is going to be better than the new SH games.
I might be misunderstanding but I think you're mixing up Ito and Yamaoka. Ito is the creature designer responsible for Pyramid Head amongst others. Yamaoka was the sound guy. Also, another thing I might be wrong about, isn't Akira kind of responsible for watching the series go to shit as a producer on the garbage western projects? And last I checked his music and sound hasn't been anything to talk about since maybe 4, but even that was pretty inconsistent (burping nurses, anyone?).What a shame we never got to see it, but him and Yamaoka would work wonderfully together, since the latter also designed a lot of the great monsters like Pyramid Head. It's interesting and great to see him stick with Silent Hill ever since the beginning, I'm pretty sure he's the only person who's worked on practically most things in the franchise, even the movies he was Executive Producer iirc, I still listen to his music from the OST's every now and then, what a legend.
They got him, Del Toro and Kojima to do a Silent Hill game. I dont care how you feel about them, they had a dream team of schizos working on the most schizophrenic game franchise there is and they tossed it out. PT will always be the great gaming "what if?" story that everyone will be speculating about what we missed out on like Kubrick's Napoleon.My bad I'm drunk and retarded, fixed
Wasn't he supposed to be working on Silent Hills or something? It's a shame, I know some write him off as a generic mangaka but I would love to see some of his influence on a Silent Hill title.
But can't you just FEEL his GRIEF and EMOTIONS? The extreme close ups and dutch angles really HEIGHTEN the experience. The fucking Poles made mediocre jump-scare horror games and don't know the first thing about style and subtlety. This whole thing is going to clumsy, almost 100% guaranteed.
It's crazy to think the cinematics in the original game look more haunting and, well, cinematic than this new one with modern graphics and hardware behind it. The opening where James looks in the mirror is a masterpiece of lighting and contrast, and seeing it look so off in the remake just triggers my autism. It's like comparing the T-Rex escape scene in Jurassic Park to any scene in Jurassic World. The difference in quality is staggering.Someone pointed out that they could try and change the feel of the Remake with new camera angles and shit, and after looking at the teaser again, i'm afraid they might be right.
This is the Remake's take on the James overcoming his guilt scene:
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Now compare that to the original:
The Remake is as subtle as a brick to the face with these dramatic angles and close ups, having James screaming to the sky with his fists all clenched up and pounding to the floor, while the original is much, much somber and sobering in a way, James slowly falls to his knees, and quietly mutters the truth to himself, the camera located at an awkward tilted close angle that zooms out and straightens up as he comes to a realization, and decides to put an end to his nightmare. The difference is almost night and day!
And i know some niggers will say "Bro you're sperging over fucking camera angles and fucking direction in a videogame" to which i say "Bitch, you know you're talking to a SHfag, right?"
I honestly don't get why people think Silent Hills would be some masterpiece. PT was pretty good but most of the "scares" were jumpscares. Kojimas writing is as subtle as a brick to the face, Reedus is a horrible choice as an SH protag, and Del Toro is a hack. I like Junji Ito but his monsters aren't what I would say what makes his stories scary.They got him, Del Toro and Kojima to do a Silent Hill game. I dont care how you feel about them, they had a dream team of schizos working on the most schizophrenic game franchise there is and they tossed it out. PT will always be the great gaming "what if?" story that everyone will be speculating about what we missed out on like Kubrick's Napoleon.
It's the fact that it would have had Junji Ito's art design, Del Toro's writing and Kojima's meta-gameplay that was going to be fascinating to see come together. I get Kojima's overly ambitious and I do think he's overrated to a degree, but his tendency to break the fourth wall makes me wonder how far it was going to go. It's hard not to see the potential there. Also, the fact it was canceled but we got a taste of what it could have been gives it this mystical quality to it, I think it makes it a natural topic of speculation.I honestly don't get why people think Silent Hills would be some masterpiece. PT was pretty good but most of the "scares" were jumpscares. Kojimas writing is as subtle as a brick to the face, Reedus is a horrible choice as an SH protag, and Del Toro is a hack. I like Junji Ito but his monsters aren't what I would say what makes his stories scary.
Let me be fair and say that wasn't why he was put on the map. The most fun Higurashi and Umineko brought was getting fans together and try to figure out what the hell was going on. The fanservice is a tiny fraction of his work and not even the most memorable parts.>30 fps, 1080p
>GTX 1080
LMAO. Even with a 4090 it will run like shit, Bloober is trash at optimization.
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"Yeah, let's give the guy who made this a chance. It will be great"
I don't think Kojima was writing it considering he said he was most interested in the technical parts.I honestly don't get why people think Silent Hills would be some masterpiece. PT was pretty good but most of the "scares" were jumpscares. Kojimas writing is as subtle as a brick to the face, Reedus is a horrible choice as an SH protag, and Del Toro is a hack. I like Junji Ito but his monsters aren't what I would say what makes his stories scary.
For reference, here's the original, still pretty obvious symbolism, but there's a difference obvious symbolism and symbolism that's hitting you over the head with a sledgehammer.
I like how that isn't even the right setting for when the noose cinematic takes place, considering the whole noose thing was an indoors puzzle setpiece originally.
It's how the trailer uses it that annoys me. It's not even that important a scene.For reference, here's the original, still pretty obvious symbolism, but there's a difference obvious symbolism and symbolism that's hitting you over the head with a sledgehammer.
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The way James doesn't really look at the noose but yet his expression still conveys everything he feels about said noose is one of my favourite things from the OG game.For reference, here's the original, still pretty obvious symbolism, but there's a difference obvious symbolism and symbolism that's hitting you over the head with a sledgehammer.
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