Dr. Merkwurdichliebe
Kiwiminister für Volksaufklärung und Propaganda
True & Honest Fan
kiwifarms.net
- Joined
- Apr 28, 2015
In addition to appearing on the harassment whinefest at SxSW today, Flynt/Wu is one of three panelists presenting something titled "Can VR Deliver More Emotion than Movies and Games?"
It's interesting that not a single one of the panelists has any experience whatsoever in actually working in the VR field. Flynt/Wu should feel right at home, except for the fact that the other two panelists actually have college degrees -- one in psychology from Stanford and the -- gasp! -- man with a degree in electrical engineering -- and have worked for real companies in the gaming industry. I'm tempted to attend, just in case the other panelists are cranky and start correcting everything that Flynt/Wu says that's wrong or stupid or both wrong and stupid.
Here's the non-description -- apparently written by someone who neither thinks clearly nor speaks English -- of what the panel will cover:
Imagine a virtual world where you the creator have complete control where the player literally enters the realm of your imagination and you have direct access to their emotions. Today’s VR headsets stand at intersection of movie-like immersion and the compelling interactive agency of games. VR is an empathy machine. Based on the panel’s year of VR development and research it's emotion that unlocks VR’s unprecedented levels of immersion and presence not nice looking 3D art. This panel is a deep dive into five new ways to create stronger emotions in VR. Most people assume that the language of cinema and traditional game tropes port well into VR. However, nothing could be further than the truth.
It's interesting that not a single one of the panelists has any experience whatsoever in actually working in the VR field. Flynt/Wu should feel right at home, except for the fact that the other two panelists actually have college degrees -- one in psychology from Stanford and the -- gasp! -- man with a degree in electrical engineering -- and have worked for real companies in the gaming industry. I'm tempted to attend, just in case the other panelists are cranky and start correcting everything that Flynt/Wu says that's wrong or stupid or both wrong and stupid.
Here's the non-description -- apparently written by someone who neither thinks clearly nor speaks English -- of what the panel will cover:
Imagine a virtual world where you the creator have complete control where the player literally enters the realm of your imagination and you have direct access to their emotions. Today’s VR headsets stand at intersection of movie-like immersion and the compelling interactive agency of games. VR is an empathy machine. Based on the panel’s year of VR development and research it's emotion that unlocks VR’s unprecedented levels of immersion and presence not nice looking 3D art. This panel is a deep dive into five new ways to create stronger emotions in VR. Most people assume that the language of cinema and traditional game tropes port well into VR. However, nothing could be further than the truth.