- Joined
- Aug 15, 2016
Yeah and additional evidence is that all the flagship games on the launch of the new Xbox and PlayStation were cross generation titles. It’d be insanity if there was a Super Nintendo version of Super Mario 64 to be released alongside the Nintendo 64 version but that’s what we have going on here. I imagine part of it is to offset the insane budgets these games have but it shows that we’ve hit diminishing returns, especially considering how many major releases still struggle at 60 fps at 1080p in 2022.Yeah, in terms of graphics I think we're on the far side of diminishing returns.
The Dreamcast was a piece of crap hardware. Part of that was Sega just not having the cash on hand to make a loss leader console and part of it is that Sega hadn’t designed anything worthwhile since the Genesis in the late 1980s.If MS had bought Sega with its current philosophy back in the day. Sega could've survived that console generation.
I think if MS bought Sega, not much would really change. Sega’s arcade-centric software approach was increasingly out of step with the way video gaming was evolving. It would be like what the situation is with them and Rare today: it has the name but absolutely none of the people that made Rare and Sega interesting. Upon further thought, Sega had been so poorly managed since the early 90s that it was surprising how long they actually lasted. I guess with gaming budgets being much lower in the 90s than it is today, Sega (or anyone) could take more risks without losing their asses like they would today.