Unpopular Opinions about Video Games

That thumbnail highlights an important issue with upscaling older textures. It makes the game look MORE dated. GTA: The Trilogy: The DEFINITIVE Edition proves that in spades. Games don't need ray-tracing, "16x times the detail," uncanny reflections or 4K resolution to "look good." Consistency in art direction is everything.
It seems almost like it's equally a fallacy on the consumer's part and a cash grab on the developer's part to assume higher quality graphics means improved visuals. I remember this being a huge discussion after the Silent Hill HD collection released, the increased graphical quality really did those games a disservice aesthetically, they just looked dull and uncanny.

Even some games that have been reworked from the ground up to be faithful yet graphically superior remakes fall short visually. Crash Bandicoot 2 and 3 from the N. Sane trilogy are good examples, the originals just look better aesthetically in spite of their inferior graphics. Colours and effects are more vivid and pleasing to look at in ways I find hard to describe. It's like the lower resolution, graphical fidelity and the limited use of lighting outside of certain stages that use it as mechanic meant they put a lot more effort in to making the colours pop and catch your eye when something significant is on screen. To then take these stages, objects and effects designed with these limitations and workarounds in mind and apply modern graphics, it can still look good but it can't beat the original design.

Edit: formatting
 
People called the seventh generation the "brown and grey" generation. I call this generation the "wet" generation. Good graphics nowadays means that everything has to be SHINY and DAMP.


Fix your facial expressions.
This is what games looked like in 1983:
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Those are some nice graphics. Just beautiful.

Then look a game from nowadays:
12_baba_is_you.jpg
That looks like GARBAGE. I could draw better when I was FIVE.

And you're telling me I have to buy a brand new gizmo for that junk? The one I bought 20 years ago still works fine, why the hell won't it play on that?
 
I actually have no issue with Stray being considered one of the best video games of 2022. Who wouldn’t want to play as a cat just doing cat things?

I’m actually looking forward to seeing if they will do a sequel to this game.
My issue with stray is that it needed more physics based stuff. Like having the cat bend and contort in mid air in order to recover from a long drop. Or the ability to knock more shit over and being able to climb on all the NPCs.

It needed more sandbox style stuff for it to represent playing a true cat.

Also a Catnip vision filter.
 
This is what games looked like in 1983:
View attachment 3924318
Those are some nice graphics. Just beautiful.

Then look a game from nowadays:
View attachment 3924324
That looks like GARBAGE. I could draw better when I was FIVE.

And you're telling me I have to buy a brand new gizmo for that junk? The one I bought 20 years ago still works fine, why the hell won't it play on that?
Dragon's Lair was an arcade game, which, as pointed out earlier, used a Laserdisc to display pre-animated sequences. While many cut-down versions for systems like the NES existed prior, the arcade version wouldn't become available in homes until disc-based computers and consoles hit the market in the 90's.

THIS is what a console game of the era would have looked like:
1669326688950.png
E.T. (1982)

Suddenly it's starting to look a bit more like your "modern" example, isn't it? Besides, anyone can cherry-pick games between then and now to prove just about any point they want regarding artstyle. I could say "Freedom Planet (2014) looks better than Super Mario Bros. (1985) This proves that games nowadays look better than games made before." It's a fallacious statement because it completely ignores other factors like system limitations of previous generations' hardware.

OPINION TAX: I think Aim-Down-Sight mechanics are unnecessary in an FPS outside of specific subgenres like hardcore simulators. It's probably indicative of the games I grew up playing, but I think they just get in the way of the arcadey loop of "Run, Aim, Shoot." With ADS, the loop becomes "Run, Aim, Press A Button To Aim Even Harder, AND THEN Shoot." The only exception to this of course should be scoped weapons, where you press a button for a zoomed-in view.

It honestly boggles my mind when a modern gamer picks up a retro shooter and rates it negatively simply because it doesn't have ADS. I've seen idiots claim Back 4 Blood is a better game than Left 4 Dead simply because the former has ADS. Unless you're a realistic game like ARMA or Ready or Not, its absence shouldn't negatively affect you so long as the gameplay loop is solid.

Plus, the profile of a gun is much more aesthetically appealing than jamming your face into its ass, and it doesn't obscure your vision so much when it's in the corner of your screen.
 
Outer Worlds is trannied up? I keep hearing it's shitty but it looks good at a glance.
Outer Worlds is something I would describe as perfectly serviceable, everything in it works and for a first time outing it's more than a proof of concept in many areas.

It's not going to be as deep as New Vegas, but if they were to ever turn it into a long running franchise, the first game is not a bad starting point. Part of the fun of playing a series from the ground floor is watching it develop and mature over time. Similar to reading a long established series of books and experiencing the author come into their own with their writing style.
 
That's not an image generated by a game engine; that is Don Bluth animation recorded on a laserdisk. The joystick skipped between chapters on the disk, generating nothing on the fly.
Dragon's Lair was an arcade game, which, as pointed out earlier, used a Laserdisc to display pre-animated sequences. While many cut-down versions for systems like the NES existed prior, the arcade version wouldn't become available in homes until disc-based computers and consoles hit the market in the 90's.

THIS is what a console game of the era would have looked like:
View attachment 3929727
E.T. (1982)

Suddenly it's starting to look a bit more like your "modern" example, isn't it? Besides, anyone can cherry-pick games between then and now to prove just about any point they want regarding artstyle. I could say "Freedom Planet (2014) looks better than Super Mario Bros. (1985) This proves that games nowadays look better than games made before." It's a fallacious statement because it completely ignores other factors like system limitations of previous generations' hardware.
please get checked for autism it was an obvious joke
 
please get checked for autism it was an obvious joke
One can only pretend to be retarded for so long before it stops being pretend.

OT: Forcing multiplayer into games is a fad I thought died a decade ago, and it needs to say dead. CoD, if I want to play a game solo, ya know, the way it should be played, don't then force me into a 2v2 where I inevitably get paired with someone who dies instantly, leaving me to be shot in the back.
 
Games that are mostly just clicking text and rolling checks are fine.
As a local dragon fag, I'm here to tell you that 'Golden Treasure: The Great Green' is a damn fine read, even with the kinda weird dragon fucker update (Just 'hey, go bang one of three dragons we pulled out of our ass.' Typical fade to black stuff, no worries to all of you 'normal' people who only like licking assholes, or whatever gross shit you fuckers are into), with some beautiful moments of nature loving, good puzzles (solving the final puzzle took me literal years, but then, maybe I'm just retarded), and poignant moments that left me reeling. It's also a game where you get stoned out of your mind on a weird herb, and also abducted by aliens who want to poke and prod you.
 
KOTOR2 - Rushed
Alpha Protocol - Rushed
Outer Worlds - Post 2016 game so it's been massively trannified.
Funny how every single Obsidian game is "rushed". As if deadlines are just a foreign concept to Obsidian, and they keep telling the teacher that the dog ate their homework.
 
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