The Elder Scrolls

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Is Elder Scrolls Onlne any good? I know it is a MMORPG with all the grind that comes with that type of game but am curious if anyone here can recommend it at all.

Compared to other MMOs, ESO at least pretends to respect your time - everything scales to your level, crafting is absolutely unnecessary, and the only real value to currency is fast travelling. It's worth checking out and is on sale more often than not.
 
Okay I am playing Skyrim again after playing Morrowind a bunch and the general writing and quest 'design' is pissing me off. There is no race specific player dialogue, so as a result I am playing as a Dunmer who is apparently unaware of the most basic things about the Dunmer, and as it turns out, modders can't be bothered to make mods that have actual writing in them. Instead they make thousands of 'overhauls' and nude mods. The only player dialogue mods I can even find are just furry shit (Khajiit speak and literally uwu speak). Its literally impossible to role play in this 'role playing' game.
Quest 'design' is even more of a joke. Everything is literally just a linear series of events. The quest that has caused this autistic sneedpost is that I found dimhollow crypt, where Serana is in the Dawnguard questline, and if you go to the cave WITHOUT first joining the Dawnguard and starting the quest, they literally put a boulder over the rest of the cave. This is so pathetic compared to Morrowind that I seriously think that Morrowind being so open HAS to be because of technical limitations. Of course there isn't a mod to fix the Dawnguard quest either, because modders are too busy lusting over a rape victim vampire instead. Skyrim has millions of mods, but no mods exist to fix the shitty quest design, because modders are too busy having a shitfit when someone asks for a compatibility patch, or adding testicle physics to horses.
 
This is so pathetic compared to Morrowind that I seriously think that Morrowind being so open HAS to be because of technical limitations.

Not to discount that Morrowind was about as technically sound as a four year old's bird house made of Elmer's and popsicle sticks, I think it has more to do with Ken Rolston having total creative control and not having to put up with Todd Howard's bullshit yet. Before Bethesda he was a PnP writer, and inherent to that kind of thing is knowing when to stop and let the DM have enough room to tailor the scenario to the players.
 
Okay I am playing Skyrim again after playing Morrowind a bunch and the general writing and quest 'design' is pissing me off. There is no race specific player dialogue, so as a result I am playing as a Dunmer who is apparently unaware of the most basic things about the Dunmer, and as it turns out, modders can't be bothered to make mods that have actual writing in them. Instead they make thousands of 'overhauls' and nude mods. The only player dialogue mods I can even find are just furry shit (Khajiit speak and literally uwu speak). Its literally impossible to role play in this 'role playing' game.
Quest 'design' is even more of a joke. Everything is literally just a linear series of events. The quest that has caused this autistic sneedpost is that I found dimhollow crypt, where Serana is in the Dawnguard questline, and if you go to the cave WITHOUT first joining the Dawnguard and starting the quest, they literally put a boulder over the rest of the cave. This is so pathetic compared to Morrowind that I seriously think that Morrowind being so open HAS to be because of technical limitations. Of course there isn't a mod to fix the Dawnguard quest either, because modders are too busy lusting over a rape victim vampire instead. Skyrim has millions of mods, but no mods exist to fix the shitty quest design, because modders are too busy having a shitfit when someone asks for a compatibility patch, or adding testicle physics to horses.
To truly fix quests in Skyrim we'll need an open source engine. If you tried that with the gambryo/creation kit you'd probably break the game and if you somehow didn't you'd need so many patches to ensure you didn't CTD everyone's game.
 
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To truly fix quests in Skyrim we'll need an open source engine. If you tried that with the gambryo/creation kit you'd probably break the game and if you somehow didn't you'd need so many patches to ensure you didn't CTD everyone's game.
OpenMW is chugging along ever slowly. It annoys me that these devs working on MWSE-lua and MWXE arent helping contribute to OpenMW, instead continuing to try and hack an out of date mostly broken engine into doing things it should never do. I feel like if these devs actually respected OpenMW and assisted in development we would be ever closer to getting skyrim support so I never have to use bethesda's horrible engine again. As of now it seems like only one guy is actually working on future game support, and OpenMW is mainly being developed by several middle aged dudes, meaning they only ever release updates yearly because they have families and jobs. A side effect of it being C++ though is that its essentially tranny proof.
 
There are a number of Trangenders in the Morrowind modding space, but its stricter culture when it comes to big projects leaves their influence mostly felt in community hubs like discord and nexus, I imagine it could grow into a larger problem if there was not an audience and talent for racist mods in the morrowind space, they can design quest or even models, but I don't think there are any tranny coders in the morrowind community. It would be unsurprising if there is eventually a split and a secondary community for chud buds is formed on an alternate site rather than nexus (probably killing Morrowind as a community for good) I don't think a forum would work unless it was a dedicated site. What the tradgedy would be if Morrowind died in about seven years just as TR finishes Main Land Morrowind and OpenMW becomes an indispensable tool for mod creation.
 
There are a number of Trangenders in the Morrowind modding space, but its stricter culture when it comes to big projects leaves their influence mostly felt in community hubs like discord and nexus, I imagine it could grow into a larger problem if there was not an audience and talent for racist mods in the morrowind space, they can design quest or even models, but I don't think there are any tranny coders in the morrowind community. It would be unsurprising if there is eventually a split and a secondary community for chud buds is formed on an alternate site rather than nexus (probably killing Morrowind as a community for good) I don't think a forum would work unless it was a dedicated site. What the tradgedy would be if Morrowind died in about seven years just as TR finishes Main Land Morrowind and OpenMW becomes an indispensable tool for mod creation.
I'm in the TR and PT discords just to get project updates, and they are full of trannies. It seems like most of them are just working on interiors though. Compared to OpenMW, which I keep up to date on their forum and discord, there aren't any trannies that are plainly obvious that I could find.
 
I'm in the TR and PT discords just to get project updates, and they are full of trannies. It seems like most of them are just working on interiors though. Compared to OpenMW, which I keep up to date on their forum and discord, there aren't any trannies that are plainly obvious that I could find.
I have contact with one directly, I was on the Morrowind Modding community discord, but I think I was banned, they have almost 200 mods and I keep contact to have access to their modding skills, I think this is their job as they have donate links on all their mods and they do not have a day job, more skilled than I at least.
 
Is Elder Scrolls Onlne any good? I know it is a MMORPG with all the grind that comes with that type of game but am curious if anyone here can recommend it at all.
I put about 200 hours in before I just kinda stopped out of boredom. I did pretty much all the main Morrowind stuff. I don't have much experience with MMOs but there is no subscription to play so thats why I was interested. They charge money for yearly dungeon packs and locations though, and provide a membership to unlock those, besides that there is only the cosmetic store and loot crates. Not the worst monetization but its still not ideal, but MMOs are expensive I guess.
People go on about how good the writing is, but quests still suffer a lot from the linear series of events that skyrim has, but there are some with alternative endings and some minor choices to make. ESO suffers from a lot of 'if it exists in the lore, SHOW it'. It removes a lot of the mystery around the stories, and just straight up removes the impact of anything. In the Summerset DLC you just straight up team up with the psyjic mages and go to their fancy pocket dimension, the thing that has been rumored to even exist for hundreds of years, you just visit. They do delve into the weird lore, but the way they portray it just removes a lot of the weirdness. They also kept the Cyrodiil retcon despite it taking place before Talos, and they retcon a bunch of other little things.
Gameplay wise, because everything scales with you like in Skyrim, you cant really minmax a character to be 'good' (I dont have friends to do trials so I cant comment on scaling in that). You will always deal the same amount of damage to an enemy, its just that damage is multiplied based on your levels. Its a lot of button mashing. Still better than Skyrim's combat though.
I paid like 8 bucks for the Blackwood deluxe (Morrowind, Summerset, Elsweyr, Greymoor, Blackwood) dlc, I feel like I got my money's worth. Just lost interest after a while and played Morrowind again.
 
So I finally got around to picking up oblivion on PC, what are the good mods for it? I don't really give a shit about graphics overhauls, but new areas and the like interest me.
A lot of the good mods are russian so there's this one that adds a necromancer night club and some other bullshit.
 
So I finally got around to picking up oblivion on PC, what are the good mods for it? I don't really give a shit about graphics overhauls, but new areas and the like interest me.
cGc

1. big boobies by smegmagrind
2. serena in oblivion by likeahero
3. 999 damage weapon for PC only by keripico
4. jiggle physics for BB by yurdlebones
5. MoonMans AK47 by sneedsSniggerly
6. command sex spell by Foremantheskid
7. oblivion with farts by sniffler
8. Nicolas Cage Follower by skellibro
9. fat asses by bbwtracer
and most importantly
10. the unofficial patch
 
cGc

1. big boobies by smegmagrind
2. serena in oblivion by likeahero
3. 999 damage weapon for PC only by keripico
4. jiggle physics for BB by yurdlebones
5. MoonMans AK47 by sneedsSniggerly
6. command sex spell by Foremantheskid
7. oblivion with farts by sniffler
8. Nicolas Cage Follower by skellibro
9. fat asses by bbwtracer
and most importantly
10. the unofficial patch

What about 100% hit chance? Don't you know oblivion is bugged and literally unplayable without 100% hit chance mod? This is why morrowind is a better game because when you hit someone with your weapon it deals damage, like in real life. plus it has fast travel, unlike oblivion where you have to walk everywhere without quest makers. can you imagine??!!?!?
 
Okay I am playing Skyrim again after playing Morrowind a bunch and the general writing and quest 'design' is pissing me off. There is no race specific player dialogue, so as a result I am playing as a Dunmer who is apparently unaware of the most basic things about the Dunmer, and as it turns out, modders can't be bothered to make mods that have actual writing in them. Instead they make thousands of 'overhauls' and nude mods. The only player dialogue mods I can even find are just furry shit (Khajiit speak and literally uwu speak). Its literally impossible to role play in this 'role playing' game.
Quest 'design' is even more of a joke. Everything is literally just a linear series of events. The quest that has caused this autistic sneedpost is that I found dimhollow crypt, where Serana is in the Dawnguard questline, and if you go to the cave WITHOUT first joining the Dawnguard and starting the quest, they literally put a boulder over the rest of the cave. This is so pathetic compared to Morrowind that I seriously think that Morrowind being so open HAS to be because of technical limitations. Of course there isn't a mod to fix the Dawnguard quest either, because modders are too busy lusting over a rape victim vampire instead. Skyrim has millions of mods, but no mods exist to fix the shitty quest design, because modders are too busy having a shitfit when someone asks for a compatibility patch, or adding testicle physics to horses.
All the best modders are too busy on Skywind or Skyblivion the rest are too busy being degenerates
 
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Going to make another sperg post about how inept modders are because of something I just experienced: I'm trying to make my Skyrim install not 100gb, which most of is from bad texture compression and or lack of compression. A bunch of these mods are using full resolution normal maps (the same size as the diffuse), when ideally they should be half the size of diffuse due to how normal maps work (you can cut to half size without losing any noticeable detail). Also there are just straight up textures that are just solid colours at full resolution instead of like 1x1, which is just beyond stupid. It seems like nobody actually knows how to properly deal with textures, which in hindsight isnt that surprising since they are modders, and anyone with any talent has left to just make games. Seems like most of the time they just use the default DDS compression that their image editor exports and if they even bother to, just rely on Cathedral Asset Optimizer to 'fix' it for them, meaning textures that don't need alpha channels have alpha channels, and everything is just pretty much larger than it needs to be.
One last spergatory story: One of the landscape foliage mods I have has a broken mipmap on one of the plant textures, so at a distance it causes a stretched texture because the mip level overlaps the edge of the texture, and the texture is set to clamp to edge. The 'fix' mod someone made for this was to just remove the mip map entirely, because editing a mip to fix the auto generated issue is beyond them. Maybe I'll upload my personal fixes sometime.
 
OpenMW is chugging along ever slowly. It annoys me that these devs working on MWSE-lua and MWXE arent helping contribute to OpenMW, instead continuing to try and hack an out of date mostly broken engine into doing things it should never do. I feel like if these devs actually respected OpenMW and assisted in development we would be ever closer to getting skyrim support so I never have to use bethesda's horrible engine again. As of now it seems like only one guy is actually working on future game support, and OpenMW is mainly being developed by several middle aged dudes, meaning they only ever release updates yearly because they have families and jobs. A side effect of it being C++ though is that its essentially tranny proof.
There is literally one guy working on support for the other Bethesda games. (Skyrim, oblivion, fo3, fnv)
 
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There is literally one guy working on support for the other Bethesda games. (Skyrim, oblivion, fo3, fnv)
His engine branch is based on a very out of date version and is so different that he can't just port his stuff over to the main branch. He just uses his research to explain to people how to re-write his stuff into the main branch
 
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