Unpopular Opinions about Video Games

Any RPG that's using progression and/or combat mechanics based on D&D are dumb and are completely ignoring the capabilities of their technology in favour of abstractions that are no longer neccessary thus almost always making a worse game as a result.

I've been playing Jedi Fallen Order recently and the thing that I find fustrating is how weak you feel when you're fighting anything that isn't a basic bitch Stormtrooper. It just doesn't feel right to need to wail on an enemy multiple times with a weapon that can melt though a reinforced blast door like it was nothing.
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The game would've been better served if it leant in completely to the idea of you being an absolute glass cannon, you can one-shot almost anything if you get an opening, with the meat of the combat being you having to find or make one before you get killed by whatever it is you're fighting so that you actually feel like you're using a lightsaber and not a glorified wiffle bat, but that requires creativity and AAA developers don't know the meaning of the word.
Jedi Souls will never fit IMO. Slow clunky combat is not how I imagine star wars should play.
 
Kyle Crane is the perfect everyman character.
If being an everyman means you're tha absolute dumbest nigger alive then sure.

Nerrel was right about Hollow Knight. It is the prettiest most boring and outright dull experience I've ever played, with shit rewards and virtually no reason to play outside of being impressed by the visuals. Shame every area is blue.
 
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I remember seeing a wave of idiots hating Steam for just any reason they could muster a while back, which got me thinking about just how bad PC gaming had become right before Steam got gud and fixed so much with the entire platform. I can't imagine anyone who was around at the time could sincerely consider PC gaming a better experience back then than now.
Most of the problems you mentioned have nothing to do with Steam though.

Things like better controller support come from Xbox.
Also the really shitty StarForce came AFTER Steam, not before.
 
  • Flash games were the best thing on PCs of the era

Not sure if its nostalgia but I legit miss flash games, there was this level of simple purity to them. Almost none of them made these games to get any money and did it all for passion...they didnt always play the best but the good ones were REALLY good.
 
This opinion is unpopular?

From time to time we get people in this very thread going all "Steam ruined PC gaming forever REEEEEEEEEEEE!" while refusing to elaborate.

Say what you want about Steam, but having a storefront on the PC market where you can buy games for cheap with just a couple clicks helped to mitigate if not outright fix most of the bullshit he mentioned.
 
Most of the problems you mentioned have nothing to do with Steam though.
It's an outline of what PC gaming was like right before Steam changed everything, not literally a list of things Steam directly influenced. That era was just a pain in the ass and I wouldn't blame even the staunchest PC enthusiast for picking up a PS2 at the time.

Things like better controller support come from Xbox.
Xinput came along around the time of Games for Windows, when Microsoft was trying to make PC gaming moreso their own thing with Windows Vista, which happened when Steam was really gaining traction. Again, part of the outline of what PC gaming was like before Steam came along and it started getting taken seriously.

Also the really shitty StarForce came AFTER Steam, not before.
Well now you're just being pedantic. Yes, StarForce's most notorious versions came along during that period of time where Steam wasn't seen as much more than a launcher for Half Life 2 and a few other games, but not yet the industry-changing titan it'd soon become. One of the reasons it became a titan is because it was an alternative to hostile DRM schemes like that.

fuck, I remember buying Neverwinter Nights 2 in '06 and it coming on six CDs (and one of the CDs eventually breaking). It wasn't even a good game.
And yet, CDs install way slower than even dirt-cheap internet nowadays. I'd love for physical copies to still be a thing for PC, but those just aren't coming back.

Also, GTA5 was on seven DVDs :smug:
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Honestly, a lot of old PC gaming was really terrible compared to consoles. I can't imagine someone in elementary school sincerely trying to convince me that spending 10 minutes loading a game from a cassette on their Commodore 64 is somehow superior to my NES, which would start the game instantly (as long as everything's clean). Plus, how many of those tapes and floppies survived today? There's a number of reasons why they're not so sought after today.
 
It's an outline of what PC gaming was like right before Steam changed everything, not literally a list of things Steam directly influenced. That era was just a pain in the ass and I wouldn't blame even the staunchest PC enthusiast for picking up a PS2 at the time.
If you want to claim that Steam changed everything, then shouldn't you choose things that Steam directly influenced?

I think the 360 is a much better point to differentiate classic PC gaming and nu PC gaming.
It's the end of the era of PC exclusives and the beginning of everything being multiplat and the differences between consoles and PCs shrinking.

One of the reasons it became a titan is because it was an alternative to hostile DRM schemes like that.
Steam is not an alternative to hostile DRM. They have no qualms of carrying games with the crappiest DRM imaginable on it - and they don't even give you a warning.
In the end Steam is just a shop. Except that you don't actually own what you buy. WEF approved.
 
Alien Isolation was the last one I really liked. It's just a shame it's in the company of such abysmal unsubtle shit.
I didn't like Alien Isolation, and not in the "Ugh, this is trash." But in the, I recognize the game looks good, plays good, and the sound design is fucking amazing, and I love stealth... ... ... why isn't my brain telling me I'm enjoying this? And I wanted to like it; a game where you get stalked by the Alien and have to survive is a great concept to me... why am I not getting the proper chemical reaction to say I'm enjoying this, and every step of the game felt boring.
 
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Honestly, a lot of old PC gaming was really terrible compared to consoles. I can't imagine someone in elementary school sincerely trying to convince me that spending 10 minutes loading a game from a cassette on their Commodore 64 is somehow superior to my NES, which would start the game instantly (as long as everything's clean). Plus, how many of those tapes and floppies survived today? There's a number of reasons why they're not so sought after today.

Not only that, in the old days before Steam was a thing, when a game released on multiple platforms, the PC version would be an inferior or even a completely different game for some reason, take Spongebob Battle for Bikini Bottom for example, the console game is a decent 3D plaformer, while the PC version is a shitty minigame collection.


I don't miss the days before Steam.
 
Jedi Souls will never fit IMO
I just hate the idea that making enemies have massive health bars that take far too long to kill is anything other than lazy game design, and for Star Wars specifically, it's geniunely contradictory to how Jedi fight in general as when presented with mundane enemies "the Jedi cut them down like they're butter, and they really are pretty useless." The idea that some random bugs can be anything more than a momentary annoyance to any Jedi with even the slightest training is fucking laughable.
 
If you want to claim that Steam changed everything, then shouldn't you choose things that Steam directly influenced?
man it's a post about how PC gaming in the 2000s sucked ass, it's not that serious. You want me to write up a fuckin' wiki on exactly how it changed everything?

I think the 360 is a much better point to differentiate classic PC gaming and nu PC gaming.
...but that's a console

It's the end of the era of PC exclusives and the beginning of everything being multiplat and the differences between consoles and PCs shrinking.
much like ur dick

Sneed is not an alternative to hostile DRM. They have no qualms of carrying games with crap & cum on it - and they don't even give you a warning.
In the end Sneed's Feed and Seed is just a shop. Except that you don't actually own your own sneed. WEF approved.
We're not seeing rootkits or limited activations anymore. Though I can get behind rallying against Steam's allowance for alternate launchers and shit like Denuvo.

Oh, you know another thing that's better nowadays? Piracy's way easier across the board. It's almost always just a big disk image, and its installer just asks where you want it installed, and you click a little box to copy over the cracked executable. No more keygens, editing INI files, or whatever other random busywork I had to put up with in order to install my game. It's a little ironic: piracy's easier than ever, but PC gaming's profitable again because piracy really is a service problem.

This opinion is unpopular?
I guess it is, lol.
 
If you want to claim that Steam changed everything, then shouldn't you choose things that Steam directly influenced?
Where have you been for the past 20 years lol?

If you don't remember, the only way to get a PC game was:
* Get a CD and install it/play it off of the CD or diskettes
* Pay some random dude to send you an archived copy of the game

It wasn't as easy as put in your credit card, and download the most up to date version of the game.
In the end Steam is just a shop. Except that you don't actually own what you buy. WEF approved.
Yea like owning a CD of a game entitles you to own the game.
 
man it's a post about how PC gaming in the 2000s sucked ass, it's not that serious. You want me to write up a fuckin' wiki on exactly how it changed everything?
>Steam made everything better! How dare anyone shit on Steam!
>How did Steam make everything better?
>NOOO! You can't ask me that


* Pay some random dude to send you an archived copy of the game
You paid a dude to pirate the game for you? What?

Yea like owning a CD of a game entitles you to own the game.
It literally does. It's my copy, I can sell it, I can wipe my ass with it and I don't have to ask Steam's servers for permission to do it. The courts have affirmed these rights time and time again.
 
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I just hate the idea that making enemies have massive health bars that take far too long to kill is anything other than lazy game design, and for Star Wars specifically, it's geniunely contradictory to how Jedi fight in general as when presented with mundane enemies "the Jedi cut them down like they're butter, and they really are pretty useless." The idea that some random bugs can be anything more than a momentary annoyance to any Jedi with even the slightest training is fucking laughable.
A game where you can kill everything in 2 seconds. Riveting gameplay.
 
I didn't like Alien Isolation, and not in the "Ugh, this is trash." But in the, I recognize the game looks good, plays good, and the sound design is fucking amazing, and I love stealth... ... ... why isn't my brain telling me I'm enjoying this? And I wanted to like it; a game where you get stalked by the Alien and have to survive is a great concept to me... why am I not getting the proper chemical reaction to say I'm enjoying this, and every step of the game felt boring.
Right in the feels. This is me with pretty much every game i was hyped for these past couple of years, with very, very few exceptions. I guess i am either too burned out on vidya currently or it's really time for a new hobby. I hope i'm somewhat back to normal at least once Ishin releases.
 
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A game where you can kill everything in 2 seconds. Riveting gameplay.
It wasn't an issue in Jedi Knight Outcast using the g_saberealisticcombat command. You could literally cut enimies to pieces in one hit, but it also meant you could die in one hit against saber wielding enimies. It made fights exciting, as one wrong move meant you would lose your head.
 
I think the 360 is a much better point to differentiate classic PC gaming and nu PC gaming.
It's the end of the era of PC exclusives and the beginning of everything being multiplat and the differences between consoles and PCs shrinking.

The era of PC gaming began shutting down well before that. It was an inevitability due to skyrocketing costs and increasingly platform-agnostic APIs. Cracks were already showing in the Playstation era, where saw a fairly large range of cross-platform games.
 
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