- Joined
- Jun 28, 2021
Wow, so they sent Gravity Rush out to die. Twice. Amazing.
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He doesn't know much about a lot of things at all, in general.Don't engage him, he doesn't know a thing about rhythm games at all.
Wait by 2019, the switch was already a huge hit. Mean some truth to it like Madden and Fifa won't do as well on the switch, but that has more to do with the target market of the switch (and the fact on switch they are the same game year after year)He doesn't know much about a lot of things at all, in general.
Some Sony-related thread got necro'ed not long ago, and it was amusing to see Marissa Moira's take (alongside of Jim Ryan's) from 3 years ago not aging pretty well.
View attachment 4215970
I expect him to reply to me, claiming he and Jim were right all along (by whatever mental gymnastic or convenient "pro gamer" larp), because he's that much of a sore loser.
Edit: Can't believe we reached 300 pages in
"Nintendo is too retarded to sell a system that will sell gangbusters in the US"He doesn't know much about a lot of things at all, in general.
Some Sony-related thread got necro'ed not long ago, and it was amusing to see Marissa Moira's take (alongside of Jim Ryan's) from 3 years ago not aging pretty well.
View attachment 4215970
I expect him to reply to me, claiming he and Jim were right all along (by whatever mental gymnastic or convenient "pro gamer" larp), because he's that much of a sore loser.
Edit: Can't believe we reached 300 pages in
1) Parappa got a PS2 sequel. The gameplay was exactly the same.
2) Parappa got a PS4 release.
3) "It's been carried by the west for the majority of its existence since 15 years" - Nigger, shut your fucking mouth.
Ah my two precious A-LogsHe doesn't know much about a lot of things at all, in general.
Some Sony-related thread got necro'ed not long ago, and it was amusing to see Marissa Moira's take (alongside of Jim Ryan's) from 3 years ago not aging pretty well.
View attachment 4215970
I expect him to reply to me, claiming he and Jim were right all along (by whatever mental gymnastic or convenient "pro gamer" larp), because he's that much of a sore loser.
Edit: Can't believe we reached 300 pages in
An indie game that I got free on one of the many game services that give away free games isn’t likely to have a significant impact on industry creativity; a game developed by a studio that actively sends its PR after people who take issue the game or aspects of its development, however? That might actually impact video games. It might impact the entire industry in a bad way.
We see this time and time again. A developer tries something, and either they, Youtubers, journalists, customers, or even the publisher’s PR guys show up and start talking about how crucial it is. Take God of War 2018, for instance. The PR folks brought up that the game was all one-take, and predictably, getting this bullet point in their inboxes led to a lot of journalists mentioning it — and even crediting it — with making God of War a better game. None of the reviews or criticism I read were capable of articulating why never cutting was the right move; someone had told them “this is what makes our game good,” it stood out, so they decided it was, but lacking any understanding of why, they not only failed to explain why the one-take camera made the game good, but they also didn’t consider that it might have made the game worse. See, the funny thing is, a few people who said ‘yes, the one take thing is great’ also said ‘you know, a lot of those bosses kind of suck. They just keep fighting this one guy over and over again.’ A thoughtful reviewer would have connected those points — the limitations of the camera put constraints on the fights the series was normally known for. The fixed camera, I’d argue, was the reason the game’s quality suffered in comparison to its predecessors. The journalists simply regurgitated marketing copy, just like the little soldiers Sony’s PR wants them to be. They didn’t question the connection between what they liked and what they didn’t.
When talking with people who’d worked on God of War, a common refrain I heard was “this game was held back by the one-take camera because we spent a lot of time doing that and couldn’t do a lot of more ambitious things as a result.” The sense of smallness I felt when playing the game, a sense that shouldn’t permeate a game that features dead giants and the world serpent, stems from this.
My point here, which I’m hoping to reinforce and reinforce and reinforce is that people will tell us “oh we spent a lot of time on this so it’s good,” or “oh we did this monumental task we didn’t have to do, so I deserve praise.” And the worse thing is that you’ll have people seeing a game like God of War 2018 sell a billion copies and assume it did so because of the oft-cited-in-reviews single-take thing and not the actual things it was doing well (like the refined combat) or the fact that it was one of the most heavily marketed games in the entire world, or the fact that it was the seventh installment in a massive global brand, where each prior game had contributed significantly to the game’s mindshare.
“This game did well because we designed it good” is not a fact.
The problem occurs when people get overly defensive. You say “The Last of Us is kinda bad, y’know?” and they go “oh, you talkin shit about everyone who likes it?” No, dumbass, I’m talking about the game. People are allowed to enjoy dumbass shit. Calling it dumbass shit ain’t doin shit to you unless you’re an insecure fuck who thinks that your life is being invalidated by someone’s comments about mass media, at which point you should consider the massive, gaping need to work on yourself that you are so clearly demonstrating.
And in what way were all those games made for the west? Starting with 7 and going forwards.Since we're talking about Final Fantasy we might as well figure in 7,8,9,10,10-2, and 12 since they fall into the series being mostly bought by the west as well.
This is why I always do horizonal. That's a pain in the ass to do on a PS5 if you even think of moving the console anywhere else. Plus, you get cool black marks from the stand.
Apparently, using your PS5 in a vertical position can damage the console after 2 years of use. This was a design flaw made by Sony. This gives "PS5 leaks" a whole new meaning...
7 was what pretty much established the JRPG genre in the west. It's the yardstick from what all others are measured by.And in what way were all those games made for the west? Starting with 7 and going forwards.
I didn't ask for an overview of the games. What made them made for western markets and designed for western audiences7 was what pretty much established the JRPG genre in the west. It's the yardstick from what all others are measured by.
On why it's appealing, the game has a very fast paced campaign at the start. It begins with blowing up the reactor core right off the bat and doesn't really meander for the whole first disc. Some JRPGs on the PS1 like Dragon Quest 7 take forever to get off the ground and get to the interesting parts. But that's not the case with FF7, it keeps it's pacing throughout the majority of it, always setting up some kind of new epic battle.
His bit about the no-cut camera is what I've been saying for ages. The no-cut camera in GoW2018 doesn't benefit the game for large portions of it and actively harms the story. That retarded section where Atreus turns into a total shithead in Hel is completely jarring because there are no cuts so the devs can't easily show that more time has passed in the games world so Atreus' entire mood shift comes out of nowhere. Journos completely ignored this because muh technical achievement.
A great (but long) article that predominately focuses on The Last of Us Part II and why it sucks, but it also talks about Sony's first party line up in general and why they fail. Some highlights:
EDIT: Another highlight:
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Even Half-Life and its sequels did cuts, although they were in universe.isn't impressive since Half Life did it decades ago.
You could just watch someone play the game on Youtube and it's pretty much the same thing.Im still mad that sony is autistic with their insistence on MGS4 being a PS3 exclusive even well after the era of the PS3/Xbox 360, several console generations later. I have never gotten the chance to play it.
It's pretty clear they were going out of their way to kill original productions so they could try and force these teams to be support teams for ND/SSM/Guerilla.Wow, so they sent Gravity Rush out to die. Twice. Amazing.
It's baffling that Sony puts so much trust in SSM and Guerilla. SSM has never made a successful IP other than God Of War, every time they've tried it has been cancelled, maybe they're hoping for fifth times the charm? Guerilla is a studio so incompetent they couldn't figure out that FPS games aren't fun when every action has a full second of input delay on it, after developing 5 FPS games. Then they make Horizon 1 and people complain that Aloy talks way too much, so in the sequel they make her talk even more for some reason.It's pretty clear they were going out of their way to kill original productions so they could try and force these teams to be support teams for ND/SSM/Guerilla.
I just googled this and FFVIII made $150+ million on it's first day on sale in Japan, so you're wrong about that.Ah my two precious A-Logs
Since we're talking about Final Fantasy we might as well figure in 7,8,9,10,10-2, and 12 since they fall into the series being mostly bought by the west as well. 7's western sales were massive and 8 and 9 rode it's coat tails. So much so that games like Legend of Dragoon which was released in the same year as Final Fantasy 8 did not do well in Japan period and wound up only being saved by it's western sales.
Focusing on Horizon is just perplexing to me. I have never heard of anyone that actually likes that series for any other reason than it's Sony's own Zelda clone.Sony has gutted everything that won't push out a big tent pole game like God Of War, Last Of Us, or Horizon in the same way. No more Gravity Rush, or Patapon, or Ape Escape, just spend millions making Final Faggotry XMLVILMXXIVI exclusive for a few months instead.
Same here. I have never seen any model of PS5 for sale in my area except for the scalpers on Craiglist trying to get $1,000 or more for one. And I don't buy any of that "muh supply chain" bullshit given that the Xbox Series is basically the same silicon as a PS5, and both the Series X and Series S are common as dirt around here. Nintendo Switches? Lite, Regular, OLED; they're all easy to get. Even discreet PC GPUs, from the GeForce 1660 to the 4080 and whatever AMD's equivalents are, are easy to come by.By the way, it's 2023 now, the PS5 came out in 2020, and I have still yet to see one on a store shelf.
There is a market for Parappa though. Sony knows this as I have walked into game stores and found Parappa plushies and collectibles for sale. There is also that spiritual successor out, Scratchin’ Melodii:Loco Roco and Patapon seemed products of their time made specifically for the PSP. I can sort of see why Sony has neglected these franchises. Same with PaRappa, rhythm games are not popular enough right now.
While I am going to speak more broadly, The Golden Bolt put it well in his PlayStation All-Stars video. Sony needed to change during the PS3. While they might have won in the long term, the PS3 was a dud with a lacking identity and PS All-Stars was the symbol of how their fanbase was too strained to make anything out of the company.Focusing on Horizon is just perplexing to me. I have never heard of anyone that actually likes that series for any other reason than it's Sony's own Zelda clone.
SSM gets credit for being a secondary developer on many titles including large IPs like Twisted Metal. They are Sony’s go to support studio when the talented devs can’t finish on time or Sony tells them to fuck off like what happened with PS All-Stars.SSM has never made a successful IP other than God Of War, every time they've tried it has been cancelled, maybe they're hoping for fifth times the charm?
Horizon games sell well, first did over 20 million unitsFocusing on Horizon is just perplexing to me. I have never heard of anyone that actually likes that series for any other reason than it's Sony's own Zelda clone.
And paying for timed exclusivity just seems like a terrible idea. You'll get the sales from people who don't care about video games in general other than their favorite franchise, so you'll sell PS5s to Final Fantasy die-hards, and... what else? You're selling the console at a loss, and they'll buy one $70 game, and they'll still need to buy a few more to break even on that.
By the way, it's 2023 now, the PS5 came out in 2020, and I have still yet to see one on a store shelf.