Sony hate thread

Don't engage him, he doesn't know a thing about rhythm games at all.
He doesn't know much about a lot of things at all, in general.
Some Sony-related thread got necro'ed not long ago, and it was amusing to see Marissa Moira's take (alongside of Jim Ryan's) from 3 years ago not aging pretty well.
Post that didn't age well.png
I expect him to reply to me, claiming he and Jim were right all along (by whatever mental gymnastic or convenient "pro gamer" larp), because he's that much of a sore loser.

Edit: Can't believe we reached 300 pages in
 
He doesn't know much about a lot of things at all, in general.
Some Sony-related thread got necro'ed not long ago, and it was amusing to see Marissa Moira's take (alongside of Jim Ryan's) from 3 years ago not aging pretty well.
View attachment 4215970
I expect him to reply to me, claiming he and Jim were right all along (by whatever mental gymnastic or convenient "pro gamer" larp), because he's that much of a sore loser.

Edit: Can't believe we reached 300 pages in
Wait by 2019, the switch was already a huge hit. Mean some truth to it like Madden and Fifa won't do as well on the switch, but that has more to do with the target market of the switch (and the fact on switch they are the same game year after year)

Persona while has had a massive growth over the years and now helped by finally being on other systems is still not close to a system seller. Also the PC takes are ones from pre-steam era, and no longer been the case for a long time, main issue with pc gaming is how much the parts now cost if you want something much more powerful than a console.

Also if the switch is an add on console, it won't be just for playstation users, but have xbox and pc users as well that would fit the bill.

That was a shit hot take for 2019, even worse now. I don't get fanboyism over consoles, all three console companies are doing well right now, while some many selling better than others none are in a bad place.
 
He doesn't know much about a lot of things at all, in general.
Some Sony-related thread got necro'ed not long ago, and it was amusing to see Marissa Moira's take (alongside of Jim Ryan's) from 3 years ago not aging pretty well.
View attachment 4215970
I expect him to reply to me, claiming he and Jim were right all along (by whatever mental gymnastic or convenient "pro gamer" larp), because he's that much of a sore loser.

Edit: Can't believe we reached 300 pages in
"Nintendo is too retarded to sell a system that will sell gangbusters in the US"

I only know the worldwide sales for Switch are good, but I'm sure it sold well in the US too. Maybe he'll say he just meant the regular Switch and will blame OLED or something. He'll find a way not to say "I was wrong about that."
 
1) Parappa got a PS2 sequel. The gameplay was exactly the same.
2) Parappa got a PS4 release.
3) "It's been carried by the west for the majority of its existence since 15 years" - Nigger, shut your fucking mouth.

He doesn't know much about a lot of things at all, in general.
Some Sony-related thread got necro'ed not long ago, and it was amusing to see Marissa Moira's take (alongside of Jim Ryan's) from 3 years ago not aging pretty well.
View attachment 4215970
I expect him to reply to me, claiming he and Jim were right all along (by whatever mental gymnastic or convenient "pro gamer" larp), because he's that much of a sore loser.

Edit: Can't believe we reached 300 pages in
Ah my two precious A-Logs

Since we're talking about Final Fantasy we might as well figure in 7,8,9,10,10-2, and 12 since they fall into the series being mostly bought by the west as well. 7's western sales were massive and 8 and 9 rode it's coat tails. So much so that games like Legend of Dragoon which was released in the same year as Final Fantasy 8 did not do well in Japan period and wound up only being saved by it's western sales. This was because the audience was hungry for more JRPGs and their apatite could not be sated.

Also if you want mention Playstation revivals, Medieval got one as well, it did not do so hot. The game felt real dated even with a new coat of paint, games evolve over time and bringing something back from a bygone era doesn't always pan out if the genre has moved on and figured out many QoL issues or has refined or better engineered the gameplay. You're very unlikely to get a new King's Field since Elden Ring does everything KF did but far better. Hell we're up to three twisted metal revivals and the new one has yet to be released, so far none of the newer games have really stuck in the minds of the public.

Most of Sony's current projects are all currently untitled since they've changed their philosophy of how far off they announce things. But it's very likely that the projects are from multiple genres. Especially since they have multiple studios working on things that dabble in FPS, they have two studios who have done mostly platformers, and we know of something is happening to gravity rush because it wouldn't have gotten a movie if a game or remake wasn't coming, not only that but their investment in Fromsoft has a few projects attached to it and it's very likely they'll be investing in Square Enix this year.
 
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A great (but long) article that predominately focuses on The Last of Us Part II and why it sucks, but it also talks about Sony's first party line up in general and why they fail. Some highlights:
An indie game that I got free on one of the many game services that give away free games isn’t likely to have a significant impact on industry creativity; a game developed by a studio that actively sends its PR after people who take issue the game or aspects of its development, however? That might actually impact video games. It might impact the entire industry in a bad way.
We see this time and time again. A developer tries something, and either they, Youtubers, journalists, customers, or even the publisher’s PR guys show up and start talking about how crucial it is. Take God of War 2018, for instance. The PR folks brought up that the game was all one-take, and predictably, getting this bullet point in their inboxes led to a lot of journalists mentioning it — and even crediting it — with making God of War a better game. None of the reviews or criticism I read were capable of articulating why never cutting was the right move; someone had told them “this is what makes our game good,” it stood out, so they decided it was, but lacking any understanding of why, they not only failed to explain why the one-take camera made the game good, but they also didn’t consider that it might have made the game worse. See, the funny thing is, a few people who said ‘yes, the one take thing is great’ also said ‘you know, a lot of those bosses kind of suck. They just keep fighting this one guy over and over again.’ A thoughtful reviewer would have connected those points — the limitations of the camera put constraints on the fights the series was normally known for. The fixed camera, I’d argue, was the reason the game’s quality suffered in comparison to its predecessors. The journalists simply regurgitated marketing copy, just like the little soldiers Sony’s PR wants them to be. They didn’t question the connection between what they liked and what they didn’t.
When talking with people who’d worked on God of War, a common refrain I heard was “this game was held back by the one-take camera because we spent a lot of time doing that and couldn’t do a lot of more ambitious things as a result.” The sense of smallness I felt when playing the game, a sense that shouldn’t permeate a game that features dead giants and the world serpent, stems from this.
My point here, which I’m hoping to reinforce and reinforce and reinforce is that people will tell us “oh we spent a lot of time on this so it’s good,” or “oh we did this monumental task we didn’t have to do, so I deserve praise.” And the worse thing is that you’ll have people seeing a game like God of War 2018 sell a billion copies and assume it did so because of the oft-cited-in-reviews single-take thing and not the actual things it was doing well (like the refined combat) or the fact that it was one of the most heavily marketed games in the entire world, or the fact that it was the seventh installment in a massive global brand, where each prior game had contributed significantly to the game’s mindshare.

“This game did well because we designed it good” is not a fact.

EDIT: Another highlight:
The problem occurs when people get overly defensive. You say “The Last of Us is kinda bad, y’know?” and they go “oh, you talkin shit about everyone who likes it?” No, dumbass, I’m talking about the game. People are allowed to enjoy dumbass shit. Calling it dumbass shit ain’t doin shit to you unless you’re an insecure fuck who thinks that your life is being invalidated by someone’s comments about mass media, at which point you should consider the massive, gaping need to work on yourself that you are so clearly demonstrating.
preach.gif
 
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Apparently, using your PS5 in a vertical position can damage the console after 2 years of use. This was a design flaw made by Sony. This gives "PS5 leaks" a whole new meaning...
This is why I always do horizonal. That's a pain in the ass to do on a PS5 if you even think of moving the console anywhere else. Plus, you get cool black marks from the stand.
 
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And in what way were all those games made for the west? Starting with 7 and going forwards.
7 was what pretty much established the JRPG genre in the west. It's the yardstick from what all others are measured by.

On why it's appealing, the game has a very fast paced campaign at the start. It begins with blowing up the reactor core right off the bat and doesn't really meander for the whole first disc. Some JRPGs on the PS1 like Dragon Quest 7 take forever to get off the ground and get to the interesting parts. But that's not the case with FF7, it keeps it's pacing throughout the majority of it, always setting up some kind of new epic battle.

For it's time it also had pretty epic boss battles and many of the areas were well worth exploring. The world map was pretty big and had a good number of secrets you could find. The side quests like Chocobo Breeding were also fairly involved. There is a lot of worthwhile side content in the game. Even stuff like the Motorbike minigame was well done for it's time.

Final Fantasy 8 at it's time of release people felt mixed on. It kept the large amounts of exploration that 7 had, but it's junction system was a bit of a mess as well as it's leveling system. It was still a very content rich game with minigames like Triple Triad and tons of places to explore. It kept the magic and sci-fi theme that 7 had but modernized it more because the Ragnarok was way more sci-fi than anything in 7. The story was debatable even today, people liked the synergy between Cloud, Tifa, and Aeris, so they tried going for a more direct romance with Squall and Rinoa. 8 had some real great environments you had this Fantasy Scifi looking school with Balamb Garden that had a Jurassic Park style training facility attached to it, all the way to very clean and ornate modern european looking fantasy cities and then even going into deep space. The game still appealed to those who wanted a sense of exploration or epic adventure that 7 had.

9 was made medieval specifically because 7 and 8 were more sci-fi based and they wanted to introduce the new fans to the themes that the majority of 2D games used. That and they tried bringing back specific classes for each of the heroes so you were more restricted in building your party than in 7 or 8. 9 largely worked, it may be the least fondly remembered out of the 3 PS1 games. Some of the stuff wasn't as good as it was in 7 or 8 as far as side content went. The campaign didn't really reach the heights of 7 and 8 and there seemed to be a lack of a real antagonist like Sephiroth or even Seifer. Kuja was just kind of there, and just seemed to serve the purpose of being there just because they needed a bad guy. 9 had a tighter core cast of hero characters that had good chemistry and that's what people mostly remember when it comes to 9's story. Vivi's personal conflict with himself, Zidane, Dagger, and Steiner's interactions with each other, the game was far more character based in it's story almost like a Tales of game. 9's campaign was also much slower compared to 7 and 8, it takes longer to really get going.

10 was the first real big deal JRPG on the PS2, it's tutorial section leaves much to be desired. But once you got past that the campaign was probably better than 9's. The new leveling system with the sphere grids worked very well in terms of giving you freedom on how to max out your characters. You had the large grandiose pilgrimage story that brought you to many interesting locations. This was the first 3d game that I think ditched the explorable world map that 7, 8, and 9 had. So that was a bit of a departure. But despite that you still had loads of locations to visit and an assload of summons to collect. The game had a shitload of large bosses, I think this was also the first one that tried to show magic and potions being used outside of battle in actual story cutscenes as well as going out of it's way to try and fill in the lore to why the monsters exist in the first place. They tried to make the world more believable and lived in. Right down to having the al bhed ciphers

I mean the reason why these games found massive appeal in the west is that they don't deviate much from already established western fantasy or science fiction/science fantasy. Not only that but their gameplay is already heavily based on stuff that western table top games developed. It's not that big of a reach if you look at the big picture.

11 I didn't play since it was an MMO and 12's original release had probably the most mixed reaction out of any prior title at the time. 12's comparison to star wars isn't wrong, it's mostly correct. But the battle system is far more awkward than other prior battle systems used.

Then well you get to the 13 trilogy and 15, and you can read about everything that was scrapped and how the three 13 games were to tie into 15 and that whole thing was just a mess. it was a real awful time, that whole period you could maybe say one of the games were decent, but they were nowhere close to what the PS1 and PS2 games were. That's why it's such a big deal that 16 and 7 Rebirth are coming, they've both set to be released within the year without needing constant delays and reworks and 7 Remake really set up a solid strong foundation for future games. They put in some decent effort into remaking Crisis Core Reunion, not even Chrono Cross got that level of treatment.

But yeah it's no big surprise 16 is taking the direction it is, the staff has a few people who worked on many other prior FF titles. But Yoshi P also plays WRPGs, which is what he used as an example to fix ff14 since the team was unfamiliar with the QOL and gameplay changes that Warcraft made to the MMO genre. That and fantasy shows like House of The Dragon are also fairly popular, so a whole story where the summons are basically living siege engines is not that far off from how GoT handles the dragons.
 
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7 was what pretty much established the JRPG genre in the west. It's the yardstick from what all others are measured by.

On why it's appealing, the game has a very fast paced campaign at the start. It begins with blowing up the reactor core right off the bat and doesn't really meander for the whole first disc. Some JRPGs on the PS1 like Dragon Quest 7 take forever to get off the ground and get to the interesting parts. But that's not the case with FF7, it keeps it's pacing throughout the majority of it, always setting up some kind of new epic battle.
I didn't ask for an overview of the games. What made them made for western markets and designed for western audiences
 

A great (but long) article that predominately focuses on The Last of Us Part II and why it sucks, but it also talks about Sony's first party line up in general and why they fail. Some highlights:





EDIT: Another highlight:

View attachment 4218058
His bit about the no-cut camera is what I've been saying for ages. The no-cut camera in GoW2018 doesn't benefit the game for large portions of it and actively harms the story. That retarded section where Atreus turns into a total shithead in Hel is completely jarring because there are no cuts so the devs can't easily show that more time has passed in the games world so Atreus' entire mood shift comes out of nowhere. Journos completely ignored this because muh technical achievement.

I always found it funny Hellblade did basically the same thing except the devs were smart enough to cut when they needed to show that large amounts of time had passed. You'd think the guys at Sony Santa Monica would figure out a one cut game isn't impressive since Half Life did it decades ago.

The author is a notoriously retarded sperg though. If you want to giggle at some baffling takes on vidya I'd recommend reading his other shit.
 
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isn't impressive since Half Life did it decades ago.
Even Half-Life and its sequels did cuts, although they were in universe.

Seems like Sony devs just come up with a stupid idea, and instead of testing it out they just go straight ahead with production on it, and by the point that someone actually says "this is stupid" they have invested way too much time and money into it, so they just ship it anyway.
 
Im still mad that sony is autistic with their insistence on MGS4 being a PS3 exclusive even well after the era of the PS3/Xbox 360, several console generations later. I have never gotten the chance to play it.
You could just watch someone play the game on Youtube and it's pretty much the same thing.
 
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It's pretty clear they were going out of their way to kill original productions so they could try and force these teams to be support teams for ND/SSM/Guerilla.
It's baffling that Sony puts so much trust in SSM and Guerilla. SSM has never made a successful IP other than God Of War, every time they've tried it has been cancelled, maybe they're hoping for fifth times the charm? Guerilla is a studio so incompetent they couldn't figure out that FPS games aren't fun when every action has a full second of input delay on it, after developing 5 FPS games. Then they make Horizon 1 and people complain that Aloy talks way too much, so in the sequel they make her talk even more for some reason.

Their faith in these studios is idiotic if you ask me. They're headed towards the same mistake Microsoft made around 2011 where they stopped giving a shit about anything that wasn't Halo, Gears, or Forza. No more Viva Pinata or Lost Odyssey, Cry On was canceled, just put money into making Cowadoody DLC exclusive for a month. Sony has gutted everything that won't push out a big tent pole game like God Of War, Last Of Us, or Horizon in the same way. No more Gravity Rush, or Patapon, or Ape Escape, just spend millions making Final Faggotry XMLVILMXXIVI exclusive for a few months instead.

The second the luster wears off these tent pole IPs (as is already happening) they're gonna be in a rough place.
 
Ah my two precious A-Logs

Since we're talking about Final Fantasy we might as well figure in 7,8,9,10,10-2, and 12 since they fall into the series being mostly bought by the west as well. 7's western sales were massive and 8 and 9 rode it's coat tails. So much so that games like Legend of Dragoon which was released in the same year as Final Fantasy 8 did not do well in Japan period and wound up only being saved by it's western sales.
I just googled this and FFVIII made $150+ million on it's first day on sale in Japan, so you're wrong about that.
 
Sony has gutted everything that won't push out a big tent pole game like God Of War, Last Of Us, or Horizon in the same way. No more Gravity Rush, or Patapon, or Ape Escape, just spend millions making Final Faggotry XMLVILMXXIVI exclusive for a few months instead.
Focusing on Horizon is just perplexing to me. I have never heard of anyone that actually likes that series for any other reason than it's Sony's own Zelda clone.

And paying for timed exclusivity just seems like a terrible idea. You'll get the sales from people who don't care about video games in general other than their favorite franchise, so you'll sell PS5s to Final Fantasy die-hards, and... what else? You're selling the console at a loss, and they'll buy one $70 game, and they'll still need to buy a few more to break even on that.

By the way, it's 2023 now, the PS5 came out in 2020, and I have still yet to see one on a store shelf.
 
By the way, it's 2023 now, the PS5 came out in 2020, and I have still yet to see one on a store shelf.
Same here. I have never seen any model of PS5 for sale in my area except for the scalpers on Craiglist trying to get $1,000 or more for one. And I don't buy any of that "muh supply chain" bullshit given that the Xbox Series is basically the same silicon as a PS5, and both the Series X and Series S are common as dirt around here. Nintendo Switches? Lite, Regular, OLED; they're all easy to get. Even discreet PC GPUs, from the GeForce 1660 to the 4080 and whatever AMD's equivalents are, are easy to come by.

What the hell is Sony doing?
 
Loco Roco and Patapon seemed products of their time made specifically for the PSP. I can sort of see why Sony has neglected these franchises. Same with PaRappa, rhythm games are not popular enough right now.
There is a market for Parappa though. Sony knows this as I have walked into game stores and found Parappa plushies and collectibles for sale. There is also that spiritual successor out, Scratchin’ Melodii:

This is also without mentioning Friday Night Funkin’. With a modest budget, a new title could do really well. Hell, the team wants to work with Sony again, but Sony refuses to let them make a new title since the PS2. Nowadays the gameplay and character design teams are split up and have/tried to develop their own successors.

Project Rap Rabbit was one such case. It didn’t receive the crowd funding needed to be developed as the character designs were not the same as Parappa due to the split, but it was the same gameplay team. The character design team would work on Major Minor’s Majestic March for Wii, a shitty game that clearly captured the art of Parappa:

Basically, all the pieces are there for a sequel, a fanbase and dedicated team. I personally think Sony is just being stubborn as it wouldn’t hit the exact sales they want, and probably something about how Sony is taking a more mature, cinematic, direction these days. In other words, they believe they are making ‘real’ art these days.

Focusing on Horizon is just perplexing to me. I have never heard of anyone that actually likes that series for any other reason than it's Sony's own Zelda clone.
While I am going to speak more broadly, The Golden Bolt put it well in his PlayStation All-Stars video. Sony needed to change during the PS3. While they might have won in the long term, the PS3 was a dud with a lacking identity and PS All-Stars was the symbol of how their fanbase was too strained to make anything out of the company.

Since the Last of Us and Uncharted were the biggest PS3 success stories, they have moved towards shitting out a plethora of story heavy games to create brand identity. Why they fuck the Japanese studios’ games while promoting Horizon is likely due to this mentality. The PS3’s failings and PS4’s success has made Sony autistic about uniformity in a vain attempt to create the same simps as the big N. Ironically, this is slowly killing them as unlike Nintendo, they cannot use nostalgia to draw in customers as Sony shat the bed on capitalizing on Zoomer nostalgia past R&C with their retarded hatred of the PS2 & PS3. Hell, they cannot even grab kids as their titles are made for adult Soys.

SSM has never made a successful IP other than God Of War, every time they've tried it has been cancelled, maybe they're hoping for fifth times the charm?
SSM gets credit for being a secondary developer on many titles including large IPs like Twisted Metal. They are Sony’s go to support studio when the talented devs can’t finish on time or Sony tells them to fuck off like what happened with PS All-Stars.
 
Focusing on Horizon is just perplexing to me. I have never heard of anyone that actually likes that series for any other reason than it's Sony's own Zelda clone.

And paying for timed exclusivity just seems like a terrible idea. You'll get the sales from people who don't care about video games in general other than their favorite franchise, so you'll sell PS5s to Final Fantasy die-hards, and... what else? You're selling the console at a loss, and they'll buy one $70 game, and they'll still need to buy a few more to break even on that.

By the way, it's 2023 now, the PS5 came out in 2020, and I have still yet to see one on a store shelf.
Horizon games sell well, first did over 20 million units
Better question is why has such a meh game done so well sale wise.
 
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