Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

It’s just as pozzed thou
More so, really. At least with 1e you have the older lore to draw on, with Chadliax and Arabian Nights Land maintaining a massive slave trade, Erastil being openly patriarchal and implicitly anti-gay, the anarchist country being a massive shitshow, and less shoehorned-in pozloads in general.
 
More so, really. At least with 1e you have the older lore to draw on, with Chadliax and Arabian Nights Land maintaining a massive slave trade, Erastil being openly patriarchal and implicitly anti-gay, the anarchist country being a massive shitshow, and less shoehorned-in pozloads in general.
I'm only vaguely familiar with Pathfinder 1E's Inner Sea setting mainly from how 4chan describes it:
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Is there any place that describes in detail what's pozzed about 2E? I just know that Paizo went woke early to become first to flee from the word "race" long before WotC is doing now.
 
I'm only vaguely familiar with Pathfinder 1E's Inner Sea setting mainly from how 4chan describes it:
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Is there any place that describes in detail what's pozzed about 2E? I just know that Paizo went woke early to become first to flee from the word "race" long before WotC is doing now.
I'm phoneposting rn so I don't have all the details to hand but they ramped up the prevalence of faggot and tranny shit by approximately one thousand percent, and did a lot of really gay setting changes. Fantasy Sewth Effrica got obliterated by the Fantasy Bantus, slavery pretty much doesn't exist anymore with little justification given (I've heard mixed things about how true this is but I have no desire to dig through the 2e books to find out), Cheliax (the Empire of Satanic Nazis, previously one of the most powerful countries in the setting) has all but been reduced to a rump state, etc. There was also a controversy recently where one of their Adventure Paths started with the PCs being cops hired to provide extra security for a festival. This came out right around the time of the Martyrdom of St. Floyd IIRC, so you can imagine the amount of groveling that ensued.
 
I hear 2e is solid as a system, I guess if their modules suck there's nothing stopping you from picking them apart and using the encounters while displaying the setting the way you want. Not sure how well 1e products translate but I remember liking Rise of the Runelords a lot. I'm a bit surprised they haven't reprinted a lot of the older stuff now that I think of it. There's always homebrew of course.
 
I'm just going to say that if WotC was smart they could have slid this shit in to D&D Beyond, not fucked with the OGL, and the pay pigs would have eaten it up.
They're retards, though. They're faggots. And worse.

D&D was never better than when you had the red box and the brown paper Greyhawk, Blackmoor, and Eldritch Wizardry booklets and just did whatever the fuck you felt like. Sure, people hated you. They were Christians. They thought your game was some kind of Satanic ritual and you laughed at them because they were fucking retarded and continued having fun.

Now the retarded Puritan cunts are actually in the game, they run the companies, and they tell you, with voices full of soy, that your game is RACIST and PROBLEMATIC and frankly it's time to start killing these people. In Blackmoor and sheeit.
 
Not gonna lie, all this talk about PF2 makes me realize how spoiled I am that I haven't had to play on any commercial setting in over ten years. Sure, we run one-shots in Forgotten Realms for newbies at the LGS, but by and large both my GMs run their own settings almost exclusively.

That and I'm extremely lucky neither GM has any Magical Realms of note.
 
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Update: A guy named Kyle Brink made a statement 8 hours ago as of the time of writing this post
Hi. I’m Kyle Brink, the Executive Producer on D&D. It’s my team that makes the game we all play.

D&D has been a huge part of my life long before I worked at Wizards and will be for a long time after I’m done. My mission, and that of the entire D&D team, is to help bring everyone the creative joy and lifelong friendships that D&D has given us.

These past days and weeks have been incredibly tough for everyone. As players, fans, and stewards of the game, we can’t–and we won’t–let things continue like this.

I am here today to talk about a path forward.

First, though, let me start with an apology. We are sorry. We got it wrong.

Our language and requirements in the draft OGL were disruptive to creators and not in support of our core goals of protecting and cultivating an inclusive play environment and limiting the OGL to TTRPGs. Then we compounded things by being silent for too long. We hurt fans and creators, when more frequent and clear communications could have prevented so much of this.

Starting now, we’re going to do this a better way: more open and transparent, with our entire community of creators. With the time to iterate, to get feedback, to improve.

If this sounds familiar, it’s because it’s how we do it for the game itself. So let’s do it that way for the OGL, too.

We’ll listen to you, and then we will share with you what we’ve heard, much like we do in our Unearthed Arcana and One D&D playtests. This will be a robust conversation before we release any future version of the OGL.

Here’s what to expect.

  1. On or before Friday, January 20th, we’ll share new proposed OGL documentation for your review and feedback, much as we do with playtest materials.
  2. After you review the proposed OGL, you will be able to fill out a quick survey–much like Unearthed Arcana playtest feedback surveys. It will ask you specific questions about the document and include open form fields to share any other feedback you have.
  3. The survey will remain open for at least two weeks, and we’ll give you advance notice before it closes so that everyone who wants to participate can complete the survey. Then we will compile, analyze, react to, and present back what we heard from you.
Finally, you deserve some stability and clarity. We are committed to giving creators both input into, and room to prepare for, any update to the OGL. Also, there’s a ton of stuff that isn’t going to be affected by an OGL update. So today, right now, we’ll lay out all the areas that this conversation won’t touch.

Any changes to the OGL will have no impact on at least these creative efforts:

  • Your video content. Whether you are a commentator, streamer, podcaster, liveplay cast member, or other video creator on platforms like YouTube and Twitch and TikTok, you have always been covered by the Wizards Fan Content Policy. The OGL doesn’t (and won’t) touch any of this.
  • Your accessories for your owned content. No changes to the OGL will affect your ability to sell minis, novels, apparel, dice, and other items related to your creations, characters, and worlds.
  • Non-published works, for instance contracted services. You use the OGL if you want to publish your works that reference fifth edition content through the SRD. That means commissioned work, paid DM services, consulting, and so on aren’t affected by the OGL.
  • VTT content. Any updates to the OGL will still allow any creator to publish content on VTTs and will still allow VTT publishers to use OGL content on their platform.
  • DMs Guild content. The content you release on DMs Guild is published under a Community Content Agreement with Dungeon Masters Guild. This is not changing.
  • Your OGL 1.0a content. Nothing will impact any content you have published under OGL 1.0a. That will always be licensed under OGL 1.0a.
  • Your revenue. There will be no royalty or financial reporting requirements.
  • Your ownership of your content. You will continue to own your content with no license-back requirements.
That’s all from me for now. You will hear again from us on or before Friday as described above, and we look forward to the conversation.

Kyle Brink

Executive Producer, Dungeons & Dragons
5 hours later Dndshorts made a response video
 
Pathfinder 2 is okay if you're doing a melee class. If you're wanting to play a caster it sucks hard. I don't mean "waaah waaah I can't cast three maximized fireballs per round waaah" sucks, but the way they've set up NPC saves, a caster is liable to have anything they cast at a similar-level monster completely bounce. And since many of their encounters are set up in a way where the "boss" is a couple levels higher than the party, good fucking luck getting anything to stick on it unless it nat 1s the saving throw. Making casters less faceroll easy mode than they had been in 3.5 is an admirable goal, but setting things up so they are just wasting turns and spell slots to achieve absolutely nothing is the wrong way to go about it.
 
Back in the 80s, when TSR did a Indiana Jones RPG, one of the published modules they put out for it, it said TSR owns the copyright to the word Nazi.
You, uh, wouldn't happen to know which one, would you? All of my bootleg copies aren't OCRed, and I'd like to see it and laugh.
 
This was posted in the happenings thread, but I wonder how WoTC will handle VTTs who have 5e in their offerings. A couple of them already sell official 5e material which I assume means they have contracts with WoTC in place. I personally don't play 5e but most people use Roll20, and it's usually as hard to migrate to another VTT as it is to make a 5e player try another system. This shitshow just makes me glad I migrated to Foundry a long time ago.
 
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My expectation is that Roll20 and Fantasy Grounds, the two currently selling 5e products, will continue to do so. But WotC will decline to continue their agreement for the next edition, leaving them high and dry in an attempt to force the market onto Beyond.
 
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