Unpopular Opinions about Video Games

Joycons are the reason I truly believe that Nintendo just lucked into being #1 with the Switch.

They fundamentally go against what makes the Switch great. Does anyone actually play their switch in portable mode with any other people? And if you do, does anyone enjoy using a single joycon for ANY game? Is there any fucking use for HD Rumble outside of 1 2 Switch?

I honestly can't decide if Miyamoto just demanded some stupid gimmick needed to be there and Nintendo just let him have it, or if they honestly thought Switch was going to be some party gathering point for games and was going to have a ton of games where you tried to figure out how many balls you were cupping based on a rumble.
I'm thankful that joycons allowed vertical handheld games to happen. Even the Meme Deck lacks this indispensable feature. With the Switch, I'd be stuck with an Evercade EXP and two buttons scrunched up on the bottom.

evercade-exp-03.png

Amazingly, four buttons in a + shape is still better than the Xbox 360's dpad, so it could be worse.
 
Mentioned this in the dedicated Silent Hill thread but I'll go over it a little more: I prefer the original Silent Hill over Silent Hill 2.

Yes, Silent Hill 2 is great but I find the first game to be far more unique, unsettling and strange (the PS1 graphics, 1999 setting and it's lesser reliance on realism contribute to this). It's atmosphere is uncontested and the music is something else.
While i prefer 2 over 1, i 100% agree on SH1 having a fucking exquisite atmosphere, as opposed to the sad, lonely and contemplative fog in 2, 1's town always filled me with *dread*, that Otherworld was gritty and nightmarish, felt oppressive at times

Again, while i prefer the somber, sorta nostalgic tones in 2, youre right on the money with how unappreciated 1 is
 
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I will be joining my transgender brothers and sisters in boycotting the new Harry Potter video game because of JK Rowling's disgusting and bigoted political views. She is an anti-white misandrist communist who supports The Great Replacement, and a known British person. I never watched any of the Harry Potter movies she directed but they look really stupid too. No way am I getting psyop'd into buying a AAA licensed game in current year.
I have a new unpopular opinion thanks to this game. After looking at Steam's refund policies, I have decided it's okay to preorder games on Steam, because you can actually refund them once they come out if they're shit.

I don't know what people have against turn-based systems. They can be really interesting and make for tense and compelling gameplay - just because the Nips use it to make their archaic cookie-cutter waifu simulators doesn't mean we should throw the baby out with the bathwater.
They're just too slow. I want to be engaged in a rip-roaring action-fest, really sink myself into it. I get why others like them, but they're just not a great experience for me.
 
Metroid Prime is generally good with some lows and greats but requires you to have a good memory and please don't stop playing for more than a week because it's a "remember that place?" simulator. If you forgot and start messing around, the game eventually tells you where to go next, instead of telling you right away. Also Meta Ridley can charge you and it stuns/blinds you and he can and will spam this asshole move until you die if he wants to.

Prime 2 is what happen when you try to make a game harder but instead make it shittier and annoying. Everything from level design, enemy design and switching between light/dark world seems designed to be slow and tedious. 10/10 would rather have a like-like in OoT eat my hylian shield an spit me out of stage to force me to leave the dungeon, go back in time, buy a new shield, go in the future and return to the dungeon. The entire game is walking waist deep in mud. Even the menu where you have to spin stuff around to select them is annoying. I get lost because two areas are bland brown deserts and I can't tell them apart. On a positive note, the dark suit's design is bold and I respect that.

I haven't played Hunters or 3 because I haven't completed 2 and I started it before confinement, still haven't found the interest to go back.

REmake reminds me of Prime 2 because everything that is supposed to be scary or "so tense" is actually just annoying and your character moving and opening doors is way too slow. It's being held on a pedestal as the truest survival horror experience ever but I need to make a low effort joke and say it's more about surviving this horror. Zero was actually a better game, and Dead Aim was even better, despite being average at best.

I know they're doing fan favorites that don't need remakes because money, but they could just take bad games and make them good instead. Are they gonna remake RE5 before Veronica, Zero, etc.? Even Gaiden could be interesting. Gameplay is shit but the main characters are Barry and Leon and that's pretty cool.

Disaster Report is the kind of random ass game I miss. I played it for no reason and it was never really that good or fun but I was having a chill time. Nowadays games like this would have some fucking open world + crafting mechanic that's ass, or some retarded autistic ideology crammed in, or gay characters and pride flags for no reason than because the developers are gay and have gay friends and/or to appeal to them. I am still unsure if I like or not that the disaster was provoked by human means though. It's alright but I liked a game with no actual enemy in both plot and gameplay, it's just a natural disaster, mixed with flaws and cut corners of human architecture.

Michigan: Report from Hell was another weird PS2 game. I've enjoyed both of them more than modern AAA titles like GTAV (oh wait it's a decade old now), RDR2, BOTW, Horizon, Spiderman or whatever's coming next.

Geist is only a decent game but the more first person shooters I play, the more I like Geist. I'm glad I did not waste money, birthday/xmas gifts or annoying my parents to buy me a game on fucking turds like Fear, Resistance, Far Cry or Killzone when I was a teenager.

It shouldn't be but Pokémon Violet Scarlet is actually enjoyable. I only wish the bicycle in these games weren't plagiarized from my autistic classmate's vore dragon OCs. It's making me extremely uncomfortable to look at because I am constantly reminded of too many Justin-esque horrors of my highschool years. At least it's only interested in eating sandwiches.
 
10/10 would rather have a like-like in OoT eat my hylian shield an spit me out of stage to force me to leave the dungeon, go back in time, buy a new shield, go in the future and return to the dungeon.
Wait, why would you need to go back in time to buy a Hylian shield? There's a bazaar like 200 yards from the Shadow Temple.
 
Games needto have shittier graphics, like ps2/ps3 era. Playing new AAA games gives me a headache.

Gaiden could be interesting. Gameplay is shit but the main characters are Barry and Leon and that's pretty cool.
Doubt they would do Gaiden as the ship gimmick was already in revelations sadly. You were fighting wierd sea monsters instead of zombies which was crap.

Geist is only a decent game
I liked Geist. I wish nintendo made it a franchise. It was a bit rough around the edges but was still enjoyable. Cool gimmick.
 
Speaking of the Resident Evil remakes, one thing that bugged me about them from the get-go was the feeling of them being "darker and edgier" like they were suddenly trying to take the story seriously, when part of Resident Evil's charm was always that it was basically campy and corny, and its weapons were really powerful--especially against living things!

Trying to turn them into serious drama just makes RE another dime-a-dozen George Romero wannabe. It's about like trying to do a dark and serious version of Speed Racer.
 
I have high hopes for EA's new PGA Tour game. $80 for golf isn't bad, at least compared to the real thing.
 
They're just too slow. I want to be engaged in a rip-roaring action-fest, really sink myself into it. I get why others like them, but they're just not a great experience for me.
Always, though? Thousands and thousands of games made over decades and you want all of them to be a "rip-roaring action-fest"?

I just don't get that. It's like people who listen exclusively to one genre of music - it seems so needlessly self-limiting.

RDR2 is just another self-important movie game that I had the misfortune to actually enjoy, I just wish it didn't waste my time with anything other than big dumb shootouts with your old west crime gang.
The game is too long to be so relentlessly depressing - it wants to have the same emotional intensity of a dramatic movie, but it tries to keep up that fever pitch for like 30 hours and it becomes mentally exhausting.
 
The game is too long to be so relentlessly depressing - it wants to have the same emotional intensity of a dramatic movie, but it tries to keep up that fever pitch for like 30 hours and it becomes mentally exhausting.
This was GTA IV's problem as well.

The Lost and Damned was the right length for that kind of story IMO. But it was like Rockstar just completely missed that as they made more games.
 
This was GTA IV's problem as well.
At least that game had levity and didn't waste your time riding around with so little to do that the designers actually let you turn it into a cutscene, for all the issues that game had at least flailing around fake New York at 80mph between missions was fun.
 
for all the issues that game had at least flailing around fake New York at 80mph between missions was fun
Counterpoint: RDR2 has plenty of side content outside of the main story to do that was fun

I don't get why GTA games get a pass for shit/boring main campaigns because you can fuck around outside of them, but people treat RDR2 as if you couldn't also fuck around outside of the main narrative.

This isn't to say that RDR2 is great or anything. The greatness it could have is ruined by the over use of animations for every god damn action in the game. But these problems are not exclusive to it.
 
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RDR2 is just another self-important movie game that I had the misfortune to actually enjoy, I just wish it didn't waste my time with anything other than big dumb shootouts with your old west crime gang.
This was GTA IV's problem as well.

The Lost and Damned was the right length for that kind of story IMO. But it was like Rockstar just completely missed that as they made more games.
RDR2 was a really fun wild west RPG that, for some godforsaken reason, REALLY wanted to be a dramatic and depressing movie game.
 
RDR2 was a really fun wild west RPG that, for some godforsaken reason, REALLY wanted to be a dramatic and depressing movie game.
I want to believe that the entire story was Dan Houser coping with where the industry/Rockstar went with GTA Online after it came out.

"The old way is dying, people don't want folk like us anymore." and the constant talk of betrayal and rats and such

But then again he's been a sad sack since Vice City Stories so it was probably just same gay shit as always.
 
RDR2 was a really fun wild west RPG that, for some godforsaken reason, REALLY wanted to be a dramatic and depressing movie game.
I can usually separate story from gameplay pretty easily, but RDR2 is so relentlessly grim that I found it really cast a pall over any open-world fun I might otherwise have. I'll give them credit for doing something different, but I also see why no one else has done it.

It's such a bummer of a game in a world that would otherwise be a lot of fun to dick around in.
 
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Replaying Dino Crisis 2, I miss when games were just dumb fun instead of always trying to be thought provoking "experiences" at best and shitty movies at worst.

This game is literally just shooting the shit out of Dinos, with just barely adequate translation of a barely there storyline, and then at the end they just throw you this random twist out of nowhere and just kind of end the game, then give you a dinosaur fighting colosseum mode to fuck around in.

The "story is most important in games" people ruined this fucking hobby and industry, I swear.
 
I can usually separate story from gameplay pretty easily, but RDR2 is so relentlessly grim that I found it really cast a pall over any open-world fun I might otherwise have. I'll give them credit for doing something different, but I also see why no one else has done it.

It's such a bummer of a game in a world that would otherwise be a lot of fun to dick around in.
I want to believe that the entire story was Dan Houser coping with where the industry/Rockstar went with GTA Online after it came out.

"The old way is dying, people don't want folk like us anymore." and the constant talk of betrayal and rats and such

But then again he's been a sad sack since Vice City Stories so it was probably just same gay shit as always.
The worst part was how predictable the plot was. And it was retreading old ground since RDR1 already did the whole 'death of the west' shit already.

Why can't we have a more fun cowboy game? They already built a cool world with lots of great elements. Why's the story gotta be such a fucking downer?
 
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