Thankfully, there's a remake that brings FF7 up to modern standards of quality.
Well, pseudosequel more than remake... but yes, the gameplay is miles more engaging (though some bosses I'd say are a bit too hp spongey).
It didn't have nearly enough mictotransactions to truly be groundbreaking and innovative in today's market like it was in yesteryear. Although I do get the impression that it really pushed the envelope with "push forward while characters vomit exposition," which doubtless made even God of Snore take notice and really pump that in their sequel for fear of the jap menace beating them at their own game.
To be fair, Japan loves it's miles of text, as a Trails series enjoyer, that game is a fucking book with rpg battles sprinkled. But the west are the kings of making it pretentous as fuck.
I remember that interview, the Shining Force brothers said FE was shallow as fuck and they are still right.
The famicom had fuck all for strategy games and it wouldn't be until several years into the super famicom's life cycle before before Ogre Battle got the ball rolling, giving Intelligent Systems a niche to fill. These laid the foundation and IS realized that their fans are suckers for waifus, leading to the mass international explosion with Fates on the 3DS--it doesn't hurt that the 3DS had jack shit to play for years and FE got attention by default.
Slight correction, but Awakening was the one that got FE on the map, Fates got a lot of lukewarm reactions in it's day unless I'm misremembering. Awakening was also my first FE and I enjoyed it, but I'm a sucker for waifu shit anyway and can see why more traditional FE players hate it.
This is correct on all counts. FF Tactics is basically carried by the FF name.
I loved Tactics and consider it the best FF narrative in the psx and the class system was addictive to break. But I do have limited experience with the genre since I'd say Tactics was my second TRPG after Vandal Hearts (which I also loved).
Advance is the superior title in the series. The original is up it's own ass
Advance never clicked... story of autistic kid with shit parenting never really got me going and I found the judges and rules more annoying than anything.
This thread is awful. No offense. It's just "I have a hot take and I will shield myself by sprinkling safe choices among my hot takes."
Be a fucking man. Get on your soap box and say you hate the thing and brace for the nerd rage you fucking pussies.
I mean, I'd love to throw some shit. Closest I can think of is Last of Us which is too modern for this thread and in the earlier times... well I don't really remember playing anything that was huge and thinking "meh" when it came out. I didn't play any Zelda outright,I loved FFVII though understand it's overrated to high hell today, I thought 8 was a letdown but I don't think that even reaches a tepid take and so on. Other games I'd classify as just fine, but never had any fanfare to them anyway. I thought Wild Arms combat was very ugly and kind of annoying with how slow it was but, well, Wild Arms isn't exactly something everybody talks about anyway.
Another big factor was that FF Tactics on PlayStation was out of print for several years so it went for $100-150 until popular demand drove Square to reissue it as a greatest hits. So it got a lot of hype that wouldn’t have happened if Tactics was always in print. Xenogears was the same way.
Basically any out of print and hard to find Square game during the PlayStation era became legendary. It was kind of the same way for the SNES until emulation and fan translations popped a lot of those bubbles. Many of those games were good but just good, not the omg legendary games they were hyped to be.
Not all of them. Brave Fencer Musashi is constantly forgotten about, same deal with Einhander. I'm a gigantic Xenogears stan but most of it's dickriding is on the back of "what it could have been" since there were a lot of clunky things in that game. FFT I can at least say is a solid allrounder.
Only more recently where they leaned way too hard into it, a balance should be struck. It was still bearable until stories became vehicles for woke ideology instead of actual entertainment.
Like I said, the story should drive the game. When the story is the game, I'd better be playing a visual novel or you're doing it wrong.
It's an expectation thing. When I go into a JRPG or a VN, I know I'm basically reading a picture book with some sort of mechanic or mechanics. In other genres I really need story and gameplay to connect for me to stay invested, or at least the cutscenes to be skippable if I like the gameplay but hate the story. Last of Us failed since I hated the gameplay and the story mostly grabbed me in one dimension, so I wanted to get the tedium of the gameplay over with to continue the story, and even then only cared about the Joel and Ellie moments for the most part.
God of War 2018 succeded because I enjoyed the gameplay and the store was ok enough to not be a hindrance (also, I had only played GOW 1, so didn't have as much baggage going into it). Death Stranding also failed because the narrative was stupid and all encompansing when it was there, and the gameplay wanted a slow burn and didn't meld with the narrative. If it's urgent to connect the world, why am I improvong infrastructure for 10 hours? Well that and the gameplay loop had worn out it's welcome when I still like half the game left.
I didn't play Alpha 1 until the Anniversary collection and you're spot on. It feels like an unfinished game and the backgrounds look thrown together. Alpha 2 is infinitely better and had a much better roster. I'm indifferent to Alpha 3.
I loved the fuck out of Alpha 3, but never played the others outside of an arcade quarter here or there, so never understood the differences on why for example 2 is considered better than 3.