- Joined
- Oct 6, 2016
The point is that the main bottleneck for Minecraft IS the shitty renderer.Cut them out how? By implementing blaze3D?
Regardless, I think that time would be better spent improving the game's performance instead of working on their own shaders.
The "RenderDragon" code the twitter guy posted is actually due to the fact that most legacy entities (Like the Ender Dragon) have their models dynamically generated by code.they want to pull a 343 but that's not going to bode well, it will be good for minecraft drama video makers though, in the wiki page about renderdragon it's said that a lead janny commented on the java team being able to port this trash to the best edition but one of the codetrannies dismissed it, still, one dude pointed out the java inheritance style from it.
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you can taste his seething about java in that tweet, kek.
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making that whole EEE thing that microsoft C-level executives always push on their studios true, papa jersh is fucking right, all C-level executives should be nailed to a fucking cross, no matter the company.
either they've been bumped down or kiked hard into oblivion, i cannot find any comparison videos, only the ones mentioning "renderdragon is here omgggg or renderdragon broke shit!!"
It's very popular in custom maps and it's not really harming anything.How the fuck is chainmail armor surviving this long? It's something Notch added during the very early development as a test, and I remember, I fucking remember, back in Beta a lot of things that weren't supposed to be obtainable in inventory was obtainable that was, stuff like water blocks, lava blocks, and most importantly, fire, which was used to craft chainmail armor. What's weirder is that nu-Mojang still gives a fuck about it?