- Joined
- Apr 22, 2015
INB4 the DbD movie goes straight to Hulu or worse... Netflix.
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Do you really think Blumhouse or any studio would give any fuck regarding the lore? It's a horror take on The Running Man with supernatural bullshit containing everyone. I doubt they give a fuck or Behavior for that matter. I'm sure Behavior is counting the money as we speak.The movie could be about benedict Baker or even Vigo since they are somewhat important to the lore (tho Baker has been gone and never mentioned again since i think the saw chapter)
The studio that picks it up will almost certainly make their own content, and then it'll be released as a new chapter for DbD. BHVR would be dumb to pass that up that tie-in (probably 4 new survivors and 2 new killers.)Do you really think Blumhouse or any studio would give any fuck regarding the lore? It's a horror take on The Running Man with supernatural bullshit containing everyone. I doubt they give a fuck or Behavior for that matter. I'm sure Behavior is counting the money as we speak.
I care less for originality, rather than actually fun to play and competitive. DbD and other asyms fall flat in making inventive mechanics for killers because they are too weak, usually because devs handhold too much and they can be hard-counter.Question: if a new asym horror game is out, assuming the devs don't fuck it up, but they have x number of killers that play x number of roles: I.E. there's a killer who uses chemistry or booby traps and there's another who is a more straight forward slasher type and etc. So, for example, there's really 3-4 killers with unique powers and each one has unique skins. I'm probably phrasing this poorly but if you were to see a licensed killer skin would you grab that as opposed to demanding the licensed killer have a totally unique way of playing*?
*Monkey's Paw question because if you want new killers to play radically different then it creates a cycle like DbD where you have to keep pumping out a new killer every few months.
If I ever won the lottery for a couple hundred million then yes I would finance an asym horror game purely to spite Behavior.
Okay, let me phrase my question a different way:I care less for originality, rather than actually fun to play and competitive. DbD and other asyms fall flat in making inventive mechanics for killers because they are too weak, usually because devs handhold too much and they can be hard-counter.
Dbd has The Twins with a pretty nifty gimmick, but is the least popular killer in the game because of the amount of downtime that happens in-between switches.
Evil Dead game has the Puppeteer, whose buffs to the possession mechanic is pretty negligible and was only saved by having a powerful boss unit.
And then there's Alex Wesker from Resident Evil Resistance whose gimmick in infecting survivors and traps was pretty useless until it got buffed very late in the game's life cycle, and the plant monster boss she had was fucking awful.
Uniqueness is doomed in this genre.
Pardon me for misreading, I was only reading the top half.Okay, let me phrase my question a different way:
Lets say Leatherface was added to DbD but he was JUST a skin for Hillbilly you had to pay $10 for. Would you buy it? *ASSTERISK This is pre-nerf Hillbilly so killer power is not really a question for this situation.
I think it depends on the killer and the skin.Question: if a new asym horror game is out, assuming the devs don't fuck it up, but they have x number of killers that play x number of roles: I.E. there's a killer who uses chemistry or booby traps and there's another who is a more straight forward slasher type and etc. So, for example, there's really 3-4 killers with unique powers and each one has unique skins. I'm probably phrasing this poorly but if you were to see a licensed killer skin would you grab that as opposed to demanding the licensed killer have a totally unique way of playing*?
*Monkey's Paw question because if you want new killers to play radically different then it creates a cycle like DbD where you have to keep pumping out a new killer every few months.
If I ever won the lottery for a couple hundred million then yes I would finance an asym horror game purely to spite Behavior.
I guess it'd depend on how much I liked the licensed killer and how good a job they did with the skin in general.Okay, let me phrase my question a different way:
Lets say Leatherface was added to DbD but he was JUST a skin for Hillbilly you had to pay $10 for. Would you buy it? *ASSTERISK This is pre-nerf Hillbilly so killer power is not really a question for this situation.
Because they're faggots. It's that simple. These are the same people still whining and crying about NOED or think the Doctor is OP.I don't know what it is with Streamers wanting to nerf mid-tier killers:
This right here. The knight is aesthetically one of my favorite killers (Fucking sue me) if the knight was done well, it would be a fucking nightmare. Behavior does not have a SINGLE audio engineer on their fucking team. Quote me on this. Half of all horror is good audio design.Question: if a new asym horror game is out, assuming the devs don't fuck it up, but they have x number of killers that play x number of roles: I.E. there's a killer who uses chemistry or booby traps and there's another who is a more straight forward slasher type and etc. So, for example, there's really 3-4 killers with unique powers and each one has unique skins. I'm probably phrasing this poorly but if you were to see a licensed killer skin would you grab that as opposed to demanding the licensed killer have a totally unique way of playing*?
*Monkey's Paw question because if you want new killers to play radically different then it creates a cycle like DbD where you have to keep pumping out a new killer every few months.
If I ever won the lottery for a couple hundred million then yes I would finance an asym horror game purely to spite Behavior.
They probably didn't do that because -while what you're suggesting sounds cool- it will get in the way of other audio queues like listening for survivors or it would give you away irregardless of using perks that silence the terror radius. There's several examples of this already in the game like: Demo's footstep's counter any kind of stealth ability through perks, survivors can hear Myers' breathing and this includes the Pig breathing if you're right next to them and they have amazingly good headphones.Half of all horror is good audio design.
Give every step booming metalic sounds. Have him drag his sword on the ground and give it a disgusting and threatening screech. Labored muffled breathing coupled with all of this as you hide in a locker, praying you don't get seen, you think you're fine and BAM, He's got his fucking minion chasing you. Cue war horn and chase music, something like old gregorian chanting and you have an interesting killer.
Trapper I agree with, he’s pretty much the face of the game but Hillbilly isn’t really in any of the promotional stuff these days so I’m not sure about him, following the Trapper I’d say the Huntress would likely be the second choice (She’s also pretty iconic to the game and having both a male and female killer adds a wider audience appeal) followed by the Wraith due to jump scare potential.The movie will probably be the original killers. Trapper and Hillbilly seem like pretty easy characters to put in a film. The only requirement for Trapper is a bear trap prop, overalls, a bald cap, and a paper mache mask. Wraith will probably have an evil dead moment where it follows him through a delayed camera as he gets closer.
Holy shit I lost brain cells watching that video.I don't know what it is with Streamers wanting to nerf mid-tier killers:
In my experience there's two groups of killer mains. Maybe three but I'll get to that:I guess even killer mains are retarded in giving suggestions because this guy does not play survivor.