Dead by Daylight and other Asymmetric Slasher Games - Discuss the games and the autistic/entitled communities around them

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The movie could be about benedict Baker or even Vigo since they are somewhat important to the lore (tho Baker has been gone and never mentioned again since i think the saw chapter)
 
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The movie could be about benedict Baker or even Vigo since they are somewhat important to the lore (tho Baker has been gone and never mentioned again since i think the saw chapter)
Do you really think Blumhouse or any studio would give any fuck regarding the lore? It's a horror take on The Running Man with supernatural bullshit containing everyone. I doubt they give a fuck or Behavior for that matter. I'm sure Behavior is counting the money as we speak.
 
Do you really think Blumhouse or any studio would give any fuck regarding the lore? It's a horror take on The Running Man with supernatural bullshit containing everyone. I doubt they give a fuck or Behavior for that matter. I'm sure Behavior is counting the money as we speak.
The studio that picks it up will almost certainly make their own content, and then it'll be released as a new chapter for DbD. BHVR would be dumb to pass that up that tie-in (probably 4 new survivors and 2 new killers.)

DbD's original content is just really uninteresting.
 
Question: if a new asym horror game is out, assuming the devs don't fuck it up, but they have x number of killers that play x number of roles: I.E. there's a killer who uses chemistry or booby traps and there's another who is a more straight forward slasher type and etc. So, for example, there's really 3-4 killers with unique powers and each one has unique skins. I'm probably phrasing this poorly but if you were to see a licensed killer skin would you grab that as opposed to demanding the licensed killer have a totally unique way of playing*?

*Monkey's Paw question because if you want new killers to play radically different then it creates a cycle like DbD where you have to keep pumping out a new killer every few months.

If I ever won the lottery for a couple hundred million then yes I would finance an asym horror game purely to spite Behavior.
 
Question: if a new asym horror game is out, assuming the devs don't fuck it up, but they have x number of killers that play x number of roles: I.E. there's a killer who uses chemistry or booby traps and there's another who is a more straight forward slasher type and etc. So, for example, there's really 3-4 killers with unique powers and each one has unique skins. I'm probably phrasing this poorly but if you were to see a licensed killer skin would you grab that as opposed to demanding the licensed killer have a totally unique way of playing*?

*Monkey's Paw question because if you want new killers to play radically different then it creates a cycle like DbD where you have to keep pumping out a new killer every few months.

If I ever won the lottery for a couple hundred million then yes I would finance an asym horror game purely to spite Behavior.
I care less for originality, rather than actually fun to play and competitive. DbD and other asyms fall flat in making inventive mechanics for killers because they are too weak, usually because devs handhold too much and they can be hard-counter.

Dbd has The Twins with a pretty nifty gimmick, but is the least popular killer in the game because of the amount of downtime that happens in-between switches.

Evil Dead game has the Puppeteer, whose buffs to the possession mechanic is pretty negligible and was only saved by having a powerful boss unit.

And then there's Alex Wesker from Resident Evil Resistance whose gimmick in infecting survivors and traps was pretty useless until it got buffed very late in the game's life cycle, and the plant monster boss she had was fucking awful.

Uniqueness is doomed in this genre.
 
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I care less for originality, rather than actually fun to play and competitive. DbD and other asyms fall flat in making inventive mechanics for killers because they are too weak, usually because devs handhold too much and they can be hard-counter.

Dbd has The Twins with a pretty nifty gimmick, but is the least popular killer in the game because of the amount of downtime that happens in-between switches.

Evil Dead game has the Puppeteer, whose buffs to the possession mechanic is pretty negligible and was only saved by having a powerful boss unit.

And then there's Alex Wesker from Resident Evil Resistance whose gimmick in infecting survivors and traps was pretty useless until it got buffed very late in the game's life cycle, and the plant monster boss she had was fucking awful.

Uniqueness is doomed in this genre.
Okay, let me phrase my question a different way:

Lets say Leatherface was added to DbD but he was JUST a skin for Hillbilly you had to pay $10 for. Would you buy it? *ASSTERISK This is pre-nerf Hillbilly so killer power is not really a question for this situation.
 
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Okay, let me phrase my question a different way:

Lets say Leatherface was added to DbD but he was JUST a skin for Hillbilly you had to pay $10 for. Would you buy it? *ASSTERISK This is pre-nerf Hillbilly so killer power is not really a question for this situation.
Pardon me for misreading, I was only reading the top half.

Answer is likely yes I would by a licensed skin , unless its on a killer I hate playing (or is low-tier trash). But even then these a chance I'll cave, like me buying the Minotaur skin even though I didn't like playing The Oni.
 
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Question: if a new asym horror game is out, assuming the devs don't fuck it up, but they have x number of killers that play x number of roles: I.E. there's a killer who uses chemistry or booby traps and there's another who is a more straight forward slasher type and etc. So, for example, there's really 3-4 killers with unique powers and each one has unique skins. I'm probably phrasing this poorly but if you were to see a licensed killer skin would you grab that as opposed to demanding the licensed killer have a totally unique way of playing*?

*Monkey's Paw question because if you want new killers to play radically different then it creates a cycle like DbD where you have to keep pumping out a new killer every few months.

If I ever won the lottery for a couple hundred million then yes I would finance an asym horror game purely to spite Behavior.
I think it depends on the killer and the skin.

Like Hillbilly was already a stand in for Leather Face so him as a skin would be fine, but if a killer is so lastly different from the killer they would be a skin of, then it would be better just to make a new kit.
 
I had an idea: what if there was a killer whose power depended entirely on gens? At 5 gens he's weak but 1 gen or less he goes into Hulk mode and can instant down and shit? No idea what the power would be but it would change up the meta and punish survivors for gen rushing.
 
I don't know what it is with Streamers wanting to nerf mid-tier killers:
Okay, let me phrase my question a different way:

Lets say Leatherface was added to DbD but he was JUST a skin for Hillbilly you had to pay $10 for. Would you buy it? *ASSTERISK This is pre-nerf Hillbilly so killer power is not really a question for this situation.
I guess it'd depend on how much I liked the licensed killer and how good a job they did with the skin in general.

A skin with the same quality as William Birkin would probally be worth it although at the same time if it was a killer I really liked then it would be a bit disapointing since I'd prefer they just have their own unique kit.
 
Question: if a new asym horror game is out, assuming the devs don't fuck it up, but they have x number of killers that play x number of roles: I.E. there's a killer who uses chemistry or booby traps and there's another who is a more straight forward slasher type and etc. So, for example, there's really 3-4 killers with unique powers and each one has unique skins. I'm probably phrasing this poorly but if you were to see a licensed killer skin would you grab that as opposed to demanding the licensed killer have a totally unique way of playing*?

*Monkey's Paw question because if you want new killers to play radically different then it creates a cycle like DbD where you have to keep pumping out a new killer every few months.

If I ever won the lottery for a couple hundred million then yes I would finance an asym horror game purely to spite Behavior.
This right here. The knight is aesthetically one of my favorite killers (Fucking sue me) if the knight was done well, it would be a fucking nightmare. Behavior does not have a SINGLE audio engineer on their fucking team. Quote me on this. Half of all horror is good audio design.
Give every step booming metalic sounds. Have him drag his sword on the ground and give it a disgusting and threatening screech. Labored muffled breathing coupled with all of this as you hide in a locker, praying you don't get seen, you think you're fine and BAM, He's got his fucking minion chasing you. Cue war horn and chase music, something like old gregorian chanting and you have an interesting killer.
 
The movie will probably be the original killers. Trapper and Hillbilly seem like pretty easy characters to put in a film. The only requirement for Trapper is a bear trap prop, overalls, a bald cap, and a paper mache mask. Wraith will probably have a evil dead moment where it follows him through a delayed camera as he gets closer.
 
Half of all horror is good audio design.
Give every step booming metalic sounds. Have him drag his sword on the ground and give it a disgusting and threatening screech. Labored muffled breathing coupled with all of this as you hide in a locker, praying you don't get seen, you think you're fine and BAM, He's got his fucking minion chasing you. Cue war horn and chase music, something like old gregorian chanting and you have an interesting killer.
They probably didn't do that because -while what you're suggesting sounds cool- it will get in the way of other audio queues like listening for survivors or it would give you away irregardless of using perks that silence the terror radius. There's several examples of this already in the game like: Demo's footstep's counter any kind of stealth ability through perks, survivors can hear Myers' breathing and this includes the Pig breathing if you're right next to them and they have amazingly good headphones.
 
The movie will probably be the original killers. Trapper and Hillbilly seem like pretty easy characters to put in a film. The only requirement for Trapper is a bear trap prop, overalls, a bald cap, and a paper mache mask. Wraith will probably have an evil dead moment where it follows him through a delayed camera as he gets closer.
Trapper I agree with, he’s pretty much the face of the game but Hillbilly isn’t really in any of the promotional stuff these days so I’m not sure about him, following the Trapper I’d say the Huntress would likely be the second choice (She’s also pretty iconic to the game and having both a male and female killer adds a wider audience appeal) followed by the Wraith due to jump scare potential.
 
I don't know what it is with Streamers wanting to nerf mid-tier killers:
Holy shit I lost brain cells watching that video.

This guy does not know survivors can see the orb for the first 10m of the draw path. So no, there's is no mindgame for doing it in chase. Survivors will just run away from the path cause they know where its going. That's why the meta strat is instant drop guards in loops because otherwise the power is a noob trap that makes The Knight even worse than most m1 killers.

I guess even killer mains are retarded in giving suggestions because this guy does not play survivor.
 
I guess even killer mains are retarded in giving suggestions because this guy does not play survivor.
In my experience there's two groups of killer mains. Maybe three but I'll get to that:

Group one: think they know everything but play by the survivor rulebook and give excuses to the devs because they DM'd a dev or spoke to a dev once on Discord.

Group two: knowledgeable but realistic about the situation. These are the kind people who will help you but also set appropriate expectations I.E. they're not going to tell you about how Myers is just an EZ win or whatever. Gives everyone some shit but especially the devs and survivor mains.

Group three: they don't really play killer but they insist they do. These are the kind of people who will argue infinitely over survivor BS while insisting they play killer but... They only play killer once a night and if there's a Daily.

If I had to make a guess then this dude would belong in the 3rd group.
 
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