Dead by Daylight and other Asymmetric Slasher Games - Discuss the games and the autistic/entitled communities around them

  • 🐕 I am attempting to get the site runnning as fast as possible. If you are experiencing slow page load times, please report it.
Update: due to the changes made to survivor screams several perks are now broken. Most notably Make Your Choice, now you don't hear which survivor is exposed... There's no indication of who is exposed and making the perk worthless not unless you had LOS and can see the rescue happen.

Edit: you don't hear screams as Doctor either...
 
Last edited:
Update: due to the changes made to survivor screams several perks are now broken. Most notably Make Your Choice, now you don't hear which survivor is exposed... There's no indication of who is exposed and making the perk worthless not unless you had LOS and can see the rescue happen.

Edit: you don't hear screams as Doctor either...
Working as intended, I would say!
Enjoy the 2 week wait for a hotfix because it's a bug that only affects killers!
 
Update: due to the changes made to survivor screams several perks are now broken. Most notably Make Your Choice, now you don't hear which survivor is exposed... There's no indication of who is exposed and making the perk worthless not unless you had LOS and can see the rescue happen.

Edit: you don't hear screams as Doctor either...
Oh, so that's what they meant by "consistency pass"! They wanted to make sure that each perk is consistently and equally broken.
 
Update: due to the changes made to survivor screams several perks are now broken. Most notably Make Your Choice, now you don't hear which survivor is exposed... There's no indication of who is exposed and making the perk worthless not unless you had LOS and can see the rescue happen.

Edit: you don't hear screams as Doctor either...

Oh great there goes my Face the Darkness build :squirtle:

I dont play meta and still get fucked in the butt
 
Leverage seems like it might be an interesting perk to use with Sloppy Butcher, not particularly strong but at least it‘s passive.
Turns out you can’t have anything nice in the new chapter:
6B96F0B9-F863-4187-851C-F0DB35495600.jpeg
Wouldn‘t want Medkit or Circle of Healing users to be inconvenienced.
 
  • Feels
Reactions: BrunoMattei
I don't know what it is with Streamers wanting to nerf mid-tier killers:
On specific maps, with certain tile sets, with certain M1 killers with no strong anti-loop, there is no way to down a survivor who doesn't make a mistake which is expected at a high MMR. Having no counterplay in certain situations is a normal occurrence for killer and survivor players because pallets, abilities, and strong loop windows are beads of sand stopping or delaying an eventual win on either side.
madness.PNG
Without a significant buff, the zero-counter play zoning/quick drop guaranteed hit he wants to remove would help to cripple the knight even more because he doesn't have any great techniques needed to catch up and slow the game down when in comparison to what other killers can do in terms of preventing high MMR teams with good items and good tilesets from outpacing you.
TL;DR: In order to get a high win streak to advocate for the knight to be nerfed, he underperforms as the knight without using strategies he believes are unfun but optimal to win. Ends up using the strategies anyways to attempt to hold onto a 17-win streak. He loses. He most likely has a panic attack. He is depressed by this loss because he has BPD and GAD.

Let's look at his gameplay! (Stream archive in progress.)​

"20-win streak in a row without using deeply unsavory tactics, tunneling, camping, no gen-kick perks (brine and eruption)."​

"If the only way to play the knight is to play the knight in these deeply unfun ways, you don't understand the abilities."​

This is a loss of a 17-win streak so you know he'll sweat and use strategies he said he didn't want to use (and supposedly did perfectly fine "without using" because he understood the knight's chess power). He vowed that his streak would be without the use of these strategies in an attempt to be fun and fair to survivors while maintaining his win streak.​

To recap, the strategies he doesn't need to do well are tunneling, camping, and zoning with short paths. I would also like to add three-genning to this list as it's really fucking deeply unfun to go against as survivors and its brainless meta strategies used to win and grind the game to a painful halt for a win. It's fucking annoying when playing with friends only to encounter this situation. Without gen-kicking perks, three-genning would be less viable and harder to do so I assume he rationalizes three-genning as long as he can't do it efficiently.
1:28:25 Short path to ignore a loop. 2 gens are done, increasing pressure with no progress. (Circle of healing and medkits set back his hit-and-run use of the guards.)
true.PNG
1:31:00 We have a three-gen forming.
1:31:40 Drops a short path guard at a pallet near the shack to prevent a long choked shack pallet.
1:32:39 "I can't go for this hook on Johna, I haven't hooked him before... maybe he goes down fast." Clearly, the pressure of maintaining the three gen is setting in. He starts to only commit to a survivor he's hooked before.
1:34:00 Three-gen defense truly begins! Effectively camping the generators. He's guaranteeing the game does not progress instead of guaranteeing hooks/kills so it's fine in his mind. He will lose the three-gen to over-committing to a chase. "I don't have the perks for gen-defense." "I'm gonna take an L, they're gonna get that side gen done." When he encounters a challenge, he is forced to recognize that the knight's meta revolves around tactics he didn't want to use (but ends up using to try and win).
1:37:50 One gen out of the three gen is done! "That's game!" He's effectively lost. He held a three-gen for 7 minutes with pop.
1:39:20 "I didn't even know Claudette had a flashlight, I got caught up in the frustration."
1:41:00 "I am unbelievably just fucking mad right now. It's not their fault, I'm just fuckin mad. I could have just kept going for Micheala. I want them to move on so we can be fuckin done." "I am so filled with rage right now."
lol.PNG
1:42:20 "Any three-gen is hard to defend if you have no hooks."
1:43:00 "I'm very, very very, frustrated." "Frustrating."
2:58:00 "I had a minor panic attack earlier because I played like a dummy." "We're doing a win-streak with the knight, to advocate for him to get nerfed." I believe he also had a panic attack during the match. He had a panic attack over a simpler mistake during a different game. He says he'll take a break from the knight but he plays another match.

In conclusion, his game was pretty good but he was limited by his choice of Killer and conscious guilt-stricken avoidance of certain strategies he vowed to not use in his self-imposed challenge win-streak. This nigger advocated for the Knight to be nerfed with a fucking win-streak, but he's playing sub-optimally. wtf

Other streamers take the loss of a win-streak more gracefully and would rather spend their time talking about the survivors and their own mistakes as a learning experience and example rather than turning somber and depressive post-game cry. This is an experience we can all relate to but to a lesser extent, so why does he take this trivial self-imposed challenge loss so hard?

Let's look at his BIO!​

My name is Dyllon! I am a Dead By Daylight Fog Whisperer and Pyramid Head main! I own about 25 houseplants, love anime, drawing and reading. I personally live with Borderline Personality Disorder and GAD (generalized anxiety disorder)! If you have questions, consider me an open book!
BPD and GAD are not what you'd really want in a fog whisperer, a representative for your product, or a decision-maker that can affect an entire community. To represent DBD, a game that can piss you off easily, in a positive light is extremely difficult when you're self-described to be emotionally unstable.
IMO, his MMR is mid-high. He gets away with more than he should for being a fog-whisperer (who you'd assume would be at high-mmr).
Group three: they don't really play killer but they insist they do. These are the kind of people who will argue infinitely over survivor BS while insisting they play killer but... They only play killer once a night and if there's a Daily.

If I had to make a guess then this dude would belong in the 3rd group.
From what I've seen, he wants DBD to be fair and fun for both sides. He plays both survivors and killers equally. The nerf video was fucking stupid, but an insignificant part of it is from a misguided good intent, his proposed nerf is to prevent situations where being in a bad spot/dead zone/map edge isn't an instant guaranteed hit with no counterplay. In his mind, it's unfun to lose a health state to positioning, getting cornered, or getting zoned. He knows the meta works and he attempts to avoid it even if it goes against his goals for some reason. THIS NIGGA, PLAYS, KILLA JUST FINE. His proposals are bad and fucking retarded but I assume he wants the best.
2:54:00 He's out of a job apparently and needs more money to float through march so he's gonna do a marathon and march's bills are stressing him. Apparently, the company he was working for was scamming people and it was too heavy on his consciousness to continue working there.
THIS NIGGA, PLAYS KILLA JUST FINE RETARD, AND HE SEEMS LIKE A GOOD GUY. This nigger can't balance a game and he's poisoning the well but his intentions at a surface level seems to be out of the kindness of his killer fun-loving heart.
If this faggot was a survivor main and wanted the knight nerfed because of him being a survivor, why wouldn't he run strong gen-kicking perks? But he does want the knight nerfed and he doesn't play optimally with good perks so I assume he doesn't want to be a mean killer because he PLAYS killer and wants everyone to have fun, a true and honest innocent killa nigga. This guy is a befuddlement.
tribalism is gay
 
The casual, not-top tier players(myself included) are enjoying Skull Merchant, playing and against. Like Doctor, the powerset is pretty strong against solo survivors who aren't organized. Drones are hell on The Game, and the only escape I got was hatch with a useless team where I was also the only person doing gens.

Bots have definitely improved, I curbstomped bots on my first Skull Merchant practice run but on the second they got gens done with only one survivor dead, Gardens of Joy both games.

Shelter woods is interesting, the new exterior border of all lincoln logs feels strange, as does the time of day/sky color. Vittorio's stock coat blends in surprisingly well with the map's palette, I did several hide and seeks successfully by just crouching into a log wall, confusing two different killers.
 
I don't think it's possible to make an asym game balanced just by the nature of what it is. How the fuck do you balance 1 V 4 or 1 V 8 or whatever? You can try certainly but it comes down to a simple thing: the killer must be powerful.

But I find it so interesting that every single time whenever a game like this comes out that the survivor side is clearly the power role. The one exception might be the Evil Dead game but everyone who posted in the thread has abandoned it so I don't know?

I think the solution is to start with a strong killer, keep the killer strong and survivors weak, and then balance from there.

The casual, not-top tier players(myself included) are enjoying Skull Merchant, playing and against. Like Doctor, the powerset is pretty strong against solo survivors who aren't organized. Drones are hell on The Game, and the only escape I got was hatch with a useless team where I was also the only person doing gens.

Bots have definitely improved, I curbstomped bots on my first Skull Merchant practice run but on the second they got gens done with only one survivor dead, Gardens of Joy both games.

Shelter woods is interesting, the new exterior border of all lincoln logs feels strange, as does the time of day/sky color. Vittorio's stock coat blends in surprisingly well with the map's palette, I did several hide and seeks successfully by just crouching into a log wall, confusing two different killers.
The thing is that you can just ignore the drones and work on the gen until CuntMerchant appears and if you have pallets/loops there's not much she can do. The only way CuntMerchant can pull it off is if the following happens: a survivor slams on the gen until they're exposed, and either CuntMerchant has LOS blocking so she can get close or there's a trail of drones where she can go in and out to mute the terror radius and sneak up, OR the spot survivors are slamming gens on is a deadzone BUT... Then you have to deal with the chase, potential Sprint Burst/Balanced Landing/Lithe, down, pick them up, put on hook, and that whole process could be 20-30 seconds if done perfectly which is more than enough time for 1-2 survivors already working on a gen to get it done.

You would need really good gen regression perks like Overcharge + Call of Brine and this is where Eruption would help tremendously but UH OH they nerfed the shit out of the perk.

The only other thing she has is the brown add-on that breaks pallets if they choose to disable a drone and have it attached. And unless you use a Purple add-on where they start with a drone attached they can just ignore the drones in the example I just provided.
 
I just can't shake of the feeling that The Skull Merchant is just a suckier Demogorgon (who I decided to play instead of buying the latest chapter).

Dear gods! Demo has both staunch gen defense like Knight and Brazillion weeb whore AND has chase power? Holy shit, clearly SSS+ tier! NERF NOW!
 
  • Like
Reactions: BrunoMattei
The thing is that you can just ignore the drones and work on the gen until CuntMerchant appears and if you have pallets/loops there's not much she can do. The only way CuntMerchant can pull it off is if the following happens: a survivor slams on the gen until they're exposed, and either CuntMerchant has LOS blocking so she can get close or there's a trail of drones where she can go in and out to mute the terror radius and sneak up, OR the spot survivors are slamming gens on is a deadzone BUT... Then you have to deal with the chase, potential Sprint Burst/Balanced Landing/Lithe, down, pick them up, put on hook, and that whole process could be 20-30 seconds if done perfectly which is more than enough time for 1-2 survivors already working on a gen to get it done.
This is perfect theorycrafting though and not what actually happens in practice, at least in the MMR range I play. If you sit in drones and just work gens, you're getting both exposed and broadcasting your location via killer instinct, which is pretty risky. I'm not seeing people actually do this, or they are and they're getting downed while exposed(which would explain some of the seeming feeders I was stuck with last night).

There's still Doctor players cleaning house despite him being a terrible M1 killer by most accounts online. I think that's what is part of DBD's lasting appeal for me, you can play for thousands of hours and still see other thousand-hour players make horrible mistakes or fuck-ups and just capitalize on it over and over.
 
This is perfect theorycrafting though and not what actually happens in practice, at least in the MMR range I play. If you sit in drones and just work gens, you're getting both exposed and broadcasting your location via killer instinct, which is pretty risky. I'm not seeing people actually do this, or they are and they're getting downed while exposed(which would explain some of the seeming feeders I was stuck with last night).

There's still Doctor players cleaning house despite him being a terrible M1 killer by most accounts online. I think that's what is part of DBD's lasting appeal for me, you can play for thousands of hours and still see other thousand-hour players make horrible mistakes or fuck-ups and just capitalize on it over and over.
I will respectfully disagree, sir. I wish I could play against more survivors like you, not just because it would be easy pickings, but it would mean I could actually complete Daily's on killers I don't use or are too weak and not want to rip my hair out before saying "Fuck it" and deleting the Daily hoping to re-roll.
 
Is there a reason why everyone has been playing Freddy? I've faced like 4. Was he finally improved in some way?
 
  • Thunk-Provoking
Reactions: BrunoMattei
Scattershot of thoughts:

I think they did something to the pip system. Had a match where I killed only two but got 4 hooks altogether and a few other sporadic downs. It was a SWF and Mother's Dwelling. Lost a pip there. 2nd match, I one-hooked 3 survivors, don't get pissy at me it was the Elm Street map and I feel 100% justified to do that in a horribly designed map created by obstinate retards. Lost another pip right there. Not that I care about the pips but I do like the BP reward on the 13th of the month when ranks are reset. Usually I de-pip if I only got 1 kill or -in one such example- a guy suicides on hook, the other two DC'd, and the last guy lucked out and found hatch.

Mother's Dwelling and Temple are definitely worse now. One problem is that the size of the maps remained unchanged (why?) but the other bigger problem is how dense the foliage is. For example:

20230308164412_1.jpg

20230308164710_1.jpg

It's a goddamn wall of bushes and rocks but it's not made visually absolutely crystal clear you can pass through them or not. This is another spot:

20230308164750_1.jpg

You can pass through the little shrub to the right but it's the same exact color as the one to the left that blocks you. Not to mention that the foliage is a massive LOS blocker and if a survivor is wearing green (like Bill) then good luck finding them.

Oh, and these log loops. Holy.... Fuck... I can't imagine playing that loop with a basic M1 killer. It would be absolute misery. Then factor Dead Hard into the nonsense? Oh fuck... The only killers that can handle that loop are: Nurse, Leatherface (thank god), Clown, and ranged killers because the log on the long side of the loop will give Huntress/Faggot a chance to get some hits.

Also!

Otz smokes crack:



You heard him right. You can use strong perks on weak killers and win most of the time. Strong perks and add-ons will help you of course but it doesn't guarantee jack shit. Not even considering killers who don't have strong add-ons like Demo, Doctor, Ghostface, Deathslinger, Faggot, Twins, Nemesis, Trapper, and Wesker. Not that I think Wesker is weak but his add-ons are definitely not strong.

He seems self-aware of his MMR situation and how it benefits him. Later that stream he played a SWF in the Saw map with Cuntmerchant and got his shit pushed in. Then he just played survivor for the rest of the stream after that.
 
Last edited:
@BrunoMattei I'm going to have to disagree with you on Ghostface's add-ons being shit. At least with my own playstyle. Outdoor Security Camera and Driver's License fit how I do things very well. Being able to free up a slot that BBQ & Chili would otherwise occupy is big for me and a 20% gen explosion with a 15 second block? Fuck me I guess I'm not enough of a meta cunt to understand why that sucks
 
  • Thunk-Provoking
Reactions: BrunoMattei
@BrunoMattei I'm going to have to disagree with you on Ghostface's add-ons being shit. At least with my own playstyle. Outdoor Security Camera and Driver's License fit how I do things very well. Being able to free up a slot that BBQ & Chili would otherwise occupy is big for me and a 20% gen explosion with a 15 second block? Fuck me I guess I'm not enough of a meta cunt to understand why that sucks
I don't disagree that they're strong but they're still situational. If you get a stalk going then yeah, great, how many stalks can you get in a match? How long until the SWF catches on and calls it out and they duck behind gens or jump in lockers? How many times can you stalk them while they're on a gen? Etcetera.

Compare to Pinhead's Enginere Fang or Pinky Finger Clown and it's night and day.
 
I don't disagree that they're strong but they're still situational. If you get a stalk going then yeah, great, how many stalks can you get in a match? How long until the SWF catches on and calls it out and they duck behind gens or jump in lockers? How many times can you stalk them while they're on a gen? Etcetera.

Compare to Pinhead's Enginere Fang or Pinky Finger Clown and it's night and day.

If you're playing against a 11/10 sweaty it's not like it matters in the first place. You're getting sent to Midwich or Badham's and they're all running Boil Over and Petrified Oaks. Most casual players are going to be perfectly fucked by the Ghostface add-ons. The trannies on Discord are going to do the smoking against you.
 
If you're playing against a 11/10 sweaty it's not like it matters in the first place. You're getting sent to Midwich or Badham's and they're all running Boil Over and Petrified Oaks. Most casual players are going to be perfectly fucked by the Ghostface add-ons. The trannies on Discord are going to do the smoking against you.
I always assume I'm playing "sweaties" as you Zoomers call them. But it say's something that I've rarely encountered a cancer squad like that. You can slug and bleed them out but the problem is Unbreakable.
 
I always assume I'm playing "sweaties" as you Zoomers call them. But it say's something that I've rarely encountered a cancer squad like that. You can slug and bleed them out but the problem is Unbreakable.

I like you but if I played like that I'd be as much a fag as the sweaty survivors and I'm not about that life
 
Back