Dead by Daylight and other Asymmetric Slasher Games - Discuss the games and the autistic/entitled communities around them

  • 🐕 I am attempting to get the site runnning as fast as possible. If you are experiencing slow page load times, please report it.
If I ever make an asymmetrical horror game I'm going out of my way to call Otz a fag and banning him.
Anytime I try a new killer and got fuck all perks or a less than perfect loadout I will inevitably go against a squad of turbo sweats who have every second chance perk in existence and know each layout like the back of their hands. I am astounded that the bonus bloodpoints are always for playing survivor considering how much of a crapshot playing killer is, how do people manage to enjoy this game as a killer?

Bonus BP for killer tends to kick in around 6/7PM when the kiddies are out of school and the SWF's come out of the wood work. But it seems like over this weekend and today that MMR got turned off? Has anyone else noticed this? Because for the last couple of days I've been getting extremely low IQ survivors. We're talking dudes who are vaulting towards me in a panic without looking. I had a few matches today as Leatherface knocking out archive challenges and the guys I got just seemed like they just started playing but they had full perks and even BNP's. So I don't know what happened?

Had two weird bugs on Shelter Woods: first bug had the chase music keep going for an extra minute or so when I carried a guy to a hook and spotted someone for half a second. Second bug is more WTF where -in the same match- I killed the 3rd guy and I swear the hatch just didn't spawn. I went around the entire map for about 5 minutes and didn't find it. Neither did the last guy who played very obnoxiously and tea-bagged me so I'm glad to see bugs fuck over survivors for once.

I noticed something when doing archive challenges for survivor but there's challenges where you have to get a Great skillcheck and it's not that difficult to get but it turns out that when you get carried to a hook that if you hit the super easy Great skillchecks that also counts towards the challenge. So if you get downed once and carried for a few seconds you just get the challenge done. It's obvious they designed these challenges around hitting the Great skillchecks when on gens or healing.

The instant I hit P100 I plan to just grind to 2 million BP and uninstall the game for a very long break until the Alien(s) chapter happens and I might just jump back on like the POS Alien/Predator fanboy that I am. I liked Prey and Alien Covenant, fuck off.

See, one of my problems with that is how they actively hinder killer. In 2016 I could place bear traps and hag traps pretty damn close to a hooked survivor, I saw nothing wrong with that since a survivor could simply disable the traps or approach carefully, there IS counter play to the killer powers, yet seven years later I cannot place a drone as a the skull merchant and I cannot teleport to a nearby locker as the Dreg because... camping is bad ok don't do it please we actively try to STOP you from it despite the fact survivors could just go work on gens while you camp. it is such a toothless design, why is it so hard to let killers play the way they fucking want, why the heavy bias towards the survivors? yeah for every 4 survivors players there's 1 killer player but come the fuck on, HOW are people still playing killers? years ago things got so bad that survivor queues were over five minutes long and so Behavior was forced to throw killers a bone, yet now anyone who plays killer is content to have their balls stomped repeatedly?

And yet you can still place traps down right at the hook as Hag... Go figure, right?
 
@BlazikenLover I can't quote you for some reason, but Behavior's biggest boon is that there's really no competitor. It truly is a shame, but every other game has sorta died or not gotten traction.
To put it into perspective, the two biggest competitors right fucking now are Evil Dead and fucking Dragon Ball the Breakerz. I will say, Evil Dead can find a pretty decent niche and of course Dragonball is Dragonball, it'll sell a million copies regardless.
Evil Dead is slowly churning out more and more content to where it feels like the best chance for a ''''DBD killer'''' and of course Dragonball is just getting out of the rough patch, but I doubt either of these will be the fabled promised land.
For what it's worth, Fighterz does seem pretty fun. I'm 12 hours in and it seems like it's got the best aspects of DBD and Friday the 13th.
 
  • Like
Reactions: Cisna H. Scumale
I can't quote you for some reason, but Behavior's biggest boon is that there's really no competitor. It truly is a shame, but every other game has sorta died or not gotten traction.
I am well aware, I've been playing this game on and off since its official release and saw some of the "DBD killers" fail over and over, it is why I was skeptical about both evil dead and the breakers. I would also say that the licensed content is their second biggest boon since no one will care about a competently made game where you play as a knockoff leather face or myers.
And about the other two games you mentioned: I believe Evil Dead's biggest detriment is that it released on epic so a lot of people aren't even willing to give it a chance (like my friends who despite playing fortnite, refused to buy the game). Stopped following any updates the game had after they added castle kandar but It is nice to hear it is still getting updates.
As for the breakers, I only played the tutorial, but from what Little I've seen the gameplay seems to be leagues ahead of DBD.
I think DBD biggest detriment is how simplistic everything is, making it hard to add any meaningful mechanics, take killers for example: They had a single button for their power for the longest time, it wasn't until years later that they added a second button to press. They haven't made that much of an effort to add MEANINGFUL new mechanics: Myers brought us obsession perks, Hag totems, from then on every killer added their own gimmick that was unique to them, except pinhead who brought scourge hooks. I'm getting off track here but if they tried to make any radical change now it would be a disaster and a massive undertaking since they got so many characters now, the time to add more "objectives" or other gameplay elements was seven MAYBE six years ago. At this point if they wanna do any major changes to the core game they would have to do a full on sequel and why would they? DBD is making money and they would have to renew their licenses.
 
  • Like
Reactions: BrunoMattei
Alright I'm gonna be a fag and ask for a rundown on what happened after the knight's DLC release up until now and what ever happened to VHS.
 
Alright I'm gonna be a fag and ask for a rundown on what happened after the knight's DLC release up until now and what ever happened to VHS.
Knight got a very slight buff. Some survivor babies want nerfs but so far nothing has happened. A new killer called The Skull Merchant came out and she might be the absolute worst killer in the game. All of the community hates the new killer and it was a deeply unpopular chapter. It was so unpopular that Reddit mods just nuked posts left and right complaining about how shit the chapter was in an effort to control the narrative (hint: it didn't work).

It's rumored that an Aliens chapter will be released for the anniversary.

VHS is still going for whatever reason. The devs for that announced another new monster but the player count hovers around 50-140 which is equivacal to the number of people playing the Puppet Master game. I have a personal theory that the VHS devs (Hellbent) have some deep pockets or something because I don't know how they keep going with 140 players at peak hours (all 2-3 hours). They also pissed off a chunk of their community by using a costume design by a streamer who was one of their influencers but the streamer left their program but they used the design anyway and didn't credit them. Then they removed the cosmetic for sale and refunded the tens of people who bought it.
 
Last edited:
  • Informative
Reactions: BlazikenLover
As for the breakers, I only played the tutorial, but from what Little I've seen the gameplay seems to be leagues ahead of DBD.
The problem with breakers is the queue system, awful grinding (TP tokens are the worst offender), and an extremely awful gacha mechanic when it comes to transpheres. The actual gameplay is fun but grinding to try to get new passive/Active skills for survivors or spending to get super attacks for them is awful.

As for the Skull Merchant, just a trash killer. Her power is only good for going for 3 gens from the very start and very add on dependent.
 
  • Agree
Reactions: BrunoMattei
most used perks DBD.png

Current status of the most used perks.

I'm surprised Corrupt is so low considering how (1) it's still very good and (2) mostly solves the issue of survivors spawning right on top of gens.

Which ones do you think they'll nerf around the time of the anniversary? I'm going assume that they'll do "something" to Dead Hard but leave everything else alone. I could see them nerfing Call of Brine because niggers.
 
Jolt or lethal pursuer. But at this point with how neutered most perks, killer perks are akin to a downed man with Behavior being sadists and wanting to continue kicking until it's a gory mess.

Explained: most perks aren't op for killers like they were in the past so to only nerf more would be insult to injury

I picked those two because an 8 ball is in charge of balance decisions.
 
  • Winner
Reactions: Pickle Inspector
Is it? Shows as mixed to me, weird thing is I went to check the previous DLC since I could swear it had a "mostly negative" rating but now it's up to mixed? I'll be honest, I haven't paid a lot of attention after wesker but seems that with the latest two chapters they made the same design mistake: A killer who can make the game drag on.
Death Merchant was Mostly Negative after it was just released, but it climbed up to Mixed after a day or two. The way the positive reviews I kept seeing were repeating the same lines ("representation", "best chapter in years", "survivors are great, great perks"), it makes me wonder if there was some astro-turfing, but it could just be the community being willing to eat whatever garbage Behaviour puts out and ask for more.
 
The instant I hit P100 I plan to just grind to 2 million BP and uninstall the game for a very long break until the Alien(s) chapter happens and I might just jump back on like the POS Alien/Predator fanboy that I am. I liked Prey and Alien Covenant, fuck off.
Uninstall now. P100 isn't worth playing this game.

View attachment 4773908

Current status of the most used perks.

I'm surprised Corrupt is so low considering how (1) it's still very good and (2) mostly solves the issue of survivors spawning right on top of gens.

Which ones do you think they'll nerf around the time of the anniversary? I'm going assume that they'll do "something" to Dead Hard but leave everything else alone. I could see them nerfing Call of Brine because niggers.
BHVR is the one company I wish wouldn't listen to their community (or at least not the official forum, streamers, YouTube, Twitter, & Reddit) because it leads to a lot of bullshit changes that ruin the game from troglodytes who can't figure out the counterplays (eg. The Knight 3 gen and kidnapping his guards).

But unfortunately BHVR will cowtow to the ignoramuses by nerfing Overcharge and Call of Brine because of the Skull Merchant, just like the fuckery with Thanatophobia. Despite the fact that gen kick perk strats are the meta that discourages tunneling. Nowhere to Hide and Save the Best for Last might get clapped as well for being "too oppresive." And expect Pain Resonance to get the 'regression based on current gen progress' nerf.

I don't expect any nerfs to survivor perks but BHVR will try to buff the shittyones to nerf Killer. For example, buff Potential Energy to not be lost to getting hit to make it consistent to hard counter 3 gens (even if that also leads to toxic bully squads abusing it to troll).
 
Reminder that the Steam vulnerability they have known about 4 years now is still ongoing, and apparently can get around VPNs apparently. They've been DDosing big streamers, so who cares, right? Do you seriously think if they can scrape your IP that that is the only things they could/would go for.

If you have to play on PC, play on Epic. It's safe. So are consoles. It is only an issue on Steam. An issue they have known about for 4 years. They are only talking about it now because big Fog Whisperers got hit and only yesterday, when it was trending on Twitter all weekend.
 
Reminder that the Steam vulnerability they have known about 4 years now is still ongoing, and apparently can get around VPNs apparently. They've been DDosing big streamers, so who cares, right? Do you seriously think if they can scrape your IP that that is the only things they could/would go for.

If you have to play on PC, play on Epic. It's safe. So are consoles. It is only an issue on Steam. An issue they have known about for 4 years. They are only talking about it now because big Fog Whisperers got hit and only yesterday, when it was trending on Twitter all weekend.
>streamers getting Ddosed
This does bring a smile to my face
 
View attachment 4773908

Current status of the most used perks.

I'm surprised Corrupt is so low considering how (1) it's still very good and (2) mostly solves the issue of survivors spawning right on top of gens.

Which ones do you think they'll nerf around the time of the anniversary? I'm going assume that they'll do "something" to Dead Hard but leave everything else alone. I could see them nerfing Call of Brine because niggers.
My main hope is Dead Hard gets nerfed, something like no speed boost after getting hit.

Other than that I'd like Windows of Opportunity to bring back a cooldown, Circle of Healing to nerf self heals and maybe Resilience to get rid of its vaulting speed bonus (I don't think a vaulting speed bonus is healthy for the game).

For killers I'd like nothing changed but realistically I guess something like slight percentage decrease to Pain Resonance.
@BlazikenLover I can't quote you for some reason, but Behavior's biggest boon is that there's really no competitor. It truly is a shame, but every other game has sorta died or not gotten traction.
To put it into perspective, the two biggest competitors right fucking now are Evil Dead and fucking Dragon Ball the Breakerz. I will say, Evil Dead can find a pretty decent niche and of course Dragonball is Dragonball, it'll sell a million copies regardless.
Evil Dead is slowly churning out more and more content to where it feels like the best chance for a ''''DBD killer'''' and of course Dragonball is just getting out of the rough patch, but I doubt either of these will be the fabled promised land.
For what it's worth, Fighterz does seem pretty fun. I'm 12 hours in and it seems like it's got the best aspects of DBD and Friday the 13th.
It's a lot more niche but there's also Obakeidoro!/Bail or Jail which is a far more simplified and cutesy Japanese Dead by Daylight clone which seems more aimed at kids or a party game (It's by Konami and has Castlevania characters, also it has a 2 vs 6 mode.), it's on Steam but I think it's more a Switch based game.

I doubt it'll ever get big since it's not free to play:
 
  • Feels
Reactions: BrunoMattei
View attachment 4773908

Current status of the most used perks.

I'm surprised Corrupt is so low considering how (1) it's still very good and (2) mostly solves the issue of survivors spawning right on top of gens.

Which ones do you think they'll nerf around the time of the anniversary? I'm going assume that they'll do "something" to Dead Hard but leave everything else alone. I could see them nerfing Call of Brine because niggers.

So on the killer side it suggests a heavy lean toward aura builds (no surprise I use a bunch myself) while the survivor side doesn't have Distortion in sight

Kinda curious but then again survivors won't stop using their crutches come Hell or high water
 
So on the killer side it suggests a heavy lean toward aura builds (no surprise I use a bunch myself) while the survivor side doesn't have Distortion in sight

Kinda curious but then again survivors won't stop using their crutches come Hell or high water
I think that's because it's extremely helpful for newbies.

Also!

I think Purple Chili + Iridescent Flesh might be slightly better than Purple Chili + Green Beast Marks on Leatherface. Let me clarify and I hope I don't come off as a knowitall fag because I think that's what prompted Null to stop posting here.

I thought both Chili's were better then Purple Chili + Green Beast Marks because you don't have that little extra startup when revving the saw and you seem to go slightly farther (a difference of about 2-4 feet or that's what it felt like) but in my testing it's much harder to mind game at loops with both Chili's versus Purple Chili + Green Beast Marks and I think that's because the 3% movement speed bonus from the Beast Marks makes all the difference. You're a little bit slower when doubling back in comparison when using both Chili's.

Purple Chili by it self is great (and Yellow Chili is still good and I highly recommend using Yellows when starting out with the character and you haven't horded a decent number of Purples) but you have to be a little bit closer to land it and can't get them from almost impossible distances. But paired with Iridescent Flesh it (1) makes it almost impossible to get away when a guy gets unhooked. I've yet to test this on survivors using Sprint Burst but I remain pretty confident. It also (2) counters any possibility of Dead Hard'ing the saw.

The fuckheads have adapted to countering the saw with Dead Hard by either running towards you as you chainsaw and make it very confusing by moving right through you or they're at max distance and force you to use all 3 stacks to get them and then they Dead Hard to get away (you can still mind game this). But with Iridescent Flesh it doesn't really matter. They can Dead Hard and eat the saw but you still get all of your stacks back so the only other possible way they can get away is if they bee line to a pallet or vault.

TLDR:

Purple Chili + Green Beast Marks is better at anti-loop.

Purple Chili + Iridescent Flesh is better at camping/tunneling off hook.
 
Last edited:
  • Like
Reactions: I don't swear
So on the killer side it suggests a heavy lean toward aura builds (no surprise I use a bunch myself) while the survivor side doesn't have Distortion in sight

Kinda curious but then again survivors won't stop using their crutches come Hell or high water
I dunno, looking at percentages there under a quarter (23%) of killers are using what I guess is considered the most meta perk in Pain Resonance and then it goes to under 17% for the rest of the perks which is less than one in five which seems to me like there's a pretty big variance in which killer perks are being used.

Meanwhile survivors have got two perks OVER 30% with Dead Hard having near one in three survivors using it.
 
  • Agree
Reactions: BrunoMattei
My main hope is Dead Hard gets nerfed, something like no speed boost after getting hit.

Other than that I'd like Windows of Opportunity to bring back a cooldown, Circle of Healing to nerf self heals and maybe Resilience to get rid of its vaulting speed bonus (I don't think a vaulting speed bonus is healthy for the game).

For killers I'd like nothing changed but realistically I guess something like slight percentage decrease to Pain Resonance.

I would love a Dead Hard nerf. Just fucking completely obliterate the perk from use much like how they finally nerfed DS into the dirt. But I'm not holding my breath. I have no issue with Windows of Opportunity. COH SHOULD be nerfed but most likely won't.

It's seemingly never going to happen but they really need to nuke all of the gen slamming perks and toolboxes. Especially Prove Thyself. I would be very surprised if they ever do that and IF they do it'll be the most slap on the wrist kind of nerf like Prove Thyself will no longer stack when there's 3-4 survivors on a gen which would be helpful but still doesn't really address the fundamental problem.

@A-Stump Can confirm, I just keep getting Freddy daily's. So that might explain why you've been facing so many of them.

On that note I found a pretty strong Freddy perk build:

Corrupt, Nowhere to Hide, Overcharge and Eruption.

So far it's been working out for me. Knock on wood. It helps that I always use Red Paint Brush now...
 
Last edited:
  • Like
Reactions: Pickle Inspector
Looks like Meet Your Maker is going to be a day 1 free* game (*On PSN‘s paid monthly service).
I would love a Dead Hard nerf. Just fucking completely obliterate the perk from use much like how they finally nerfed DS into the dirt. But I'm not holding my breath. I have no issue with Windows of Opportunity. COH SHOULD be nerfed but most likely won't.

It's seemingly never going to happen but they really need to nuke all of the gen slamming perks and toolboxes. Especially Prove Thyself. I would be very surprised if they ever do that and IF they do it'll be the most slap on the wrist kind of nerf like Prove Thyself will no longer stack when there's 3-4 survivors on a gen which would be helpful but still doesn't really address the fundamental problem.
I agree, also Brand New Part shouldn’t be in the game or at least reworked, maybe there should be a hard limit on the maximum speed bonus possible on generators (As well as healing - that way they could have a different cap on self healing and healing others).

Windows of Opportunity is kind of suspect, people keep saying it isn’t an issue but at the same time it’s also nearly as popular as Dead Hard so survivors wouldn’t be using a perk that often if it wasn’t strong.
 
Last edited:
Looks like Meet Your Maker is going to be a day 1 free* game (*On PSN‘s paid monthly service).

I agree, also Brand New Part shouldn’t be in the game or at least reworked, maybe there should be a hard limit on the maximum speed bonus possible on generators (As well as healing - that way they could have a different cap on self healing and healing others).

Windows of Opportunity is kind of suspect, people keep saying it isn’t an issue but at the same time it’s also nearly as popular as Dead Hard so survivors wouldn’t be using a perk that often if it wasn’t strong.
Dead on arrival. Playstation Now day one? Now is a fucking train wreck. Legitimately one of the most actively user hostile apps.

Maybe things have changed, but I doubt it.
 
Back