Dead by Daylight and other Asymmetric Slasher Games - Discuss the games and the autistic/entitled communities around them

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Dead on arrival. Playstation Now day one? Now is a fucking train wreck. Legitimately one of the most actively user hostile apps.

Maybe things have changed, but I doubt it.

I'm not sure what makes it 'user hostile' aside from Sony's questionable storefront experience, The streaming part of it maybe? The only things which are stream only are PS3 titles though.
 
I honestly think that much like I feel the maps used o be weighted to day (I went to the swamp so much more on Mondays than any other day until the change.) I dailies are set to be more heavily weighted to certain killers. Don't forget MMR as killer will put you in a "more difficult bracket" if you do too well so it makes sense they would try and pair killers with bad maps for them.
 
Dead on arrival. Playstation Now day one? Now is a fucking train wreck. Legitimately one of the most actively user hostile apps.

Maybe things have changed, but I doubt it.
Not even that, it’s the lowest tier of the monthly subscription where you get a couple of games each month (Dead By Daylight was one of those games a way back).

Also the Meet Your Maker event is in the game, currently you interact with the new object and you get a charm, apparently there’s another charm and a shirt for survivor so maybe they‘ll be on different days or perhaps part of a promotion for buying the game?
 
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  • Agree
Reactions: BrunoMattei
Merciless Storm has been killswitched.
It was a worthless perk in the first place. The idea behind it sounds all right but the skillchecks are easy as shit to land and -once again- I don't really play survivor so that say's a lot. The only time it will help is if the killer is right at the gen as Merciless Storm kicks in.

Also the Meet Your Maker event is in the game, currently you interact with the new object and you get a charm, apparently there’s another charm and a shirt for survivor so maybe they‘ll be on different days or perhaps part of a promotion for buying the game?

I can't wait for it to bomb.
 
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  • Winner
Reactions: Pickle Inspector
It was a worthless perk in the first place. The idea behind it sounds all right but the skillchecks are easy as shit to land and -once again- I don't really play survivor so that say's a lot. The only time it will help is if the killer is right at the gen as Merciless Storm kicks in.



I can't wait for it to bomb.
I played the beta and it seems to have the exact same problem as Mario Maker - In theory players have the tools to make fun maps but 99% will make maps that are as hard as possible and not in a fun way but usually in a very gimmicky way where the only way to win is to memorize the map so that you know a spike trap will hit you when you walk round a corner or grenades will drop on you when you pick up the objective and it gets old fast.
 
New tome is out. Randomly we get Huntress challenges and they're all BS. First one is giving survivors a status effect with hatchets, 4 times in one match. The one after that is hit 4 survivors with hatchets without reloading...

So I'm doing survivor BS just to get past that nonsense because I hate glyph challenges. It doesn't help that I don't really use Huntress and I don't think she's that great either. And I get why people hate solo queue so much. Jesus. Fucking. Christ. Almighty. Brain donors play survivor. I don't know how it is so difficult to understand to work on a gen that is literally right there. But instead the autists run away from gens, hide in a corner doing nothing, or just do everything except the objective. I understand that some maps can be a little confusing to newbies but it seems like it happens way too often. The very first survivor challenge that leads to killer challenges forces you to do gens with other survivors and most of the time they just run away from gens or seemingly have zero clue where they are.

OH! BUT THEY ALWAYS MAKE SURE TO MINDLESSLY HOOK RUSH YOU WHEN YOU"RE OBVIOUSLY KILLING YOURSELF ON HOOK TO EXIT THE MATCH!

No wonder the devs keep dumbing everything down for the lowest common denominator. I've never seen so many bads in a game like this. It's really bizarre with the two extremes: you either get Seal Team Six cancer SWF teams or literal drooling mongoloids that couldn't be bothered to even play the tutorial.
 
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Not even that, it’s the lowest tier of the monthly subscription where you get a couple of games each month (Dead By Daylight was one of those games a way back).

Also the Meet Your Maker event is in the game, currently you interact with the new object and you get a charm, apparently there’s another charm and a shirt for survivor so maybe they‘ll be on different days or perhaps part of a promotion for buying the game?
Playstation now (my experience is from several months ago) was retarded. The hub and categorization was really weird. I also had extremely good wifi and hard wired into my router, yet cloud play was atrocious. I remember it brought Tales Of Zestiria under the FPS category, too.
 
I was wondering why I was seeing a lot of Lithe in matches today and it turns out there's an Archive challenge where they have to use Lithe 3 times in one match... Fuck.

Had a shower thought that one way to balance the game and/or have a competitive Eatsports mode is to disable all survivor perks. Killers are allowed to use their perks but survivors get to use none but can use items. That would be interesting but it doesn't seem like it would ever happen.
 
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Reactions: Pickle Inspector
New tome is out. Randomly we get Huntress challenges and they're all BS. First one is giving survivors a status effect with hatchets, 4 times in one match. The one after that is hit 4 survivors with hatchets without reloading...

OH! BUT THEY ALWAYS MAKE SURE TO MINDLESSLY HOOK RUSH YOU WHEN YOU"RE OBVIOUSLY KILLING YOURSELF ON HOOK TO EXIT THE MATCH!

No wonder the devs keep dumbing everything down for the lowest common denominator. I've never seen so many bads in a game like this. It's really bizarre with the two extremes: you either get Seal Team Six cancer SWF teams or literal drooling mongoloids that couldn't be bothered to even play the tutorial.
The status one isn't too bad since you can just use Sloppy Butcher and the add-on that applies the same effects on hatchets, not done the hit four survivor one yet but I guess I'll just take the two add-ons that increase hatchets.

I feel you for the survivors though but I'm guessing you play killer most of the time too and are in lower MMR, I'm happy if I get teammates who do generators.

Part of the problem might be the stupid challenges which force you to play sub-optimally or even pretty much throw the match like unlock four chests in one match, sabotage three hooks in one match, use No Mither with no other perk and so on and since it's random and you don't know if you'll get good teammates or not you might as well try to do it ASAP and hope nobody else is trying to do similar challenges.
Playstation now (my experience is from several months ago) was retarded. The hub and categorization was really weird. I also had extremely good wifi and hard wired into my router, yet cloud play was atrocious. I remember it brought Tales Of Zestiria under the FPS category, too.
Just to be clear the game is free next month with the lowest tier of their subscription service (PlayStation Plus) which you have to get if you want to play games online and not Playstation Now.
 
No wonder the devs keep dumbing everything down for the lowest common denominator. I've never seen so many bads in a game like this. It's really bizarre with the two extremes: you either get Seal Team Six cancer SWF teams or literal drooling mongoloids that couldn't be bothered to even play the tutorial.
The only good matches I get are high-prestiged survivors solo queueing.

These are pretty rare. DbD matchmaking will usually send you to a stomp one way or the other.
 
  • Agree
Reactions: BrunoMattei
The status one isn't too bad since you can just use Sloppy Butcher and the add-on that applies the same effects on hatchets, not done the hit four survivor one yet but I guess I'll just take the two add-ons that increase hatchets.
The status one is easy to get. The other one you might get with the add-ons but I dunno. I don't like challenges that gimp you like that. Of course it's all part of their plan to make you play more. I refuse to do challenges where you have to kill 3 survivors while using 3 original killer perks because they're just not doable at high level. They were fairly doable with old mori's where you could kill them after 1 hook but not so much now except for Plague's perks but even you're going to struggle. I had a Plague daily last night and I just barely got all 4 because (1) the map allowed me to easily hit them with corrupt purge, (2) I had Hex: plaything, and (3) they didn't seem to be the smartest survivors despite playing SWF.
 
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I refuse to do challenges where you have to kill 3 survivors while using 3 original killer perks because they're just not doable at high level. They were fairly doable with old mori's where you could kill them after 1 hook but not so much now except for Plague's perks but even you're going to struggle.
Agree it's really annoying but at least you can just use whatever killer or add-on you like so I just use something like Clown with his Pinkie Finger/Gin Bottle.

Edit:
Upcoming Skull Merchant changes coming next week (Better chase ability, nerf to holding a three gen, Ultrasonic Trap Speaker add-on made basekit (Pallets break if vaulted with a claw trap attached)):

The Skull Merchant​

Between the Public Test Build (PTB) and live release of the Tools of Torment Chapter, we made a wide variety of changes to The Skull Merchant to help address some of the feedback we received. We’ve been keeping a close eye on her since, and while it seems like these changes have had a positive effect on her performance, there are a few frustrations we want to address sooner rather than later. In no particular order, these are:

  • It doesn’t feel like The Skull Merchant’s Power helps her enough in a chase.
  • It doesn’t feel as though there’s enough risk to having a Claw Trap.
  • The Skull Merchant is too good at holding 3 generators, causing very long matches.
The pain points are a common thread between the feedback many of you have given since the Chapter released. To rectify each of them, we have made a large number of changes.

On the Hunt​

The Skull Merchant’s drones will Lock On to Survivors, making them Exposed for some time. This can push Survivors away from stronger structures and into a sparser part of the map. However, as many of you have pointed out, this doesn’t really pose a threat if you’re already injured; getting hit will already put you into the dying state.

Likewise, Claw Traps don’t feel equally threatening to all players. While the thought of having your location constantly broadcasted to the Killer is enough of a deterrent for some, more confident Survivors may actually welcome a chase, opting instead to keep the Killer distracted for their teammates.

To improve her strength in a chase, we have made a couple changes.

First, The Skull Merchant will now gain a growing Haste effect for each Survivor tracked on her radar. This bonus starts at 3% for one Survivor, raises to 5% for two, 6% for three and 7% for four. Both Claw Traps and active drone zones will contribute to this, and the Killer does not need to inspect their scanner to gain the benefits. This will reward the Killer for efficiently using their Power to keep tabs on their prey.

Second, vaulting a pallet with a Claw Trap will cause that pallet to break, destroying the Claw Trap in the process.This was previously part of the common Ultrasonic Trap Speaker Add-on. With this change, being chased with a Claw Trap attached becomes a lot more dangerous.

These combined adjustments allow The Skull Merchant to more frequently get value out of her Power, regardless of whether or not the Survivor she’s chasing is injured.

Generator Defense​

The Skull Merchant excels when it comes to defending a cluster of three generators. Not only will her drones notify her any time a Survivor approaches a generator, but she can also easily replace them once they are disabled. This can make matches go on for an excessively long time with neither side making much progress. These matches tend not to be too terribly interesting for anyone involved and only end when someone gives up.

To put a damper on her ability to defend generators, drones are no longer immediately returned to The Skull Merchant once they are disabled. Instead, they will be returned once their respective traps are destroyed. This will make it more difficult to replace disabled drones on these generators.

That said, this will limit how often The Skull Merchant can deploy new drones. Therefore, we have a series of changes to compensate for this loss of power.

First, to ensure Survivors cannot hold a Claw Trap indefinitely to deny her from using her Power, Claw Traps will now be instantly destroyed as soon as their battery expires, and Claw Trap batteries will no longer refill when entering an active zone. This way, Claw Traps will always return after a set amount of time.

Second, drones will enter an unhackable state whenever a Survivor with a Claw Trap is near. This will prevent a single Survivor from running around and disabling every drone, meaning the Killer will always have some combination of four Claw Traps or drones available to them. Combined with the changes to Claw Traps mentioned above, The Skull Merchant will always get value out of her ability whether it’s through deployed drones or traps.

Add-ons​

Last but not least, we have a few Add-on changes to round out this update.

Ultrasonic Trap Speaker

Since this Add-on has been incorporated into the Killer’s base kit, it needed a new effect.

Ultrasonic Trap Speaker now reduces the time taken for Undetectable to take effect when inside an active zone by 50%.

Expired Batteries

This Add-on has been changed to Ultra Rare to match its high effectiveness.

Since Claw Traps now provide a Haste effect, this would make the Killer very fast at the start of the match in addition to revealing the Survivors’ positions. Therefore, we have reduced the duration of the Claw Traps Survivors spawn with to 40% of the normal battery life (was 150%).

Prototype Rotor

This Add-on has been changed to Very Rare to better suit its effectiveness.

Adaptive Lighting

Adaptive Lighting now increases the length of the Undetectable effect by 50% (was 20%).

Also minor changes to screams:

Screams​

I scream, you scream, we all scream when the Killer is using a Perk or Power that makes people scream. Unless you’re using Calm Spirit.

In 6.6.0, we changed screams caused by perks. Historically, these Perks would cause the Survivors to use the same scream sound as when they were hurt. We decided to change this considering the Survivor was not actually being hurt, just scared. When we made this tweak, these screams became ‘3D’ – meaning you could tell which direction they were coming from – and limited their range as a side effect.

In this update, we’ll be readjusting these Perks to bring them back to the original functionality, but with the proper scream sounds. Screams caused by Perks will once again be ‘2D’ – meaning you can’t quite tell which direction they’re coming from – and be heard map-wide.
 
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Upcoming Skull Merchant changes coming next week (Better chase ability, nerf to holding a three gen, Ultrasonic Trap Speaker add-on made basekit (Pallets break if vaulted with a claw trap attached)):

The Skull Merchant​

Between the Public Test Build (PTB) and live release of the Tools of Torment Chapter, we made a wide variety of changes to The Skull Merchant to help address some of the feedback we received. We’ve been keeping a close eye on her since, and while it seems like these changes have had a positive effect on her performance, there are a few frustrations we want to address sooner rather than later. In no particular order, these are:

  • It doesn’t feel like The Skull Merchant’s Power helps her enough in a chase.
  • It doesn’t feel as though there’s enough risk to having a Claw Trap.
  • The Skull Merchant is too good at holding 3 generators, causing very long matches.
The pain points are a common thread between the feedback many of you have given since the Chapter released. To rectify each of them, we have made a large number of changes.

On the Hunt​

The Skull Merchant’s drones will Lock On to Survivors, making them Exposed for some time. This can push Survivors away from stronger structures and into a sparser part of the map. However, as many of you have pointed out, this doesn’t really pose a threat if you’re already injured; getting hit will already put you into the dying state.

Likewise, Claw Traps don’t feel equally threatening to all players. While the thought of having your location constantly broadcasted to the Killer is enough of a deterrent for some, more confident Survivors may actually welcome a chase, opting instead to keep the Killer distracted for their teammates.

To improve her strength in a chase, we have made a couple changes.

First, The Skull Merchant will now gain a growing Haste effect for each Survivor tracked on her radar. This bonus starts at 3% for one Survivor, raises to 5% for two, 6% for three and 7% for four. Both Claw Traps and active drone zones will contribute to this, and the Killer does not need to inspect their scanner to gain the benefits. This will reward the Killer for efficiently using their Power to keep tabs on their prey.

Second, vaulting a pallet with a Claw Trap will cause that pallet to break, destroying the Claw Trap in the process.This was previously part of the common Ultrasonic Trap Speaker Add-on. With this change, being chased with a Claw Trap attached becomes a lot more dangerous.

These combined adjustments allow The Skull Merchant to more frequently get value out of her Power, regardless of whether or not the Survivor she’s chasing is injured.

Generator Defense​

The Skull Merchant excels when it comes to defending a cluster of three generators. Not only will her drones notify her any time a Survivor approaches a generator, but she can also easily replace them once they are disabled. This can make matches go on for an excessively long time with neither side making much progress. These matches tend not to be too terribly interesting for anyone involved and only end when someone gives up.

To put a damper on her ability to defend generators, drones are no longer immediately returned to The Skull Merchant once they are disabled. Instead, they will be returned once their respective traps are destroyed. This will make it more difficult to replace disabled drones on these generators.

That said, this will limit how often The Skull Merchant can deploy new drones. Therefore, we have a series of changes to compensate for this loss of power.

First, to ensure Survivors cannot hold a Claw Trap indefinitely to deny her from using her Power, Claw Traps will now be instantly destroyed as soon as their battery expires, and Claw Trap batteries will no longer refill when entering an active zone. This way, Claw Traps will always return after a set amount of time.

Second, drones will enter an unhackable state whenever a Survivor with a Claw Trap is near. This will prevent a single Survivor from running around and disabling every drone, meaning the Killer will always have some combination of four Claw Traps or drones available to them. Combined with the changes to Claw Traps mentioned above, The Skull Merchant will always get value out of her ability whether it’s through deployed drones or traps.

Add-ons​

Last but not least, we have a few Add-on changes to round out this update.

Ultrasonic Trap Speaker

Since this Add-on has been incorporated into the Killer’s base kit, it needed a new effect.

Ultrasonic Trap Speaker now reduces the time taken for Undetectable to take effect when inside an active zone by 50%.

Expired Batteries

This Add-on has been changed to Ultra Rare to match its high effectiveness.

Since Claw Traps now provide a Haste effect, this would make the Killer very fast at the start of the match in addition to revealing the Survivors’ positions. Therefore, we have reduced the duration of the Claw Traps Survivors spawn with to 40% of the normal battery life (was 150%).

Prototype Rotor

This Add-on has been changed to Very Rare to better suit its effectiveness.

Adaptive Lighting

Adaptive Lighting now increases the length of the Undetectable effect by 50% (was 20%).
Also minor changes to screams:
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Nerfed into the dirt anyways because once again, BHVR gives shitty "buffs" to killer that don't actually improve their performance against high-mmr swf.

Wow 122% movement speed! What an improvement! YouTubers are creaming their shorts over the next videos gushing about how fast she is with play with their food and clowning on dipshit noob survivors.
 
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Reactions: BrunoMattei
I don't think the buffs will mean very much. Making the add-on where if they have a drone on and vault a pallet breaks it is something but you still have the problem where there's no real way to force survivors to hack the drone to remove it. I mean, BFD you're exposed but you're in a cancer spot or have a couple god pallets there. It's not going to do much.
 
  • Agree
Reactions: Cisna H. Scumale
This months Prime Gaming skin is Colorful Melancholy for the artist
Colorful Melancholy.png


I also knew that the 3 Gen Strategy was gonna be nerfed somehow then the update the Skull Merchant was gonna happen. Ultrasonic Trap Speaker being basekit is just another heavily situationally perk.
 
  • Horrifying
Reactions: BrunoMattei
I also knew that the 3 Gen Strategy was gonna be nerfed somehow then the update the Skull Merchant was gonna happen. Ultrasonic Trap Speaker being basekit is just another heavily situationally perk.
They would save tremendous amounts of time if they just listened to the community in the first place instead of pushing through updates and then addressing the mistakes they've made later.
 
  • Agree
Reactions: Pickle Inspector
No way the farms have a DbD section, I'm impressed.
I feel pretty underwhelmed by Skull Merchant's changes, but then again I don't really plan on playing her if only for the Steam achievements.
Meanwhile the DbD community on Twitter is crying about EGC shit talk.
(Soyboy faggot opens video)

Ugh...

I mean, there is a point to be made that the community is cancer but ya' know, a lot of them just can't handle shit talk and neither can the devs. If someone calls you a nigger for going down and hiding in a corner while slugged dragging the game out then don't act surprised because you know what you're doing.
 
(Soyboy faggot opens video)

Ugh...

I mean, there is a point to be made that the community is cancer but ya' know, a lot of them just can't handle shit talk and neither can the devs. If someone calls you a nigger for going down and hiding in a corner while slugged dragging the game out then don't act surprised because you know what you're doing.
I don't care if someone calls me faggot, nigger, or sends death threats because a few measly words don't mean anything. My problem is those who are patheticly false flagging and attempting to get people banned from the game or their Twitch account banned because their are people who have gotten falsely banned over fake bullshit.
 
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