Unpopular Opinions about Video Games

There are other games from that year but to me 2012 was baller
The Great Recession did a real number on the video game industry. From 2009 through 2013 or so, many game developers and publishers closed up shop, got hollowed out, or merged with others. What came out on the other side was a lot different than what was going into it and not in a good way. I’m sure a big factor was that many could no longer afford the spiraling out of control budgets for new games but a lot of good developers just disappeared during this time and never got replaced or reformed.
 
Some modded, custom weapons and some weapon reverts in TF2 are both good and fun imo.
 
The telemetry says that players hate being lost, they hate having periods of low action
There's a real balancing act that has to be struck between giving players what they want versus delaying gratification sufficiently that achievement actually feels consequential and for years games have strayed way too far toward the former.

I always know where I'm going in Skyrim, I always know basically what to expect, I always know what I need to accomplish, I always know I'm going to get some random loot once I do it, and the whole game is boring as fuck.
 
I don't know how that could be an unpopular opinion, I can barely stand to look at the preview image for that video.
Thought the same thing and yet youre the first ive seen agreeing with me on this one lol

While i don't agree with Pizza Tower, i do know that feel, for the life of me i just can't get into The Binding of Issac for that same reason, i can barely play more than an hour without shutting down the game, the idea i have to pour thousands of hours to get everything while my screen displays nothing but blood and shit, i just can't.
 
Final Fantasy peaked at VII and every game after that felt like an imitation of that game.
Here's my shit take, final fantasy 12 was the last good final fantasy.
I think FF peaked at V or VI. VII is where they started throwing in a bunch of random, goofy shit that didn’t amount to much of an improvement. VIII took it to a crazy degree, they scaled it back a bit with IX, and decided to focus on gimmicks on X and never went back. Most of the time the draw of a new Final Fantasy is seeing what ridiculous shit they did this time. Kojima did the same with Metal Gear until MGS5 was the final straw and Konami gave him the boot.
 
I fucking hate games that have a morality/karma system and then lock fun gameplay to the "evil" path. My examples: Dishonored and InFamous. My personal autismo makes me choose the "good" karma path in games, but it fucking sucks to feel like you're being punished and losing out on fun for doing so. And to choose the evil path you have to deal with the game scolding you and giving you the bad ending just to get at the fun mechanics.
 
IG88 was actually scary in that game and Shadows was the only star wars medium that actually managed to make a droid be scary. His attacks also hit really hard like the walking tank he actually is. So you are going to die a few times.

Most if not all bosses/enemies in the game are intimidating! The first AT-ST fight starts after you take a nightmare elevator to a small tunnel, round a corner to an entrance that the boss is already staring into (A). There's a megazord droid boss that is pure nightmare fuel (B). The sewer level in general inspired a lot of people's bad dreams (C). Every Wampa was placed strategically for the scare factor.

(P.S. Does anyone know if you can change your Profile Name? I want to be renamed from Doopliss to Real Kevin Flynn. [E] I feel it will inspire me to work on my game harder. Kevin Flynn was always such a hard worker.)
 

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I think FF peaked at V or VI.
I think I'd have liked VI a lot if they'd bothered to give the game a third act. They did a remarkably good job of building up to the world of ruin and then proceeded to do fuck-all with it.

If the end of the game had been that first meeting with Kefka, vanishingly little would have changed.
 
Gaming communities didn't die because of lack of interest like so many claim they did. They died because of cliquish groups of high schoolers treating randoms off lfg as less than human. Fuck off its not unreasonable to be decent online. The "internet dumbass theory" is just glownigger bullshit because if it was true at all, then most of this thread would not be even close to anything resembling civil discussion.

Its no surprise that we went from trash talking lobbies of mw2 where people went back and forth to REMOVED FROM FIRETEAM on a whim as soon as the option to boot players from the lobby was given to them from what devolved into matchmaking lobbies in most games today.
Games should allow you to Mute other players but most recent titles including Halo: The Master Chief Collection or Cod are taking it too far. You can get people perma-muted from hearing/talking at all with only a few reports or outright suspended. The community on steam/ in general rallies around this kind of behavior, believing that in-game trash talk should be a thing of the past. You'll find 30 year-olds making this argument even.
These are video games, fun is illegal.
 
Everyone hypes up Persona 5 as 'a game you must play even if you don't like JRPGs' but it's still the faggy anime bullshit. I'm 2 hours in and I can't stand all the anime grunting and how the game's characters are complete retards.
 
Everyone hypes up Persona 5 as 'a game you must play even if you don't like JRPGs'
I've tried basically every JRPG that people described this way and the only one that actually transcends the autistic weebery of the genre is Chrono Trigger.

And even then, it's just a good, solid game, not some life-changing experience.
 
I've tried basically every JRPG that people described this way and the only one that actually transcends the autistic weebery of the genre is Chrono Trigger.

And even then, it's just a good, solid game, not some life-changing experience.
It's a damn shame because I do enjoy the anime aesthetic, especially this game's. But damn man, this is just too much cringe for me.

Just like linux, it's a great concept but ruined due to weird shit.
 
The Homefront games are my guilty pleasure, especially the most recent one.

Virtual Reality actually is a technology worth developing and investing in.

The only "mobile games" worth playing are emulated console games with a bluetooth controller.

Blizzard games are highly overrated, especially Overwatch, and I don't have a battle.NET account.

Ditto with LoL and Valorent.
 
Most if not all bosses/enemies in the game are intimidating! The first AT-ST fight starts after you take a nightmare elevator to a small tunnel, round a corner to an entrance that the boss is already staring into (A). There's a megazord droid boss that is pure nightmare fuel (B). The sewer level in general inspired a lot of people's bad dreams (C). Every Wampa was placed strategically for the scare factor.
You're right. It was also the only game that made AT-ST's scary and knew how to do boss fights. An AT-ST in Shadows will crush you, but in some nu SW game like fallen order, it will just slightly bump you to the side.
 
I fucking hate games that have a morality/karma system and then lock fun gameplay to the "evil" path. My examples: Dishonored and InFamous. My personal autismo makes me choose the "good" karma path in games, but it fucking sucks to feel like you're being punished and losing out on fun for doing so. And to choose the evil path you have to deal with the game scolding you and giving you the bad ending just to get at the fun mechanics.
Were the original inFamous games that bad about it? I remember the powers being pretty good on either side of the karma thing, with good equivalents. Dishonored 1 wasn't very good about it, but I think that was one of the things Dishonored 2 improved on; especially with the New Game Plus you had a ton more powers to use and much better nonlethal options than the first game did.

My biggest gripe with the first game was that the evil version of the final level felt incredibly epic (not in a faggy zoomer way, in a classic way) with a huge battle going on you could fight your way through and a dramatic ending scene where you rescue Emily, while the good ending was totally quiet and you pretty much just open a door and the game ends.

Everyone hypes up Persona 5 as 'a game you must play even if you don't like JRPGs' but it's still the faggy anime bullshit. I'm 2 hours in and I can't stand all the anime grunting and how the game's characters are complete retards.
I haven't played 5 yet, but I played 4, and I think part of the popularity comes from it being sort of like the high school experience you never had for people who didn't have friends in high school. I enjoyed it despite not liking turn-based gameplay because I never had friends in high school, so it was nice to see what it was like.
 
Were the original inFamous games that bad about it?
To me, yeah. Good Karma gave you "precision" attacks which in a high-speed, high movement game are annoying to me, esp. w/ controller aiming (without some extra gimmick of time dilation or aim assist). And all the other attacks were made to be more "precise" to help avoid you killing civilians unintentionally.

Meanwhile, Evil karma gets you the machine-gun auto-rapid-fire bolt attack that chain between enemies, splash attack grenades, and even your default powers will conduct between electrifiable objects to give lots of AoE damage. Which to me is a much more fun style of gameplay for that game.
 
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