Just Some Other Guy
kiwifarms.net
- Joined
- Mar 25, 2018
Idk. It's pretty clear that both the devs and the main WoW playerbase really only care about getting into raiding asap. Why feed around the bush about it? There's not a newbie crowd to please because it's a dying game anyways.While that's interesting conceptually, they don't have the dungeons for it and they've already heavily invested in the overworld leveling (twice in fact).
They would need to steal from FFXIV to do that - in that the earlier dungeons are laid out in order of relative difficulty and represent a progression of learning.
WoW would have to retool a bunch of dungeons - and then abandon a whole lot more to facilitate it. They have a bad habit of earlier dungeons (Wailing Caverns, Deadmines) being substantially more complicated than ones that appear later (Stockades) and have no real interesting mechanics that differentiates them from one another. I know they tried to revamp some of them via Cataclysm but they're mostly gimmicks instead (Cookie's food eating, controllable cannons, etc) of real mechanics.
Leveling is conceptually fine in WoW - it just needs another pass. Primarily - they don't know what kind of content to put into it, they've got like 10 expansions worth of leveling content but a character only needs like 5% of it to hit max level. They want it to be a vehicle for the story but 90% of leveling quests are entirely disconnected from the story and could be called filler, and they have a lot of story in post-leveling content that never got recycled.
My ideal WOTLK newbie leveling experience would just be Icecrown and a mix of the leveling and post-game dungoens and raids, ending with the ICC raid. You could do a similar thing across each expansion in order that takes up 5-10 levels each.