- Joined
- Dec 16, 2019
We don't have a thread for the various city simulators; I'll post a bit about the ones I know of.
The big one these days is City Skylines (a new version was just teased but we don't know much about it). It's developed by Colossal Order and published by Paradox. It's heavily DLC'd and modable; general consensus is you want the Mass Transit DLC for more road types, and Traffic Manager Presidential Edition for actual working roads and shit. You can also play it on console like a goddam fucking peasant but my god why.
Cities Skylines was made by the developers of Cities in Motion (literally just a traffic simulator) after EA fucked the SimCity series so hard it died and never recovered. Even Wikipedo admits it:
Cities Skylines is a relatively popular city builder; there are multiple youtube channels dedicated to the game, some good ones include the hilariously named Biffa Plays Indie Games (content warning: br*tish) which is now entirely dedicated to Cities Skylines; City Planner Plays who spends almost as much time sperging about actual city design (content warning: you may learn something) as he does accidentally forgetting to provide fire coverage; and Real Civil Engineer who mainly spends his time turning shit into power and drawing dicks with roads when he is not consigning architects to eternal hellfire.
As mentioned in the Not Just Bikes / r/fuckcars / Urbanists / New Urbanism / Car-Free / Anti-Car thead (and the source of this one) there are internet dweebs who use these games to "prove" their design for perfect urbanism is totally workable you guys; but as we seen since the game doesn't simulate crime that well (it's just unemployment, not niggers) and you can build an airport under a freeway and anything can be solved by abusing parks, so it's applicability to real-world situations is not entirely proven.
All these games are now 10 to 20 years old, and should run moderately well on a potato; though loading tons of mods on Cities Skylines can make it eat infinite RAM; people suggest using Loading Screen Mod if you start playing with mods. Realistic Population can also be a quite nice one but be aware you should START with it; adding it to an existing city will almost certainly break your shit.
One thing you'll find as you play Cities Skylines is that roundabouts are worshipped, mainly because the simulation is too dumb to use traffic lights correctly. TMPE helps somewhat, but to do it right you end up doing "lane management" and telling cars where they should go.
Otherwise the simulator is as dumb as midwesterners, and they will only use the EXACT lane that will take them where they want to go, even if there are five other lanes on the road.
Once you get a moderately large city and learn how not to go immediately bankrupt, the game becomes quite the traffic simulator with a city painter tacked on. Many of them are propagated by the youtubers, but some are fighting back against the myths.
My recommendation is just play the game how you want, and don't worry about it too much.
The big one these days is City Skylines (a new version was just teased but we don't know much about it). It's developed by Colossal Order and published by Paradox. It's heavily DLC'd and modable; general consensus is you want the Mass Transit DLC for more road types, and Traffic Manager Presidential Edition for actual working roads and shit. You can also play it on console like a goddam fucking peasant but my god why.
Cities Skylines was made by the developers of Cities in Motion (literally just a traffic simulator) after EA fucked the SimCity series so hard it died and never recovered. Even Wikipedo admits it:
Many people stayed on SimCity 4, widely considered to be the crown jewel of the SimCity series (and many still prefer it to Cities Skylines as the cities can be MUCH larger). There are very large sites still dedicated to it - https://community.simtropolis.com (these sites have their own fun drama if you dig into it. If you play SC4 (grab it on Gog or Steam or whatever) you will want the Network Addon Mod, it's basically TMPE for SC4.A 2013 EA-Maxis reboot was subject to what has been described as "one of the most disastrous launches in history", which may have triggered the 2015 shutdown of Maxis Emeryville and the end of the franchise.
Cities Skylines is a relatively popular city builder; there are multiple youtube channels dedicated to the game, some good ones include the hilariously named Biffa Plays Indie Games (content warning: br*tish) which is now entirely dedicated to Cities Skylines; City Planner Plays who spends almost as much time sperging about actual city design (content warning: you may learn something) as he does accidentally forgetting to provide fire coverage; and Real Civil Engineer who mainly spends his time turning shit into power and drawing dicks with roads when he is not consigning architects to eternal hellfire.
As mentioned in the Not Just Bikes / r/fuckcars / Urbanists / New Urbanism / Car-Free / Anti-Car thead (and the source of this one) there are internet dweebs who use these games to "prove" their design for perfect urbanism is totally workable you guys; but as we seen since the game doesn't simulate crime that well (it's just unemployment, not niggers) and you can build an airport under a freeway and anything can be solved by abusing parks, so it's applicability to real-world situations is not entirely proven.
All these games are now 10 to 20 years old, and should run moderately well on a potato; though loading tons of mods on Cities Skylines can make it eat infinite RAM; people suggest using Loading Screen Mod if you start playing with mods. Realistic Population can also be a quite nice one but be aware you should START with it; adding it to an existing city will almost certainly break your shit.
One thing you'll find as you play Cities Skylines is that roundabouts are worshipped, mainly because the simulation is too dumb to use traffic lights correctly. TMPE helps somewhat, but to do it right you end up doing "lane management" and telling cars where they should go.
Otherwise the simulator is as dumb as midwesterners, and they will only use the EXACT lane that will take them where they want to go, even if there are five other lanes on the road.
Once you get a moderately large city and learn how not to go immediately bankrupt, the game becomes quite the traffic simulator with a city painter tacked on. Many of them are propagated by the youtubers, but some are fighting back against the myths.
My recommendation is just play the game how you want, and don't worry about it too much.
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