racing games - no not racist games you fucking ni

When you were a kid, did you ever pick a car based on its livery instead of performance? I have a great deal of nostalgia for the 1997 BTCC Vauxhall Sport Vauxhall Vectra:
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That livery is a thing of beauty. :story:

For the record, the car was complete shit and Vauxhall Sport came dead last in the constructors' championship that year.
 
When you were a kid, did you ever pick a car based on its livery instead of performance? I have a great deal of nostalgia for the 1997 BTCC Vauxhall Sport Vauxhall Vectra:
View attachment 4716129
View attachment 4716138
That livery is a thing of beauty. :story:

For the record, the car was complete shit and Vauxhall Sport came dead last in the constructors' championship that year.
PCSX2 Screenshot 2018.12.27 - 19.09.32.53.png
Couldn't afford it, so I'd do the easy 100 lap endurance and hope to get it as the prize car. Car was a beast.
 
When you were a kid, did you ever pick a car based on its livery instead of performance? I have a great deal of nostalgia for the 1997 BTCC Vauxhall Sport Vauxhall Vectra:
View attachment 4716129
View attachment 4716138
That livery is a thing of beauty. :story:

For the record, the car was complete shit and Vauxhall Sport came dead last in the constructors' championship that year.
It was my primary way of picking cars as a kid. In some ways, I still have a drip > stats mindset to this day.
 
You guys familiar with modding in Assetto Corsa or playing driving or racing simulators with an actual Sim rig to kinda get as close of a feeling to a irl racing or driving experience as much as possible? Trying to buy yourself a cheap car to mod and drive around is pretty much impossible where I live (Cheapest cars being worth decades of "decent" wages) not like anywhere else in the more "developed" world where you kinda go to a junkyard or a used car lot and can find from old RWD corollas to High Mileage MR2s.
You can't really find cars from that era for cheap anymore. They are already to JDM legend status and are only bought as collectors items now (though I've seen a few 86s at my local drift event). MR2s might be cheap as of right now, but the market is rapidly catching up.
The best value RWD car is pretty much the 350z. All the older cars are too rare and the newer ones are still too expensive.
 
You can't really find cars from that era for cheap anymore. They are already to JDM legend status and are only bought as collectors items now (though I've seen a few 86s at my local drift event). MR2s might be cheap as of right now, but the market is rapidly catching up.
The best value RWD car is pretty much the 350z. All the older cars are too rare and the newer ones are still too expensive.
Not denying that. Even in Kangaroo Land MR2s can get a tad expensive, but not so much for other older mid 70s to early 90s cars. NB Miatas were cheap as hell to get as well as older E70 corollas. Civics and Imprezas are pretty decent as well to get there but in terms of where I am living, the only JDM legend worth getting at is the older E70 corollas and crowns (not counting the sprinter AE85,86 because those are already crazy high in prices from the get go for obvious reasons). They can cost around 3K-7K in fair to moderately good condition but with the average monthly salary's here around 300 USD.. you can see that it's very much a longshot.. not to mention the tax and fuel you have to pay on top of that (we pay 3-5 dollars a gallon, depending on the station).

A second hand BRZs or GT86s here can cost upwards of 40K USD and they're all using auto trannies.. Imagine the cost of doing a manual swap in importing the gearbox and the labour of doing it all. While the new GR86, Miata NDs and Civics are around 60-80K...

So, Sim racing's going to be way more accessible here and not to mention that base electrical components are real cheap here (i.e. motors, controller board, ball joints, etc) If you are well versed in mechatronics or know a guy who is, you can easily get by in making your own mods to your rig.
 
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When you were a kid, did you ever pick a car based on its livery instead of performance? I have a great deal of nostalgia for the 1997 BTCC Vauxhall Sport Vauxhall Vectra:
Yes. If this car is in the rotation looking like this I will pick it.
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It's got frog eye lights and with the rally config/wheels it is a puppy. It also competed in the absolute madness group.
 
Not denying that. Even in Kangaroo Land MR2s can get a tad expensive, but not so much for other older mid 70s to early 90s cars. NB Miatas were cheap as hell to get as well as older E70 corollas. Civics and Imprezas are pretty decent as well to get there but in terms of where I am living, the only JDM legend worth getting at is the older E70 corollas and crowns (not counting the sprinter AE85,86 because those are already crazy high in prices from the get go for obvious reasons). They can cost around 3K-7K in fair to moderately good condition but with the average monthly salary's here around 300 USD.. you can see that it's very much a longshot.. not to mention the tax and fuel you have to pay on top of that (we pay 3-5 dollars a gallon, depending on the station).

A second hand BRZs or GT86s here can cost upwards of 40K USD and they're all using auto trannies.. Imagine the cost of doing a manual swap in importing the gearbox and the labour of doing it all. While the new GR86, Miata NDs and Civics are around 60-80K...

So, Sim racing's going to be way more accessible here and not to mention that base electrical components are real cheap here (i.e. motors, controller board, ball joints, etc) If you are well versed in mechatronics or know a guy who is, you can easily get by in making your own mods to your rig.


I just bought an auto GT86 . Yes I would have preferred the manual, but it was the right spec, right colour and only a few miles away, plus they're so rare beggars can't be choosers. Gearbox feels fine to me and the paddle shifts are responsive, no it's never going to beat a Golf GTi in a straight line, but that doesn't really feel like the point.

Started F1 2022 as it's on Game Pass, whilst I like the games they're all pretty much the same anyway so I'm happy to wait. Although the EA-ification continues with the pointless inclusion of supercars and branded clothing no one else will ever see anyway. It also feels harder than last year, on the same settings I'm suddenly struggling with practice and qualifying in a way I didn't before.
 
I just bought an auto GT86 . Yes I would have preferred the manual, but it was the right spec, right colour and only a few miles away, plus they're so rare beggars can't be choosers. Gearbox feels fine to me and the paddle shifts are responsive, no it's never going to beat a Golf GTi in a straight line, but that doesn't really feel like the point.

Started F1 2022 as it's on Game Pass, whilst I like the games they're all pretty much the same anyway so I'm happy to wait. Although the EA-ification continues with the pointless inclusion of supercars and branded clothing no one else will ever see anyway. It also feels harder than last year, on the same settings I'm suddenly struggling with practice and qualifying in a way I didn't before.
Hey, you do you.. I just prefer driving stick so an auto on a GT86 would be a deal breaker for me. I couldn't care less about straight line speed since I live on mountain/hill sides so I prefer the cornering feel of cars rather than raw straight line speed. Like Civics are FWD and slow in the straights but damn they're real fun to push around corners.

When it comes to licensed F1 games, I haven't played any of them. Most of my "casual" experience in playing on consoles or PC comes from playing Grand Turismos, (GT4's my favourite), Need for Speeds (Underground FTW) and the more "recent" ones like the Forza Horizons and Driveclub (remember that PS4 exclusive lol?, pretty grqphics but the physics in them are horrible). Oddly enough, things like Daytona, Ridge Racer, the Initial D and Maximum Tune arcade machines are what got me into Racing games early on. It's why I took the extra mile to save up and get myself a cockpit, steering wheel, shifter and pedals.

From what I've heard, the F1 games over the years are too arcadey or "casual".. (No rear wing damage, cars feeling like a box on rails more than an actual car, AI balancing issues) and it's actually an issue that a lot of people have been complaining to Codemasters before, but I guess EA actually took that feedback and made it more challenging now.
 
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The Crew 2 is so extremely bad. So bland, lifeless. I think I know what half of the issues is with air and sea that make them unfun, the rivers (besides being topographically retarded, and it really does bother me that they flow uphill, since you can transform into a plane what was the point in having them be linked, just change to plane and fly to the next river to drop back down, and they narrow down to where they clearly aren't intended for racing anymore) and sky have no obstacles.

These arcade racers give you cars that can fall of the Empire State Building and have some scratches on the paint and no consequences for anything, I call it Hot Wheels. But the way they engage is that they then ask you to drive through crowded streets with other cars coming at you and obstacles like lampposts and pedestrians, and if youre in a rural area it replaces it with things like herds of deer and cattle.

But there's no equivalent in the rivers. There could have been, if you just go full wacky goofy with it there could have been massive gar and pike and catfish, and realistically there SHOULD be tons of civilian sports boats and fishing boats and such tooling around out there to get in the way, but there's just no "terrain" to any of it.

I want to, when they go on sale, try Wreckfest and NASCAR Heat. Wreckfest for the demolition derby vehicle destruction and NASCAR Heat to try to get into that. Plus I've realized NASCAR isn't as lame as it sounds, the Eurotrash races have faggy go carts but NASCAR apparently uses actual real cars (hence stock cars), just tricked out with fancy parts, and I've come to realize that managing your position in the herd basically is the point of NASCAR, it's like being in the peloton of the Tour de France. The cars may clog the road so heavily they can't hardly move, but that's what creates the challenge (compared to making a left turn).


Also the parts system in The Crew 1 is so fucking annoying. Constantly spamming shit in my face, some worthless piece of junk part it might as well just auto-install (or... no progression, the races just get harder and you have to learn to deal with that).
 
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This shit right here is what got me into driving games. I've asked some of my friends if they remember anything about this game and they act like I just made it up out of thin air.
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This was a free-to-play driving "MMO" hosted by Ijji. The gameplay feels like a precursor to games like Forza Horizon today. A lot of the gameplay revolved around missions that play out like Driver scenarios, such as chasing down vehicles, reaching checkpoints, tailing vehicles, racing, etc. There was also a good range of content you would take in group formats, such a world bosses that would essentially be a large scale "PvE" Burnout type event.

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Most of the vehicles were knockoffs of real life vehicles, though they had sponsorships with Chrysler, Dodge, Volkswagon, and a few others. You'd have an accurate model of 300S, VW beetles, Vipers, and a few others. Other cars resembled real-world counterparts to vehicles they didn't have licensing rights to, such a Lamborghinis, Porsches, and Nissans.

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The social aspect was a big part of the game because naturally, this type of game drew in the tuner and car enthusiasts. The customization was deep enough that you could make any vehicle look exactly how you wanted it. Some of the best memories I have of the game are just chilling out in the social hubs and talking to people about car shit and cruising with my club members in matching colors to flex on people in the open world.
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There's apparently private servers that have a small playerbase still, but I haven't checked in to it. The game has been dead for quite a while in any official capacity. Absolute shame too, truly a gem of my teen years.
 
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This shit right here is what got me into driving games. I've asked some of my friends if they remember anything about this game and they act like I just made it up out of thin air.
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Gook here, played this game in the local version called Skidrush. Was hell of a lot of fun along with other pre-Forza Horizon MMO car games, mostly NFS World.

There's still a popular NFS World private server called Soapbox World, you should try it out if you have the feels for it.
 
NASCAR Heat 5's turning is some of the most awkward, clunky shit I've ever played. I think it's intentional, if you were driving a real car on a dirt track at 80 mph making fairly tight turns then it probably wouldn't not be the easiest thing in the world to wrestle with.

Pretty hilarious that there's a whole thing about pissing off drivers by wrecking them repeatedly, or sweet-talking them. Also the soundtrack is top tier cringe.

Also blew my mind when I saw I had to make a RIGHT turn at one point.

Real shame the multiplayer is dead on PC. 40 player races would be a sight to see. Would probably degenerate into big pile-ups right away.
 
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NASCAR Heat 5's turning is some of the most awkward, clunky shit I've ever played. I think it's intentional, if you were driving a real car on a dirt track at 80 mph making fairly tight turns then it probably wouldn't not be the easiest thing in the world to wrestle with.
While we're on the subject of NASCAR games, Thunder 2004 is one of my personal favorites.
 
Just saw this today.


It reminds me a lot of Diddy Kong Racing with some Forza Horizon influence. I used to think of Lego games as meme games, but I've genuinely enjoyed the last few I've played. The quality of these games have gotten better with every iteration.

I might pick this up once reviews start coming in to get an idea of any issues the game has, but I'm hopeful. Lego games have a certain charm to them, and being able to design your own vehicles is always a time sink. It'd be nice to get a fun kart racer that isn't a Mario Kart title.
 
NASCAR Heat 5's turning is some of the most awkward, clunky shit I've ever played. I think it's intentional, if you were driving a real car on a dirt track at 80 mph making fairly tight turns then it probably wouldn't not be the easiest thing in the world to wrestle with.

Pretty hilarious that there's a whole thing about pissing off drivers by wrecking them repeatedly, or sweet-talking them. Also the soundtrack is top tier cringe.

Also blew my mind when I saw I had to make a RIGHT turn at one point.

Real shame the multiplayer is dead on PC. 40 player races would be a sight to see. Would probably degenerate into big pile-ups right away.
I remember seeing NASCAR trolling videos where the community would mainly be rednecks,

 
Just saw this today.


It reminds me a lot of Diddy Kong Racing with some Forza Horizon influence. I used to think of Lego games as meme games, but I've genuinely enjoyed the last few I've played. The quality of these games have gotten better with every iteration.

I might pick this up once reviews start coming in to get an idea of any issues the game has, but I'm hopeful. Lego games have a certain charm to them, and being able to design your own vehicles is always a time sink. It'd be nice to get a fun kart racer that isn't a Mario Kart title.
Looks badass. I played LEGO Racers as a kid (and LEGO Island 2), I'll probably have to get this. The idea of being able to transform the car on the fly smells a bit of Crew 2 (which is good in this case).

< Turn to the left
< Finish 22 out of 24
WTF am I doing wrong?
 
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