Unpopular Opinions about Video Games

I played DS 1,2, Sekiro and part of Elden Ring without guides. Out of those I felt like Sekiro was the fairest and there was never anytime I was like fuck this im just gonna watch a youtube guide.
I thought Elden Ring was pretty fair. There were a few areas and bosses that can eat a dick forever and I will never fight them again. But that's not many of them.
 
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God of War I & II are not overrated. They're stunning technical accomplishments for their time, and gave the DMC formula a much needed overhaul by removing the autistic focus on memorizing long combos.

Nobody says theyre overrated? And if they do thatd be the unpopular opinion because it means most people view them TOO favorably. But the 2nd part is the weird one. DMC doesn't really have combo strings, it uses 1 button for it's few combos and will generally have 1-3 strings based on if you add a pause when pressing it. The rest of your kit is individual moves that can be strung together however you like, this allows skilled players to make their own combos and be creative but it also lets bad players easily spam the really strong moves that kill bosses in 3 hits, the best of both worlds.

You know what game does have an extensive list of combos you need to learn and memorize? God of war. Have you played either of these games? Because what you said made no sense at all.
 
Nobody says theyre overrated?

wrong: https://kiwifarms.net/search/20931148/?q=god+of+war+overrated&o=relevance

DMC doesn't really have combo strings

wrong: https://devilmaycry.fandom.com/wiki/Crazy_Combo

The worst part about the DMC combos is how often you get fucked by not pausing quite long enough for the next button in the sequence. It's just tiresome and tedious.

You know what game does have an extensive list of combos you need to learn and memorize? God of war.

Nah, you really don't. You definitely don't need to learn bullshit like /\ -> pause -> /\ -> pause -> /\ + Time Lag -> /\/\/\/\/\/\/\/\. It's much more button-mashy overall, which is the top criticism DMC purists had. YOU DON'T MAKE THE PLAYER LEARN PAUSE TIMINGS AND REQUIRE 20-CHAINS TO WIN :( :( :(

Have you played either of these games? Because what you said made no sense at all.

I'm not the guy who thinks there are no combos in the DMC series.
 
I can imagine some poor old legless Iwo Jima veteran sitting in a wheelchair translating gay animu Final Fantasy and hentai game scripts.
I don't remember his name, but the guy who did Secret of Mana (Seiken Densetsu 2) did the whole game in like a weekend. Story, items, enemies, everything. The main problem being with older translations is the staff weren't as technically proficient, and so whatever the Japanese gave you, is what you got stuck with. So if the Japanese version allowed three text boxes worth of info, you worked with three text boxes. This led to a lot of info being cut out of Secret of Mana 2, because to keep shit readable you need a font size, and if you can't cram everything into the box, shit gets left out; and I'd honestly take that over current year people with agendas.
 
Again, if you're saying its not overrated, for it to be overrated the majority of people need to think its better than it is. Thus its not an unpopular opinion to say "its NOT overrated" because your statement is agreeing with the majority.

Thats litterally mashing one button. Thats not a combo string to learn, thats a mechanic where you mash the only attack button to make the attack last longer. and its part of that 1-3 ground strings i listed. Its also only a mechanic in 3 and wasnt ever used again.

The worst part about the DMC combos is how often you get fucked by not pausing quite long enough for the next button in the sequence. It's just tiresome and tedious.

Its always the same amount of time.

Nah, you really don't. You definitely don't need to learn bullshit like /\ -> pause -> /\ -> pause -> /\ + Time Lag -> /\/\/\/\/\/\/\/\. It's much more button-mashy overall

So is it learning combos or mashing buttons? Make up your mind. Also whats a time lag? Because youre not supposed to wait on that combo its the A&R one its the only one with 2 pauses in the entire series, funny how you chose that one. You mash on the 3rd input and it just extends the attack theres no "time lag"

I'm not the guy who thinks there are no combos in the DMC series.
It doesnt have traditional strings. Weapons have 1-3 strings each but the rest of their moves are just individual moves independently used. Again you don't really seem to know what youre talking about.
 
I'd rather suffer through all the vanilla performance issues and bugs and hideous character models than try to mod Morrowind in 2023.
All you really need is the Morrowind Graphics Extender and MAYBE a texture touch up for character models. Tamriel Rebuilt is the only big mod I have installed outside of that and I enjoy it this way.
 
I'd rather suffer through all the vanilla performance issues and bugs and hideous character models than try to mod Morrowind in 2023.

You either have to go it alone and just hope the random assortment of mods you choose all work together and don't break the game OR follow a pre-validated mod list often consisting of HUNDREDS of mods that have to be painstakingly downloaded, installed, and ordered one at a time from multiple different websites. And nobody can reasonably automate the process because the modding community is too autistic to cooperate on anything.

I'm sure the end result is really cool, but I refuse to put ten hours into a game before I even start playing it. Just look at this shit. The "Expanded Vanilla" modlist for OpenMW has 267 mods!

Other than the things that other people mentioned for Morrowind specifically, in general having to deal with setting up your 100's long modlist is (slowly) becoming a thing of the past. Wabbajack has existed for a while, where all you have to do is click what it tells you to, loading up the specific pages for you, and Nexus has been rolling out something similar (never tried it, seems heavily slanted to coomer mods.)

But getting back to Morrowind, I'd recommend MOISE on Wabbajack. Purely a bugfix and graphics modpack, so if you want to put something that affects gameplay it'll accept anything without breaking.
 
Other than the things that other people mentioned for Morrowind specifically, in general having to deal with setting up your 100's long modlist is (slowly) becoming a thing of the past.
Thank goodness. It was really easy to stick with consoles back in the day when discs were still guaranteed to include a full game, while it was an open secret that PC guys would spend much, much more time installing hundreds of mods and wrestling with countless incompatibilities than actually playing their games. (and then acting like you're the insane one for just playing vanilla)
 
God of War I & II are not overrated. They're stunning technical accomplishments for their time, and gave the DMC formula a much needed overhaul by removing the autistic focus on memorizing long combos.
yeah its fucking overatted, just like Pussy-Ass Fantasy 7 and pussy ass Cloud.
And Elden Ring; like a game is good when not overhyped, keep it balanced; except for ff7 that doesn't count, its shit period.
 
Good unpopular opinion. I'll butt heads with you by throwing Ace Attorney and the first two Dead Rising games on the table.
I always felt like Ace Attorney dropped off with the time skip. The best games were the Edgeworth spinoffs and the original trilogy.
 
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Nah, you really don't. You definitely don't need to learn bullshit like /\ -> pause -> /\ -> pause -> /\ + Time Lag -> /\/\/\/\/\/\/\/\. It's much more button-mashy overall, which is the top criticism DMC purists had. YOU DON'T MAKE THE PLAYER LEARN PAUSE TIMINGS AND REQUIRE 20-CHAINS TO WIN :( :( :(
Speaking of combos, the MegaMan Zero games 1-4 are criminally underrated and are better than MegaMan X ever was, with 3 being a near perfect game. There is a somewhat decently complex combo system which is surprising for a GBA game. The story also has no business being as good as it is from start to finish.
 
I always felt like Ace Attorney dropped off with the time skip.
That is the common opinion, though it was mostly hurt by people getting really mad about Phoenix no longer being the MC which made him come back in 5 and kind of really screwed Apollo's growth.

Which is my unpopular opinion on the series, Phoenix stepping aside as the Main character in the second trilogy was the best idea the 4th game had. By the end of game 3 he had accomplished everything he needed to do as a character. He saved Edgeworth from going down the path of evil, had his Rematch against Edgeworth who was no longer cheating (twice technically) , and then faced off against Godot and proved that he was the rightful heir to Mia's legacy.

There was nothing further for him to accomplish as a Main character and Apollo should have gotten a lot more of a spotlight (Athena being introduced in the 5th game didn't help this.)
 
There was nothing further for him to accomplish as a Main character and Apollo should have gotten a lot more of a spotlight (Athena being introduced in the 5th game didn't help this.)
Athena was absolute trash from the word go.

It's hard for me to explain, but I feel that as Japanese game series have gone on, they lean more into terrible modern anime design sensibilities which don't really fit with the older stuff aesthetically or thematically. It all meshes into a sort of similar slop.
 
FF7R in a nutshell
The way I like to explain this sort of thing is the difference between the 70s anime Neo-Human Casshan, then the 90s OVA Casshan Robot Hunter, and finally the late 2000s Casshan Sins.

The latter two are reboots of the original. It just gets more miserable to the point where Sins doesn't resemble the earlier two at all.
 
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