https://archive.is/PygD6Evaxephon's gone and taken to reddit asking what the 'public perception of the game is like right now.'
https://www.reddit.com/r/yandere_si...hat_are_your_biggest_concerns_about_the_game/
Instead of taking it as valid criticism, it looks more like he's promoting a circlejerk about him and he's just trying to deflect anything people say. Plus he's almost certainly lying through his teeth to make himself look better:
What a bitch. He uses a public streaming platform and complains that people know about it.Honestly, nobody is supposed to know that my streams exist. My streams are meant to be private gatherings for me and a handful of my closest friends. It's kind of concerning that you're even aware of that stream's existence. It sort of feels like an invasion of privacy.
Apparently he's talked about this before but at least we can compare this to what actually happens.Well, here's my roadmap:
January 1st, 2017: Have all core game mechanics implemented. Have 1 rival fully implemented.
January 2017 ~ April 2017: Refine the gameplay as much as possible, fix all critical bugs, achieve 60 FPS, officially evolve from "debug sandbox" to "playable demo" that represents the final game.
April 2nd, 2017: Launch Kickstarter, ask for enough money to hire professionals to develop professional-quality assets for Yandere Simulator. Stretch Goal: Raise enough money to hire at least one programmer who is far more experienced and skilled than I am.
April 2017 ~ April 2018: Implement all rival girls. (Hopefully, each girl will only take about 1 month to implement.)
April 2018 ~ January 2019: Implement all other gameplay modes (1980s Mode, Endless Mode, Custom Mode).
January 2019 ~ April 2019: Fix bugs, refine the game as much as possible.
April 2019: Launch the game.