Cultcow EvaXephon / Yanderedev / Alex Mahan / Alexander Stuart Mahan / cannotgoogleme - Edgy weeaboo coomer with pedo tendencies and 15+ years internet history as a lolcow, now known as a disaster developer behind eternal debug build called "Yandere Simulator", confirmed groomer and dollfucker

The end of EvaXephon?


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Eva posted this pie chart in his chatroom. Thoughts?
 
What would we call it or use it for?

Is there one for "Give me more shekels on Patreon" yet? Or maybe just plain ":Shekels:"
I really like :Shekels:.

Also that graph looks like bullshit. Yandere Simulator has more easter eggs than it'll ever have actual features. I'm not even being hyperbolic or anything, Yandere Simulator is an extremely bare bones game in it's current state if you take away the easter eggs.
 
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Eva posted this pie chart in his chatroom. Thoughts?

:story:

Okay, let's be real:

Easter Eggs: 60%
Fixing Bugs: -1000%
Stealing Implementing New Assets: 20%
Interacting with Community (AKA fishing for asspats in his chat): 15%
Speaking to Modellers: 0% (Your only real modeler left, Alex)
Speaking to Voice Actors: 1%
Speaking to Composers: 0% (Literally the same tune for every YanSim video)
Speaking to Animators: 0% (Unless he talks to himself, which is very probable)
Speaking to Artists: 4% ("Hey, draw me a picture for this video that I'll then proceed to never use again")
Adding New Features: N/A (He adds them then scraps them so frequently that this isn't worth taking into consideration)
 

I like the "People will make up their own theories" part.

Alex, we don't need to "make up" theories. There's this verb called "Deducing." Other human beings possess the ability to perform deduction. All one needs to do is look at the state of your game and how it runs after 2 years and they can easily deduce from what they see that you're completely full of it.
 
Literally even by his own calculations (which we know are quite uh generous) he only works on the ACTUAL game 39% of the time in total.

I fixed it for you.

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:story:

Okay, let's be real:

Easter Eggs: 60%
Fixing Bugs: -1000%
Stealing Implementing New Assets: 20%
Interacting with Community (AKA fishing for asspats in his chat): 15%
Speaking to Modellers: 0% (Your only real modeler left, Alex)
Speaking to Voice Actors: 1%
Speaking to Composers: 0% (Literally the same tune for every YanSim video)
Speaking to Animators: 0% (Unless he talks to himself, which is very probable)
Speaking to Artists: 4% ("Hey, draw me a picture for this video that I'll then proceed to never use again")
Adding New Features: N/A (He adds them then scraps them so frequently that this isn't worth taking into consideration)

It'd be more accurate if it were:
50% complaining about criticism
45% Easter Eggs that add nothing
5% stealing assets from various sources/people
0% actually doing anything of worth on the game.
Y'all forgot jerking off to underage school girl tiddies
 
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I think with the charts and such he's possibly considering a blog post about how he spends his time. This picture might be a bit more evidence of that:

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Here it seems like he's looking for other game projects to justify his development time.

Edit: Well someone beat me to posting that.

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Sorry.
 
Trying to compare yansim to Cave Story and Undertale, Stardew Valley :autism:
Heres something all of these 3 games have that yansim clearly lacks.

- A dev who doesn't have a constant boner & ins't faping all the time
- An actual love and drive to produce the game, instead of just wanting asspats
- A coherent design for the game instead of shoehorning in new mechanics/easter eggs all the fucking time
 
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