Video Game Chat Thread - Pre-Alpha Experimental Version

Are videogames for children?


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It has promise, but the bugs are fucking incredible. Serious stuttering, occasional errors...needs a year in the oven and it will be great
 
It is really weird to think about how many older games, namely 6th - 7th gen ones, just don't have a PC version. Even though by then I'd think it would have been trivial to sell one, considering those games were developed on PCs, so they probably had some form of PC version to test things when not just deploying to the devkit itself.
 
new DNSL video dropped 12hr ago. Begins fun and whimsical and devolves rapidly into two cunty admin women trying to control everything. Whatever game this is it looks like a fucking hellscape run by feminazis...the RPing guys that show up later are such complete faggots lmao

 
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cubivore has been interesting
God, okay. I "finished" Cubivore today... with 56 mutations.

I just can't take the camera anymore. It is god-awful. Readjusting it is also a total fucking gamble because if you're in any kind of animation (which you likely are due to how often you're put into 6+v1 scenarios, especially late game) then it won't work. I cannot stand this long enough to get 100/150 mutations, and I've completed all three chapters already anyways. Not to mention the fact that the game is so light on plot that skimping out on a final 5% really isn't worth it.

As consequence of the stupid camera, combat takes FOREVER. I don't think I've had a single fight that lasted less than half a minute, and it was never engaging. Maybe a little bit near the start or in really dangerous situations (like that one time I nearly lost all of my limbs because I walked into too-dangerous an area for me before sticking it out for long enough to subvert the enemy and get all of them back), but typically not. It almost exclusively consists of spamming A because the block button doesn't actually work to any significant degree until you get the second Raw-meat... and by the time you have that thing, you're usually under attack from enough enemies at a time to make it wholly pointless. Just as pointless as the "reverse" button that only exists to make Purpials worse and waste space.

The game is just so incredibly, incredibly janky. There's a good idea in here somewhere, and the very poor translation can make for some funny parts (like what I linked in my original post), but that awful translation is likely the most fun you'll be having with the game and I can't really say I like it.
Especially in the late game, it is sometimes unplayable due to top-down level layouts making seeing where you're going a chore, massive enemy spawn rates causing you to be immobilized if you walk into the wrong place (because you will constantly be being hit by enemies that you can't see, over and over again, and due to how long the animations for EVERYTHING take you will be hit again by the time you manage to get up), and mutations being a chore to get due to that aforementioned translation.

Seriously, I absolutely refuse to use guides for most games I play but in this case I had to look up a few things because the game outright did not tell me what they were. Even in the rulebook.
Wanna do a Diet Plan? You better know that you're not allowed to rebite your prey at all just by instinct because the only thing the game mentions is pressing X while you eat.
Want to know what on earth "abilities being ingrained" means? Too bad, just wait until you're nearly dead to find out.
Want to stop doing single-digits of damage to your prey when you have 5 fucking limbs already? You better know that attacking from the side/behind does more damage just from experience because the game never mentions it. Not once.

It's not the fault of the original game at all, but it makes playing the English version absolutely maddening. I could figure most things out on my own, thankfully, but I do hold it against the game because a lot of what it didn't explain was basic stuff that was needed to orient myself in the game's world. Even when the first thing I did after spawning was read what I had of the rulebook all the way through, I didn't even know how you could eat until I'd gotten the first piece of Raw-meat because it was so poorly explained. I just kept re-biting and hoping it'd work because to me it felt like sometimes holding down worked and sometimes tapping down repeatedly did.

Also, if I have to hear that 4-note piano loop again, I'm going to commit several felonies within the span of time that it takes that fucking """""boss music""""" to finish playing.

On the other hand, the game has actually aged pretty well. It's another pioneer in the department of stylized graphics, and still looks good today.

All of the environments are very surreal: they've got vague similarities to our world, but everything is cubic and tiny and not quite right.

All of the creatures are these strange flat abominations that can hardly move until they have 3 limbs or more, and the names for each and every type (5 colors, 5 saturations, and 6 limbs) of mutation are really funny- either because they make no sense, or because they fit perfectly and make you think of the creature in a new light.
Some of my favorites, in no particular order, are:
>Dreadlock
>Firstdate
>Streetpancake
>Ken
>Fenderbender
>Scentaur
>Bigdate
>Beastruction

Just to name a few.

The translation, as shitty as it may be, actually has some really charming dialogue. Your creature seems to like indulging in poetry, and you end every area and every day with an original work from the creature. These poems often recount what you did or what you're going to do next (when written after you've conquered a stage) or give you useful hints that aren't explained anywhere else (if they're written at the end of the day), and all of them are fun to read and actually rather clever. Couple that with the cute little footprint signature next to your inputted name and it can make for some decent bathos (see: my retarded-ass name).

The music also really helps sets the mood: it's pretty sparse, but actually quite pleasant (outside of the aforementioned """"""""""""boss music""""""""""""") and always fits the tone. It's kind of unremarkable though.

Overall, I'm honestly very mixed. The game has a lot of heart, and it's very clear that the devs were trying quite hard to make something unique and interesting. The problem is that they didn't know how to make anything good out of that, and it results in the game being the equivalent of a really really stupid dog that you spend a lot of time getting mad at but still love petting and playing with at the end of the day. You really can't hate that kind of diehard dedication, honestly, and I can't hate Cubivore as a result.

Fuck me if I'm ever replaying it, though. I need like half a decade away from this game before I ever consider that lol.
 
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Bought Greyhill Incident on Steam the other day. Finally a game with "realistic" aliens. I haven't played it yet because I didn't have the time. I heard it has issues but they seemed kind of minor. Everyone on Steam was saying the few hours of gameplay that is there is good and the atmosphere is great. But some bugs kind of kill the experience. Also got Trepang 2. haven't played it yet but it's on my list of "must play soon" games.
new DNSL video dropped 12hr ago. Begins fun and whimsical and devolves rapidly into two cunty admin women trying to control everything. Whatever game this is it looks like a fucking hellscape run by feminazis...the RPing guys that show up later are such complete faggots lmao

That's Red Dead Online. Yes all those people are faggots. Red Dead Online is shitty anyway. The story mode is the best part of the game. Just avoid RDO. It's pretty much dead and Rockstar doesn't give a shit about it because they can't milk people with Shark cards to buy flying motorcycles with lock on missiles used to make other players miserable.
 
Overall, I'm honestly very mixed. The game has a lot of heart, and it's very clear that the devs were trying quite hard to make something unique and interesting. The problem is that they didn't know how to make anything good out of that, and it results in the game being the equivalent of a really really stupid dog that you spend a lot of time getting mad at but still love petting and playing with at the end of the day. You really can't hate that kind of diehard dedication, honestly, and I can't hate Cubivore as a result.

Fuck me if I'm ever replaying it, though. I need like half a decade away from this game before I ever consider that lol.
Your next game is Doshin the Giant.
 
Your next game is Doshin the Giant.
I've been meaning to play that for years now, so you might actually be right lol. I'm slightly dreading it considering the context of you saying that, but from the footage i've seen its camera isn't nearly as bad as Cubivore's so I'll probably have a better time with it lol.
 
I've been meaning to play that for years now, so you might actually be right lol. I'm slightly dreading it considering the context of you saying that, but from the footage i've seen its camera isn't nearly as bad as Cubivore's so I'll probably have a better time with it lol.
Oh it's not like Cubivore...

Here's the video description from the Doshin speedrun world record(I think)

"I have never gotten a run this lucky in this stupid game, so this effectively kills this meme. RIP Doshin. You will not be missed."


Good times.
 
Been watching Civvie 11 videos, and despite initially hating his voice he's grown on me, and his content around older games is really neat. Nothing hugely deep, but I like his stuff on games such as Blood and DOOM, where he explains how game mechanics work, level design tricks and so on.

By contrast I can't stand GManLives ever since he really leant into that annoying twat Australian accent of his. Don't tell me he can't help it either; he sounds much better in the earlier videos where it isn't put on.
 
Well, I gave Rage 2 a try today.

I have never played a better example of something that could be described as "Goyslop: The Game". Terrible writing, terrible dialog, and environment elements copied straight out of Fallout. I looked at the cover art, saw a screaming troon, and knew not to expect much:
1687896616357.png

and then I got it for free, and I'm still disappointed. Running around and shooting is nice and smooth, and I have absolutely nothing else nice to say after that.
 
I finally have the technology and large machines I need to dispose of my uranium waste in Satisfactory. Now I just need to run the proper belts and tubes and all that crap.

It's going to be a long weekend. *sigh*
Update: 20 nuclear plants running with zero waste.

I almost had fun so I stopped.
 
The Virgin Arthur Morgan
- Simps for his ex-girlfriend, is her errand boy with nothing in return
- Social parasite that considers himself moral superior to the people he murders and robs
- Dumb cultist
- Thinks he can wipe decades of murder and robbery clean by doing a good deed and more murder and robbery
- Favorite of Plebbit and the AAA masses

The Chad Arthur Hastings
- Tells his ex-girlfriend to fuck off, MGTOW sigma energy
- Successful professional who is ashamed to steal and kill to stay alive
- Stands up to a whole society by himself, breaks the chains by his own will
- Accepts that he can never make up for the things he's done, life going on is the mercy
- Favorite of indie patricians
 
Just reinstalled Alpha Centauri, the kino-est 4X game in history. I'm real rusty, but I have managed to launch a fairly successful Universneedy of Planet run on my second game. Feels bad having to stomp on Miriam, since she is objectively the most based faction leader.
 
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after 160 hours in x3: terran conflict finally build a carrier to wreck shit with (and damn it feels good to blow stuff up without getting much of a scratch), only for the mission to cuck me and tell me I need to collect some random stuff. being in the middle of bumfuck nowhere and that shit being all over and one part of it even illegal in most sectors.

love the game but it really redefines eurojank for me
:semperfidelis:
 
I have been playing GTA 5 recently. Single player not the online. The online is trash. I forgot how fun it is to just go on rampages in GTA 5. I haven't played it in a while. You can cause chaos in RDR2 and shooting peoples horses out from under them is funny as shit. But you still can tear shit up the way you can in GTA 5. Of course GTA 5 has modern weapons and vehicles. But it gets old quick.
 
By contrast I can't stand GManLives ever since he really leant into that annoying twat Australian accent of his. Don't tell me he can't help it either; he sounds much better in the earlier videos where it isn't put on.
After watching his videos for few years before unsubscribing it felt like he is some kind of AI trained model, you can hear him voice his supposed opinions, but everything is so on the surface it doesn't give you anything to work with, anytime he speaks it basically boils down to "yeah the absolute classics of Doom, Half-Life and Duke Nukem that we all love", there is no nuance that could point out to any kind of personally derived viewpoint, he simply acts like a dudebro who is totally in, but beyond mimicking popular opinions and failing to keep his facade of a hardcore gamer he is going all in with an empty hand, Civvie may have gone a bit stale, his shtick of in-universe character may be annoying to someone, but when he talks about things it actually sounds like his own subjective opinion.
 
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The siren song of Divinity: Original Sin II lured me in again. It's just so, so pretty...but I'm getting fed up with it at the same point I got fed up with it last time. It's like somebody assembled every single trope about what goes wrong with CRPG design and made a game about it. I've complained about it before on this august forum, but hey, I'm going to complain again.

  1. How tough your martials are is wholly dependent in their gear, and gear scaling is aggressive. An 11th level mundane sword is typically better than or equal to a 9th level Legendary or Unique. But since the game doesn't throw waves and waves of enemies at you, there just aren't a lot of drops. Consequently, you have shitty gear much of the time.
  2. The average fight starts with your party getting ambushed, meaning you get absolutely wrecked by AOE attacks before even getting a turn. I'd say in about 50% of fights, I don't get a turn until my entire party's armor is gone, and everyone is crippled with status effects.
  3. Leveling is an arbitrary gating mechanism to funnel you through quests in a defined sequence. It means nothing otherwise. I've seen a 12th level god and a 14th level deer. That 14th level deer is every bit as tough as a 14th level fighter, so watch out.
  4. The game is designed to savescum. There are fights where you are simply going to die unless you reload, go back to base, respec your party, go to the scene, station your party members at tactically good locations, and re-initiate the dialog that led to the ambush.
  5. Crafting is the usual "pick up every random piece of shit you find, you might need it later" system. At least carry capacity is really, really high.
  6. All resources reset after battle, so there's no attrition, meaning every battle is either meaningless or deadly.
The "challenge" of the game mostly revolves around trying to find enough side quests at your level so that you're high enough level to not get your face pounded in by the next item in the main quest...and there just aren't that many side quests. It's easy to find yourself in a spot where advancing is borderline impossible, but you don't have enough doable side quests on your map to level.

Well, I gave Rage 2 a try today.

I have never played a better example of something that could be described as "Goyslop: The Game". Terrible writing, terrible dialog, and environment elements copied straight out of Fallout. I looked at the cover art, saw a screaming troon, and knew not to expect much:
View attachment 5181404

and then I got it for free, and I'm still disappointed. Running around and shooting is nice and smooth, and I have absolutely nothing else nice to say after that.

Rage 1 was the first third of a good game. All they had to do was make the next two thirds.
 
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Well, I gave Rage 2 a try today.

I have never played a better example of something that could be described as "Goyslop: The Game". Terrible writing, terrible dialog, and environment elements copied straight out of Fallout. I looked at the cover art, saw a screaming troon, and knew not to expect much:
View attachment 5181404

and then I got it for free, and I'm still disappointed. Running around and shooting is nice and smooth, and I have absolutely nothing else nice to say after that.
it came out in 2019, that was a bit before troonshit really pushed itself into the mainstream.
I think they were more going for the borderlands version of WITNESS ME fury road from 4 years earlier.
 
Apparently, I was not aware of the fact that AEW has a video game and everyone is comparing it to WWF: No Mercy


After watching this, I had to go back and watch actual compilation videos of WWE SmackDown: Here Comes The Pain and Shut Your Mouth! and honestly, I’m still trying to figure out how I missed a game like this release just over a few days ago.
 
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