Legend of Zelda thread - Lorefags GTFO!

As I recall when the character models were first ripped on Facepunch Studios the users there were talking about how all the work and polygons had gone in to just a few of the character like Link and Ilia, and all the rest were just lazy half-assed messes usually left for nameless background characters in other games. Don't know if they fixed that in the HD re-release. I can't really recall anyone talking about using them in Gmod back in the day, so they clearly were not very popular.
I mean design wise more than technical stuff like polygon count. I can't upload images for some reason, but some standouts are Falbi, Fyer, Beth, Malo, Sera, and even ones who I assume are supposed to be "cute" like Agitha (they even picked an unattractive name).

TP's cast looks like a freakshow outside of Link, Zelda, and, uhh... Maybe Ilia, but even she looks sort of "off", like 90% of its characters. Tingle wouldn't even stand out at all in this game, if his introduction were here instead of MM he'd probably be forgotten by now.
 
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Ganondorf looked good. Credit should also be given to Zant, dude embodies crazy-ass
Zantac looks like a freak too, obviously on purpose. And of course Midna is a gross little imp thing also. Idk what's with that game. Ganondorf was fine too, I guess the core characters were immune.
 
One thing that sticks out about TP that I remember is several NPCs were pretty gross looking, then there were the nightmare fuel human-headed chicken things. Even the "regular" looking characters were kinda weird, even by Zelda standards.
I get what you mean, every character except for the big three look a bit off. My best guess is that the models were designed that way to add to the overall horror-ish vibe the game has. But I also think you're overstating it a little. Falbi and Fyer are supposed to look weird because they're weird circus folk, Sera looks fine to me.

I do fully agree that the Oocca are indeed nightmarish creatures and I have no idea what was going on there. Thank god they didn't bring them back. Sometimes I think Nintendo should just stick to Gorons and Zoras.
 
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I was pissed off at the year long delay just to release it on Wii, and by then I was way more interested in my 360 and Oblivion I think.

I remember getting TP and I was just bored. That was probably the time I was truly checked out on Zelda. I haven't really *loved* a game since.
 
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I do fully agree that the Oocca are indeed nightmarish creatures and I have no idea what was going on there. Thank god they didn't bring them back. Sometimes I think Nintendo should just stick to Gorons and Zoras.
I don't see anything wrong with them, they're just the sister race to cuccoos.
 
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I don't see anything wrong with them, they're just the sister race to cuccoos.
You know, I never realized that Occoo and Cuccoo sounds really similar and both are chicken creatures. Probably because I played the German version back in the day, and Occoos are called "Kumulaner" there. I wonder if there's a connection.
 
the dungeons were designed to waste your time as much as possible by making you backtrack as much as it could while adding stupid waiting games in between like waiting for fucking monkeys to slowly, slowly, slowly line up on ropes to swing you over
Yes, it's nice that you've admitted that you have ADHD. Now tell us how you really feel.
 
You know, I never realized that Occoo and Cuccoo sounds really similar and both are chicken creatures. Probably because I played the German version back in the day, and Occoos are called "Kumulaner" there. I wonder if there's a connection.
Question is if the Occoo evolved into Cuccoo or vice versa
 
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Twilight Princess started the trend of ugly NPCs but Tears of the Kingdom has some of the most rancid character design I've ever seen. Those NPCs are the most ugly fuckers ever, I almost want Ganon to destroy Hyrule so I never have to look at another fucking afro or bowl cut again.
I didn't pay enough attention to most of the npc designs to realize but I know I never was fond of Hudson's... haircut. Why did his daughter inherit that.
 
Twilight Princess started the trend of ugly NPCs but Tears of the Kingdom has some of the most rancid character design I've ever seen. Those NPCs are the most ugly fuckers ever, I almost want Ganon to destroy Hyrule so I never have to look at another fucking afro or bowl cut again.
They are literally Miis. They use the same technology and designs, just slightly modified to fit Zelda better. That is probably why they look so off.
 
It has been a couple of months since the last time I played Tears of the Kingdom. All I can remember from it is:
  • dying a lot from getting one or two-shotted by literally who enemies
  • having to glue a thing onto another thing and have it just magically work because the designers intended it to do just that, and then having other things just not work because the designers didn't intend for me to think of that
  • depths was kind of cool but ultimately superficial and not nearly as interesting once you lit most of it up
  • making it to Zora's Domain and just having a feeling of "ehhh I don't wanna do this"
  • horses getting snagged on things
  • having absolutely no money until i cheated a bunch
  • it took way too long to get through the tutorial island
  • lots of falling rocks could be time-reversed to take you up to a sky island, but most of them just had a single chest with nothing worthwhile, and that's it
It was just a bad game. Overpowered enemies with no rupee drops was retarded. I'm glad I didn't buy it.
 
Funny how all the things you and others have mentioned as problems with TOTK I didn’t find as problems at all, aside from the opening being a bit too long I admit.

This series really does lead to divisive views on nearly every game, regardless of how acclaimed it is.
 
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Funny how all the things you and others have mentioned as problems with TOTK I didn’t find as problems at all, aside from the opening being a bit too long I admit.

This series really does lead to divisive views on nearly every game, regardless of how acclaimed it is.
I see it as the series being a technical test bed that constantly evolves to explore new ways to play. Which can leave to divisions, with old fogies that believe all exposition and instructions should be in the user manual and younger players who got used to the feli
 
Funny how all the things you and others have mentioned as problems with TOTK I didn’t find as problems at all, aside from the opening being a bit too long I admit.

This series really does lead to divisive views on nearly every game, regardless of how acclaimed it is.
A lot of people on here didn't like BOTW, so it is understandable that they find the doubling down obnoxious.

Personally, I loved BOTW and enjoy Tears, but it is certainly a downgrade from the previous to me as the building mechanic doesn't feel like it fits the game and the added layers (Sky and Depths) add little to the experience. It feels like BOTW 2.0, but without many of its best elements. I will say that the quests and dungeons are better, but the exploration is worse, it has little identity/atmosphere (it wants to be a game about coming together, but uses the ruined wasteland map of BOTW, kinda missing the general feel of the new identity or previous), and stuff like Koroks and even shrines feel worse.

having to glue a thing onto another thing and have it just magically work because the designers intended it to do just that, and then having other things just not work because the designers didn't intend for me to think of that
Ultra hand is pretty finicky. This is most obvious with the stupid Hudson signs and how much of a pain is is to keep them up at times. I also dislike how many challenges don't leave the tools you need around.

it took way too long to get through the tutorial island
The tutorial island wouldn't be long if it used the same structure as BOTW. The weird blocking off of the last shrine was stupid. Another problem was the linearity, they clearly had a set path for you to go around this time as Ultrahand is needed for everything so you have to get it first with the hardest to reach power being the most useless. Adding to this was the series of tasks to get the glider once off the Sky Island, which just prolonged the tutorial. Why did I have to meet up with the search party, it added nothing to the plot and just stands to waste time?
 
it added nothing to the plot and just stands to waste time?
The opening to this game really reminded me of the worst elements of Skyward Sword, where the game was so afraid you wouldn't be able to play it without step by step instructions at every turn that it vomits so much tutorial and dialogue at you within the first five hours it nearly made me put the game down.

Like, this is the sequel to a game nearly everyone played. You would think they would ease up on the tutorializing, not quadruple down.
 
The opening to this game really reminded me of the worst elements of Skyward Sword, where the game was so afraid you wouldn't be able to play it without step by step instructions at every turn that it vomits so much tutorial and dialogue at you within the first five hours it nearly made me put the game down.

Like, this is the sequel to a game nearly everyone played. You would think they would ease up on the tutorializing, not quadruple down.
This game really wanted to be more cinematic, but that style heavily clashes with the BOTW style. The opening to this game with Link and Zelda is atrociously long with you needing to wait for Zelda to slowly crawl over to where she needs to be and there being like 3 cut scenes just for set up. The only gameplay you learn in this segment is how to swing a sword, while the story is just vague Zonai set up till Ganondorf's reveal. This entire segment should have been cut out, the end cut scene already depicts everything you need to know.

I would also cut out the stupid search party segment after the Sky Island. It teaches nothing in terms of game play and the only story thing is Zelda acting strange, which is communicated through every main story segment.

The Sky Island should have just been reworked to allow the player to take on all the shrines from the beginning/ after going to the Temple. Splitting it up so that one power was learned outside a shrine just wasted time. It is sad how BOTW communicated all of the mechanics without hand holding, yet Tears needs to explicitly dedicate a section to have Link not have enough hearts to teach the statue and to teach that he can teleport.
 
The opening to this game really reminded me of the worst elements of Skyward Sword, where the game was so afraid you wouldn't be able to play it without step by step instructions at every turn that it vomits so much tutorial and dialogue at you within the first five hours it nearly made me put the game down.

Like, this is the sequel to a game nearly everyone played. You would think they would ease up on the tutorializing, not quadruple down.
The best part of Skyward SwordBOTW was it didn't give you any direction, the controls were simple, the tutorial was mercifully short and totally open ended. I'm still baffled they took all that out and people seem to be happy about it. It's like I took away a totally different thing from BOTW than everyone who likes TOTK. I liked BOTW because it's an open world game that doesn't lock you out of areas and doesn't overly complicated mechanics or clumsy controls/physics. It's almost like a combination of Zelda, a Rogue-lite and Elder Scrolls.

*Edited for one hell of a typo*
 
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