Legend of Zelda thread - Lorefags GTFO!

I see Kotaku's priorities are in order, as usual.
1.png
2.png

Screenshot_2023-07-19_15-19-45.png
 
The tennis games are spinoffs, that is NOT Luigi's canonical cock size!
Um actually pretty sure Miyamoto confirmed that the Tennis games are canonical to the main timeline, per the Mario Hystoria. You're thinking of the Olympic Games spinoffs, which take place in the Sarasaland timeline. So, yes, that is his canonical cock size.

A true Mario fan would know this.
 
The tennis games are spinoffs, that is NOT Luigi's canonical cock size!
Um actually pretty sure Miyamoto confirmed that the Tennis games are canonical to the main timeline, per the Mario Hystoria. You're thinking of the Olympic Games spinoffs, which take place in the Sarasaland timeline. So, yes, that is his canonical cock size.

A true Mario fan would know this.
I vaguely recall what you two are talking about but I don't want to.
 
  • Like
Reactions: SSj_Ness (Yiffed)
What I hate is that these are both boring, shitty solutions, and neither of us liked them. I don't want puzzles where you can "freely express yourself through the solution", but if they really want to make the puzzles have multiple solutions, can they PLEASE make sure shit solutions aren't possible. There are so many Shrines like this.
This is what happens when mechanically inclined people perform puzzles designed by artistic types.
 
I had a relative who's never played the game before do it, without telling them anything. They didn't power the wheel, they just put a plate on the side of the wheel, put a ball on top, went up the ladder, then grabbed it from the upper floor and put it in the hole. 3 minutes (half spent on learning controls).
I think your cousin is copying me.
 
So I've read like twenty pages of this thread and have come to the conclusion from your ToTK bitching that you Nintendo retards are literally too stupid to realize that Nintendo is just making "The Ubisoft Game" ten years after people got sick of Ubisoft doing it.
 
Eh, having played many Ubisoft open world games, I find TOTK to be far more engaging and fun than all the generic slop the former has become.
"Oh man, by adding in the same tired crafting and physics mechanics that every other shitty indie game on Steam has had for years into the tired old Ubisoft 'climb tower and reveal part of map' formula Nintendo has truly innovated!"
 
"Oh man, by adding in the same tired crafting and physics mechanics that every other shitty indie game on Steam has had for years into the tired old Ubisoft 'climb tower and reveal part of map' formula Nintendo has truly innovated!"
Thank god thats not what they did, then.
 
I couldn't finish TotK because of how slowly everything runs and how boring the combat is. It probably didn't help that I played Ace Combat and Sekiro, much better games, while taking a break from it. RIP 3D Zelda franchise, maybe they'll make up for the loss with some top-down games.
 
"Oh man, by adding in the same tired crafting and physics mechanics that every other shitty indie game on Steam has had for years into the tired old Ubisoft 'climb tower and reveal part of map' formula Nintendo has truly innovated!"
I’ve never played those sorts of games on Steam, so I can’t really comment on that, other than that
I thought all the mechanics made it feel like an immersive sim, giving me the freedom to tackle nearly every objective how I wanted. Which I find to be very engaging, personally speaking.

That, and whereas in Ubisoft games, towers reveal every collectible and side mission, here, you still have to find them yourself, so I found it to be much more interesting.
 
I thought all the mechanics made it feel like an immersive sim, giving me the freedom to tackle nearly every objective how I wanted.
Name 5 objectives you came across in ToTK. Explain how you solved them, the rewards you gained for doing them, and any alternative rewards or solutions that were possible. Did doing any of these objectives have any negative or unexpected consequences on Link, the NPCs, or the open world?
 
Name 5 objectives you came across in ToTK. Explain how you solved them, the rewards you gained for doing them, and any alternative rewards or solutions that were possible. Did doing any of these objectives have any negative or unexpected consequences on Link, the NPCs, or the open world?
Yeah I don't see the immersive sim arguments. The only immersive sim part is the elemental physics interactions since those are small pieces that come together to create complex interactions. But that's just a small part of the immersive sim genre, not something that makes the entire game an immersive sim. I guess its also hard to define the genre, but when I say immersive sim I mean something like System Shock, Deus Ex, Thief, Prey (2017).
 
  • Thunk-Provoking
Reactions: LightDragonman1
Back