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What came up if you googled "luigi" on March 17th, 2018:I see Kotaku's priorities are in order, as usual.
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Um actually pretty sure Miyamoto confirmed that the Tennis games are canonical to the main timeline, per the Mario Hystoria. You're thinking of the Olympic Games spinoffs, which take place in the Sarasaland timeline. So, yes, that is his canonical cock size.The tennis games are spinoffs, that is NOT Luigi's canonical cock size!
The tennis games are spinoffs, that is NOT Luigi's canonical cock size!
I vaguely recall what you two are talking about but I don't want to.Um actually pretty sure Miyamoto confirmed that the Tennis games are canonical to the main timeline, per the Mario Hystoria. You're thinking of the Olympic Games spinoffs, which take place in the Sarasaland timeline. So, yes, that is his canonical cock size.
A true Mario fan would know this.
Shadow Link the EdgehogGive Link a fucking gun. Let's really go balls out.
The new games are already Far Cry, might as well go all out and let link blast bokoblins with machineguns.Give Link a fucking gun. Let's really go balls out.
Give Link a fucking gun. Let's really go balls out.
This is what happens when mechanically inclined people perform puzzles designed by artistic types.What I hate is that these are both boring, shitty solutions, and neither of us liked them. I don't want puzzles where you can "freely express yourself through the solution", but if they really want to make the puzzles have multiple solutions, can they PLEASE make sure shit solutions aren't possible. There are so many Shrines like this.
I think your cousin is copying me.I had a relative who's never played the game before do it, without telling them anything. They didn't power the wheel, they just put a plate on the side of the wheel, put a ball on top, went up the ladder, then grabbed it from the upper floor and put it in the hole. 3 minutes (half spent on learning controls).
But aren't all the shrines designed by every random person working on the game, which would normally be mostly programmers and autistic Japanese men?This is what happens when mechanically inclined people perform puzzles designed by artistic types.
"Oh man, by adding in the same tired crafting and physics mechanics that every other shitty indie game on Steam has had for years into the tired old Ubisoft 'climb tower and reveal part of map' formula Nintendo has truly innovated!"Eh, having played many Ubisoft open world games, I find TOTK to be far more engaging and fun than all the generic slop the former has become.
Thank god thats not what they did, then."Oh man, by adding in the same tired crafting and physics mechanics that every other shitty indie game on Steam has had for years into the tired old Ubisoft 'climb tower and reveal part of map' formula Nintendo has truly innovated!"
I’ve never played those sorts of games on Steam, so I can’t really comment on that, other than that"Oh man, by adding in the same tired crafting and physics mechanics that every other shitty indie game on Steam has had for years into the tired old Ubisoft 'climb tower and reveal part of map' formula Nintendo has truly innovated!"
Name 5 objectives you came across in ToTK. Explain how you solved them, the rewards you gained for doing them, and any alternative rewards or solutions that were possible. Did doing any of these objectives have any negative or unexpected consequences on Link, the NPCs, or the open world?I thought all the mechanics made it feel like an immersive sim, giving me the freedom to tackle nearly every objective how I wanted.
Yeah I don't see the immersive sim arguments. The only immersive sim part is the elemental physics interactions since those are small pieces that come together to create complex interactions. But that's just a small part of the immersive sim genre, not something that makes the entire game an immersive sim. I guess its also hard to define the genre, but when I say immersive sim I mean something like System Shock, Deus Ex, Thief, Prey (2017).Name 5 objectives you came across in ToTK. Explain how you solved them, the rewards you gained for doing them, and any alternative rewards or solutions that were possible. Did doing any of these objectives have any negative or unexpected consequences on Link, the NPCs, or the open world?