Overwatch

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also, kek

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Oh no, the astroturfed E-Sport that's propped up by bribing Overwatch players with cosmetics to watch it is in a death spiral, who could've possibly seen this coming?

If this thing grew organically, I wouldn't be as annoyed about it existing. Blizzard tried to meme this fucking thing into existence, then tried to balance the game around the turbo-autists who played it - that more than anything was probably the decision that damaged the game the most in the long run.
 
Well, that's what you get for just throwing money at something with no actual plan. That 70 billion was a really good deal for Micro$oft
1 dead shooter that went woke and year after year diminishes (Cod)
A game built on false promises that fucked over its audience so hard it had to move to steam to try and even attract players.
1 dead arpg that is losing players day after day
1 longlived mmo that is a shadow of its former self

and Candy Crush
 
I legit wonder how much bile accompanies every utterance of the word "Valve" at Blizzard.
They have two of the most dominant esports games under their belt while Blizzard has nuked 2 games now trying to clone it. They lucked out with SC2 and haven't had their head right ever since.
 
I legit wonder how much bile accompanies every utterance of the word "Valve" at Blizzard.
They have two of the most dominant esports games under their belt while Blizzard has nuked 2 games now trying to clone it. They lucked out with SC2 and haven't had their head right ever since.
Remember they took Valve to court over Blizzard DOTA, and lost. That's what prompted their revised ToS for Reforged since they  really didn't want to lose another golden goose.

Not that it mattered since Reforged was a hot mess and no one wanted to make custom games anyways with that ToS.
 
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I legit wonder how much bile accompanies every utterance of the word "Valve" at Blizzard.
They have two of the most dominant esports games under their belt while Blizzard has nuked 2 games now trying to clone it. They lucked out with SC2 and haven't had their head right ever since.

In regards to DOTA 2 though, Valve does appear to be cutting back on the game's E-Sports scene, as there will be no Battle Pass for it this year, since TI's prize pool is crowd-funded. They did say that there will be a different way to contribute to TI's prize pool, but details are still TBA.
 
What rank are you?

I stopped playing ranked because it's practically another job.
I was gold when I was on console for like 6 years took a break came back a year before ended up in gold again, OW2 launched ended up in bronze tried to get serious about being good over the last four months because I genuinely wanted to say I was good at Sigma and now It's like I can't leave gold again,

I kinda just stopped playing ranked this season because of it if I can hold my own in QP matches again its whatever and I kinda just curbed my enthusiasm when I saw how new accounts just get auto put into plat.
At least we'll know how many players OW2 has now.
The game is spread out on three consoles and two launchers. Nobody will ever get real numbers for its playerbase even with a Steam launch. I'd also like to say I'm not defending its player count I've run into the same four stack while soloing QP this week like three times.
 
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OWL was definitely the worst esports to watch. I went to Blizzard arena a few times since it was near my uni, the last time I went it was 3 tank meta in OW1 and that shit was so boring I spent most of my time doing homework then left early. People even started booing whenever someone swapped off of DPS to tank.

I'm glad it eventually got canned, it was deserved for cucking the existing esports scene back then.
 
I legit wonder how much bile accompanies every utterance of the word "Valve" at Blizzard.
They have two of the most dominant esports games under their belt while Blizzard has nuked 2 games now trying to clone it. They lucked out with SC2 and haven't had their head right ever since.
They lucked out with SC1.

They actually handled SC2 so badly at launch that a lot of Korean and American local TOs run SC1 instead, even to this day.
 
They lucked out with SC1.

They actually handled SC2 so badly at launch that a lot of Korean and American local TOs run SC1 instead, even to this day.
That's very true, but SC2 at least had a competitive pro scene at some point that people watched. Heroes of the Storm arrived years too late to the MOBA scene and died a slow death of mediocrity because of it, and Overwatch League might be the most forced esports league I've ever seen.

Maybe I just over-estimate how successful SC2's scene was because I was a big fan of the Day9 Daily back in the day.
 
That's very true, but SC2 at least had a competitive pro scene at some point that people watched. Heroes of the Storm arrived years too late to the MOBA scene and died a slow death of mediocrity because of it, and Overwatch League might be the most forced esports league I've ever seen.

Maybe I just over-estimate how successful SC2's scene was because I was a big fan of the Day9 Daily back in the day.
It had a pro scene for a bit because Blizzard was gassing it up, but it never took off because Blizzard put a lot of extremely restrictive rules in place for running "official" tournaments - so a scene never naturally was able to form and SC2 died on the vine. It also had issues for not being "distinct" enough from SC1 with few changes from the base game making it into MP. The game also only launched with a Terran campaign - so no Protoss/Zerg practice except for playing with bots on MP maps.

SC2 also shipped with an extremely restrictive EULA on custom maps to a point where they just didn't get made at all - which also did extreme long term damage to the game.

The lesson Blizzard took away from SC2's e-sports failure into OWL was apparently they thought it wasn't restrictive enough or had enough rules.
 
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