I implore you to check out Super Cyborg:
https://store.steampowered.com/app/341550/Super_Cyborg/
It's $5 and it feels like Contra. Imagine if there was a unique Contra game on the Amiga it would be this.
Will check those out when I'm done with Chelnov, Pocky & Rocky Reshrined, Alien Soldier, Steel Assault, Mega Man: The Power Battle 1&2, Huntdown, and Elevator Action Returns. And maybe the hard mode on Wild Guns. Probably in something like that order. So Q2 2024 maybe.
Well I bumped
Super Cyborg ahead in the list and yeah this is a good one. Finished hard difficulty and wouldn't mind circling back and clearing it without continues. It punches well above its weight class for a tiny low budget title. Seems like a real labor of love from somebody who knows his Contra and put some real thought into level/boss design. It feels like an upgraded version of the NES Contras where Blazing Chrome is like a gimped poor man's version of Hard Corps and Hard Corps is btw pretty overrated if you ask me.
After two no-continue playthroughs of
Pocky & Rocky Reshrined on Normal I'm still kinda not totally grabbed although I don't have any specific criticisms either, maybe it's just too weeby for me. There's a Hard mode, like six characters and a pretty robust scoring system so you can either "beat" it in like an hour or move into your mom's basement and play it 12 hours a day for a year, depending on your inclination.
I guess I suck too hard for
Chelnov, still getting clipped by unexpected spawns after all my time and effort, probably not getting to the end without save state abuse any time soon. Way harder than Contra Hard Corps, to me anyway. Maybe later. And as for
Alien Soldier I still can't get past of the initial hump of stopping to think about what every button does and trying to understand if I'm even doing damage to the enemy. I always think I should like it but then I don't. Perhaps another time.
Steel Assault makes me want to mail anthrax to every user-reviewer sticking it with one star because "one hour of content". Go beat Arcade Mode, there's your 300 hours of content. Off-topic because you don't shoot things in SA, you whip things with a laser whip like a slavemaster of the future, although in this case, it will be the game that is owning you.
Now I'm trying
Elevator Action, the original one from 1983, which is probably the oldest run 'n gun I've ever played and must be among the first ever. First impression was that it's a load of shit because all these bastards are trying to shoot you before you can even get off the first elevator, but hell if I'm going to let this stupid thing beat me, I'm getting through the first building at least. I'm making it about halfway there now. Rolling Thunder obviously owes a lot to this. Furthermore, you can shoot out lights and pick up documents to achieve secondary mission objectives, so I would say that Goldeneye is a 1:1 carbon copy of Elevator Action in all its essentials that fails to improve on the original in any significant way.