Unpopular Opinions about Video Games

That aside, I don't know if I'm getting too old or what; but part of me misses when RTS were a little more simple than now.
This is one reason I keep going back to the classic Warcraft games. Even Starcraft feels overwhelming because you have too many options and not really any opportunity to learn them, especially if you have friends who want to play multiplayer all the time and they all know all this nuanced crap you don't.

Like bitch if I'm given like five different mutually-exclusive building upgrades and I have no fucking clue what any of them do and I only have seconds to decide, how am I gonna do this?

Call it a skill issue but honestly RTS feels broken these days, where its like they want you to make 100 decisions but do it in less than a second.
 
Call it a skill issue but honestly RTS feels broken these days, where its like they want you to make 100 decisions but do it in less than a second.
That's most games with any sort of competitive or dedicated community anymore. It's not just you and a couple of friends at someone's house, trading tips at school, or talking to people in an arcade; and sadly, it's created an entire community of what I call cookie-cutter elites. Someone or someones have sat down, figured out the most optimized meta, and for some reason, THIS IS THE ONE TRUE AND ONLY WAY TO PLAY THE GAME. I see it in the Souls community, "Why aren't you using this build/weapon?" And a number of other communities, where the people who weren't the ones who figured out the meta have to recite their favorite passage from the sped-bible and shun the non-believers. And it's the absolute worse in any sort of competitive community; you get started, log in, go to the ladder, maybe the game puts you in placement matches... and even if your opponent is some Bronze Tier pleb, he's already read the entirety of Team Liquidpedia, watched 500 match replays, and committed every fucking nuance and build order to memory. No you can't learn by hopping in and trying, because the community demands excellence at even their tard-level... and after they stomp you... LEARN TO PLAY BITCH GOD DAMN YOU SUCK!
 
Rip & Tear, BFG Division, Meathook, Gore Nest, and The Only Thing They Fear Is You are the only original tracks Mick Gordon did well on in NuDOOM. Yet you can't look at the comments on anything DOOM related without seeing people suck this faggot off like he's Bobby Prince of the modern era.
Thought I just mentioned this, but might be a different thread. So sorry if a repeat.

There was a talk he gave where he said this was deliberate. That he wanted a few stand out tracks, and then the rest should fit in the background to not upstage the gameplay.

The original brief also said no metal or guitars due to metal being a joke at the time.

I don't know what he's made since Doom, but I'd argue knowing when to take center stage and when to fade into the background is far better than pretty much all game music nowadays.


Duke Nukem Forever gives me the impression Gearbox hates Duke
They do. I think they even said as much at some point. That part of the reason they're sitting on the license is so no one else can make Duke games.

Most Western video game writers now grew up on things like Dragon Ball Z, Gundam Wing, et cetera, and it absolutely shows in all aspects of modern video game writing.
I disagree there. Harry Potter and Buffy, absolutely. It's why everything has the same self aware snark and chosen one Mary Sue plot.

(I've never watched Buffy. Maybe I should just to get the origins of wokeshit.)

I don't know if I'm getting too old or what; but part of me misses when RTS were a little more simple than now.
I also greatly dislike that metafaggots have made a focus on micro (action game bullshit) instead of actual usability.
This is why, to me at least, RTS peaked at around Supreme Commander and never really recovered.

Powerlevel. I have fond memories of playing Red Alert with a friend, where we'd have two hours to build as big of a base and army as we wanted. It was such a fun game. Supreme Commander got rid of the micro and pandered directly to people like me and my friends who liked to build huge armies. Like you say, the obsession with meta, micro, balance, and "e-sports" got the better of games being fun. Other, more unique RTS' like EndWar are also ignored because they don't fit into that highly competitive niche.

I kind of feel the same about train games. I really liked Railroads back in the day. Every train game now is some kind of autism simulator. I just want to build trains, watch them go choo, and then use the money they generate to build more trains.
 
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I disagree there. Harry Potter and Buffy, absolutely. It's why everything has the same self aware snark and chosen one Mary Sue plot.

(I've never watched Buffy. Maybe I should just to get the origins of wokeshit.)
I tried to cover that by et cetera, but yeah that also tracks.
 
I dunno why many people consider duke nukem 3D to be the best old school shooter when compared to the likes of blood,SW,Quake and esp half life ( though half life i can understand having aged a bit what with how bullet spongy the hecu soldiers are), part of it is also due to the urban city aesthetic having not aged as well for me as quake 1 gothic aesthetic.
 
I don't really know how to say it either; but you're right about a lot of stuff being a simulator. I think part of it is playing too much SC2, where damn near everything, to include a lot of the solo-campaign missions are focused on meta/speed. Obviously part of a mission would be to get your shit done before you run out of minerals and get overwhelmed; but there's a lot of built-in features that require you to move fast in a lot of the missions (especially the Protoss campaign). And I don't want to fucking play "Beat the Disguised Clock" every fucking time!
Starcraft 2 is probably one of the best examples of a developer killing any potential for fun in their game with Blizzard's stupid obsession over chasing the e-sports crowd. You can't even fucking suggest adding new races to Starcraft anymore because the entire fanbase is now comprised of microshitters who will jump on you for OMG ITS GOING TO BREAK THE BALANCING IN MULTIPLAYER as if Starcraft 2 isn't already unbalanced horseshit (ironically because of Blizzard pandering to e-sports fags). Dawn of War is also massively unbalanced yet I don't see anyone complaining about it giving you 9 factions to play with.
 
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Seeing talk on Mario 3 reminded me that I like the combo of red/green with black overalls for the Mario Bros. It looked good.

My actual unpopular opinion is I miss Luigi being a pure palette swap of Mario. I fully understand differentiating him visually is what led to him truly becoming his own character, but they were already giving him the antsier-feeling movement in both versions of Mario 2, so it's not like he couldn't in time evolve his full scaredy-cat persona anyways. I guess I'm curious how it'd be in the universe he got the full Luigi personality but also stayed literally Green Mario in visual terms.
 
I only ever play RTS games single-player and it seems like I'm better off that way.

That said, Warcraft II is still better than any of the Starcrafts. Warcraft One is also still really playable despite the roads mechanic (again, I never played Warcraft 3). Its not even just the mechanics either.... I've noticed this thing where whenever a fantasy series has a sci-fi counterpart, the sci-fi is just never as much fun (for a non-gaming example: the guy who made the anime The Slayers also did this thing called Lost Universe... The Slayers is a classic, but Lost Universe is kinda eh).

In the case of Warcraft versus Starcraft, for me a part of it comes down to that for some reason sci-fi counterparts always try to be more "gritty" and tonally dark and filled with unlikable characters whereas fantasy--while edging on being camp--tend to be more fun and optimistic despite the occasional sad event. My first impression when meeting the main characters of Starcraft was "Jim Raynor is a meatbrained jock, and that psychic girl is a slutty bitch." Warcraft I and II didn't really have named characters you got to interact with but the standard units on the ground were always likable enough.
 
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Thought I just mentioned this, but might be a different thread. So sorry if a repeat.

There was a talk he gave where he said this was deliberate. That he wanted a few stand out tracks, and then the rest should fit in the background to not upstage the gameplay.

The original brief also said no metal or guitars due to metal being a joke at the time.

I don't know what he's made since Doom, but I'd argue knowing when to take center stage and when to fade into the background is far better than pretty much all game music nowadays.
Maybe you did, and maybe I did too, but I dont remember either cause i just shit out my dumb opinions here when they pop in :story:
I had some long reply typed but fuck it, was too autistic.

TLDR of it was: I've seen the various talks/interviews Mick has done. I appreciate what he was able to do, and how he was able to do it within his supposed guidelines. I just think the outcome wasn't good outside of the few tracks I mentioned. He took the idea of "few stand outs peppered in with mostly ambience" too far. The OG DOOMS did the exact same thing with a better result, because even those games more subtle and ambient tracks are immediately memorable. Unlike Micks.

That said, The Only Thing They Fear is absolutely the E1M1 of the new games. It's the best song he did for the games by a long shot, and I'd argue it's one of his best songs in general based on the other stuff of his I've listened to. That should be the new theme of the series if they continue. Which they really shouldn't because there's nowhere to go now.
 
That said, The Only Thing They Fear is absolutely the E1M1 of the new games. It's the best song he did for the games by a long shot, and I'd argue it's one of his best songs in general based on the other stuff of his I've listened to. That should be the new theme of the series if they continue. Which they really shouldn't because there's nowhere to go now.
Rip and Tear is the new E1M1. It's catchy and everyone remembers it, even if TOTTFIY is also fantastic. As far as continuing the series, I think that's probably why they're taking a break. After killing Satan, the whole reason for Hell and the demons' existence, it's going to be tough to go up from there. Ancient Gods wrapped everything up pretty nicely.

No matter what though, I don't think they would use Mick Gordon's music in any sequels now. Did you see the Medium article he dropped a little while ago? Marty Stratton fucked Mick over hard, and that's why they brought in Hulshult and Levy to do the music for Ancient Gods. I actually didn't think their music was as good, personally.
 
I just think the outcome wasn't good outside of the few tracks I mentioned. He took the idea of "few stand outs peppered in with mostly ambience" too far. The OG DOOMS did the exact same thing with a better result, because even those games more subtle and ambient tracks are immediately memorable. Unlike Micks.
There in lies another problem. Outside of a couple stand out tracks like E1M1, most of OG Doom's soundtrack is kind of goofy.

This brings up the unpopular opinion (although it seems less so these days) that the PS1 and N64 Doom soundtracks are superior. They aren't as catchy, but are much more tense and atmospheric.

Marty Stratton fucked Mick over hard
I never got that. The music for Doom 2016 was highly praised. Why did they decide to go "this guy who is the face of our top game series and made the music that is one of the most well received parts of the game. Yeah, fuck that guy."?
 
We literally had a woman at the White House who did Harry Potter fan songs and so on. How long until we have one who is revealed to have years of explicit slashfic under their belt
Considering the pedophilia, corruption, and literal child blood sacrifice/flesh eating most politicians are up to I'd take the slashfic authors in a heartbeat of that was the worst skeleton in their closet.
never got that. The music for Doom 2016 was highly praised. Why did they decide to go "this guy who is the face of our top game series and made the music that is one of the most well received parts of the game. Yeah, fuck that guy."?
There could be any number of reasons behind the scenes but at the end of the day you can always count on producers, money men, and retards in charge to maliciously fuck over talent for petty reasons, usually involving a cheap buck or a chip on their shoulder.
 
I'm not much of an Uncharted guy but most people seem to think the series peaked with Uncharted 2. Besides, I know UC4 is an absolute trashfire of woke garbage, so only soyboys can enjoy it.

I'm also not into R&C, but Up Your Arsenal, Going Commando, and Tools of Destruction are all rated higher than the PS4 R&C, and even the new PS5 one according to Metacritic (which is all I can base their reception on since I've only played R&C1).

I'm sure the PS4 version of GTA5 is probably superior, but that's the case for most next gen versions of a game, it's to be expected. I bet playing it on PS5 is technically the optimal way to play it on PS consoles now, and then it will be best on the (unfortunately) inevitable PS6.

I genuinely struggle to think of many franchises which were at their best on PS4. It's such a mid system that was just...sufficient.
The PS3 is great but the PS4 just really redefined so much of gaming in the 2010s and had some of the most beautiful games I’ve ever seen and had an overall far more consistent quality than the PS3 ever did. Yes the PS3 has some bangers like the ones you mentioned but the PS4 learned from the mistakes of the PS3’s admittedly rather difficult launch and has just kept pushing out banger after banger during its run. Bloodborne, God of War 2018,, Red dead 2, spiderman 2018, Metal gear 5. Even if these were the only games for the PS4 it would still be a brilliant console in its own right.
 
The PS3 is great but the PS4 just really redefined so much of gaming in the 2010s and had some of the most beautiful games I’ve ever seen and had an overall far more consistent quality than the PS3 ever did. Yes the PS3 has some bangers like the ones you mentioned but the PS4 learned from the mistakes of the PS3’s admittedly rather difficult launch and has just kept pushing out banger after banger during its run. Bloodborne, God of War 2018,, Red dead 2, spiderman 2018, Metal gear 5. Even if these were the only games for the PS4 it would still be a brilliant console in its own right.
PS4 hardly looks better than PS3 honestly, it's noticeable but not a huge leap forward (much better than PS4 to PS5 though). It was at best a moderate improvement, nothing like going from Genesis to Saturn or N64 to GameCube.

I am not a Soulborne guy, but PS3 had Demon Souls and Dark Souls 1 & 2, so it wasn't exactly lacking those itself. And PS3 had God of War 3 and Ascension, also not lacking there. MGS5 is even more divisive than MGS4, and both systems got MGS5 anyway (not to mention PS3 had Revengeance, plus the remasters of all other MG games).

Yeah...PS4 sure does have Spider-Man though.

Anyway, I think PS4 had enough for most people to consider it good. I certainly didn't think so, but looking at PS5 it now looks phenomenal in comparison.
 
The PS3 is great but the PS4 just really redefined so much of gaming in the 2010s

The only thing the PS4 era redefined was the Call of Duty series, and not in a good way. Oh, I guess it also redefined Gran Turismo into a currency grind, after the PS3 had redefined it into a PS2 port with upgraded lighting.
 
PS4 hardly looks better than PS3 honestly, it's noticeable but not a huge leap forward (much better than PS4 to PS5 though). It was at best a moderate improvement, nothing like going from Genesis to Saturn or N64 to GameCube.

I am not a Soulborne guy, but PS3 had Demon Souls and Dark Souls 1 & 2, so it wasn't exactly lacking those itself. And PS3 had God of War 3 and Ascension, also not lacking there. MGS5 is even more divisive than MGS4, and both systems got MGS5 anyway (not to mention PS3 had Revengeance, plus the remasters of all other MG games).

Yeah...PS4 sure does have Spider-Man though.

Anyway, I think PS4 had enough for most people to consider it good. I certainly didn't think so, but looking at PS5 it now looks phenomenal in comparison.
The ps4 was a let down as a console. The only things it had going for it at the start were bloodborne and fucking SF5. Street Fighter 5 struggled for years before getting to a state most people expected at launch, and then a couple more years to feel like a full game.

And bloodborne is just... Victorian dark souls with gimmick weapons and a Lovecraft cosplay.

Unsurprisingly those two things alone aren't exactly defining games of a new generation. One is just more of the same, and the other was a gutting of one of the most iconic franchises in gaming.

But like you said, we got Spoodermon! And they included SpiderNigger and fag flags too! 10/10 console.

Rip and Tear is the new E1M1. It's catchy and everyone remembers it, even if TOTTFIY is also fantastic. As far as continuing the series, I think that's probably why they're taking a break. After killing Satan, the whole reason for Hell and the demons' existence, it's going to be tough to go up from there. Ancient Gods wrapped everything up pretty nicely.

No matter what though, I don't think they would use Mick Gordon's music in any sequels now. Did you see the Medium article he dropped a little while ago? Marty Stratton fucked Mick over hard, and that's why they brought in Hulshult and Levy to do the music for Ancient Gods. I actually didn't think their music was as good, personally.
Disagree on Rip & Tear. It might share the same track spot as Dooms Gate does for the OG, but I really don't think it's as catchy or memorable as TOTTFIY or even BFG. Those two songs feel much more suited for a new theme than Rip & Tear. Hell BFG division has 41 million views on micks youtube channel compared to R&Ts 16 million. And the game rip of Fear on some random channel is sitting at 33 million. The numbers don't lie, and they spell disaster for you s'moe joe.
But yes, I did see the article. I'm aware of the bullshit, and that mick will likely never work with them again. It's just optimistic autism on my part that they'd use his tracks, since they own the shit anyway. Unless of course they decided to non-grata him and memory hole his music. Which is more than possible.
There in lies another problem. Outside of a couple stand out tracks like E1M1, most of OG Doom's soundtrack is kind of goofy.

This brings up the unpopular opinion (although it seems less so these days) that the PS1 and N64 Doom soundtracks are superior. They aren't as catchy, but are much more tense and atmospheric.
I dont see how it's goofy. If you wanna argue they're kinda meh because they're very nearly plagiarized from actual songs, I could agree on some level. But being outright goofy? Nah.

And thinking DOOM64/PSX DOOM has the better soundtrack isn't that unpopular like you said. It just took a while for people to appreciate it. DOOM 3 really helped with that after they were pissy there was no e1m1 or running from evil. They had a new game with new music to direct their hate towards.
 
I don't really know how to say it either; but you're right about a lot of stuff being a simulator. I think part of it is playing too much SC2, where damn near everything, to include a lot of the solo-campaign missions are focused on meta/speed. Obviously part of a mission would be to get your shit done before you run out of minerals and get overwhelmed; but there's a lot of built-in features that require you to move fast in a lot of the missions (especially the Protoss campaign). And I don't want to fucking play "Beat the Disguised Clock" every fucking time!
Unit upgrades are meaningless unless they significantly increase the likelihood of your units surviving the mission.

Units may as well be made of tissue paper in Starcraft 2 and it really undermines the whole "MUH PEEPLE, MUH UNITY, MUH SACRIFICE" bullshit they kept pushing in "the Legacy of the MUH PEEPLE" expansion when you throw away at least 1000 a mission and have plenty more for the grinder in the next one on Brutal. There's no sense of permanence or any real limitations beyond how many mineral fields you can hold onto. Big deal, Jimmy raynor and kerrigan are gone. The war continues as always and nothing really changed. THE END. Throwing a pebble in their general direction is bound to instagib someone even if you miss in that universe.

There are better RTS games out there.
 
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PS4 hardly looks better than PS3 honestly, it's noticeable but not a huge leap forward (much better than PS4 to PS5 though). It was at best a moderate improvement, nothing like going from Genesis to Saturn or N64 to GameCube.

I am not a Soulborne guy, but PS3 had Demon Souls and Dark Souls 1 & 2, so it wasn't exactly lacking those itself. And PS3 had God of War 3 and Ascension, also not lacking there. MGS5 is even more divisive than MGS4, and both systems got MGS5 anyway (not to mention PS3 had Revengeance, plus the remasters of all other MG games).

Yeah...PS4 sure does have Spider-Man though.

Anyway, I think PS4 had enough for most people to consider it good. I certainly didn't think so, but looking at PS5 it now looks phenomenal in comparison.
I preferred the PS3's (and PSP's) crossbar menu over the PS4's menu system; I just wish the PS3 had more RAM dedicated to working the actual OS, and then have separate RAM for what it's running (instead it had one pool of RAM to do both, which is why shit chugged when you went to the menu in game). I play both Spider-Man and the Miles one, and while sure they're functional games... they just didn't really hit me like the Batman Arkham games did. It didn't help with all the racial diversity "This is our Spider-Man" shit in the Miles game. Fucking Peter Parker would no shit help kids out with their homework while in Spider costume, but he's not good enough because he's not urban... or maybe the people who are into Spider-Man now never read the comics... probably that.

Unit upgrades are meaningless unless they significantly increase the likelihood of your units surviving the mission.

Units may as well be made of tissue paper in Starcraft 2 and it really undermines the whole "MUH PEEPLE, MUH UNITY, MUH SACRIFICE" bullshit they kept pushing in "the Legacy of the MUH PEEPLE" expansion when you throw away at least 1000 a mission and have plenty more for the grinder in the next one. There's no sense of permanence or any real limitations beyond how many mineral fields you can hold onto. Big deal, Jimmy raynor and kerrigan are gone. The war continues as always and nothing really changed. THE END.

At least Halo wars had marines that could survive a few hits up into mid-game.

Throwing a pebble in their general direction is bound to instagib someone even if you miss in that universe.
That's another thing, even on the lower difficulties, your units are fucking paper in the Protoss campaign. Sure they introduced a hidden 20% damage increase in the Zerg campaign when you're playing on Brutal difficulty; but even on Normal, Protoss units just fucking eat shit and you have to either throw an entire city worth of lives at the enemy, or come up with some jank ass unit sneak + ship power bullshit. Like the third mission into the Protoss story; where you have to undo the five locks to free the ship. If you go one by one, you're eventually gonna get overrun because you can't keep up with what the AI throws at you; so you just clear everything out and do all five at once.
 
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