The Elder Scrolls

I was messing around on Skyrim again and I really wish you could actually role play. There are a lot of cool races and groups, but other than the civil war and the dark brotherhood it's all on rails. I get why it's that way, because it would be a ton of work to put more far reaching choices in the game.

It sure would be nice if your race had more of an impact. Like if you're a khajiit they won't let you into any of the holds right away until you do a special quest to be given entry. Or if being a dark elf or argonian gave you special options and quests to do in Windhelm.

Oh well, I don't know what VI will be like but Bethesda seems more interested in figuring out how to squeeze more money out of players then making
Having some actual, non player induced, rp'ing would be very nice. But I think the real reason they didn't do it is the same reason they did away with the "literally everyone is killable" approach morrowind had: too many retards getting mad at the consequences of their own actions.

If you experienced actual racism as a Khajit or argonian, and had to jump through extra hurdles just to get in to a hold, bethesda would have done nothing but eat shit for it because skyrim brought in a fuck ton of tourists and easily offended faggots. Even more than Oblivion did. Hell skyrim brought in people so goddamn retards you can STILL find posts on the skyrim sub of people saying shit like "after 10 gorillion hours I just found out there's a jump/sprint button?!1?!1"

Now try to imagine these same people constantly being called n'wah by npcs who show actual disdain for them based solely on their in game race. Their heads would explode and they'd get carpel tunnel typing angry tweets at bethesda for triggering their generational trauma.
 
Having some actual, non player induced, rp'ing would be very nice. But I think the real reason they didn't do it is the same reason they did away with the "literally everyone is killable" approach morrowind had: too many retards getting mad at the consequences of their own actions.

If you experienced actual racism as a Khajit or argonian, and had to jump through extra hurdles just to get in to a hold, bethesda would have done nothing but eat shit for it because skyrim brought in a fuck ton of tourists and easily offended faggots. Even more than Oblivion did. Hell skyrim brought in people so goddamn retards you can STILL find posts on the skyrim sub of people saying shit like "after 10 gorillion hours I just found out there's a jump/sprint button?!1?!1"

Now try to imagine these same people constantly being called n'wah by npcs who show actual disdain for them based solely on their in game race. Their heads would explode and they'd get carpel tunnel typing angry tweets at bethesda for triggering their generational trauma.
The clown foot cries as he strikes you.
 
Some of it looks like the result of bloat/sniffing their own farts over "improving" on the original. Which is expected with any sort of mod, especially a big one like this. Some of it looks really great.

But it's still a mod at the end of the day. And I'd rather an actual remake. It'll be fun to screw around with if nothing else though.

Edit: the skyrim level up sound surrounded by all this oblivion shit :story:
 
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Some of it looks like the result of bloat/sniffing their own farts over "improving" on the original. Which is expected with any sort of mod, especially a big one like this. Some of it looks really great.

But it's still a mod at the end of the day. And I'd rather an actual remake. It'll be fun to screw around with if nothing else though.
Just a singular mod with oblivion casting and spell making would improve Skyrim tenfold. That alongside the dual enchants helps a tremendous amount making the perfect buffed barbarian build for me.
 
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Reactions: Rick The Stick
It adds a lot of new followers that aren't big titty coomer women or Inigo, whole reason I use it. It's a mod of peaks and valleys. Some of the quests and NPCs are great, better than vanilla even, some are outright dogshit awful.
While the vast majority of the NPCs I've come across are still awful, I finally discovered one of the peaks you mentioned. There's a quest the mod adds titled "The Immortal Coil" that revolves around helping an ex-Thalmor repent by spreading Talos Worship, and it was honestly one of the better bits of modded content I've experienced. The story was novel enough to be interesting while not fully breaking my immersion, the characters didn't have stupidly long dialogue trees that made talking to them a chore like the rest of the NPCs the mod adds, and the voice acting was decent save for one (and he just had a bad mic, his delivery was fine otherwise). It's also the only content in the mod that's not heavily slanted against the Stormcloaks, which was a pleasant surprise given how much the mod author seems to hate them.

What's weird is how out of the way the quest is. You find it by going to the temple in Solitude and finding a note in the empty space where the Talos altar used to be, but you have to actually pick up in order to start the quest. It's the probably the best thing in the entire mod, but if you didn't want to clutter your inventory by picking up yet another scrap of paper, you'd miss it entirely.
 
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Have you met the guy in Windhelm that's banging his Orc daughter because she reminds him of his dead wife? The guy who made 3DNPC is a total degenerate. If you can try to find the SE port of Inconsequential NPCs. It adds NPCs around the major cities of Skyrim but most of them don't have any dialogue with the player but will have small scenes with other NPCs.
 
What's weird is how out of the way the quest is. You find it by going to the temple in Solitude and finding a note in the empty space where the Talos altar used to be, but you have to actually pick up in order to start the quest. It's the probably the best thing in the entire mod, but if you didn't want to clutter your inventory by picking up yet another scrap of paper, you'd miss it entirely.
A lot of the mod's best quests are buried or obfuscated and sort of come out of nowhere. I can't remember the name but one I really liked was given to you by a merchant in the Winterhold tavern who gives you a quest to recover cargo from a sunken ship off the coast. That quest eventually turns into another where you investigate a crime scene and have to actually look at the environment and argue your case in a trial that comes later. Nothing else like it in the base game, good VA, chance to fail, good shit all around.

Anum La in the swamp is also my favorite modded follower despite being a filthy scale back. She has some great dialogue, good VA, can be a little long winded but is mostly player controlled, and reacts to just about every major vanilla questline, in addition to having a lengthy one of her own.

It pays to keep the mod installed in the event you stumble upon some gold, I think. If an NPC goes into an obnoxious spiel I'd usually just walk off.

Most of the NPCs and quests don't seem to have much to do with the civil war thankfully, though there is definitely an anti-stormcloak bias.
Have you met the guy in Windhelm that's banging his Orc daughter because she reminds him of his dead wife?
Oh yeah I fucking forgot about that. That shit was hilarious though, and I think most of your options are to react in some flavor of disgust.
 
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A lot of the mod's best quests are buried or obfuscated and sort of come out of nowhere. I can't remember the name but one I really liked was given to you by a merchant in the Winterhold tavern who gives you a quest to recover cargo from a sunken ship off the coast. That quest eventually turns into another where you investigate a crime scene and have to actually look at the environment and argue your case in a trial that comes later. Nothing else like it in the base game, good VA, chance to fail, good shit all around.

Anum La in the swamp is also my favorite modded follower despite being a filthy scale back. She has some great dialogue, good VA, can be a little long winded but is mostly player controlled, and reacts to just about every major vanilla questline, in addition to having a lengthy one of her own.

It pays to keep the mod installed in the event you stumble upon some gold, I think. If an NPC goes into an obnoxious spiel I'd usually just walk off.

Most of the NPCs and quests don't seem to have much to do with the civil war thankfully, though there is definitely an anti-stormcloak bias.

Oh yeah I fucking forgot about that. That shit was hilarious though, and I think most of your options are to react in some flavor of disgust.
I stick with the base companions, Ria is the best to wed by far.
 
I stick with the base companions, Ria is the best to wed by far.
You should give Xelzaz a try. He's not cringey and you can't romance him. He's got commentary for every major quest except for Dawnguard including the special jobs Delvin gives you in the Thieves Guild. He's got a ton of banter with Remiel but she's kind of annoying and the mod author is asexual and gives money to the Trevor Project.
 
You should give Xelzaz a try. He's not cringey and you can't romance him. He's got commentary for every major quest except for Dawnguard including the special jobs Delvin gives you in the Thieves Guild. He's got a ton of banter with Remiel but she's kind of annoying and the mod author is asexual and gives money to the Trevor Project.
You had me disinterested and now you have me turned off.
 
Okay so this popped up randomly in my feed like a week ago. I don't follow Skyrim modding anymore, but I was thinking it's interesting.


And then this just popped up for me from Beyond Skyrim


And I'm just kinda like...Beyond Skyrim? More like Beyond Embarrassing.
 
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