I'm disappointed with how Ultrahand has no option for control by gyroscope, even with a button held or something; it was so obvious to me that they should've done this, and yet they didn't.
I've yet to build some cool military weapon to help me fight a boss monster. I see people build cool things, but I've yet to do it. That acquaintance I mention built a damn-near perfect hovercraft, and I've been unable to improve on the design he accidentally discovered. On that note, he agreed with me that this style of Zelda is getting old, and he'll only play one more game like it before even he tires of it.
I noticed while fighting a Frox that throwing a bomb into its mouth results in no explosion, if I happen to shoot it in the eye first to knock it out that way. The Frox fights seem to be a hotbed of flaws.
I've enjoyed Pikmin 4 more than TotK, and I agree that the former has a horrible atmosphere in comparison to the first three games, but it's still fun.
I saw an enlightening gif on 4chan's /v/ months back, showing the difference between This game sucks! and This game's awesome! using Super Mario 64 with one player just walking around, and the other using all of Mario's cool acrobatic skills. The issue with this game is that all of the supposedly fun things are much harder to do and also slower than just doing something easier. I won't make my fun with this; the game just has a horrible rhythm about itself.