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That isn't Limited Run Games.View attachment 5344122
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>“My day is going great and my happiness is overloaded to man-made levels that have never been seen before.”
Just calling it the Switch 2 gets the point across that it's a sequel console and not a peripheral.I'm torn, linking the console to Switch's legacy is important but after the Wii U fiasco (and 3DS which dealt with the exact same shit, all for the sake of having a meme name) there's no way, IMO, that they don't go for an entirely new name for the Switch 2. Just make up some random shit, call it the Udatte, I don't care. It doesn't have to mean anything as long as the marketing is good, games are present and bc is available.
Of course, but I'm just saying early on Nintendo was positioning Switch as a Wii U successor, not a successor to 3DS (despite obviously being intended to replace both), so they kept 3DS supported in case Switch flopped (so I don't see why they wouldn't employ this same tactic again).But they've already largely made that transition. The 3DS has been retired for a while, and the Switch has largely carried the company by itself.
That's a pretty bold assumption, it's possible but I'm not sure they want to be like their competitors again. They might though, depending on how badly Wii U spooked them. It's going to be interesting to see how they continue from here.What is more likely to happen is that future consoles like the Switch 2 will be more iterative than revolutionary to ensure a more stable install base that continues to support the company across generations. No more weird one offs like the Wii and Wii U. No more blue ocean strategy. Now that Nintendo has found a working concept, they will largely stick to it. They'll become more like their competitors, in other words, and play it safe.
It will probably be a hybrid, sure, but that doesn't mean they won't try to add a gimmick or two. Once DS was proven they didn't just release a stronger DS, they implemented 3D. I'll be a bit surprised if Switch 2 is just a stronger Switch, it could certainly be, but there's enough precedent to not rule out Nintendo being a bit experimental again.The hybrid concept has proven to be workable.
They scaled back their mobile efforts because a lot of them flopped, I don't see them giving that another serious go for a while. And there's no way in hell modern Nintendo is ever putting their games on PC lol.Or Nintendo could increase their focus on mobile gaming to supplement the Switch 2's profit margin. Or they could follow Sony and Microsoft's lead and start supporting PC releases. Nintendo has multiple options, but just supporting the Switch 1 is the most limited option because its already hit diminishing returns; its reached its graphical ceiling, major third party releases are drying up, and the console's sales are trending downward.
Although that's the safest choice it isn't without its own potential downsides. It could generate less interest among casuals by being seen as just a stronger Switch, they might not be particularly excited by that, it is a pretty boring name. It's a bit of a pick your poison situation.Just calling it the Switch 2 gets the point across that it's a sequel console and not a peripheral.
The thing is, the 3D didn't really enhance the 3DS. The 3DS struggled out the gate because the 3D alone wasn't that big a draw without games, and eventually Nintendo just said "screw it" and released the 2DS, which essentially removed the 3D function because they realized it just wasn't that big a deal and it in fact was an issue because it caused eye strain. If there is one thing Nintendo should have learned over the previous generation, its that cheap gimmicks don't sell consoles. The NES, SNES, N64, Gamecube, and Gameboy family didn't have gimmicks to sell them at all. The first two consoles and Gameboy family succeeded without them, while the failures of the N64 and Gamecube can be blamed on things that have nothing to do with gimmicks. The Wii was a one off lightning strike that was never going to strike twice, while the DS's success was more due to Nintendo having solidified its domination of the handheld space, allowing it to fend off the technically superior PSP. The Switch has a good concept that doesn't feel like a cheap gimmick; Nintendo doesn't need anything else to sell it.It will probably be a hybrid, sure, but that doesn't mean they won't try to add a gimmick or two. Once DS was proven they didn't just release a stronger DS, they implemented 3D. I'll be a bit surprised if Switch 2 is just a stronger Switch, it could certainly be, but there's enough precedent to not rule out Nintendo being a bit experimental again.
Their mobile efforts failed largely due to Nintendo putting out subpar product and not really embracing the mobile mindset when it came to things like in-game purchases. They did find success with that Fire Emblem game, though. As for Nintendo on PC, let a man dream, alright?They scaled back their mobile efforts because a lot of them flopped, I don't see them giving that another serious go for a while. And there's no way in hell modern Nintendo is ever putting their games on PC lol.
The point is, it just doesn't make sense to support a console whose best years are already behind it, and that isn't really what Nintendo have done historically. Sony and Microsoft had to do it this generation because they couldn't produce enough of their new consoles to get them in people's hands due to the chip shortage and supply chain bottlenecks (plus, the Switch itself ate everybody's lunch and dominated Japan), and its only hurt their current gen consoles, specifically because nobody sees a point in buying a console when 85% of its game library is available on the previous gen. That's not what Nintendo wants, but its doubtful that Nintendo could do it even if they wanted to, since there will probably be a much larger gulf between the Switch and Switch 2's capabilities than between, say, the PS5 and PS4/Pro.Besides, all that kind of stuff could be done while simultaneously supporting Switch 1, it doesn't need to be "or" with any of this, they could do all of it if they wanted to. It's not like they'd have to abandon Switch 1 just because they make some mobile games, that doesn't make sense.
The graphical ceiling is quite relevant since it effects third party support and Nintendo themselves are clearly limited in some ways by it (such as the frame rate issues of the Zelda games). And while third party isn't abysmal (which I've already said), it isn't great either, and never has been. Many companies haven't released any big hitters for Switch, and much of what the Switch does gets are ports or remasters of decades old games, like those Front Mission remasters. Newer releases miss the console entirely in most cases unless they are indie games or smaller AA titles like Bravely Default and Octopath Traveler. What we are seeing now is just the nadir of what was already a slowing trickle of gamesGraphical ceiling is irrelevant, they weren't trying to push the 3DS hardware to its limits with Kirby, you know. As for 3rd party drying up, you're exaggerating how bad their 3rd party support is, it's indeed lacking but not abysmal.
As I've stated before, a lot this is dependent upon how well the Switch 2 does, but unless it literally flops out the gate, I don't see Nintendo focusing on Switch much after launch. They will of course want to encourage everyone to get on board with their newer product. That's just how business works. They make more money that way from console sales.If Switch 2 does well then it won't matter anyway, Switch 1 will be left behind by 1st & 3rd party then, as Nintendo would prefer.
But nobody will be confused by what it is. Which is the point of a name; to tell you what something is at a glance. Everybody knows what an iPhone is at this point. The numbers after the name tell you if you have the newest version, such as an iPhone 14. Same with a Samsung Galaxy S6. The name Switch alone is already the selling point. You know what a Switch is. If you like your old Switch, here is the even better sequel to that. And if Sony can convince motherfuckers to get excited for Playstation year after year, Nintendo should just as easily be able to do that with Switch. They already have the model for how to do it: the original Switch's marketing was a masterclass in how to sell a product. They just have to copy it and adapt it for the new console. You don't need to sell people on the idea now, you just need to tell them about the next best thing and let rampant consumerism do the rest.Although that's the safest choice it isn't without its own potential downsides. It could generate less interest among casuals by being seen as just a stronger Switch, they might not be particularly excited by that, it is a pretty boring name. It's a bit of a pick your poison situation.
The DS's gimmicks were a huge advantage for it. Remember, this predated the iPhone by like seven years. Nobody was doing touch screens back then. It had two gimmicks at once (touch screen and two screens.)while the DS's success was more due to Nintendo having solidified its domination of the handheld space, allowing it to fend off the technically superior PSP
The DS was released 2004/2005 (depending on the region). The iPhone was first unveiled by Steve Jobs in 2007, and launched the same year. So it was more like two to the three years.The DS's gimmicks were a huge advantage for it. Remember, this predated the iPhone by like seven years. Nobody was doing touch screens back then. It had two gimmicks at once (touch screen and two screens.)
Fuuuuck, I was way off. I thought it was, like, in 2011. Holy shit.The DS was released 2004/2005 (depending on the region). The iPhone was first unveiled by Steve Jobs in 2007, and launched the same year. So it was more like two to the three years.
are you feeling old yet?Fuuuuck, I was way off. I thought it was, like, in 2011. Holy shit.
Oh yeah, I'm not arguing it was a great or integral gimmick, it was neat but I was glad it was optional. My only point was whether it was good or not Nintendo didn't rest on their laurels and just ship a DS2, and I'm just not sure they'll do that here either. I'm too lazy to dig up quotes but they're always saying stuff suggesting they're not shifting away from these ideas.The thing is, the 3D didn't really enhance the 3DS.
Is that actually true though? I think that's a big reason Wii did so well. I used to feel that way too, wanting Nintendo to ditch gimmicks, but now I look forward to their wacky ideas, I just want them optional. Wii & Wii U foisted the motion controls/GamePad on you, which was the problem, whereas Switch can mostly be played like a normal console if you want.If there is one thing Nintendo should have learned over the previous generation, its that cheap gimmicks don't sell consoles.
It does, but the difference is its cheap gimmicks are optional. It has motion controls but it isn't required usually. Yeah it has two odd controllers slapped on its sides and a kickstand for impromptu multiplayer, but I think I used that once with a friend, it can be ignored and is a neat option. HD Rumble is a very minor gimmick that can't interfere with your experience, only enhance it.The Switch has a good concept that doesn't feel like a cheap gimmick; Nintendo doesn't need anything else to sell it.
Fire Emblem Heroes seems to tap into coomerbait pretty hard from what I can tell, I guess they could do that with their other franchises, but I doubt they'd be willing to for many. The only one popular and with enough female characters is Pokemon, but I don't see them doing that due to many of the characters being underage.Their mobile efforts failed largely due to Nintendo putting out subpar product and not really embracing the mobile mindset when it came to things like in-game purchases. They did find success with that Fire Emblem game, though. As for Nintendo on PC, let a man dream, alright?
But they did, multiple times. They were very careful introducing DS and Switch, why exactly do you think they won't be now? I just don't get your thinking. They had less to lose back then and weren't one generation removed from their biggest flop outside of Virtual Boy back then like they are now, with literally nothing to fall back on if Switch 2 fails.The point is, it just doesn't make sense to support a console whose best years are already behind it, and that isn't really what Nintendo have done historically.
Then why wasn't it relevant in the last years of the 3DS? Because it obviously wasn't, and kept getting Nintendo's support.The graphical ceiling is quite relevant since it effects third party support and Nintendo themselves are clearly limited in some ways by it (such as the frame rate issues of the Zelda games).
I agree with this, I think we're mostly on the same page. If Switch 2 performs well early on I'd expect support to dry up pretty fast, but if it's performing like GC, Wii U, or even early 3DS, I would not be surprised for Switch 1 to linger a bit. They can't just shrug their shoulders and nurse a failure for half a decade with quite literally no other systems, and just pray Switch 3 isn't another flop.As I've stated before, a lot this is dependent upon how well the Switch 2 does, but unless it literally flops out the gate, I don't see Nintendo focusing on Switch much after launch.
People buy up new phones as status symbols, Switch 2 isn't going to be selling to casuals on "here's a better Switch", that's exactly what would not work on them. Us geeks debating Nintendo's marketing strategies probably aren't even half of their customer base, a tons are kids and casuals. They don't give half a fuck if the next Nintendogs or Animal Crossing is 4K 60fps. They just want Sonic to go fast and Pokemon to shit out more trash tier designs they're too stupid to dislike.But nobody will be confused by what it is. Which is the point of a name; to tell you what something is at a glance. Everybody knows what an iPhone is at this point. The numbers after the name tell you if you have the newest version, such as an iPhone 14. Same with a Samsung Galaxy S6. The name Switch alone is already the selling point. You know what a Switch is. If you like your old Switch, here is the even better sequel to that.
PlayStation seems like the iPhone of gaming, people mindlessly upgrading because brand. PS5 sold better than it has any right to, scalpers or not. Nintendo doesn't have that luxury for whatever reason.And if Sony can convince motherfuckers to get excited for Playstation year after year, Nintendo should just as easily be able to do that with Switch. They already have the model for how to do it: the original Switch's marketing was a masterclass in how to sell a product. They just have to copy it and adapt it for the new console. You don't need to sell people on the idea now, you just need to tell them about the next best thing and let rampant consumerism do the rest.
Lol. The DS Lite was my childhood, which really was just the streamlined version of the DS. I played so many games on it. Pokemon, Bakugan, both Transformers revenge of the fallen games, numerous Lego games, and shit I'm forgetting I bet. It wasn't the smartest console graphics wise when it came out, but it was small, sleek, had a amazing battery life, and was nigh invincible.Fuuuuck, I was way off. I thought it was, like, in 2011. Holy shit.
If Nintendo wishes to truly dominate the market they should go further into schizo gaming. I want a xeno game that feels like a crazed japs understanding of religion and aliens. I want a F-Zero where you have to sell space drugs to get new parts for your racer. Mario where he deals with his issues caused by the over consumption of mushrooms…. The next generation of gaming, must be schizophrenic!
You faggots are envisioning a world where Nintendo is more like Soyn. I do not want to live in that world.Make the next Legend of Zelda a Cruelty Squad knock-off and I'm in.
You did that on purpose didn't you?Look at how far Sega has fallen
All I want Nintendo to do is ease up on copyright and keep making fun titles. I'm not asking for insanity, I'm asking for consistency and good shit. I like that their console still feels like a toy and not this multimedia appliance, and has multiple price points for every player's budget and playstyle. Are you a kid and don't get to access the TV much because mom is using it alot, or you just play a lot of single player? Switch Lite baby. Regular switch for family fun, and OLED if you just want a little extra performance.You faggots are envisioning a world where Nintendo is more like Soyn. I do not want to live in that world.
Sony is different for sure, but Xbox is extremely flexible. Series S is tied with Switch as being the cheapest home console right now, and that’s not counting the frequent discounts. Want a premium experience with the most powerful console on the market? Series X. Want a budget system that can still play all the newest games? Series S; or get the 1TB model if you need more space. Want to play a giant chunk of games for cheap? Game Pass. Want backwards compatibility? All XB1 games and controllers work, along with about half of all 360 and a handful of original Xbox. Want more backwards compatibility? Throw on a $20 dev account and you can emulate up to Wii and PS2 with upscaling, no unofficial mods necessary.Xbox and Sony are far less flexible, and the barrier to entry is roughly 500 bucks for the disc drive model. I can buy a decent pistol for that scratch, multiple car batteries or one big premium one, or multiple older consoles that are perfectly good and have plenty of titles.
In some sense, fair, but again, it feels different. It's also a internet browser, a streaming machine, loads of different things that make it less of a console, and more of a budget PC. The Switch feels built for gaming at all ages, at all levelsSony is different for sure, but Xbox is extremely flexible. Series S is tied with Switch as being the cheapest home console right now, and that’s not counting the frequent discounts. Want a premium experience with the most powerful console on the market? Series X. Want a budget system that can still play all the newest games? Series S; or get the 1TB model if you need more space. Want to play a giant chunk of games for cheap? Game Pass. Want backwards compatibility? All XB1 games and controllers work, along with about half of all 360 and a handful of original Xbox. Want more backwards compatibility? Throw on a $20 dev account and you can emulate up to Wii and PS2 with upscaling, no unofficial mods necessary.
The only problem is that you don’t get a disc drive with the Series S, and I get it, but I’d argue that the low cost offsets it. If you’re trying to get the “premium Xbox experience”, you’re probably gonna get the more powerful model anyway.PS5 and Xbox discs are just physical DRM anyway since you still have to install the game
According to the source, executives at Activision-Blizzard, including CEO Bobby Kotick, met with Nintendo executives in December 2022 to discuss the successor to the Switch. The resulting emails, which refer to the platform as 'Switch NG (Next Generation)' contain key information relating to Nintendo's plans.
Though heavily redacted, one interesting snippet likens the new console to the PS4 and Xbox One in terms of performance:
"Given the closer alignment to Gen8 platforms in terms of performance and our previous offerings on PS4 / Xbox One, it is reasonable to assume we could make something compelling for the NG Switch as well. It would be helpful to secure early access to development hardware prototypes and prove that out nice and early."
Nintendo Life is months late. This was covered, publicly, in the merger trial.
An optional gimmick isn't really a gimmick, since the whole point of a gimmick is to sell you on a product. Its why Nintendo doubled down on the Wii U gamepad instead of doing away with it entirely; it was the console's selling point, so Nintendo were married to the concept, for better or for worse.I used to feel that way too, wanting Nintendo to ditch gimmicks, but now I look forward to their wacky ideas, I just want them optional. Wii & Wii U foisted the motion controls/GamePad on you, which was the problem, whereas Switch can mostly be played like a normal console if you want.
The motion controls and HD Rumble aren't really used as a major selling point. Most people have probably forgotten that the HD Rumble was even a feature and Nintendo did little to nothing with it after talking about it at the Switch's reveal. Meanwhile, very few games make use of the Switch's motion controls, and its mostly a few select Nintendo first party titles (1-2 Switch, Arms, Ring Fit Adventure, etc.). Its clear that the motion controls were never meant to sell you on the console, they are just there as an option. The main selling point of the Switch was its hybrid nature, and that's the only part that gets emphasized now.It does, but the difference is its cheap gimmicks are optional. It has motion controls but it isn't required usually. Yeah it has two odd controllers slapped on its sides and a kickstand for impromptu multiplayer, but I think I used that once with a friend, it can be ignored and is a neat option. HD Rumble is a very minor gimmick that can't interfere with your experience, only enhance it.
Gimmicks shouldn't gangrape you, they should seek enthusiastic ongoing verbal consent.
And as I pointed out, the whole "Third Pillar" thing with the DS didn't even last long, because it was simply unnecessary. That's really the only example of them doing this. When it came to both home consoles and handhelds, Nintendo moves on quickly. Period. They push their next product and don't look back. The Wii U was a flop, but the Switch is their biggest success outside the original DS.But they did, multiple times. They were very careful introducing DS and Switch, why exactly do you think they won't be now? I just don't get your thinking. They had less to lose back then and weren't one generation removed from their biggest flop outside of Virtual Boy back then like they are now, with literally nothing to fall back on if Switch 2 fails.
I think you are underselling kids quite a bit. I ought to know; I got many young cousins, who bought both a Wii U and a Switch. Kids are very in tune these days with what the latest thing is. They follow Nintendo directs, are aware of the newest DLCs, and are actually far more locked in to the gaming sphere than I was at that age, and I was a certified gaming geek. The internet has made it far easier for them to get into this shit early. They hear there is a new Switch coming, I know what they are asking for come Christmas. Kids want the newest, coolest thing.Us geeks debating Nintendo's marketing strategies probably aren't even half of their customer base, a tons are kids and casuals. They don't give half a fuck if the next Nintendogs or Animal Crossing is 4K 60fps. They just want Sonic to go fast and Pokemon to shit out more trash tier designs they're too stupid to dislike.
Did Nintendo ever drop a console as quickly as the Wii U? They seemed to release BOTW as a sort of swan song to it with the launch of the Switch, and consolation to those who stuck with it, but afterwards just dropped any real support. I remember most other Nintendo consoles like the GBA, DS, 3DS, even back to the SNES getting games a year, two years into the next generation.If there was a time was time a for them to do this, it would have been in the immediate aftermath of the Wii U's failure, but the Wii U was dropped like a brick with the Switch's release and the 3DS's release schedule slowed down after the Switch released to critical acclaim, and despite Nintendo speculating on such, they pointedly did not release a sequel to that system. Most 3DS models were discontinued the same year the Switch launched (only the New Nintendo 3DS XL and then-recently released New Nintendo 2DS XL remained in production) and all first party game production ceased by 2019. If Nintendo were really interested in maintaining some kind of back up plan, they would have released a successor to the 3DS like they considered doing. Nintendo have made the very specific choice to put all their eggs into the Switch basket and back that.