Nintendo Switch (Currently Plagued) - Here we shit post about the new Nintendo console, The Switch

Well if history is to repeat itself I'm sure Phil and his goons tried to negotiate again. Then, I'm sure they would be laughed out of Nintendo's offices the second an acquisition attempt could even be made. I don't see any benefit Nintendo would gain from a takeover from microsoft other than having access to more powerful hardware. It seems like Phil only wants everything rather than cultivate the current studios they have to make good games.
 
Well if history is to repeat itself I'm sure Phil and his goons tried to negotiate again. Then, I'm sure they would be laughed out of Nintendo's offices the second an acquisition attempt could even be made. I don't see any benefit Nintendo would gain from a takeover from microsoft other than having access to more powerful hardware. It seems like Phil only wants everything rather than cultivate the current studios they have to make good games.
The only way it would work if it was some sort of reverse ownership where Nintendo has full agency AND has unfettered access to Microsofts properties and technologies.
 
The only way it would work if it was some sort of reverse ownership where Nintendo has full agency AND has unfettered access to Microsofts properties and technologies.
You mean something like a business partnership? I've actually mulled over the idea that it might make more sense for Microsoft to drop out of the console race (that they've never actually done well in) and leverage their knowledge and expertise by forming a strategic partnership with Nintendo instead aimed at taking down Sony. The only reason Microsoft even got into the console race to begin with was because Sony was in it. But Microsoft have done fuck and all to even inconvenience Sony. The only company that has truly competed with Sony and mastered them is Nintendo, who even managed to all but chase them out of Japan. Microsoft deciding to throw their weight behind Nintendo might actually be the one thing to scare the shit out of Sony.
 
If it is a Switch 2 in name and functionality it makes no sense to maintain the Switch past launch, anymore than it would have made sense to maintain the Wii past the launch of the Wii U.
I just don't think it's very likely it'll just be a plain old Switch 2. I'm not ruling it out, but calling it that and just getting bare basic shit like increased performance doesn't seem like something Nintendo will do.

Releasing your last few games in the pipeline isn't really trying to maintain a console.
It's kind of splitting hairs now. All I'll say there is there's plenty of games in the pipeline that get dropped for the system in question, either shelved or ported to the next system, and Nintendo doesn't always give as much attention to a system like they did with 3DS after the launch of its successor.

Besides, I doubt it took 2 years to port Kirby's Epic Yarn to 3DS so it probably wasn't already in the pipeline, and even if it was it still would've been decided on while Nintendo was ready to launch Switch, meaning it was a purposeful decision to port that to 3DS instead of Switch (and possibly other games, but at least that one as it was the last Nintendo game for 3DS).

At any rate, software aside, it's pretty undeniable they were trying to maintain it, they launched a new model (New 2DS XL) after Switch was already out.

Except they didn't really talk about it in terms of third pillar, only mulled over the idea. And, as I said twice already, you can argue whether or not they were really serious about it. @whatever I feel like believes that Nintendo Life were reading to much into what was said, and maybe they did. Others seem to think that Nintendo really were considering it. I fall somewhere down the middle. Nintendo were never really looking to third pillar anything. They merely kept the idea in their back pocket in case the Switch didn't pan out.
I suppose it's not impossible they could actually consider doing something dumb like launching a 3DS successor alongside Switch, it's just to me a very obviously bad idea.

And trying to maintain the Switch while also pushing the Switch 2 wouldn't cannibalize sales?
No more than 3DS cannibalized Switch. Whatever cannibalization occured was obviously worth it to Nintendo.

Except Nintendo didn't really support the 3DS after 2017. All Nintendo did was release what was already in the pipeline.
You can classify what they did as not being support if you want, but it seems like a stretch to me. N64 is what it looks like when Nintendo moves on and doesn't look back, releasing their last game half a year prior to the launch of its successor, not literally 2 years of additional releases.

And most of the games already being in the pipeline doesn't mean much, like I pointed out. If they're ready to move on, they do. Releasing new hardware post-Switch launch and releasing 1st party games for 2 more years (not all of which were necessarily already in the pipeline either) is support in my book, we'll just have to agree to disagree.

Sony right now are coasting on few multiplats (like COD) and name brand recognition. However, PS5 sales are nowhere near PS4 or even PS3 numbers, and will probably never get there at this rate. That's what happens when you have no games.
Looking at Sony's numbers now, it seems PS5 sales as of July are 41.50m, nearly half of PS3's lifetime sales in just a few years (PS3 was discontinued after 10 years). There's almost no doubt PS5 will at least match or exceed PS3's sales numbers. It may not do as well as the other systems, but it's pretty safe to say they (unfortunately) aren't doing too badly there.

If they actually get games then they'll probably do incredibly well, especially with cheaper, more readily available revisions in the future.

Apples to oranges comparison. 3DS games don't require nearly as many resources as HD Switch titles. And as pointed out, the 3DS was in end of life mode, with only remaining big game release being Pokemon, because The Pokemon company is going to get their Pokemoney. They were winding down that system, and they are already doing the same with the Switch, even before the successor releases.
Many Switch games aren't exactly taking much more resources than 3DS themselves, they're not comparable in resources to AAA current-gen games, probably not even last gen aside from maybe the biggest ones like TotK.

And there were substantial releases aside from Pokemon, it was not the only big game release (it was the biggest, surely). Looking at the list of games on Wikipedia, here are the most significant post-Switch releases imo (skipping smaller ones, even if published by Nintendo):

Persona Q2: New Cinema Labyrinth
Kirby's Extra Epic Yarn
Yo-kai Watch (like 3 of them)
Etrian Odyssey Nexus
Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey
Luigi's Mansion
Jake Hunter Detective Story: Ghost of the Dusk
WarioWare Gold
Captain Toad: Treasure Tracker
Shin Megami Tensei: Strange Journey Redux
Detective Pikachu
Radiant Historia: Perfect Chronology
Kirby Battle Royale
Apollo Justice: Ace Attorney
Pokemon Ultra Sun/Moon
Mario Party: The Top 100
Fire Emblem Warriors
Layton's Mystery Journey: Katrielle and the Millionaires' Conspiracy
Mario & Luigi: Superstar Saga + Bowser's Minions
Metroid: Samus Returns
Minecraft
Monster Hunter Stories
Hey! Pikmin
Miitopia
Kirby's Blowout Blast
Ever Oasis
Fire Emblem Echoes: Shadows of Valentia
Team Kirby Clash Deluxe
Mario Sports Superstars
Blaster Master Zero

Now we can nitpick over these, like that is probably the worst version of Minecraft and several are remakes/ports/spinoffs, but the fact is this list is not bad. You cannot say that Pokemon was the only big one (and there were multiple Pokemon games to boot).

Cross-gen games are more likely. On the other hand, Nintendo don't want to encourage a PS5 situation where almost every game on a successor console is a cross-gen release.
I think the reasons Nintendo would do it are a bit different. Sony seems to be edging towards Microsoft's strategy of phasing out console exclusives, Nintendo doesn't have any intention of that. They'd simply be playing it safe with a successor temporarily.

PS2 coming out at the opportune time doesn't take away from the fact that the name didn't hurt it.
I agree, I'm not even sure it's a bad idea for Nintendo, but just because it worked for Sony doesn't mean it'll work for Nintendo, that's all.

Nintendo's focus with the Switch, as seen in their marketing, wasn't casuals.
The reveal trailer was pretty balanced really, you should watch it again if you haven't in a while. They wanted this console to appeal to everyone. At the very tail end they tacked on eSports to throw a bone to "hardcore" gamers, but the majority was an emphasis on the average gaming situations, casual experiences.

I haven't had too many rooftop Switch parties myself, so I think it's fair to say they were still targeting casuals, albeit not as narrowly.


Sony have basically been coasting on the PS2's success for the past few generations and have been helped by their competitors stumbling over their own two feet (Microsoft with the tv stuff and always online bullshit they tried to pull last generation, Nintendo with the Wii U). That was never going to last forever. Its already fallen apart in Japan and Nintendo basically dominate that country now, whereas it used to be Sony territory thru and thru. Hardcore gamers are moving on to PC or have largely stuck with the PS4, and many of them now also own Switches.
I completely agree, but things can and do change fast. One generation Sega was a blip on the radar, the next they were toe to toe with Nintendo, and then has a slow motion death. Then Sony came out of nowhere as a darkhorse and curb stomped everyone for two generations, then somehow Microsoft started kicking ass and Nintendo went in their own direction.

Nintendo is in a pretty good position right now but it's easy to forget how poorly 3DS started off and Wii U bombed spectacularly. All it takes is another fumble from Nintendo or one of the competition to up their game and turn everything around again. Microsoft is looking to put out a handheld, I think if they compete directly with Nintendo rather than Valve they'll be raped, but who knows?

There actually was a successor to the GBA in development at one point: the Game Boy Evolution. There were just a few old articles that mentioned it and nothing more was known until the 2020 gigaleak, where internal documents showcased what it was going to be and what it looked like. It looked just like a DS without the top screen.
Is that separate from Project Atlantis?
 
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It's kind of splitting hairs now. All I'll say there is there's plenty of games in the pipeline that get dropped for the system in question, either shelved or ported to the next system, and Nintendo doesn't always give as much attention to a system like they did with 3DS after the launch of its successor.

Besides, I doubt it took 2 years to port Kirby's Epic Yarn to 3DS so it probably wasn't already in the pipeline, and even if it was it still would've been decided on while Nintendo was ready to launch Switch, meaning it was a purposeful decision to port that to 3DS instead of Switch (and possibly other games, but at least that one as it was the last Nintendo game for 3DS).

At any rate, software aside, it's pretty undeniable they were trying to maintain it, they launched a new model (New 2DS XL) after Switch was already out.
The thing we should remember with the DS is that Nintendo had probably already made up their mind before the Switch even launched that the 3DS wasn't going to get a successor or equivalent handheld. So everything already in development for the 3DS had to be released on it. They couldn't just port to the next console or do a cross-gen release like they did with Breath of the Wild and Twilight Princess because there was no comparable system for them to do that with. So they had to keep the 3DS alive long enough to release everything they had in development. It wouldn't have made sense to release an SD 3DS game on the HD Switch. Keep in mind, at least of the games released on the 3DS during that time was also a Switch game, simply ported to the 3DS (Fire Emblem Warriors). The coming of the Switch is such a weird situation because Nintendo were essentially killing two product lines to combine into one, their handhelds and their home consoles. They could just move everything in development for Wii U over. They couldn't really do the same with 3DS. Not without tearing a whole game down and starting over.

I suppose it's not impossible they could actually consider doing something dumb like launching a 3DS successor alongside Switch, it's just to me a very obviously bad idea.
Oh, on that we agree. But its not necessarily something I can put past old Nintendo. Nintendo seemed to have wizened up somewhat since new leadership came into play.

No more than 3DS cannibalized Switch. Whatever cannibalization occured was obviously worth it to Nintendo.
The thing is, Nintendo got into the Switch specifically to combine their product lines and production windows into one, instead of trying to maintain two separate ones that don't really overlap and cross pollinate. Trying to maintain the Switch beyond maybe a few games that Nintendo doesn't consider worth porting over undermines that.

Looking at Sony's numbers now, it seems PS5 sales as of July are 41.50m, nearly half of PS3's lifetime sales in just a few years (PS3 was discontinued after 10 years). There's almost no doubt PS5 will at least match or exceed PS3's sales numbers. It may not do as well as the other systems, but it's pretty safe to say they (unfortunately) aren't doing too badly there.

If they actually get games then they'll probably do incredibly well, especially with cheaper, more readily available revisions in the future.
That probably will depend on how long Sony is actually willing to ride the PS5. I heavily doubt that the PS5 will last the 10 years of the PS3. And the fact is, console sales, while an important metric in measuring a console's success, are trumped by game sales, and when it comes to those, the PS5 is doing terribly. Its a console with no games, and the few games it has don't sell well outside of the yearly COD, Fortnite and sports games. That's really the bigger issue, but console sales only partially feed into that.

Many Switch games aren't exactly taking much more resources than 3DS themselves, they're not comparable in resources to AAA current-gen games, probably not even last gen aside from maybe the biggest ones like TotK.

And there were substantial releases aside from Pokemon, it was not the only big game release (it was the biggest, surely):

Looking at the list of games on Wikipedia, here are the most significant post-Switch releases imo (skipping smaller ones, even if published by Nintendo):

Persona Q2: New Cinema Labyrinth
Kirby's Extra Epic Yarn
Yo-kai Watch (like 3 of them)
Etrian Odyssey Nexus
Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey
Luigi's Mansion
Jake Hunter Detective Story: Ghost of the Dusk
WarioWare Gold
Captain Toad: Treasure Tracker
Shin Megami Tensei: Strange Journey Redux
Detective Pikachu
Radiant Historia: Perfect Chronology
Kirby Battle Royale
Apollo Justice: Ace Attorney
Pokemon Ultra Sun/Moon
Mario Party: The Top 100
Fire Emblem Warriors
Layton's Mystery Journey: Katrielle and the Millionaires' Conspiracy
Mario & Luigi: Superstar Saga + Bowser's Minions
Metroid: Samus Returns
Minecraft
Monster Hunter Stories
Hey! Pikmin
Miitopia
Kirby's Blowout Blast
Ever Oasis
Fire Emblem Echoes: Shadows of Valentia
Team Kirby Clash Deluxe
Mario Sports Superstars
Blaster Master Zero

Now we can nitpick over these, like that is probably the worst version of Minecraft and several are remakes/ports/spinoffs, but the fact is this list is not bad. You cannot say that Pokemon was the only big one (and there were multiple Pokemon games to boot).
I already did a list of all the major Nintendo releases (I specifically excluded the third parties since we are talking about Nintendo) in 2017, which is when most of these games were released. No big titles (Mario Zelda etc.) outside Pokemon. Mostly spinoffs and smaller or newer IP. Remakes, re-releases, ports...the exact type of games you expect to see on a console nearing the end of its life.

The reveal trailer was pretty balanced really, you should watch it again if you haven't in a while. They wanted this console to appeal to everyone. At the very tail end they tacked on eSports to throw a bone to "hardcore" gamers, but the majority was an emphasis on the average gaming situations, casual experiences.

I haven't had too many rooftop Switch parties myself, so I think it's fair to say they were still targeting casuals, albeit not as narrowly.
I watched the vid again and its mostly what I said it was. Mostly young, twenty-somethings either gaming alone or in social gatherings. No children, no family style situations, which made up a large amount, if not most, of the marketing for the Wii. Seriously, go back and look at Wii commercials. Its night and day.

I completely agree, but things can and do change fast. One generation Sega was a blip on the radar, the next they were toe to toe with Nintendo, and then has a slow motion death. Then Sony came out of nowhere as a darkhorse and curb stomped everyone for two generations, then somehow Microsoft started kicking ass and Nintendo went in their own direction.

Nintendo is in a pretty good position right now but it's easy to forget how poorly 3DS started off and Wii U bombed spectacularly. All it takes is another fumble from Nintendo or one of the competition to up their game and turn everything around again. Microsoft is looking to put out a handheld, I think if they compete directly with Nintendo rather than Valve they'll be raped, but who knows?
The seas of business change. The difference here is I don't see Sony or Microsoft putting out competing, compelling products to undermine the Switch 2, which will give the console time to breath. Nor do I see either company putting out compelling games to try to draw attention away. Microsoft haven't released a truly amazing, non-Forza game in a long time, and while Sony have entered a lull in their release schedule since many of their biggest studios either just released a major game or are between projects, right now. Nintendo has a window to come in and really do something. The only way it doesn't go well is if they forget everything they've learned and screw up the execution.
 
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and just getting bare basic shit like increased performance doesn't seem like something Nintendo will do.
But it isn't off the table, in a way. Of course, they've had around 8 years to come up with an new concept for an console and everyone is content with having an powerful, portable system; so I'm not really expecting too much out of the ordinary
 
For me it was FLUDD

The fun I had was 64 was that I was using Mario's skills to do whatever the hell I wanted to do. Not only that, but I could get any star i wanted, even out of order.

With Sunshine, you're HEAVILY reliant on FLUDD to get you to places, which means making sure your pump is always full of water, which means needing to find refill locations. It puts a stop on progress especially if you're a first timer playing it and have no idea wtf you're doing, and the majority of the FLUDD usage wil be to spray shit, including the floor, walls, and other objects (even enemies). Those non-FLUDD sections, as difficult as they were, were the only times where i actually felt like I was playing a TRUE mario game.
It was absolutely FLUDD. The jetpack like all subsequent 3D Mario gimmicks have all been workarounds for players that cannot complete a platformer. They cover for low skill by allowing for adjustments after the player has supposedly committed to a move.

Odyssey was a step back toward Mario 64. Even though Cap Man could help you out, his abilities were harder to execute and many of the game's challenges were more challenging than normal. But it still isn't close to Mario 64.

If you can't do a wall kick, you should not be able to beat... any of these 3D Mario games.
 
It was absolutely FLUDD. The jetpack like all subsequent 3D Mario gimmicks have all been workarounds for players that cannot complete a platformer. They cover for low skill by allowing for adjustments after the player has supposedly committed to a move.

Odyssey was a step back toward Mario 64. Even though Cap Man could help you out, his abilities were harder to execute and many of the game's challenges were more challenging than normal. But it still isn't close to Mario 64.

If you can't do a wall kick, you should not be able to beat... any of these 3D Mario games.
Mario Sunshine is much more difficult than SM64 despite FLUDD, the game was built around it. It's not like if you took SM64 then slapped a jetpack on him, of course that would be easy.
 
I liked SMS, but I felt it was lacking compared to SM64.
There are less stage worlds overall, and I did assume I needed to reach a certain threshold of total shines to get the last boss but it turns out I have to mostly finish ALL the locations first.
2023092011432700_c.jpg

I love Sunshine, but it has some real fuck-you mechanics.
This happened to me today and it is the first time, since a while, a game made me laugh out loud for that big middle finger.

Stage took at least a dozen attempts before I was able to complete it.
 
You mean something like a business partnership? I've actually mulled over the idea that it might make more sense for Microsoft to drop out of the console race (that they've never actually done well in) and leverage their knowledge and expertise by forming a strategic partnership with Nintendo instead aimed at taking down Sony. The only reason Microsoft even got into the console race to begin with was because Sony was in it. But Microsoft have done fuck and all to even inconvenience Sony. The only company that has truly competed with Sony and mastered them is Nintendo, who even managed to all but chase them out of Japan. Microsoft deciding to throw their weight behind Nintendo might actually be the one thing to scare the shit out of Sony.
Plus, there's precedent for this particular scenario too - Banjo-Kazooie in Smash, Cuphead on Switch, etc.
 
Plus, there's precedent for this particular scenario too - Banjo-Kazooie in Smash, Cuphead on Switch, etc.
True, there's a lot of positive that could come from their partnership (access to Rare again would be amazing), but I think it's best to leave well enough alone. Who knows what unintended consequences would pop up.
 
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recall, Sega approached Microsoft to add Dreamcast compatibility to the original Xbox, but somehow things fell through.
They did release a disc with a bunch of dreamcast games for the 360 at one point
Just as a reminder, even Phil knew it was not possible at the time (2020) and said as much in the e-mail. His hope is, I assume, that his own stuff takes off while Nintendo's plans go up in smoke. I mean, its not impossible that Nintendo seriously mis-steps somewhere, they've done it before. Though I don't think they are a serious target and the past three years have been very unkind to streaming services of all kinds, including Gamepass.
Nintendo fucking up at this point is going to take something WORSE than the wii u. The wii u at least kept a small fan base and had some good games despite being horribly underpowered. The next console would have to fail completely ALONG WITH Pokemon.
you gave me an idea for a meme
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You just reminded me of my childhood of Skylanders on my Wii with toys for bob. I'm sad now lol.
 
will you stop reminding me im old, thanks
Dude, I feel old lol! That wii kept me company playing those dumb games that tricked you into buying the DLC. Honestly got old after the third, which is about when I dropped out and got a Xbox One. Still want to play them with my nephews though, because Skylanders Co-op battles were fucking fun, even just on normal Wii controls
 
Dude, I feel old lol! That wii kept me company playing those dumb games that tricked you into buying the DLC. Honestly got old after the third, which is about when I dropped out and got a Xbox One. Still want to play them with my nephews though, because Skylanders Co-op battles were fucking fun, even just on normal Wii controls
I was mostly joking. I remember playing Spyro at like 10 on PS1 back in the 90's, and I'm glad Spyro was still around and still pretty good for younger people to enjoy so much later. He's probably transgender these days, so we're both old enough to remember good Spyro :story:
 
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