No. That doesn't mean plenty of devs wouldn't have.
I was smart enough to wait until the game got the 1.5 update and thoroughly enjoyed it. Anyone who fell for the day one release was a grade A retard.
The only thing 'fundamentally' wrong with it is that it isn't the gigantic choose your own adventure cyberpunk RPG they said it would be back before the actual game entered development. It's an above average open world action RPG now.
call me a retard cause I bought it day 1. I was a big fan of the Witcher 3 and cyberpunk aesthetic is extremely my thing so I wanted to give it a shot. but it actually refused to run on my old video card (GTX 1070) so I was forced to wait to play it until I upgraded my hardware. years later when I finally got around to it, Cyberpunk was one of the games I installed to flex the hardware. this was a bit before the "next gen" patch. I went in with zero expectations and found myself pleasantly surprised. it's by no means a revolutionary game but for what it is, it's very well-made, but in a somewhat disjointed kind of way, where some parts of it are dumb and other parts are really fun, but I found the game way more fun than dumb. I describe it to people like this: it's like somebody took the extremely tired Ubi open world busywork model, that's been run into the ground so hard that anybody but the most consoomer-brained gamer becomes reflexively nauseated at the sight of it, but tried to make it actually good in that autistic European kind of way. so it's full of open world busywork, but where each icon in a Ubi game would be just a dumb collectible chest or something, CP2077's little missions and encounters are not designed by algo or entirely reliant on emergent game play. somebody actually manually designed 200 or so individual levels that plug into the overmap, and constantly driving between everything gets repetitive, but even though the structure of constantly driving between map blips sucks, the city itself and even the driving system has noticeable effort put into it. the cars have individual handling quirks you have to care about, so unlocking more and trying them out is actually somewhat meaningful beyond cosmetic choice. the city aesthetics have a real good feel to them, driving through the rich district at night or through the desert area past the huge wind farms or warehouse stacks is pretty kino. the combat feels like the latter-day Deus Ex games, not the best RPG shooter ever but still has a solid gunfeel with room for individual style. I ended up with a body/int build so I could remotely turn off people's eyes and shit and then punch their head clean off with my cyber arms. overall I think the game comes together in a pleasing if imperfect way and I really enjoyed my time with it.
call me a retard again because I did buy the DLC. I haven't tried it yet but I did try the 2.0 patch which dropped back on Thursday. it looks like CDPR broke the game again lol, and not in a subtle or understandable way. this was my experience:
- created a new character and jumped into the game, right off the bat, the game seems to recognize mouse input as a controller for some reason, so as soon as I touched the mouse all my on-screen prompts changed to xbox controller prompts. I fussed over it for a bit but quickly found threads on the Steam discussion forums with a bunch of other people reporting the same issue on both Windows and Linux. the devs responded that they're aware of it.
- continuing with the game, I got to the first combat section which starts by telling you to sneak up on a dude. the toggle crouch key (C) is busted. for some reason hold-to-crouch has been bound to right ctrl...? I fuss with the key bindings but the game won't let me rebind toggle crouch, or assign the C key to any other binding. I rebind hold-to-crouch to left ctrl and it works, so I keep going. again, this is an issue lots of other people were complaining about and the devs acknowledged.
- as soon as the fight goes loud, there's an immediate and jarring audio issue. for some reason, when enemies yell out or something explodes, the audio peaks like mad, goes super staticky and stutters, but only that specific sound, everything else sounds normal around the ear rape. the issue persisted throughout the whole fight, it's not random, it's consistent and reproducible. found threads on this one too.
at that point I just closed it down lol. looks like it's gonna be another wait-and-see thing, like with the Witcher 3 patch, where they introduced a whole bunch of new bugs to a game they finally had in a mostly bug-free state. their QA is really bad, lol. the reviews are good, so I'm looking forward to playing the game once they unfuck it. it didn't take them that long after the Witcher 3 patch so I'm guessing this is going to be a similar thing. in the meantime, I have plenty of other shit in my backlog to stay occupied with.