Cyberpunk 2077 Grieving Thread

Both male and female V voice actors suck but for different reasons. Male V comes across as more shitweasel than cool merc or tough guy. It sounds like he's going to try and sell me a stolen Motorola flip phone from 2001 or some bootleg DVDs of a Chinese knockoff of Marvel movies. With female V it's very obvious she's trying to sound cool but can't pull it off. She has this weird tone that makes it sound like she's doing a bad impression of someone else.

Fem V is nothing amazing but serviceable. But yeah, Male V sounds like his direction was to read the lines as Jesse Pinkman.
 
The worst part about the female V's voice isn't the faux chainsmoker voice but the inconsistent inflection, accent, and gruffness. The male V's lines felt like the sessions recording them were within a small timeframe and everything is (mostly) consistent in reading of lines. Her interactions, tone, and accent just vary line by line sometimes that just felt really jarring. The easiest way to test it is select the blue, non progressing lines then one of the options that progress the conversation or quest. It's never the same and just feels like the lines were recorded in sessions far apart where she forgot the intended voice to have.

It's basically the same problem as Mass Effect where Meer isn't as expressive but consistent (and sometimes sounds a little derpy when it's a super serious situation and he sounds like he's on the phone with his mother). Hale just sounds like sour grapes and has more emotional range but it doesn't always gel with the scene and her voice goes all over the place in the span of five minutes of dialogue. Meer in the same scenes just sounds bored or serious.

I guess it's all to keep the subtitles and script consistent instead of changing lines. Scarlett Nexus is absolutely awful but I like that the male and female PCs are just two different characters, not genderswaps.
 
It's basically the same problem as Mass Effect where Meer isn't as expressive but consistent (and sometimes sounds a little derpy when it's a super serious situation and he sounds like he's on the phone with his mother). Hale just sounds like sour grapes and has more emotional range but it doesn't always gel with the scene and her voice goes all over the place in the span of five minutes of dialogue. Meer in the same scenes just sounds bored or serious.
Meer in ME1 is funny as fuck. I think getting experience from it makes Male Shep in ME2/ME3 pretty good.
But yeah, voiced protagonists is basically hit or miss.
 
Meer in ME1 is funny as fuck. I think getting experience from it makes Male Shep in ME2/ME3 pretty good.
This is something everyone always aruged with me on a decade plus ago because everyone had a boner for Hale, but Meer sucks in ME1, and then gets drastically better in ME 2 and ME3 where as Hale is good in ME1, and then drastically gets worse in ME2 and ME3.
 
This is something everyone always aruged with me on a decade plus ago because everyone had a boner for Hale, but Meer sucks in ME1, and then gets drastically better in ME 2 and ME3 where as Hale is good in ME1, and then drastically gets worse in ME2 and ME3.
Normies almost always pick the male character.

Despite all the shilling for FemShep back in the day from coomers/women, 82% of ME3 players picked MascShep:
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Source (Archive)

Even making the woman the default choice doesn't help. In Assassin's Creed: Odyssey Kassandra is the default and canon choice (from developer statements) but 2/3rds of players picked Alexios (which makes sense as he actually looks, sounds, and acts like a Greek Demigod):
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Source (Archive)

For Cyberpunk, 67.53% of players romanced Panam. Since Panam is straight and since there are multiple romance options for male characters (including skipping romance entirely), that means that the vast, vast majority of players picked male V.
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Source (Archive)
I also love that most players romanced the only normal woman. No one wants to have a gay marriage with a drug addicted rockstar or prostitute.
 
No one wants to have a gay marriage with a drug addicted rockstar or prostitute.
Fem V gets to bang River, who is the male Panam in that he's relatively close to sane and normal. Also like Panam gives you a kickass gun.
 
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In regards to voice acting, it really comes down to how these lines are recorded. These lines are all recorded over the course of months. In the vast majority of cases, its just the actor in a booth, recording each line, being coached by a vocal director in how he should sound. Actors don't act with each other, so they can't naturally play off each other. This is how most voice acting is done.
 
In regards to voice acting, it really comes down to how these lines are recorded. These lines are all recorded over the course of months. In the vast majority of cases, its just the actor in a booth, recording each line, being coached by a vocal director in how he should sound. Actors don't act with each other, so they can't naturally play off each other. This is how most voice acting is done.
I'm pretty sure most people are aware of that but in a lot of games, some characters are done in smaller amounts of sessions in a close time span. When games get under so many rewrites late in development, the sessions get spaced further apart. Or some VAs just can't do them all in the same timeframe so that performance gets affected in the same way. Even with the same directing and ears on the recording, it just ends up not being recent enough for the same directing to get the same performance. So the lines recorded later sound like an entirely new character or just off. Voiced PCs always seem to be the worst hit by it because they're the most affected by rewriting scripts and dialogue. Valerie's VA is from Texas and randomly has southern pronunciations on lines that it's not present on other words or lines, for example. It just feels goofy.
 
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So there's this puzzle in 2077, and a piece of it was patched into the next-gen version of Witcher 3. You may have heard of it as the FF:06:B5 mystery. The 2.0 patch added a bunch of things behind-the-scenes and there's been a hunt to solve it and see what the unearthed messages have to say.

I'm not sure how popular a breakdown would be here, so for now I'll just throw my TL;DR interpretation of what the solution means. If you want to learn more, here are two videos that do a good job breaking down what players know so far:

All games made by CDPR are now connected. Exactly how that connection works is still unknown. From what I gather there are two major possibilities:
  1. Shared multiverse. This is dumb, and I hope they don't do it.
  2. Nested universes. Kinda interesting, reminds me of Re:boot from my Saturday morning cartoon days. Essentially, Witcher 3 is a real game that was made in the Cyberpunk universe. And some NPCs in 2077 have figured out that they are not real, they are a part of a simulation. Which they take to mean the world of 2077 that they inhabit, is a game inside some other universe. I postulate CDPR's next IP will have Cyberpunk 2077 and it's sequels exist as games inside it's universe/history. This also brings more questions as to what the AIs beyond the Blackwall are up to. Do they know they're in a simulation? Do they communicate with whomever controls the simulation?
 
So there's this puzzle in 2077, and a piece of it was patched into the next-gen version of Witcher 3. You may have heard of it as the FF:06:B5 mystery. The 2.0 patch added a bunch of things behind-the-scenes and there's been a hunt to solve it and see what the unearthed messages have to say.

I'm not sure how popular a breakdown would be here, so for now I'll just throw my TL;DR interpretation of what the solution means. If you want to learn more, here are two videos that do a good job breaking down what players know so far:

All games made by CDPR are now connected. Exactly how that connection works is still unknown. From what I gather there are two major possibilities:
  1. Shared multiverse. This is dumb, and I hope they don't do it.
  2. Nested universes. Kinda interesting, reminds me of Re:boot from my Saturday morning cartoon days. Essentially, Witcher 3 is a real game that was made in the Cyberpunk universe. And some NPCs in 2077 have figured out that they are not real, they are a part of a simulation. Which they take to mean the world of 2077 that they inhabit, is a game inside some other universe. I postulate CDPR's next IP will have Cyberpunk 2077 and it's sequels exist as games inside it's universe/history. This also brings more questions as to what the AIs beyond the Blackwall are up to. Do they know they're in a simulation? Do they communicate with whomever controls the simulation?

For Option 1, it's already been confirmed in the source material, not something CDPR came up with. But I kinda agree with you, it'd be fun thing to do for a side quest, but silly for anything bigger than that.
 
So there's this puzzle in 2077, and a piece of it was patched into the next-gen version of Witcher 3. You may have heard of it as the FF:06:B5 mystery. The 2.0 patch added a bunch of things behind-the-scenes and there's been a hunt to solve it and see what the unearthed messages have to say.

I'm not sure how popular a breakdown would be here, so for now I'll just throw my TL;DR interpretation of what the solution means. If you want to learn more, here are two videos that do a good job breaking down what players know so far:

All games made by CDPR are now connected. Exactly how that connection works is still unknown. From what I gather there are two major possibilities:
  1. Shared multiverse. This is dumb, and I hope they don't do it.
  2. Nested universes. Kinda interesting, reminds me of Re:boot from my Saturday morning cartoon days. Essentially, Witcher 3 is a real game that was made in the Cyberpunk universe. And some NPCs in 2077 have figured out that they are not real, they are a part of a simulation. Which they take to mean the world of 2077 that they inhabit, is a game inside some other universe. I postulate CDPR's next IP will have Cyberpunk 2077 and it's sequels exist as games inside it's universe/history. This also brings more questions as to what the AIs beyond the Blackwall are up to. Do they know they're in a simulation? Do they communicate with whomever controls the simulation?
If you haven't already watch the second video, the one by Sam Bran. The message that's been uncovered at the end of this little adventure is a pretty big letdown and demonstrates how bad the CDPR writers really are. Its pseudo philosophy is the kind that dumb people or stoners find profound.

If all of this is indicative of the future of The Witcher and/or Cyberpunk we should all prepare for some truly shitty content.
 
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So there's this puzzle in 2077, and a piece of it was patched into the next-gen version of Witcher 3. You may have heard of it as the FF:06:B5 mystery. The 2.0 patch added a bunch of things behind-the-scenes and there's been a hunt to solve it and see what the unearthed messages have to say.

I'm not sure how popular a breakdown would be here, so for now I'll just throw my TL;DR interpretation of what the solution means. If you want to learn more, here are two videos that do a good job breaking down what players know so far:

All games made by CDPR are now connected. Exactly how that connection works is still unknown. From what I gather there are two major possibilities:
  1. Shared multiverse. This is dumb, and I hope they don't do it.
  2. Nested universes. Kinda interesting, reminds me of Re:boot from my Saturday morning cartoon days. Essentially, Witcher 3 is a real game that was made in the Cyberpunk universe. And some NPCs in 2077 have figured out that they are not real, they are a part of a simulation. Which they take to mean the world of 2077 that they inhabit, is a game inside some other universe. I postulate CDPR's next IP will have Cyberpunk 2077 and it's sequels exist as games inside it's universe/history. This also brings more questions as to what the AIs beyond the Blackwall are up to. Do they know they're in a simulation? Do they communicate with whomever controls the simulation?
the future of cdpr is esg funded shitty games, you fucking sped
 
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Went through River's questline and
They nailed how troons operate dead on, even if it's meant to be an "abusive relationships in general" deal. I'm glad I got to save his nephew.
 
The Joshua Stephenson quest is really bad.
There's no real choice, you can't convince him that he's using religion to get away.

Went through River's questline and
They nailed how troons operate dead on, even if it's meant to be an "abusive relationships in general" deal. I'm glad I got to save his nephew.
That one was well written.
 
Went through River's questline and
They nailed how troons operate dead on, even if it's meant to be an "abusive relationships in general" deal. I'm glad I got to save his nephew.
Oh yeah, its fucking brutal. Still, ends on a surprisingly high note, both literally and metaphorically.
Did you throw the AR game or win it?
 
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