The Elder Scrolls

  • 🐕 I am attempting to get the site runnning as fast as possible. If you are experiencing slow page load times, please report it.
Everyone always praises the books in these games and I kind of like them too (better than nothing) but can't forget this one post somewhere on KF who pointed out they're all written at a very low reading level. They are. Whether or not that's deliberate and if that's another sign of lazy Bethesda, I don't know.
I'd have been surprised if they ever amounted to more than low effort worldbuilding. That's all they need to be.
If someone at Bethesda wants to have a giggle, they should include the full text of Infinite Jest on the second page of a random bandit journal.
 
Everyone always praises the books in these games and I kind of like them too (better than nothing) but can't forget this one post somewhere on KF who pointed out they're all written at a very low reading level. They are. Whether or not that's deliberate and if that's another sign of lazy Bethesda, I don't know.
The books can only be like ten or twenty pages max and I'm sure they're a low priority when it comes to writing quality. I'm not expecting masterful prose work from "A Lusty Argonian Maid."
I'd have been surprised if they ever amounted to more than low effort worldbuilding. That's all they need to be.
This is true, it's kind of a feat in itself that you can actually pick up a book in the game and learn a historical in-universe event as interpreted by an in-universe character.
 
The books can only be like ten or twenty pages max and I'm sure they're a low priority when it comes to writing quality. I'm not expecting masterful prose work from "A Lusty Argonian Maid."

This is true, it's kind of a feat in itself that you can actually pick up a book in the game and learn a historical in-universe event as interpreted by an in-universe character.

It's definitely a really cool aspect to the games. However, I like to think that the literacy actually a reflection of the mental capacity in the world. Of course ALL of the books would seem poorly written to someone with a brain able to be the leader of every fucking guild, that can wipe out entire covens, outsmart world-eating dragons and demons, etc. etc. Canonically, everyone in Skyrim is a retard.
 
>Implying that the lore in the other games is good
You are aware that every game is built upon prior lore that was established within Morrowind, correct?

You're also aware that the guy that did the majority of the lore surrounding Morrowind has been doing it for Oblivion and Skyrim as well, right?

Or do you think it's *just* Kirkbride and his Vivec books?
 
Canonically, everyone in Skyrim is a retard.
The value of books is a dead giveaway:

Chimarvamidium:

Value in Morrowind: 225 Septims
Value in Skyrim: 70 Septims

A Game at Dinner:

Value in Morrowind: 200 Septims
Value in Skyrim: 55 Septims

The Dowry:

Value in Morrowind: 300 Septims
Value in Skyrim: 11 Septims*

Speaks for itself.

* I actually cheated a bit here, as The Dowry is not a skill book in Skyrim.
 
The value of books is a dead giveaway:

Chimarvamidium:

Value in Morrowind: 225 Septims
Value in Skyrim: 70 Septims

A Game at Dinner:

Value in Morrowind: 200 Septims
Value in Skyrim: 55 Septims

The Dowry:

Value in Morrowind: 300 Septims
Value in Skyrim: 11 Septims*

Speaks for itself.

* I actually cheated a bit here, as The Dowry is not a skill book in Skyrim.
The Nerevarine works out at the library
 
The books can only be like ten or twenty pages max and I'm sure they're a low priority when it comes to writing quality. I'm not expecting masterful prose work from "A Lusty Argonian Maid."

This is true, it's kind of a feat in itself that you can actually pick up a book in the game and learn a historical in-universe event as interpreted by an in-universe character.
This is why I'm okay with them being what they are despite what was said, I'm not going to stop the flow of gameplay (which they put the bulk of their effort into) to pick up an actual novel inside of a video game.
 
I only care about 3 books:
  • The Lusty Argonian Maid Vol. 1
  • The Lusty Argonian Maid Vol. 2
  • The Sultry Argonian Bard
:smug:

But seriously, I like the books in TES. I think they're pretty neat.
I don't read them often considering most of my time is spent performing homemade reconstructive surgery on bandits, daedra and dragons, but I still like the books.

Maybe some day, I'll sit down at a nice place in Skyrim, and read all the books I hoard for no reason.
 
However, I like to think that the literacy actually a reflection of the mental capacity in the world.
There's that, I also assumed it was deliberate on my first couple of playthroughs because real ancient works from the past tend to sound stilted or simplified when translated to modern English and I thought they were going for that vibe.
Also it's funny that despite everyone being a dumbass even the most lowly of bandits are literate enough to keep journals.
But seriously, I like the books in TES. I think they're pretty neat.
The Feyfolken books are the ones that stick in my head the most for some reason, probably I found them in Valerica's study which was actually a good spot for some downtime to read a book. I don't think it was deliberate but it would be nice if Bethesda did that more often in the next TES, as in include more 'dungeons' that aren't just generic caves where it makes sense to have gaps between enemies.
It's why my dream game would be a happy union between TES and Dark Souls, FromSoft does wonders with architecture and has several ruined library themed places but all you can do there is mindlessly kill enemies, there's perfectly furnished kitchens in DS3 and ER with no way to interact with anything. The way DS does lore doesn't need book items (but being able to read the actual miracles from Miracle tomes in a TES format would be rad though) but really my point is if future TES is going to "streamline" the RPG and combat, at least make up for it by letting another (good) lore guy go nuts inside a strongly crafted environment?
 
Has Starfield changed or affirmed anyone's expectations for Elder Scrolls 6?
It's going to suck, and there won't even be Jeremy Soule music to offset it because he got accused of rape by an actual crazy woman.
1697433423762.png
This is her honest to god wikipedia image.
 
Has Starfield changed or affirmed anyone's expectations for Elder Scrolls 6?

I thought this game was gonna have Bethesda test out scaling up Gamebryo in order to make, what most thought was inevitable, the Radiant Battle system for a game set in a war-torn Hammerfell. Turns out Todd doesn't give a shit; he'll stick with that fucking shitheap of an engine and only duct tape onto it decade-old tech, call it revolutionary, and goes back to sucking off Emil while he rips out pages of the Bible crying like a 14 year old atheist from 2005.

Anyway - I know I'll play it. I know I'll hate it. I'll continue bitching like a faggot that Bethesda has a monopoly on a sub-genre, moreso than iD or Rockstar ever had on what they're known for.
 
Has Starfield changed or affirmed anyone's expectations for Elder Scrolls 6?
Jetpacks and open cities make me think that there is no logical reason Levitation shouldn't make a return, especially if they're not going to do the logical thing and start "sectoring" cities to give them the illusion of being larger than they are.

Other than that, Starfield is so vastly different from an Elder Scrolls game that I don't expect to take much from it when it comes to expectations.
 
Jetpacks and open cities make me think that there is no logical reason Levitation shouldn't make a return, especially if they're not going to do the logical thing and start "sectoring" cities to give them the illusion of being larger than they are.
No more Empire in the vast majority of Tamriel, no more Imperial levitation ban.

I'd fucking love to levitate across half of Hammerfell or whatever, shooting fuckers with fireballs like a medieval predator drone strike.
 
  • Like
Reactions: wopirish
I should say that I don't *expect* levitation to come back though. Logically it should, but I don't expect it.

If there's one thing Starfield has taught me, it's that Bethesda will completely ignore logical or obvious things that should be added in their game. For example, the game has weapons that incapacitates targers, it has brigs and prisoner cells for your ships, and yet there is never a point in the game where you need to capture anyone. At best there is a mission where there are civilians under mind control and you are given an EM weapon to incapacitate them and not kill them.

There's all sorts of weird shit like that in the game so I expect a lot of cool shit that should be in the game from the start will slip through the cracks.
 
There's a lot of weird lore built up about Hammerfall, like didn't they magically appear from another timeline/dimension? Or at least from another part of Nirn? Or another time in Nirn? I could see some sword magic teleporting to randomly generated wastelands (ie planet zones in Starfield).

It's too bad their melee interaction is shit, no idea how that will be fun with the sword singers and their jank ass melee mechanics.
 
I thought this game was gonna have Bethesda test out scaling up Gamebryo in order to make
Even New Vegas had plenty of Bethesda meddling with engine features. But I cannot see a single thing in Starfield that feels feature forward in terms of what it could add to TES VI. Most of it was just reworked Fo4 systems. The random generation of planet terrains wouldn't be a TES thing unless we're going back to realms and that they planned to have random pocket dimensions as part of the game, like random planes of Oblivion under not Dagon. The Starborn powers are just shouts internally.
 
  • Like
Reactions: Obstagoon
Back