Cities Skylines (1&2), SimCity 4, city simulators - sperg about simulations that include or don't include niggers

Which city simulator is the best

  • SimCity (Original)

    Votes: 5 2.8%
  • SimCity 2000

    Votes: 31 17.3%
  • SimCity 3000

    Votes: 17 9.5%
  • SimCity 4

    Votes: 69 38.5%
  • SimCity (EA)

    Votes: 0 0.0%
  • Cities Skylines 1

    Votes: 45 25.1%
  • Cities Skylines 2

    Votes: 1 0.6%
  • Мухосранск

    Votes: 3 1.7%
  • Workers and Resources

    Votes: 8 4.5%

  • Total voters
    179
On my way to once again be disappointed by something I'm not even paying for boys.
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Fully expecting to get 15fps on low. Apparently people with 4090 and 13900k get 40fps kek
 
On my way to once again be disappointed by something I'm not even paying for boys.
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Fully expecting to get 15fps on low. Apparently people with 4090 and 13900k get 40fps kek
Why are you willfully playing something you know you'll hate? It's your life; I just don't get it.
 
I rember getting somewhat into Skylines just to start modding and truly realizing how poorly put together it all was. Good to know they haven't learned a thing.
 
  • Agree
Reactions: Markass the Worst
I know nothing about this game, but is this any good?
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The music sounds kind of generic, but it looks passable for what it's trying to do considering what's going on with CSII.
 
Yeah Skylines 2 is a fucking disaster. I got 17fps in the menu before I tuned down everything. Turned off all effects, blur, depth of field, absolutely all settings to low or very low and 1080p resolution. That way I managed to score consistent ~70fps in-game but that's in an empty city and it doesn't feel like 70fps at all. Stuttering is huge. Once I put a few roads and a few buildings and people started coming in fps dropped to 50 with even harder stutters. Interesting thing is both CPU and GPU are working at below 85%.
Increasing settings increases usage and the game behaves better on medium than low.
It's borderline unplayable on 3070TI and i7-12700K. Idk wtf are they doing over there but it says 50fps yet it feels like it's fighting for it's life. Every time I move camera there's a noticeable stutter and a short, tiny screenfreeze. I can only imagine what it's gonna be like with 10k population because I can't play this for more than 15minutes because of the constant fps drops.

edit: After playing for 30ish minutes the stuttering stopped and it now holds stable 45-50fps on medium which is perfectly playable. Hope it doesn't go to shit when city gets bigger. However, this was a pleasant and welcome surprise as the game is now alright.
 
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Programming is a dead art.
Unironically true. The elves have left middle earth, the sodas are no longer free. The boom period pioneers of programming are wizened greybeards nobody listens to nowadays at best, and for the most part they've cashed out and said 'fuck this' to continuing to work in the industry. This is intensely, especially the case for video game programmers over the many other programming fields. The days of Sid Meier hand crafting traffic routing algorithms by hand in ASM are decades gone now, and the best Cities Skylines is gonna muster is a team of 200 jeets delivering the needful project specifications of 'just make it load and not crash on maybe 60% of people's computers' please and thank you for the low-low cost of $several millions.
 
Each citizen is 19k triangles (which is too much for how bad they look, even in stills), and everything is all modeled and textured, even down to underwear. This is why some of the NPCs wear bras and panties on the outside of their clothes...but even so, what's the point? If an NPC spawns wearing clothes, there's no need to model underwear underneath, unless there's some sort of clothing damage mechanic (which there isn't).
 
Each citizen is 19k triangles (which is too much for how bad they look, even in stills), and everything is all modeled and textured, even down to underwear. This is why some of the NPCs wear bras and panties on the outside of their clothes...but even so, what's the point? If an NPC spawns wearing clothes, there's no need to model underwear underneath, unless there's some sort of clothing damage mechanic (which there isn't).
This game was made in India, right? Not outsourced to India, like, everything was done there.

Leon in the original RE4 has 10k polygons

leon t pose.jpg
 
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Yeah Skylines 2 is a fucking disaster. I got 17fps in the menu before I tuned down everything. After playing for 30ish minutes the stuttering stopped and it now holds stable 45-50fps on medium which is perfectly playable. Hope it doesn't go to shit when city gets bigger. However, this was a pleasant and welcome surprise as the game is now alright.
Once the game starts its pre-caching some texture related stuff that uses a lot of system performance. Works way faster if you let the main menu sit for a while.
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Framerates go back to normal-ish once thats done. Dont ask me why that needs to happen every time you start it.
Many games do stuff like this on first startup (usually with a screen that tells you "Please wait, optimizing for your system / Pre-caching shaders / etc.") or maybe after a big update.
But not every start. Odd. Maybe a last minute band-aid fix for performance.

Game otherwise runs okay on my GTX970+2700x combo on low settings.
 
They won't as long as niggercattle keep buying their goyslop.
And that's the saddest part. We can't expect some new city-sim to emerge from the woodwork that happens to be halfway competent, what will likely happen is Cities: Skylines remains constant, some patches are eventually rolled out to fix the biggest problem but not all of them, and then the DLC gravy train leaves the station.
 
And that's the saddest part. We can't expect some new city-sim to emerge from the woodwork that happens to be halfway competent, what will likely happen is Cities: Skylines remains constant, some patches are eventually rolled out to fix the biggest problem but not all of them, and then the DLC gravy train leaves the station.
city/colony-sim is one of the most common genres during next fest. of course the scope is smaller since it's mostly indie devs, but there's nothing that would prevent some autist go all out. dorf fort was done by 1-2 people for example. banished was one dude.
 
city/colony-sim is one of the most common genres during next fest. of course the scope is smaller since it's mostly indie devs, but there's nothing that would prevent some autist go all out. dorf fort was done by 1-2 people for example. banished was one dude.
The real poison right now is wasting time is a focus on resources and materials, which are the some of the worst things that have been integrated into city sims. (Minecraft may be to blame). There's so many things that I'd like to see--and at least one stillborn city sim did try it, that I'd like to see integrated into city simulations but none of them really do. Worst, half of them are from other games that essentially do the same thing but much better.
 
  • Agree
Reactions: Markass the Worst
I kind of get it. Part of it is the natural passage of how technology changes.

Historically, American cities are built on a river, lake, or coastline (the largest ones are) and develop from there (a few exceptions like Kansas City or Fort Worth, are based on railroads), the city expands, different people groups move in and change their neighborhoods, things decline and gentrify. And of course every decade brings its own slightly different aesthetic.

There are going to be things that city sims won't let you do, even with those. The developer/gaming media axis get antsy when you try to do things that aren't "approved", so tearing down the black/third-world neighborhoods would be haram.
I've had the idea before of a city-builder game that has the gimmick of having urban politics and being based around revitalizing/gentrifying cities. So you start with a horrific shithole, like a vast abandoned Detroit or a bloodbath Memphis or a socially explosive San Francisco, and you have to resolve it. Historic preservation was my specific interest there, as I'd been reading Midnight in the Garden of Good and Evil. Tradeoffs of whether or not to protect specific buildings and districts, or how you can integrate them into a new tourism-based economy, that building something like a Charleston would be a win state. But preservation could be just one part of it among a lot of other issue, gentrification one of them.

Could even have some sort of very light RTS mechanics with handling riots.

The key to such a game would be that the player would have to have severe limitations on what they can do. City council as actual characters, factions, mayoral elections, that sort of thing. Like Tropico meets Sim City.


Edit: If it wasn't clear, I mean you inherit a fully-fledged city with natural city-like features (growth that reflects age, instead of being some artificial planned thing), are given a somewhat realistic timescale for what can be accomplished, and you can't just casually make a volcano of poo like that Isorrowproductions faggot that does all the unfunny Paradox videos on YouTube. Making even slight changes to the city layout should be a grueling slog. Imagine having to deal with bullshit like eminent domain and environmentalist injunctions. There would be a market for such a game.
 
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