Ready or Not - The 2nd video game to let you flash bang a small child

Double Post Number 8 or something.

Void released the Dev Log on the SWAT AI overhaul and its well worth a read, too many changes to note but safe to say SWAT AI will actually be useful now. Other side notes are the FBI HRT skin is getting a remake to fit into lore, becoming the FISA HRT Skin. Also there will be a very robust clothing system coming to the game, It seems very similar to the ground branch system. And we are getting the FSR 90 (Aussie Modern AUG) alongside a in game map with drawing features.

It is also almost 100% confirmed the Game will make a appearance at the Game Awards, likely with a New trailer and a Release date if not a Releasing during the Game Awards.
 
The "cops mowing down civilians" is a common left wing fantasy that has no basis in reality.
I mean... you say that, but a LOT of the time cops kill people who are not armed and sometimes they even shoot each other in their blood frenzy.

I'm not a cop hating libtard but it seems to happen more often than you'd like.

On-topic: this games been on my wish list for a while but I doubt I'll get around to playing it any time soon. No time for video games lately. I'm glad to hear there's still games like SWAT4 being made.

Does this game also penalize you for using lethal force where you could have potentially used non-lethal? I remember beating SWAT 4, then doing challenge runs just to see if I could get 100% on each level which means no lethal takedowns at all, even if you were shot at by a suspect. A few of the levels were tough but beanbag shotties save the day.
 
Does this game also penalize you for using lethal force where you could have potentially used non-lethal? I remember beating SWAT 4, then doing challenge runs just to see if I could get 100% on each level which means no lethal takedowns at all, even if you were shot at by a suspect. A few of the levels were tough but beanbag shotties save the day.
You get more points if you arrest a suspect rather than kill, but the game only outright penalizes you if you break ROE.

ROE is a bit confusing and probably busted, but generally speaking, spamming the "Hands Up!" Button will deal with most if not all situations one way or another.
 
You get more points if you arrest a suspect rather than kill, but the game only outright penalizes you if you break ROE.

ROE is a bit confusing and probably busted, but generally speaking, spamming the "Hands Up!" Button will deal with most if not all situations one way or another.
Yeah I consider not getting optimal points a "penalization" so this sounds similar to SWAT4 in that way. In SWAT4 you would lose points if you killed suspects, suffered injuries or whatnot. So to get a perfect 100 score you'd have to go through, not take a single hit, subdue every suspect in the map with nonlethal means and arrest all of them.

I remember in SWAT 4 ROE was a thing with lethal guns but with nonlethal methods you could basically light anyone up and it wouldn't count as excessive force. :story: Tag a dude a few times with pepper balls, then scream DROP THE GUN, HANDS UP at him while repeatedly shooting him in the gut with beanbag rounds as he blindly stumbles away. Good times.
 
  • Feels
Reactions: Douglas Mortimer
It got leaked early by a twitch ad, but Ready or Not 1.0 releases December 13th. It goes straight to all players, no supporter alpha or anything.

(taken off reddit, post since removed)
Trailer at TGA was just a slightly extended version of the one above. The TGA Trailer did link to a Website called
https://www.lspdonline-gov.org

People are currently hunting for the password.
(EDIT: There was no password, the site just wasn't up yet.)


TGA trailer on youtube
 
Last edited:
Unable to post YouTube videos because dear leader broke uploading Media to the Farms.
YT_thumbnail_2.jpg
https://www.youtube.com/watch?v=dsHVKLp-LEw
Void Interactive released the Update 1.0 Dev Log on Game Rant (instead of their channel for some reason).​

Summary​

Most of the dev logs are a massive overhaul of the game's A.I. teammate system:
  • Movement system for A.I. teammates are overhauled where you can group your teammates into single file, double file, or wedge.
  • A.I. teammates will move out of the way if you are moving towards them or aiming in a certain direction and will maintain formation at all times.
  • A.I. teammates will detect fatal funnels and move in the safest spot possible
  • Stack Up system is overhauled where A.I. teammates will detect certain room layouts and will make decisions upon them
    • Teammates can naturally line up in a safe position before the fatal funnel.
    • If the room is small, only two teammates will clear it, while the rest clear the rest of the room, so it won't be cramped.
  • Shooting at A.I. teammates or restrained innocent civilians will cause your teammates to shoot you.
  • If you die, your A.I. teammates will finish the mission by themselves, and you can spectate them, making the game from P+EvE to just EvE (A.I. vs A.I.). Even if your teammates succeed, it will not count as a mission success.
  • Trailers are inserted into this update, where A.I. teammates will pick up restrained civilians or suspects and put them inside the trailers to keep them from being collateral.
  • Etc.
This is less than half of the stuff they mentioned, and I think watching the dev log gives a more clearer picture.

Edits:
  • Changed "I" to "they"; grammar
 
Last edited:
Looks promising. I hope they tweaked the suspect AI as well, so they stop being omnipotent aimbots.
 
None yet afaik, though on maps like 4u and Meth house you can go in through alternate routes. If multiple spawn points were planned they got scrapped alongside the Sniper.
I gotta ask, how game like Zero Hour made by some Indian guys can include the multiple entry point mechanic, yet this game cannot have this.
 
I don't think its a technical thing, its a design thing. All the maps are designed around having 1 entry point, its just how the levels are built, devs decided it wasn't something They'd have in game.
Despite a few levels looking pretty huge, that would least warrant having more than one entry point?
 
Despite a few levels looking pretty huge, that would least warrant having more than one entry point?
Technically they do, sure you can't pick a point in the mission briefing but you can just walk to another door and enter that way, you don't have to go in the front door every time excluding a few missions.
 
The realism in this game is next level.

But it won't be truly realistic until there's a way to turn the body camera off and a minigame to make the bodycam footage disappear before you meet with your union rep and lawyer.

I'd settle for a button like the "hands up" one except it says "gun!" and everyone just opens fire and then gets their story straight later over beers at the quiet table in the cop bar.
 
Ready or Not 1.0 Releases Today at 10 AM PST, will update this post when it goes live and also probably some first impressions of the update.

1.0 Released, its recommended you delete your install, remove any mods, then do a clean install. Otherwise you might have performance issues.

First Impressions are so far pretty good, I like the update so far. I do dislike how the Streamer Mission is yet another big ass map, I wish it was a small scale map like Fairfax from swat 4.
I will need to restart my campaign tomorrow, If you go from the tutorial to the Headquarters you get put in the "Normal" campaign mode without any of the commander mode features, so that sucks.
 
Last edited:
  • Informative
Reactions: Toolbox
Well, didn't have much time to play, SWAT AI is far more competent than it used to be, but they didn't fix the overly aggressive, suicidal suspect AI, which refuses to surrender no matter what you throw at it. I guess it makes sense, if I was going up against the terrorist cell, but I am on the first level, where I have to arrest some small time burglars, who tried to rob a gas station. The map is almost unrecognizable compared to the original, somehow it got worse.
 
Last edited:
  • Informative
Reactions: Romeo and Toolbox
It's been a while since I played, but have they done something about the scavenger hunt for civilians/evidence after you eliminate the threat on a level?
 
  • Thunk-Provoking
Reactions: Toolbox
Seeing it said that 1.0 isn't nearly as polished as it probably should be, but also that it indeed is a big improvement over the previous update. How bad were things beforehand? Also, has this game ever been on sale for less than 40/30 us dollars? They seem pretty stingy on price.
 
Seeing it said that 1.0 isn't nearly as polished as it probably should be, but also that it indeed is a big improvement over the previous update. How bad were things beforehand? Also, has this game ever been on sale for less than 40/30 us dollars? They seem pretty stingy on price.
Last year's Christmas sale it was $29 on steam, gg.deals has a historical low of $23 from Voidu.
 
  • Informative
Reactions: Toolbox
Well, I can say the game feels harder, but in a good way I feel. It certainly has a few bugs that need to be worked out. Customization and loadouts on multiplayer are bugged to hell right now, and any time someone exits the loadout screen while another player is listening to briefings or 911 calls causes it to reset or play.

It's been a while since I played, but have they done something about the scavenger hunt for civilians/evidence after you eliminate the threat on a level?
Haven't seen the behavior in the new release yet, but I know in the prior build, civilians would sometimes run up to you when the situation is more-or-less clear.

As for the evidence, it's still somewhat of a scavenger hunt, but they've added an option to enable glows on the fallen weapons for visibility. Sometimes trailers will come by a room you've cleared and pick up a weapon lying on the ground for you.
 
  • Like
Reactions: bigasscigar
Back