Neo Retro Shooters - The intricacies of the renaissance of the "genre" known for gibs, quips and labyrinths.

I played through a bunch of these games recently and the big names like Dusk and Amid Evil are pretty good and worth playing.

The only one I really didn't like was Ion Fury, was good on a technical level but the game itself was very tedious and boring. It's like the devs put all of their resources into squeezing everything out of the engine and had nothing left when it came to actually making the game compelling and fun.
 
I'm tired of hearing about boomer shooters and earthbound clones. Total gen z death

I miss the golden age of immersive sims and CRPG's :(
Zoomers' interest in boomer shooters and immersive sims is entirely predicated on whether their parasocial millenial youtube idols are reviewing the newest boomshoot or Thief clone this week.
The only way to stop it is to halt Newblood developers' incestuous relationship with them.
Video related.
 
I'm unsure who the audience is for these games, really. If you're an oldfag shooter enjoyer the O.G. games are still there, with modern sourceports and active communities, and featuring near-infinite modding potential with almost unlimited content to keep you going. Modern spins on the theme feel, I dunno quite how to put it, cheap? Uncessary?
I'm not sure if I'm more disappointed that "Why would you ever try something different" was posted at all or that it's got entirely positive reactions.
 
The "based" "Christian" game dev who was nonstop retweeting tranny and fag flags around the game's launch. Truly a man of God.
He's a goon.

edit: Prodeus was good, the first half or so was really good and I wish they had been able to keep that going. I'm talking about the movement upgrades letting you play older levels in a different way which allows you to find new crap in them.
 
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I'm not sure if I'm more disappointed that "Why would you ever try something different" was posted at all or that it's got entirely positive reactions.
Yeah fair, I came off as shitting on indie shooters and that wasn't my intention. More of a dig at ones that ape existing classic games to evoke some kind of nostalgia and familiarity in lieu of actually being any good or bringing something new to the table.
 
Consol Boomer Shooters are interesting, but I believe barely anyone tries to replicate them because they usually fall on a weird limbo of genres (Turok with collect-a-thons and Perfect Dark with Stealth Shooters), so Indie devs just stick to the extremes with Quake-likes or Immersive Sims since they are the low-hanging fruits.
 
Boomer shooter this, boomer shooter that, where's my Timesplitters, Goldeneye, Perfect Dark, Turok inspired shooters at? We don't need 20 quake clones

I know some exist like Timeshifters, Agent 64, and Compound Fracture, but it's annoying how little attention these sort of games get
I don't even know what you'd call it but like "character shooters" where there's a huge roster and they're all marginally different in ways that don't really matter. I just miss Timesplitters' map maker. It was a Lego design but damn, it was pretty fun to make custom virus maps.
 
On that note, the one boomer shooter thing I really wish would make a comeback that I think maybe 5 games ever did was having themed bots, not just difficulty levels/skins but AIs that played in their own weird autistic ways instead of trying to imitate humans. Perfect Dark was the one most people are familiar with with MeatSim, SnipeSim, DarkSim etc, but no game ramped it up as insane as Faceball 2000 where the bots could just flat-out break the rules of the game if their scripts allowed them in order to give you a challenge. Faceball was fun to just watch if you dumped a ton of the nearly impossible bots into a map and made them deathmatch because they'd inevitably get into a stalemate where each was perfectly dodging all the others' barrages of slow moving bullets, and it was a huge weird novelty given it predated Doom by like 2 years.

Still surreal to me we've come this far from seeing that nonsense running on my uncle's midi workstation Atari ST as a preteen.
 
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IMO boomer shooters should be taking the gameplay of old games like Doom/Quake/Blood and delivering them in an updated package with modern graphics and other modern bells and whistles. The biggest pitfall boomer shooters tend to fall into is in also trying to ape the graphics and technical limitations of the old-school shooters, not just the gameplay. Dusk was the worst offender for this, although it was a very fun game and mostly what I was looking for the graphics were frankly crap, somehow managing to look worse than the 20+ year old games it was paying homage to.
Credit where it’s due, they seem to be somewhat aware of that considering they released alternate textures.

Is Ultrakill a boomer shooter?
I’d argue that it isn’t. Beyond the barest genre trappings, Ultrakill, Turbo Overkill, Doom Eternal, and anything like them are mechanically closer to Devil May Cry or Bayonetta than what this thread is about. The slavish devotion to the low-fi schtick is probably as much style as being the only option you’ve really got to get the readability and expressability you need for kind of game with next to no manpower.
 
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On the site Backlogged, Ultrakill is apparently the highest rated FPS. You think it deserves that?
Ultrakill's cool, but it's not THAT cool.

edit: Prodeus was good, the first half or so was really good and I wish they had been able to keep that going. I'm talking about the movement upgrades letting you play older levels in a different way which allows you to find new crap in them.
I really liked Prodeus starting out but it got really boring for me the further along I kept progressing.

I know some exist like Timeshifters, Agent 64, and Compound Fracture, but it's annoying how little attention these sort of games get
I haven't heard of the other two and Agent 64 doesn't market itself very well, which is a shame because the one demo that got put out for it was interesting.
 
I've played some, and I've enjoyed them for the most part. Amid Evil is probably my favorite, with Dusk and Cultic being others I really enjoyed. Boltgun was good too. Picked up Nightmare Reaper recently, and it's fun, but I much prefer the ones with better level design over it.

One that I haven't really cared for is Dread Templar. For some reason, it just feels boring to me. It's been a couple months since I've played it, and I still haven't beaten it. I need to just finish it so I can be done with it. I can't really imagine the game getting much more interesting to me at this point, but I'd like to at least finish it.
 
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