Unpopular Opinions about Video Games

I complained about pointless busy work and padding in Metroid Prime 2 earlier in the thread and am having exactly the same experience with Wind Waker.

Man this game is fucking boring, they had enough content for about 5 hours of gameplay and just padded it to hell. Hey Link, good job with this dungeon and progressing the plot, now go sail the mostly empty sea to find 8 charts which lead to 8 pieces of the triforce to go any further. Literally the same shit Prime 2 pulled 2/3 into the game. This is shitty MMO tier "farm 20 dire wolf ballsacks" level of quest design.

I'm coming to the realisation that Gamecube era Nintendo was absolute trash. They shit out two half finished games, artificially padded them to hell and back and the worst part of it is, because it says Nintendo on it and they are part of popular franchises, people swallowed that pig slop up and were grateful for it.
One of the interesting things I've noticed about GameCube era single player games is how... droppable they were. They'd be incredibly fun looking stylised games with heaps and heaps of content, but the final bit of the puzzle wasn't there and within 10 hours the 'new game feel' was gone and they inevitably ended up going back to the comfort food of Mario Kart, Smash Melee or Timesplitters.

I don't know many people who got past the first few levels of Super Mario Sunshine, got that far in F-Zero GX or actually finished Wind Waker. It's something I've noticed has become a major issue in Nintendo games recently where they'll drop this absolutely breathtakingly deep game with huge stakes but within an hour or two the shine has just collapsed and it got threw in the pile of "I'll finish that later" games.

Maybe I'm just a spastic with unmedicated ADHD but no single player GameCube game has gripped me like the praise that Nintendo faggots seem to give it. Okami and Fenyx Rising are better 3d Zelda games than Zelda games and don't get me started on how fucking boring Metroid Prime is. It was a fun little console but Ninteniggers overhyped every exclusive to the moon instead of regarding them as fun but flawed first party games.
 
Not a fan of the new Doom games?

I don't play them, to be fair - I've mostly checked out of the FPS scene, these days. Too old, reflexes are getting too bad. But I hear a lot of people I generally trust the opinion of liking them.

no, the new Doom games are fucking terrible, especially Eternal. they're like Doom as envisioned by a millennial born in the late 90s, who mainly grew up with the later Halo and Call of Duty games, who is also confusing the games with the retarded Doom comic without understanding that it was barely serious and not canon. Doom 2016 has a shallow gameplay loop, unskippable scripted cutscenes, quicktime events (press F to Rip and Tear™! SO COOL!!!), a checkpoint save system, and uninspired level design. it understands nothing about combat design other than shoot-thing-in-face oh look you just watched your disembodied arms rip that guy's head off, don't you feel BRUTAL? Eternal ditches any pretense at trying to even crudely mimic Doom and instead ends up being an edgier Halo game with worse combat. the new Wolfenstein games are the same, half-baked console trash made for late 90s millennials with no standards or taste. id is dead.

also, more of a personal take here, I fucking hate the soundtracks. Mick Gordon's music is an obnoxious and aimless pile of distorted noise that relies entirely on heavy grind and loud bass and big synth/percussion explosions to sound epic. BFG Division, the track everyone blasts ropes over, is one of the worst examples of this and one of the worst songs on either soundtrack. I am firmly of the opinion that Nu-Doom fans are all easily impressed newfags.
 
Maybe I'm just a spastic with unmedicated ADHD but no single player GameCube game has gripped me like the praise that Nintendo faggots seem to give it.
Maybe they just didn't age as well as people who played them during the console's relevance remember, especially if they were played when young.

Wind Waker (warts and all) had an unmatched sense of adventure that I probably wouldn't appreciate if I played it as a jaded adult, or even just if it was up against so many more advanced games today.
 
Most "difficult", "hardcore" autism mods suck ass and people who like playing them should just visit a dominatrix for cock and ball torture.
Shoutouts to MEIOU (EU3), EB (Rome), Long War (XCOM), Bobs & Angels (Factorio), Deathrun (Subnautica) and a dozen others I'm probably forgetting.
Don't forget "realism" mods and "realism" mechanics. Those suck ass even more.
 
Most "difficult", "hardcore" autism mods suck ass and people who like playing them should just visit a dominatrix for cock and ball torture.
that's expensive
Long War (XCOM)
This actually tries to add stuff though beyond CBT, to be fair. Been a while since I played it. Installing it is such a pain, and I still find 360 noscoping everything on the difficulty the devs intended the game to be played on extremely fun.
Don't forget "realism" mods and "realism" mechanics. Those suck ass even more.
But really this. There's nothing I love more than having to stockpile canned food that realistically no one would ever want to eat in my severely limited inventory space just because I hear a stomach growling audio file every ten minutes. I love taking a normal nap and waking up to find myself dying of dehydration and starvation. All that's missing is a shitting mechanic to fully enjoy the pointless boredom of "realism." Fucking Dust.

At least in games like Quasimorph, they let you have fun with it by making cannibalism a legitimate tactic. Becomes such a nonfactor too. That's what survival/realism mechanics should be: an early-game worry you feel very accomplished escaping as soon as possible. No one wants to constantly check their blood pressure. We have to deal with enough of that in real life.
 
Most "difficult", "hardcore" autism mods suck ass and people who like playing them should just visit a dominatrix for cock and ball torture.
Shoutouts to MEIOU (EU3), EB (Rome), Long War (XCOM), Bobs & Angels (Factorio), Deathrun (Subnautica) and a dozen others I'm probably forgetting.

I'll confess to liking Long War, but I understand the basic complaint. I feel the same way for hardcore "realism" mods in Bethesda games. "Oh, good. Now I have to stop every 5 minutes to spam click apples in my inventory. This is so much more fun!".

*edit*

Damnit, God Of Nothing...
 
I'll confess to liking Long War, but I understand the basic complaint. I feel the same way for hardcore "realism" mods in Bethesda games. "Oh, good. Now I have to stop every 5 minutes to spam click apples in my inventory. This is so much more fun!".

*edit*

Damnit, God Of Nothing...
i am also the god of sniping
and my one complaint about the official heat and cold mod/creation club thing was fire cloak didn't keep you warm in snowy areas
my disappointment was immeasurable and my day was ruined
 
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Most "difficult", "hardcore" autism mods suck ass and people who like playing them should just visit a dominatrix for cock and ball torture.
Shoutouts to MEIOU (EU3), EB (Rome), Long War (XCOM), Bobs & Angels (Factorio), Deathrun (Subnautica) and a dozen others I'm probably forgetting.
I personally hate how the general meta is:

  • Bunch of gamers complete a game dozens of times
  • Said gamers become so knowledgeable about the mechanics that they can breeze past even the hardest challenge
  • There's suddenly a market for a mod that makes things harder so they can replay the game 'just like they did at the start'
  • Said mod nerfs practically all fun and requires autistic grinding and/or insane knowledge of every system in the game
  • As the mod is endorsed by the most hardcore of hardcore fans, it becomes heavily advertised and even considered the 'base' game
  • New players pick up the game, hear that the definitive version of the game is this ultra hard mode and downloads it
  • New players drop it because it's unfun and frustrating
  • Said new players are called babies for not 'gitting gud'
  • The game gradually loses its fanbase until only the most autistic folk are playing it.
And why every single update to Binding of Isaac has been a colossal failure due to the faggots playing it.
 
that's expensive

This actually tries to add stuff though beyond CBT, to be fair. Been a while since I played it. Installing it is such a pain, and I still find 360 noscoping everything on the difficulty the devs intended the game to be played on extremely fun.

But really this. There's nothing I love more than having to stockpile canned food that realistically no one would ever want to eat in my severely limited inventory space just because I hear a stomach growling audio file every ten minutes. I love taking a normal nap and waking up to find myself dying of dehydration and starvation. All that's missing is a shitting mechanic to fully enjoy the pointless boredom of "realism." Fucking Dust.

At least in games like Quasimorph, they let you have fun with it by making cannibalism a legitimate tactic. Becomes such a nonfactor too. That's what survival/realism mechanics should be: an early-game worry you feel very accomplished escaping as soon as possible. No one wants to constantly check their blood pressure. We have to deal with enough of that in real life.
For me, STALKER: Anomaly hit the right balance with the "survival" mechanics. You don't need to eat constantly because a notification said so, but you will basically need to eat at least one square meal a day (I.E., a proper meal food item like a can of chili beans and water/soda/energy drink), and you'll need to maintain a sleep schedule. But there's no real need to stockpile food unless you're taking extended trips deep into the Zone, in which case a good knife, cooking gear, and a tent+sleeping bag is more important (and lighter weight) than bringing 20 cans of chili beans and soda.

Project Zomboid on the other hand could use a LOT of work, since the Hunger moodle and weight gain/loss mechanics are not tied together. You could have the "stuffed" moodle from eating a ton of random foods, but not actually gain weight. Or you've eaten a whole stick of butter, which is enough calories to gain 3 kilos (the maximum amount per day), but 1 or 2 in game hours later and you'll see your character has the "Hungry" moodle. This leads to situations where I'm having to stuff my character's face with random shit just to make that damn moodle go away, which means I'm burning through food I'll actually need to maintain my calories when Winter comes.
 
Or you've eaten a whole stick of butter, which is enough calories to gain 3 kilos (the maximum amount per day), but 1 or 2 in game hours later and you'll see your character has the "Hungry" moodle.
I swear to god the people who program this shit must have severe metabolic syndrome and look like that American version of Spurdo Späde with the motorized cart.
 
Most "difficult", "hardcore" autism mods suck ass and people who like playing them should just visit a dominatrix for cock and ball torture.
Shoutouts to MEIOU (EU3), EB (Rome), Long War (XCOM), Bobs & Angels (Factorio), Deathrun (Subnautica) and a dozen others I'm probably forgetting.
This actually tries to add stuff though beyond CBT, to be fair. Been a while since I played it. Installing it is such a pain, and I still find 360 noscoping everything on the difficulty the devs intended the game to be played on extremely fun.
Long War also has easy modes and 'cinematic' mode where your XCOM soldiers basically cannot miss and you can't fail air battles. So it actually can make the entire game simple enough for 'game journalists' or whatever lowest common denominator idiot installs the mod then rages over the challenge.
 
I swear to god the people who program this shit must have severe metabolic syndrome and look like that American version of Spurdo Späde with the motorized cart.
I think it's more that they forgot to tether one mechanic (hunger) with the other (weight loss). I hope they fix that shit soon, or a mod comes out to fix it.
Long War also has easy modes and 'cinematic' mode where your XCOM soldiers basically cannot miss and you can't fail air battles. So it actually can make the entire game simple enough for 'game journalists' or whatever lowest common denominator idiot installs the mod then rages over the challenge.
The same devs who made Long War later made Terra Invicta, and Terra Invicta's "Cinematic" mode can still be a ball-busting experience.
 
The same devs who made Long War later made Terra Invicta, and Terra Invicta's "Cinematic" mode can still be a ball-busting experience.
I haven't played it since the Mercury Dyson sphere was patched.

Has it gotten better or just harder?
 
Is that an unpopular opinion? No one who I played Civ with likes 6.
I like/dislike it. I think the district system is an interesting evolution for the series (even if it feels cribbed from Endless Legend in some ways), but just about everything else in the game feels like a sidestep or regression from 5. Stuff like the Casus Belli system, for example, feels like an interesting attempt to crib from things like CK2/EU4, but it mostly fails to make a genuine impact in a lot of games, since the grievances system doesn't matter as much when the AI will just end up hating you anyway. Or if they don't hate you, they just exist as a way to trade diplo favor/extra luxuries. If you spent 2,000 hours playing 5, going to 6 just feels less like a step up, and more like a weird shuffle. But I had a friend who loved 4 who felt the same way about 5, so maybe that's just how it goes.

I think Civ 5 had a lot longer of a "tail" in terms of player count versus Civ 6, and for good reason. I don't have huge expectations for Civ 7. Ed Beach is still going to be the creative head, from what I last saw, so it might just end up as 6+.
 
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