- Joined
- May 14, 2019
Tropico 3 probably. I think I saw played 4?I dunno, I always kinda bounced off Tropico. I don't know where the sweet spot in the franchise was.
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Tropico 3 probably. I think I saw played 4?I dunno, I always kinda bounced off Tropico. I don't know where the sweet spot in the franchise was.
One of the interesting things I've noticed about GameCube era single player games is how... droppable they were. They'd be incredibly fun looking stylised games with heaps and heaps of content, but the final bit of the puzzle wasn't there and within 10 hours the 'new game feel' was gone and they inevitably ended up going back to the comfort food of Mario Kart, Smash Melee or Timesplitters.I complained about pointless busy work and padding in Metroid Prime 2 earlier in the thread and am having exactly the same experience with Wind Waker.
Man this game is fucking boring, they had enough content for about 5 hours of gameplay and just padded it to hell. Hey Link, good job with this dungeon and progressing the plot, now go sail the mostly empty sea to find 8 charts which lead to 8 pieces of the triforce to go any further. Literally the same shit Prime 2 pulled 2/3 into the game. This is shitty MMO tier "farm 20 dire wolf ballsacks" level of quest design.
I'm coming to the realisation that Gamecube era Nintendo was absolute trash. They shit out two half finished games, artificially padded them to hell and back and the worst part of it is, because it says Nintendo on it and they are part of popular franchises, people swallowed that pig slop up and were grateful for it.
Not a fan of the new Doom games?
I don't play them, to be fair - I've mostly checked out of the FPS scene, these days. Too old, reflexes are getting too bad. But I hear a lot of people I generally trust the opinion of liking them.
The first zoomers were born in the late 90s. Only the last bastion of millennials were born from 1991-96.millennial born in the late 90s
Maybe they just didn't age as well as people who played them during the console's relevance remember, especially if they were played when young.Maybe I'm just a spastic with unmedicated ADHD but no single player GameCube game has gripped me like the praise that Nintendo faggots seem to give it.
In GX's case, I got as far as I could, at least... lack of interest was not the limiting factorI don't know many people who got past the first few levels of Super Mario Sunshine, got that far in F-Zero GX
That game is impossibly difficult. I could barely finish the first couple races adequately. I still like it though.In GX's case, I got as far as I could, at least... lack of interest was not the limiting factor
Don't forget "realism" mods and "realism" mechanics. Those suck ass even more.Most "difficult", "hardcore" autism mods suck ass and people who like playing them should just visit a dominatrix for cock and ball torture.
Shoutouts to MEIOU (EU3), EB (Rome), Long War (XCOM), Bobs & Angels (Factorio), Deathrun (Subnautica) and a dozen others I'm probably forgetting.
that's expensiveMost "difficult", "hardcore" autism mods suck ass and people who like playing them should just visit a dominatrix for cock and ball torture.
This actually tries to add stuff though beyond CBT, to be fair. Been a while since I played it. Installing it is such a pain, and I still find 360 noscoping everything on the difficulty the devs intended the game to be played on extremely fun.Long War (XCOM)
But really this. There's nothing I love more than having to stockpile canned food that realistically no one would ever want to eat in my severely limited inventory space just because I hear a stomach growling audio file every ten minutes. I love taking a normal nap and waking up to find myself dying of dehydration and starvation. All that's missing is a shitting mechanic to fully enjoy the pointless boredom of "realism." Fucking Dust.Don't forget "realism" mods and "realism" mechanics. Those suck ass even more.
Most "difficult", "hardcore" autism mods suck ass and people who like playing them should just visit a dominatrix for cock and ball torture.
Shoutouts to MEIOU (EU3), EB (Rome), Long War (XCOM), Bobs & Angels (Factorio), Deathrun (Subnautica) and a dozen others I'm probably forgetting.
i am also the god of snipingI'll confess to liking Long War, but I understand the basic complaint. I feel the same way for hardcore "realism" mods in Bethesda games. "Oh, good. Now I have to stop every 5 minutes to spam click apples in my inventory. This is so much more fun!".
*edit*
Damnit, God Of Nothing...
I personally hate how the general meta is:Most "difficult", "hardcore" autism mods suck ass and people who like playing them should just visit a dominatrix for cock and ball torture.
Shoutouts to MEIOU (EU3), EB (Rome), Long War (XCOM), Bobs & Angels (Factorio), Deathrun (Subnautica) and a dozen others I'm probably forgetting.
For me, STALKER: Anomaly hit the right balance with the "survival" mechanics. You don't need to eat constantly because a notification said so, but you will basically need to eat at least one square meal a day (I.E., a proper meal food item like a can of chili beans and water/soda/energy drink), and you'll need to maintain a sleep schedule. But there's no real need to stockpile food unless you're taking extended trips deep into the Zone, in which case a good knife, cooking gear, and a tent+sleeping bag is more important (and lighter weight) than bringing 20 cans of chili beans and soda.that's expensive
This actually tries to add stuff though beyond CBT, to be fair. Been a while since I played it. Installing it is such a pain, and I still find 360 noscoping everything on the difficulty the devs intended the game to be played on extremely fun.
But really this. There's nothing I love more than having to stockpile canned food that realistically no one would ever want to eat in my severely limited inventory space just because I hear a stomach growling audio file every ten minutes. I love taking a normal nap and waking up to find myself dying of dehydration and starvation. All that's missing is a shitting mechanic to fully enjoy the pointless boredom of "realism." Fucking Dust.
At least in games like Quasimorph, they let you have fun with it by making cannibalism a legitimate tactic. Becomes such a nonfactor too. That's what survival/realism mechanics should be: an early-game worry you feel very accomplished escaping as soon as possible. No one wants to constantly check their blood pressure. We have to deal with enough of that in real life.
I swear to god the people who program this shit must have severe metabolic syndrome and look like that American version of Spurdo Späde with the motorized cart.Or you've eaten a whole stick of butter, which is enough calories to gain 3 kilos (the maximum amount per day), but 1 or 2 in game hours later and you'll see your character has the "Hungry" moodle.
Most "difficult", "hardcore" autism mods suck ass and people who like playing them should just visit a dominatrix for cock and ball torture.
Shoutouts to MEIOU (EU3), EB (Rome), Long War (XCOM), Bobs & Angels (Factorio), Deathrun (Subnautica) and a dozen others I'm probably forgetting.
Long War also has easy modes and 'cinematic' mode where your XCOM soldiers basically cannot miss and you can't fail air battles. So it actually can make the entire game simple enough for 'game journalists' or whatever lowest common denominator idiot installs the mod then rages over the challenge.This actually tries to add stuff though beyond CBT, to be fair. Been a while since I played it. Installing it is such a pain, and I still find 360 noscoping everything on the difficulty the devs intended the game to be played on extremely fun.
Is that an unpopular opinion? No one who I played Civ with likes 6.Civ V is better than Civ Vi.
Before discovering the series, I assumed my friend was skizo when he said he would rather play 5 than 6.
Now I get it.
I think it's more that they forgot to tether one mechanic (hunger) with the other (weight loss). I hope they fix that shit soon, or a mod comes out to fix it.I swear to god the people who program this shit must have severe metabolic syndrome and look like that American version of Spurdo Späde with the motorized cart.
The same devs who made Long War later made Terra Invicta, and Terra Invicta's "Cinematic" mode can still be a ball-busting experience.Long War also has easy modes and 'cinematic' mode where your XCOM soldiers basically cannot miss and you can't fail air battles. So it actually can make the entire game simple enough for 'game journalists' or whatever lowest common denominator idiot installs the mod then rages over the challenge.
I haven't played it since the Mercury Dyson sphere was patched.The same devs who made Long War later made Terra Invicta, and Terra Invicta's "Cinematic" mode can still be a ball-busting experience.
I like/dislike it. I think the district system is an interesting evolution for the series (even if it feels cribbed from Endless Legend in some ways), but just about everything else in the game feels like a sidestep or regression from 5. Stuff like the Casus Belli system, for example, feels like an interesting attempt to crib from things like CK2/EU4, but it mostly fails to make a genuine impact in a lot of games, since the grievances system doesn't matter as much when the AI will just end up hating you anyway. Or if they don't hate you, they just exist as a way to trade diplo favor/extra luxuries. If you spent 2,000 hours playing 5, going to 6 just feels less like a step up, and more like a weird shuffle. But I had a friend who loved 4 who felt the same way about 5, so maybe that's just how it goes.Is that an unpopular opinion? No one who I played Civ with likes 6.