I still think your takes are dogshit and you present it like a fucking thesis.
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I think that sales figures can still play into how well a game is received by fans. The problem is that, as you said, they're misinterpreted or manipulated to "juke the stats" to please investors. Sales isn't just how many copies a game sold, it's also "player engagement" and "login times" through events, free weekends, and discounts. Warzone is counted as a "sale" despite it being a free-to-play experience with or without MWII/MWIII.Also the "numbers" are often heavily inflated or outright lies. People showed the sales figures for stuff like Last of Us 2 and how most of its copies were sold on sale and heavily discounted.
Well, trying to make yourself look good in front of investors has always been a tactic for businesses having problems moving product. If investors started pulled out, they'd be in trouble, so they're trying to pad out the sale of a game to get a tagline for the next investors' meeting. "We sold 12 million copies" sounds good on paper, even if 11 of them paid only 5 bucks, but the investors won't know that.And don't forget about promotional giveaways, as seen with Playstation's PS Plus service or Xbox Live. I distinctly recall that PSN attempted to give me a copy of Star Wars Squadrons on no less than three separate occasions(and it going for a song basically every time they ran a sale, which was roughly every 3 months), which was particularly aggravating since I purchased it for full price on day 1. The worst part is that in spite of them trying to push that game so fucking hard, it was still failing because EA abandoned the game in a state filled with game-breaking exploits that made the multiplayer totally inaccessible to anybody other than sweatlords. But hey, anything to claim that your game 'sold over 1 million copies' to investors.
You're reading into it wrong. 3 and 4 aren't inconsistent, they're just making the point that the eastern united states is too retarded to rebuild civilization.My problem with NuFallout isn't mechanical. It's what happened to the setting.
Between Fallout 1 and 2, the world evolved. Humanity was starting to rebuild. Yeah, most of the world was still wrecked, but there was change. Progress. The NCR was building cities, infrastructure. A stable government (after a fashion).
Fallout 3 and 4 are still people fighting over goddamned 200 year old twinkies and bottles of soda in ruined gas stations and living in un-repaired ruins and cobbled together shacks made out of busses and pieces of crashed airplanes.
New Vegas sort of straddled the line, and it mostly worked because New Vegas was supposed to be a frontier area that hadn't had as much rebuilding happen... But even then, look at New Vegas. House and the gangs had done a fair job restoring at least a chunk of Vegas, there was trade between them and the NCR, diplomatic relations, signs of progress. The world felt like it was growing and evolving.
Bethsda-Fallout is a stagnant world replaying the same meme gifs for eternity.
For sports games, it's because they just update the rosters every year, everyone moves to the new game, and nobody's playing the online for the old one so it's considered worthless.Let's talk about how games with multimillion budgets can potentially be bargain bin games WITH shovelware. That FIFA license was not cheap to maintain, yet those games drop in value within a couple years. You could literally find NBA/Madden/FIFA titles for PS4/PS5 for several pennies to a few dollars. What is the point?
Kinect Adventures can be found for a few bucks, yet Wii Sports/Resort can resell fro $15-20 despite both of them being pack-in games. HOW?
People still give a shit about sports games? In a time and economy like ours? Talk about spending cash on the gaming equivalent of fast food.Let's talk about how games with multimillion budgets can potentially be bargain bin games WITH shovelware. That FIFA license was not cheap to maintain, yet those games drop in value within a couple years. You could literally find NBA/Madden/FIFA titles for PS4/PS5 for several pennies to a few dollars. What is the point?
That's because the latter is actually considered fun by soccer moms and casuals; whereas nobody gives a flying shit about the Kinect.Kinect Adventures can be found for a few bucks, yet Wii Sports/Resort can resell fro $15-20 despite both of them being pack-in games. HOW?
Microsoft's suits saw the money the Wii was making from the casual market and soccer moms, and they wanted a piece of that action. Which is actually kind of funny because the Xbox 360's reputation is that it's the dude-bro console, not the family friendly console. Their primary customers are people who play Halo or CoD, who yell the word ''NIGGER'' through their Xbox Live headsets. Trying to turn that into a family-friendly console via the Kinect was destined to fail.Whoever created Kinect is worse than Pol Pot, Hitler and Stalin combined.
Kinect Adventures vs Wii Sports/Resort is just because the Wii ones are considered a classic and have a lot of associated nostalgia, while Kinect is something most people didn't bother with.
The Wii was the first (and arguably the only) motion control system that was commercially and critically successful. Kinect was an imitator.Whoever created Kinect is worse than Pol Pot, Hitler and Stalin combined.
Ok liberalWhoever created Kinect is worse than Pol Pot, Hitler and Stalin combined.
The Kinect was actually innovative with its controller-free motion controls. I'm not knocking the Wii's legacy; I feel Kinect was the next logical step for casual, motion gaming. But, it was too early to reach its true potential. Many games released on it were unresponsive shovelware. It didn't help that you needed ample room to maximum its camera.Microsoft's suits saw the money the Wii was making from the casual market and soccer moms, and they wanted a piece of that action.
Exactly. The Kinect could've reached its potential if it was used properly, but Microsoft's suits tried to use it to catch up to the Wii and appeal to that same family audience the Wii has, and the shovelware they introduced with it held no interest for the dude-bros no-scoping each other in FPS games, which was their main audience.The Kinect was actually innovative with its controller-free motion controls. I'm not knocking the Wii's legacy; I feel Kinect was the next logical step for casual, motion gaming. But, it was too early to reach its true potential. Many games released on it were unresponsive shovelware. It didn't help that you needed ample room to maximum its camera.
Nintendo taxKinect Adventures can be found for a few bucks, yet Wii Sports/Resort can resell fro $15-20 despite both of them being pack-in games. HOW?
It's like what Sony did with PlayStation Move for the PS3 as their ditch effort to make the PlayStation banner for the whole family, and look how that turned out.Microsoft's suits saw the money the Wii was making from the casual market and soccer moms, and they wanted a piece of that action. Which is actually kind of funny because the Xbox 360's reputation is that it's the dude-bro console, not the family friendly console. Their primary customers are people who play Halo or CoD, who yell the word ''NIGGER'' through their Xbox Live headsets. Trying to turn that into a family-friendly console via the Kinect was destined to fail.
They couldn't beat the Wii in its playground. Neither the 360 nor the PS3 could pull off the Wii's thing. Especially when PS3 gamers wanted hi-def games, not family games, and like I said about the 360, most of the Xbox's userbase are FPS aficionados. Those guys are definitely NOT interested in turning their 360s and PS3s into less workable versions of the Wii.It's like what Sony did with PlayStation Move for the PS3 as their ditch effort to make the PlayStation banner for the whole family, and look how that turned out.
The best part of Quest 64 is that one weird meme Twitter account.My unpopular opinion is that Quest 64 wasn't nearly as awful as people say it was. Not that it was very good, but it wasn't unplayable.
The Kinect had some interesting ideas from a technological perspective. I think it might have been one of the first implementations of voice-activated software, you could yell at it to go to Netflix or pull up a game years before Alexa hit the scene. And I think if devs knew what to do with it, the camera-based controller could have been used to great effect and was in some ways better than the Wii-mote. But I think it got hampered by the fact that no one wanted to develop for it, and there was a real fear hardcore gamers had towards casual games encroaching on their turf, as this was the era when games like Angry Birds and Fruit Ninja were breaking sales records.They couldn't beat the Wii in its playground. Neither the 360 nor the PS3 could pull off the Wii's thing. Especially when PS3 gamers wanted hi-def games, not family games, and like I said about the 360, most of the Xbox's userbase are FPS aficionados. Those guys are definitely NOT interested in turning their 360s and PS3s into less workable versions of the Wii.
Don't forget that Wii's motion controls was the central appeal of its console experience. Kinect and PSMove released as perhiparals to provide or "enhance" existing experiences with their respective consoles. Sony did a better job with marketing its PSMove to core audiences compared to MS' Kinect with family friendly titles. Did Move success? Not really, but Sony did better with marketing PSMove to its core audience.They couldn't beat the Wii in its playground. Neither the 360 nor the PS3 could pull off the Wii's thing. Especially when PS3 gamers wanted hi-def games, not family games, and like I said about the 360, most of the Xbox's userbase are FPS aficionados. Those guys are definitely NOT interested in turning their 360s and PS3s into less workable versions of the Wii.
What gets me the most about those games is how they degrade with each sequel. Smackdown peaked during the PS2, GRID and Dirt 2 on the Xbox 360 is still the kind of Codemasters racing games. There's some NASCAR game (Nascar Thunder?) from 2008 that still hasn't been topped. How?Let's talk about how games with multimillion budgets can potentially be bargain bin games WITH shovelware. That FIFA license was not cheap to maintain, yet those games drop in value within a couple years. You could literally find NBA/Madden/FIFA titles for PS4/PS5 for several pennies to a few dollars. What is the point?