Was searching for some AW posts and chanced upon these from
@Friendly Primarina &
@Squandog Bunglepuss so might as well chip in on here and slight necro these topics since the Switch remake has been out for a while and was reliving those good old GBA memories:
I started with AW2 and upon finishing that game decided to play AW1, but from my firsthand experience, AW1 was a much rougher experience compared to the second game and it's mainly due to having to put up with 2 factors:
- Fog of War and Eagle: The FoW mode is infamously shit when playing against the AI because they have no need of any vision spotters to hit you while you have, except for in reefs and forests because they still have to move a unit right next to it in order to 'reveal' it, making it so that you have to essentially play through trial and error until you know where the most dangerous enemy units are and set up baiting decoys.
Now in it's slight defense, some of the fog missions in AW1 aren't that bad. The Grit ones mainly revolve around just figuring out in which forests his indirects are and get the drop on him, the Sonja side missions' one saving grace is that outside of her forest/reef-reveal CO Power she's the worst CO in the game, but it's when you go up against this one guy is when shit truly hits the fan:
Eagle has one of the biggest impacting CO Powers in the game with allowing all non-infantry units to move again, albeit with 20% less attack and 30% less defense, but in the majority of the missions where you fight him that penalty hardly matters due to the sheer mobility and damage output advantage air units already have, if you're careless enough to let your few vital units that can do good damage against his air squadron get destroyed due to this, you're as good as defeated. The main strategy in dealing with him isset up decoys to lure him in and decimate/cripple his main force before he can capitalize on it on his turn's CO Power activation.
But when you factor in fog of war as well on a predeployed map, and this becomes one hell of a trial and error-fest that it's seriously frustrating. This is also the first map that allows you to use Sami, but she's at a horrible disadvantage here and it's a bad first impression of her if the player's playing Campaign mode firsthand.
The later 'Wings of Victory' Sami-version mission is also brutal with a similar setup but made worse that you have to play it with the worst Campaign CO out of the 3 main ones, but at least that one's optional if just looking to beat the game, but you have to play that alongside a few other maps with just Sami in a row if you want to access the secret Eagle mission and unlock him for vs. and War Room modes.
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Advance Campaign: This unlockable harder difficulty version of the campaign is just absolute bullshit, I swear IS didn't playtest this at all, because the difficulty spikes are all over the place with a good number of the early ones being very tough (like the first Andy vs. Olaf mission giving you no md tanks at all and Olaf 3 in total, the subsequent Grit one not only having more units on his end but also some of them being more aggressive while you can barely roll out good units and still can't deploy any MD tanks) while a few others are hardly any more difficult than their normal counterparts (like 'Kanbei Arrives').
But the 2 most infamous missions in this are 'Kanbei's Error' and this mode's version of the secret Eagle mission, 'Rivals', because the former requires you to get literally lucky AND know what to exactly do because otherwise Kanbei will have enough time to easily seize all properties in a few turns and beat you, because besides a few extra units, this map now has fog, and this mission is mandatory to beat, with no way to skip it.
And Rivals (should you somehow make it there legit) not only has fog, but you face such overwhelming odds against Eagle's pre-deployed armada that you have to rely on luck and exploiting the AI's patterns in order to win it.
It was so infamous that the Reboot-Camp versions of these missions actually gave you a few additional units to make it less painful. Advance Campaign was terrible and compared to this shitshow, AW2's hard campaign version was much more reasonably balanced with a few containing actual alternate maps whereas AW1's was just giving you less units and the enemy's more units to insane degrees and inserting fog in a few maps just to be dickheads.
I actually think that one Design Maps glitch that allows you to edit any in-progress map including Campaign ones was an intentional move from one employee at IS to counter some of this bullshit.