Finished the first two games and started the third. Think the first one is my favourite so far, with 2 being a bit of a slower start, but still solid (ending felt a bit abrupt, but that was kind of the point I guess), and both games managed to fine me some ride-or-die bros (well, until Henry turned out to be a fucking rat). Just got the Hollow back in 3 and, so far, it does feel like a kind of departure for the series. Not saying that in a good or bad way. Well, story-wise; gameplay-wise I definitely am dreading the modern open world formula stretching out what could have been a solid experience with annoying, shallow bloat. Story-wise, just more of an observation that there's a shift in framing that could be interesting or annoying depending on how the game progresses.
The other games, you're a mook for the most part who fell into the life and find it wearing on you because Mafia politics are so much bigger than you, leading the protagonists to make questionable decisions that they're in too deep to back out from. Tommy's a family man who wanted out of the life after realizing what he's become, only to find out that it will always follow him. Vito's an ambitious man who wants to live the good life and keep his family protected, but finds himself becoming so violent in preserving his place in the Mafia (and, you know, the constant betrayals) after one or two incidents spiral into war that everyone around him either dies or doesn't want to be around him, ending in the one guy who actually stuck by him still getting fucked over.
So far, the framing in 3 just feels different. Like, by virtue of being video games, our last two protags were obviously murder machines, but they were still treated like normal, if competent guys, who still had to know their place. In 3, so much of the dialogue is telling us how Lincon is doomguy incarnate, or how he trained special forces, or how Cassandra has so many different backstories, or how righteous and important the cause is. It especially feels different for us taking out the bosses to be a comparably trivial matter narrative-wise, when I feel like in the other games it would be a big deal that would have unintended ripple effects. Like, if Vito or Tommy walked up to a crime boss with no actual backing and told them "I'm taking a major cut of all your rackets' profits, you're giving me supplies and a place to lay low", they'd get blasted, but Lincon's an in-universe one-man army so he has that pull even when his only ally is a CIA agent.
Again, I don't know if I like the new direction or not, but it is an interesting distinction to note. And the preacher's protests do make me feel like it might take an interesting route.