Focken Kiwi
kiwifarms.net
- Joined
- Jun 6, 2019
While niggerhandgun.png is on brand for Pocket Pal, this image is clearly fake as he's not wielding a stolen Nintendo Zapper.
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While niggerhandgun.png is on brand for Pocket Pal, this image is clearly fake as he's not wielding a stolen Nintendo Zapper.
Had to restart and update the dedicated server lol.New patch just dropped. Some of these are surprisingly nice.
They actually quickly pushed through with some bugfixes and even some QoL. Surprising for a game people thought the devs would just take the money and run from.
- Specifications have been changed so that you can move at extremely low speed even when you have exceeded the weight limit.
- Specifications have been changed so that Pals who are manually assigned to a breeding farm will not become hungry and their manual assignments will not be removed.
- Added several measures to prevent base Pals from getting stuck.
- Fixed an issue where Pals would get stuck while transporting items and would drop them on the spot.
"This game doesn't let you emotionally connect with your indentured workforce!"
What's your favorite pals? I'll start.
Huh, they really do listen to feedback, these are actually almost all the issues I've repo-New patch just dropped. Some of these are surprisingly nice.
I fucking kneel, this could have been the whole patch and I wouldn't mind at all. Numpad lives matter.・Added support for mouse side keys and numeric keypad in keyboard key configuration.
*Further improvements are currently planned, such as support for interact key configuration.
wait a minute...
Lmao this retard admitted he's too braindead to condense and use souls.Your own weapons' damage dramatically outscale what your pals are capable of
That's just the natural player life cycle of nearly all games nowadays. Really popular launch, lots of hype and players, starts to drizzle out after while because most people have an attention span of a goldfish and that reflects in the Steam stats. It'll definitely get a spike when a big new update comes out.Checked SteamCharts, and it seems like the hype's beginning to die down, though in this case, we might be reaching the last stretch of the pokeclone cycle until the next big update comes around where all the pokemon fans who hyped it up as the next "Pokemon Killer" start fucking off while the actual fans of the game stay for the ride, though I came to this conclusion as the peak and minimum numbers have steadily gone down the past few days. But since Pocket Pair got a multi million success under thier belt now, they have no reason not to keep going with the updates, and that's good for them.
View attachment 5683039
Same, she's been my little battle buddy for the past few days. The cute pals are what's been keeping me from going full RimWorld in my bases.View attachment 5684020
And Flambelle was the first Pal I rescued from an enemy base. Immediately won me over.
Which is a fucking shame, but even on non-hyped games you see “boot the game” achievements receiving 50% conpletion rates. So it’s really not surprising, even if I did want Palworld to beat out PUBG for most-played Steam game. It still may in the future, as you said. A sufficient content update may be enough to shock the game to 3.5M+ concurrent players. Till then they can be happy with the silver medal and the multi-million dollar success.That's just the natural player life cycle of nearly all games nowadays. Really popular launch, lots of hype and players, starts to drizzle out after while because most people have an attention span of a goldfish and that reflects in the Steam stats. It'll definitely get a spike when a big new update comes out.
My first Alpha Pal and the winner of cutest cat-snake in all of Palworld:What's your favorite pals? I'll start.
Not to mention I’d argue a lot of the Pokemon games lack warmth is honestly because the players kept graduly asking for more and more optimisation. And the more and more you do that the more you attachment just dies slowly because the game does not really let you look at them any more as living things."This game doesn't let you emotionally connect with your indentured workforce!"
No it does not, in a mechanical sense. On the other hand you're a fairly big developer crying about an early access game having bugs while washing Nintendo's balls and talking about how an anime episode is relevant to gameplay (it's not). If your example of empathy and warmth in the games is supplementary material then you're admitting the games themselves lack it.
Just throw one pal of your team into the workbench that has handcraft skill and problem solved. If you have the food bag already, it will be crafting non-stop day and night unless you leave your base, go to sleep or there is a raid in course. The toggle would be a great addition but in the meantime that is what I doSo far the biggest con for me in this game is having to hold F to craft. I currently have a weight holding down the F key while I make 500 rounds of musket ammo. This REALLY needs to be a toggle.
I play this game like an absolute soft idiot I am - didn't unlock cleaver at all, don't overwork my Pals, build bases focused on being comfy for them instead of full efficiency etc.New random dev pissy about PalWorld.
Which reminds me I need to make an AHK script to hold down F when a button combo (maybe CTRL+F) is pressed. Cakes take way too damn long and I wanna help even a little bit as I AFK for egg hatches.So far the biggest con for me in this game is having to hold F to craft. I currently have a weight holding down the F key while I make 500 rounds of musket ammo. This REALLY needs to be a toggle.
You can say this about most Pokémon games and it be 100% accurate in a mechanical sense, but he’s also completely wrong because only an autist needs specific mechanics to become emotionally attached to their partners."This game doesn't let you emotionally connect with your indentured workforce!"
And in Palworld, you take any extra Pals and combine them with your fave Pal to make a super Pal, so that requires some level of attachment to at least one, and non-combat Pals are good for basework. While with Pokémon 80%+ of the Pokédex is just sitting in a cloud server, lifelessly frozen as data.99% of the caught Pokemon just sit lifelessly in the box forever. Most of the cutesy Mons that don't evolve are absolutely useless and give you no reason to bond with them.
And any kind of things GF has done to try and make you use more mons has frequently been met with people not playing them, regardless of the quality of the content,99% of the caught Pokemon just sit lifelessly in the box forever. Most of the cutesy Mons that don't evolve are absolutely useless and give you no reason to bond with them.
GF should really add to the autobattle feature and the Pokemon attacking you that wsd in Arceus so that it actually feels like they are defending you. Or add type passives. So they can be used in the overworld or to help with gameplay. Like a less restrictive version of HMs. Just have them built into the mon,If anything this game is MORE emotionally investing than Pokémon, because here you’re traversing a 3D landscape with your Pal and fighting off bad guys together, rather than in Pokémon where you use yourindentured slave“friend” as a meat shield.
To be fair, that’s only because those are the only Pokemon players care about. Having 1000+ is an issue.Not to mention TPC only wants me tofinanciallyemotionally invest in the “right” Pokémon.
With how sutistic complex breading in Pokemon was..,I’m surprised Pokemon hasn’t yet done, ‘completely new mon was made as a result’And in Palworld, you take any extra Pals and combine them with your fave Pal to make a super Pal, so that requires some level of attachment to at least one, and non-combat Pals are good for basework. While with Pokémon 80%+ of the Pokédex is just sitting in a cloud server, lifelessly frozen as data.
I'm surprised that this angry gorilla can churn out so much damage. They all have the Hooligan skill which increases ATK by 15%.Hyper aggressive powerhouse who can just beef it’s way through elemental attacks.